• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:44
CET 14:44
KST 22:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!13$5,000+ WardiTV 2025 Championship4[BSL21] RO32 Group Stage3Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
Starcraft, SC2, HoTS, WC3, returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win 5.0.15 Patch Balance Hotfix (2025-10-8) TL.net Map Contest #21: Voting
Tourneys
Constellation Cup - Main Event - Stellar Fest Merivale 8 Open - LAN - Stellar Fest $5,000+ WardiTV 2025 Championship Sea Duckling Open (Global, Bronze-Diamond) $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review [BSL21] RO32 Group Stage Practice Partners (Official) [ASL20] Ask the mapmakers — Drop your questions
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Why we need SC3
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1640 users

Code A - Code S (Visualization) - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 Next All
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
December 28 2010 23:32 GMT
#81
I like the system, it seems mostly fair. Basically once you get into code S it's really hard to get out. To get demoted you have to lose 4 games (out of 4 or 5) to get into code A you have to win at least 4 games (and lose at most 1 in the determination matches).

At most, 8 players will be regulated each season, but will likely only be about 4-6 players regulated.
Developer for http://mtgfiddle.com
perestain
Profile Blog Joined July 2010
Germany308 Posts
December 28 2010 23:34 GMT
#82
On December 16 2010 13:22 HollowLord wrote:
Show nested quote +
On December 14 2010 03:40 Empyrean wrote:
Leave it to GOMTV to turn something like Code S and Code A qualification into some sort of Kafkaesque monstrosity :/


Very nice use of Kafkaesque.


Hehe nice reference indeed, actually I enjoy Kafka alot more than figuring out how this system works exactly. His writing is at least very approachable on an emotional level.

The good thing here is that in doubt you can always decide to worry about the qualification system sometime later and nevertheless get to enjoy the casted games in time when the season starts.
No matter how hot it gets, sooner or later there's a cool breeze coming in.
DougJDempsey
Profile Joined April 2010
747 Posts
December 28 2010 23:35 GMT
#83
On December 14 2010 03:54 SmoKim wrote:
i feel like a Caveman looking at this



Nah, you feel like a caveman when you look at the one above you. >.<
jalstar
Profile Blog Joined September 2009
United States8198 Posts
December 28 2010 23:39 GMT
#84
I understand it but I don't feel like I could explain it to someone without them getting completely lost.
L3gendary
Profile Joined October 2010
Canada1470 Posts
December 30 2010 03:20 GMT
#85
So how do the group stages work? Is it a round robin or ...?
Watching Jaedong play purifies my eyes. -Coach Ju Hoon
jalstar
Profile Blog Joined September 2009
United States8198 Posts
December 30 2010 03:23 GMT
#86
On December 30 2010 12:20 L3gendary wrote:
So how do the group stages work? Is it a round robin or ...?


Yes, but if the first two games go a certain way it becomes double-elimination instead, to avoid tiebreakers.
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
December 30 2010 03:27 GMT
#87
I'm really glad they decided to go with such a simple system.
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
KevinIX
Profile Joined October 2009
United States2472 Posts
December 30 2010 03:37 GMT
#88
On December 14 2010 03:45 dvide wrote:
There's one on reddit right now which I think is clearer:

[image loading]

It was made by puzzl from teamliquid.


This makes everything super easy to understand. It's actually a very nice system. It keeps the big names in the tournament, but still has exciting replacement matches.
Liquid FIGHTING!!!
TheRealPaciFist
Profile Blog Joined August 2010
United States1049 Posts
December 30 2010 03:37 GMT
#89
On December 14 2010 03:48 idonthinksobro wrote:
that is the most messed up system i have ever seen.
i dont get it.


Not messed up: the main tournament works the same way that the soccer world cup does, and anybody who doesn't make it to Ro32 has to play a match or two to retain Code S status, or it will go to a Code A player.
Second favorite strategy game of all time: Starcraft. First: Go (aka Wei Qi, Paduk, or Igo)
revoN
Profile Joined February 2010
Japan804 Posts
Last Edited: 2010-12-30 07:23:39
December 30 2010 07:17 GMT
#90
From the look of things it'll be easy to stay in the league but hard to get into. It means that it'll take several seasons until everyone that gets into Code S is actually deserving of being there.
StarCraft도 Quake도 좋아해요.
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
December 30 2010 08:41 GMT
#91
which is good, ish... cuz we don't want idiots in there... but once the "good" players get in, they'll stay in
I'm like badass squared | KeitZer.489
mnck
Profile Joined April 2010
Denmark1518 Posts
December 30 2010 10:44 GMT
#92
I think this system is really exciting, it gives good chances for people to join the tournament if they do well, but also keeps the good ones coming back.

Hopefully this means we get to see sSKS play every season
@Munck
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
December 30 2010 12:01 GMT
#93
Just browsing TL on my iPhone before bed and thought id check out this post again and... I get it!! I read this when it was first posted and didn't understand a thing! Yay I no longer feel inferior ><
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
GenoPewPew
Profile Blog Joined August 2010
United States347 Posts
December 31 2010 06:55 GMT
#94
I like it a lot because it keeps it a lot more competitive.
Caster for GosuGamers.Net and www.binary-gaming.org for my team!
Geovu
Profile Blog Joined November 2010
Estonia1344 Posts
December 31 2010 07:16 GMT
#95
I was reminded of this pic instantly:

[image loading]

I've been wanting to understand wtf this code s business was all about for a month but after looking at all these ridiculous graphs I don't even want to bother.
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
January 02 2011 07:04 GMT
#96
I don't like how hard it is for up and coming players to qualify, and how easy it is for players to stay qualified. It means these are the players we'll be seeing for a long time.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
tdt
Profile Joined October 2010
United States3179 Posts
January 02 2011 11:41 GMT
#97
LAME. Does not give noobs come out of nowhere a shot like MK did.

Code S should have been 32 seats auto filled in GSL with top players. No need to do qualifiers you're seated.

Remaining 32 seats should have been open tournament like before. No code A.
MC for president
decemvre
Profile Joined May 2010
Romania639 Posts
January 02 2011 11:42 GMT
#98
On December 14 2010 03:40 Empyrean wrote:
Leave it to GOMTV to turn something like Code S and Code A qualification into some sort of Kafkaesque monstrosity :/

so right
decemberTV
-Strider-
Profile Blog Joined October 2010
Mexico1605 Posts
January 02 2011 12:00 GMT
#99
On December 14 2010 08:37 Liquid`Nazgul wrote:
Just read the one from reddit posted on page 1 it seems the clearest.

This. I agree with this too, i think that one should be sticked
What is up? IM NESTEAAAA!
tdt
Profile Joined October 2010
United States3179 Posts
Last Edited: 2011-01-02 14:24:37
January 02 2011 14:15 GMT
#100
This system really works against late starters and encourages all ins in the group stages with basically single game elimination. 1 game lost and you're either moving to play As or if you're A you're out. Single game is never way to decide who is best. Higher you go better way to delineate better player but single game is a crap shoot. I'd like to best 2 out of 3.


Second isn't it possible in round robin/group stages for all four to be 1-1? Who moves on then?

8 groups

a plays b
x plays y

Then winner of game 1 plays loser of game 2
And winner of game 2 plays loser of game 1

easy for everyone to be 1-1 when it's done.
MC for president
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 16m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko112
StarCraft: Brood War
Jaedong 2250
GuemChi 2155
Sea 1582
firebathero 499
Soma 429
Pusan 357
Stork 348
Leta 261
Last 249
Hyun 168
[ Show more ]
Light 152
Rush 126
sSak 114
hero 111
Snow 101
Barracks 80
Mong 69
Backho 57
ToSsGirL 56
ZerO 49
Sharp 46
Shine 37
Sea.KH 33
Terrorterran 25
zelot 20
Movie 17
Noble 13
Icarus 10
scan(afreeca) 9
IntoTheRainbow 8
Dota 2
qojqva1060
XcaliburYe142
Dendi81
Counter-Strike
x6flipin574
zeus432
edward142
markeloff78
Other Games
singsing2040
B2W.Neo699
DeMusliM359
crisheroes309
hiko249
Fuzer 221
Liquid`LucifroN163
XaKoH 133
oskar112
Mew2King60
QueenE18
Organizations
Counter-Strike
PGL154
StarCraft: Brood War
lovetv 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 109
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 14
• iopq 5
• Azhi_Dahaki2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV343
League of Legends
• Jankos911
Upcoming Events
LAN Event
1h 16m
OSC
8h 16m
Replay Cast
9h 16m
OSC
22h 16m
LAN Event
1d 1h
Korean StarCraft League
1d 13h
CranKy Ducklings
1d 20h
LAN Event
2 days
IPSL
2 days
dxtr13 vs OldBoy
Napoleon vs Doodle
BSL 21
2 days
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
[ Show More ]
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV Korean Royale
2 days
LAN Event
3 days
IPSL
3 days
JDConan vs WIZARD
WolFix vs Cross
BSL 21
3 days
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
3 days
Wardi Open
3 days
WardiTV Korean Royale
4 days
Replay Cast
5 days
Kung Fu Cup
5 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
6 days
The PondCast
6 days
RSL Revival
6 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.