• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:24
CEST 22:24
KST 05:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
RSL goes to London! 2026 Offline Finals Nov 21-225Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64PIG STY FESTIVAL 8.0! (13 - 23 August)14
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Serral wins HomeStory Cup 29 StarCraft 2 at SC4ALL II Invite #4/8 - Percival Protoss AoE skill expression 5.0.16 patch for SC2 goes live (8 worker start)
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) Tasteless Time Warp: SC Evo Showmatch (May 25)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
Are you ready for ASL 22? NEW HYPE VIDEO BGH Auto Balance -> http://bghmmr.eu/ How FlaSh Nearly Forfeited MSL Finals being late BW General Discussion ASL22 General Discussion
Tourneys
[Megathread] Daily Proleagues KCM Race Survival 2026 Season 3 Escore Tournament - Season 3 SC4ALL II: Brood War - $2500 - Dec 5-6
Strategy
Odyssey Mineral Stack Saturation Any training maps people recommend? Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Diablo 2 thread General RTS Discussion Thread ZeroSpace Early Access is Now Live!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Iain M Banks Says He Has Cancer And Months To Live European Politico-economics QA Mega-thread The Games Industry And ATVI
Fan Clubs
The ShoWTimE Fan Club The herO Fan Club! The Clem Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
NBA General Discussion Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Please support my new stand…
Peanutsc
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3745 users

Code A - Code S (Visualization) - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 Next All
Dimagus
Profile Joined December 2010
United States1004 Posts
December 13 2010 20:04 GMT
#21
Encryption Algorithms: Transforming your otherwise simple ranking schemes into jumbled messes since 2010.
syllogism
Profile Joined September 2010
Finland5948 Posts
Last Edited: 2010-12-13 20:12:18
December 13 2010 20:10 GMT
#22
The system is pretty straightforward; no idea what some of you are talking about. The diagram in the first post makes it look more complex than it is.
Cheebah
Profile Blog Joined April 2010
210 Posts
December 13 2010 20:17 GMT
#23
On December 14 2010 04:45 TheBanana wrote:
Show nested quote +
On December 14 2010 04:30 Cheebah wrote:
The visualisation on reddit is very clear, although they forgot to mention that 4 code-A spots are reserved to the best foreigners (based on their achievement in non-Korean competitions iirc).


Does that mean that "uncoded" foreigners will be limited to 4 places or am I being unfairly pessimistic?


You're being pessimistic ^^
Quoted from the previous thread about GSL in 2011 :

4 spots of Code A are guaranteed for top foreign players who has won recent big tourneys or shown considerable performances in non-Korean competitions.
Out here in the perimeter there are no stars. Out here we are stoned, immaculate.
stangstang
Profile Joined August 2010
Canada281 Posts
December 13 2010 20:17 GMT
#24
It doesnt seem hard to understand at all.

standard group play for code S + 2 code A winners.

shuffling around from code A and code S depends on how well you perform.
FlamingTurd
Profile Joined April 2010
United States1059 Posts
December 13 2010 20:30 GMT
#25
Damn my brain hurts trying to figure out wtf is goin on here! Anyway thnx for helpin every1
Nerf MMMT!!! Liquid`Ret Hwaiting!!!
Moody
Profile Blog Joined August 2010
United States750 Posts
December 13 2010 20:55 GMT
#26
Would I be temp banned for saying "wat?"...

I guess it doesn't really matter how they determine who goes where, as long as it objective and explained before hand. Players don't have to know "What do I have to do to make it to Code S." They just have to continue playing their games and always trying to win.
A marine walks into a bar and asks, "Where's the counter?"
Empyrean
Profile Blog Joined September 2004
17070 Posts
December 13 2010 20:59 GMT
#27
On December 14 2010 04:47 butter wrote:
Show nested quote +
On December 14 2010 03:45 dvide wrote:
There's one on reddit right now which I think is clearer:
+ Show Spoiler +
[image loading]

It's actually from the TL thread. But I think they are not as clear as mine
(based on the visual style of the OSL FAQ):

[image loading]

[image loading]


Oh, this DOES make it much more clear. Thanks for that.
Moderator
GeorgeForeman
Profile Joined April 2005
United States1746 Posts
Last Edited: 2010-12-13 21:14:46
December 13 2010 21:02 GMT
#28
Is this really that tough to understand?

32 PLAYERS START IN CODE A:
-Divided into 8 groups of 4 players, simple bracket format.
-Players who lose first match are done and qualify for nothing next season (16 total players)
-For each group, winners of first match play. Loser remains Code A next season but is done for this season; winner has two chances to qualify for Code S (described later)

32 PLAYERS START IN CODE S:
-Divided into 8 pools of 4 players; round robin play determines placement in pool
-Bottom two finishers from each pool face elimination from Code S
-3rd place finisher plays a Code A winner (from last bullet point in Code A discussion above); winner is Code S next year, loser plays a 4th place finisher from Code S pool. Winner from this match is also Code S next year, loser is Code A
-Top 2 from each Code S pool advance to round of 16

16 PLAYERS QUALIFY FOR CODE S ROUND OF 16:
-Players are re-seeded into 4 pools of 4, round-robin play determines placement
-Bottom two finishers are eliminated from this season's GSL and remain Code S for next season
-Top 2 of these pools qualify for Round of 8
-Round of 8 is seeded normally like a single elimination bracket (like current seasons)
-Winner of this bracket is GSL champion

UP TO 16 NEW PLAYERS CAN QUALIFY FOR CODE A NEXT SEASON:
-16 players were eliminated from Code A (described above)
-open off-line qualifiers will determine which players qualify to take these vacated spots
-At least 4 foreign players must be in each season's GSL between Code S and Code A, so if fewer than 4 are qualified, as many as are necessary will be placed into Code A (it's not entirely clear how this works, but my opinion is that it won't matter, since enough foreigners will qualify each season through regular means.)

So yeah, it's a bit more complex than your standard single- or double-elimination bracket, but if you're at all familiar with tournament structures, it's not that far out there. Overall, it seems like a really good system. The Code A brackets are a bit brutal (Single elimination? Yuck.) But if you're good enough to make Code S, you have to lose a whole lot to get booted out. We should see a lot of really good games coming out of this format, though if they want to do one a month, I don't see how Tastosis can possibly cast them all.


like a school bus through a bunch of kids
mordk
Profile Blog Joined November 2010
Chile8385 Posts
December 13 2010 21:51 GMT
#29
The one written in paper is a total winner, it made everything very clear, thanks for that.
happyness
Profile Joined June 2010
United States2400 Posts
December 13 2010 22:58 GMT
#30
Here's how I pretty much understand it.(tell me if I got any of it wrong)

[image loading]
[image loading]


So it really isn't that complicated.


Other than the above, the lower 16 in Code A will compete for 12 spots in offline preliminaries, with 4 spots reserved for the top foreigners.
mAgixWTF
Profile Blog Joined November 2010
Germany103 Posts
Last Edited: 2010-12-13 23:43:27
December 13 2010 23:31 GMT
#31
On December 14 2010 06:02 GeorgeForeman wrote:
-At least 4 foreign players must be in each season's GSL between Code S and Code A, so if fewer than 4 are qualified, as many as are necessary will be placed into Code A (it's not entirely clear how this works, but my opinion is that it won't matter, since enough foreigners will qualify each season through regular means.)


and i thought 4 spots for Code A would always be given to foreigners, no matter how many foreigners already got Code A, and no matter how many qualify for Code A in the qualifiers.

could you do me the favour and tell me where you got your information regarding this matter? Or can somebody vouch for his version?

edit: typo
Batch
Profile Joined May 2010
Sweden692 Posts
December 13 2010 23:32 GMT
#32
If I didn't do anything wrong with my calculation I got 119 games (including Code A games). Have they said anything about how long each season will be or which of these games that will be broadcasted?
kOre
Profile Blog Joined April 2009
Canada3642 Posts
December 13 2010 23:33 GMT
#33
My brain hurts trying to understand this clusterfuck lol
http://www.starcraftmecca.net - Founder
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
December 13 2010 23:37 GMT
#34
Just read the one from reddit posted on page 1 it seems the clearest.
Administrator
GeorgeForeman
Profile Joined April 2005
United States1746 Posts
December 14 2010 00:34 GMT
#35
On December 14 2010 08:31 mAgixWTF wrote:
Show nested quote +
On December 14 2010 06:02 GeorgeForeman wrote:
-At least 4 foreign players must be in each season's GSL between Code S and Code A, so if fewer than 4 are qualified, as many as are necessary will be placed into Code A (it's not entirely clear how this works, but my opinion is that it won't matter, since enough foreigners will qualify each season through regular means.)


and i thought 4 spots for Code A would always be given to foreigners, no matter how many foreigners already got Code A, and no matter how many qualify for Code A in the qualifiers.

could you do me the favour and tell me where you got your information regarding this matter? Or can somebody vouch for his version?

edit: typo

You actually may be correct. I just assumed they wouldn't do that if there were already foreigners in. But I really have no idea.
like a school bus through a bunch of kids
LiOn
Profile Joined December 2002
Austria239 Posts
December 14 2010 00:41 GMT
#36
What a messy system but it can be done 8D
진지해? ^_^
Befree
Profile Joined April 2010
695 Posts
December 14 2010 01:01 GMT
#37
I think it looks a lot more confusing than it really is.

Basically S class has a 32 player tournament. The 16 losers in the first round have to play the 8 winners of the A class tournament to retain their spot in S class. The rest is just details.

I'm curious as to how the coverage of this will work, though? It'd be really awesome if they'd cast all of this. Tasteless did seem to act like they were going to have a huge amount of starcraft, so hopefully they will.
stangstang
Profile Joined August 2010
Canada281 Posts
December 14 2010 01:08 GMT
#38
On December 14 2010 09:34 GeorgeForeman wrote:
Show nested quote +
On December 14 2010 08:31 mAgixWTF wrote:
On December 14 2010 06:02 GeorgeForeman wrote:
-At least 4 foreign players must be in each season's GSL between Code S and Code A, so if fewer than 4 are qualified, as many as are necessary will be placed into Code A (it's not entirely clear how this works, but my opinion is that it won't matter, since enough foreigners will qualify each season through regular means.)


and i thought 4 spots for Code A would always be given to foreigners, no matter how many foreigners already got Code A, and no matter how many qualify for Code A in the qualifiers.

could you do me the favour and tell me where you got your information regarding this matter? Or can somebody vouch for his version?

edit: typo

You actually may be correct. I just assumed they wouldn't do that if there were already foreigners in. But I really have no idea.


I read that it was top 4 from foreign tournaments. so players like Jinro, IdrA, Ret wouldn't count to the 4 since their A/S class achievement came from previous GSL's and not foreign tournaments.
Jaksiel
Profile Joined November 2008
United States4130 Posts
Last Edited: 2010-12-14 01:11:43
December 14 2010 01:11 GMT
#39
I think the movie Baseketball quite nicely summed up this system.

Dan Patrick: With the first nine months of the Baseketball postseason out of the way, the playoff picture is starting to emerge.
Kenny Mayne: So, with last night's victory over Boston, next week the Milwaukee Beers must beat Indianapolis in order to advance to Charlotte. That's in an effort to reduce their magic number to three.
Dan Patrick: Right, and then the Beers can advance to the National Eastern Division North to play Tampa.
Kenny Mayne: So, if the Beers beat Detroit and Denver beats Atlanta in the American Southwestern Division East Northern, then Milwaukee goes to the Denslow Cup, unless Baltimore can upset Buffalo and Charlotte ties Toronto, then Oakland would play LA and Pittsburgh in a blind choice round robin. And if no clear winner emerges from all of this, a two-man sack race will be held on consecutive Sundays until a champion can be crowned.
Zero fighting.
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
December 14 2010 01:15 GMT
#40
It's really not too hard: two rounds of group play into single elimination, with promotion games for people in the lower half. The exact details of the promotion games aren't too important, really, as those will be explained by the casters plenty of times anyway.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 36m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech117
EmSc Tv 22
StarCraft: Brood War
Artosis 400
firebathero 159
Jaeyun 8
Dota 2
Fuzer 173
League of Legends
Doublelift3824
Counter-Strike
kRYSTAL_39
Super Smash Bros
C9.Mang01983
Mew2King124
Chillindude35
Heroes of the Storm
Khaldor254
Other Games
Grubby2670
FrodaN1786
Liquid`RaSZi1164
Beastyqt762
Mlord661
JimRising 578
PiGStarcraft438
IndyStarCraft 221
TKL 217
JuggernautJason191
XaKoH 107
ToD85
Organizations
Other Games
WardiTV1003
gamesdonequick785
StarCraft 2
EmSc2Tv 22
EmSc Tv 22
Other Games
BasetradeTV12
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 97
• Adnapsc2 14
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 11
• Michael_bg 8
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21109
League of Legends
• Shiphtur1005
Other Games
• WagamamaTV313
Upcoming Events
OSC
3h 36m
WardiTV Weekly
14h 36m
The Patches Monday
19h 36m
Sparkling Tuna Cup
1d 13h
PiG Sty Festival
1d 15h
PiGosaur Cup
2 days
Replay Cast
2 days
Kung Fu Cup
2 days
Replay Cast
3 days
The PondCast
3 days
[ Show More ]
Replay Cast
4 days
CranKy Ducklings
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-08-08
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
META DYMY #4
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.