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Ultralisk 1.2 Test Results - Nerfed - Page 2

Forum Index > SC2 General
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Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
December 07 2010 03:33 GMT
#21
Huh? Unless the patch changes haven't been exactly accurate to their words (which they haven't, seen from undocumented changes and such), shouldn't this have reverted the Ultralisk's cleave to a similar state previously? Back then at a time the cleave was also at the front like in 1.2, but then it was changed to the center. And from what I got back then, it was a nerf (generally, it depends on the situation ofc), as not as many marines in the front would get hit, and that although marines to the sides would get hit after the nerf, the Ultralisk stood over part of the cleave AoE due to the cleave being in the center of the Ultra, so that some of the AoE was "wasted" (due to the changed position of the AoE).

So I'm confused by what you guys have concluded here?
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Jotoco
Profile Joined October 2010
Brazil1342 Posts
December 07 2010 03:36 GMT
#22
dammit.

So zerg received a double nerf?

Great!

Now blizz needs to Nerf Hydras, Corruptors and Blords and we will be the perfect only one viable strategy and unit composition. Great for an esport that wants more game diversity.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
Last Edited: 2010-12-07 03:40:15
December 07 2010 03:38 GMT
#23
On December 07 2010 12:25 GoldenH wrote:
Perhaps my expectation of an Ultralisk buff was due to misplaced optimism on Blizzard's ability to balance the game.


Excuse me? Why in the world would you expect a buff on one of the most overpowered units in the game atm?

People hardly even contest that lategame ZvT is overwhelmingly in favor of Z. ZvP is debatable although we rarely see ZvP turn into macro games anymore.
ddrddrddrddr
Profile Joined August 2010
1344 Posts
December 07 2010 03:46 GMT
#24
Can't fight air... check
Can't fight ground... check

We need a drone nerf. Econ's still too imba.

I mean really, they need to make a public test to find out something that the simplest testing could have found out? How much are they paying their employees in the SC2 department?
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2010-12-07 04:12:00
December 07 2010 04:11 GMT
#25
On December 07 2010 11:58 GoldenH wrote:
So taking the advice of the forumgoers I went ahead and used sensor towers instead of pylons. But in addition to pylons I burrowed Zerglings underneath the path the ultralisk would take, to see if the Ultralisk did indeed do damage to anything underneath it.

The results were quite surprising.

First, the image from 1.2. We did it twice so there would be no question of the results.

[image loading]

As expected, the sensor towers in front of the Ultra and to the sides took damage, but nothing underneath the ultralisk.

The surprise was when I tried it in the current version.

[image loading]

The first thing you notice is that I had to make the path wider. The ultra simply would not fit in the gap that it fit in in 1.2. This suggests a slight undocumented change in the size of the Ultra.

The second thing you notice is that the Ultralisk damage radius was far larger. Not just hitting things underneath it, but also to the side. While no increase in range was made.

If anything, the change in 1.2 represents a nerf; no further marines will be hit by the ultralisk's claws.

PS I won't be using marines to test anything; in fact I won't do any further tests on the issue, I consider it closed. If you wish to do further changes I suggest using a field of burrowed zerglings; it's much quicker to make and gives good results.

your original post had me concerned so i went back to test it better and found yes the ultralisk splash is better on the live server than the one on the PTR server.
ModeratorBlame yourself or God
Dragar
Profile Joined October 2010
United Kingdom971 Posts
December 07 2010 04:13 GMT
#26
Update the thread title maybe?
GoldenH
Profile Blog Joined March 2010
1115 Posts
December 07 2010 04:20 GMT
#27
On December 07 2010 12:38 FabledIntegral wrote:
Show nested quote +
On December 07 2010 12:25 GoldenH wrote:
Perhaps my expectation of an Ultralisk buff was due to misplaced optimism on Blizzard's ability to balance the game.


Excuse me? Why in the world would you expect a buff on one of the most overpowered units in the game atm?

People hardly even contest that lategame ZvT is overwhelmingly in favor of Z. ZvP is debatable although we rarely see ZvP turn into macro games anymore.


Man, if Z has an advantage over terrans late game, it sure ain't because of Ultras, these things blow.

Was it this week's State of the Game where it gets admitted that Ultras never win any games, they just get used to kill off an already beaten Terran and how 8 marauders kills off infinity Ultralisks? I think it was.
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
GoldenH
Profile Blog Joined March 2010
1115 Posts
December 07 2010 04:22 GMT
#28
On December 07 2010 13:13 Dragar wrote:
Update the thread title maybe?


I don't know how ?
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
Amui
Profile Blog Joined August 2010
Canada10567 Posts
December 07 2010 04:23 GMT
#29
It appears that while the wording makes it appear as a buff, in reality it is merely shifting the back line forward without changing the front arc, decreasing what it hits on the sides. This is mainly a big deal when dealing with lots of melee units.
Porouscloud - NA LoL
johanngrunt
Profile Blog Joined July 2010
Hong Kong1555 Posts
December 07 2010 04:25 GMT
#30
Z late game was never a problem, if anything, it's a bit too strong.

Stop QQing, let's work hard to stomp those cheesy terrans with better play.
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
December 07 2010 04:33 GMT
#31
Yea, the ultralisk has nothing to do with the "lategame advantage over terran" (which I think is highly exaggerated due to terrans not utilizing higher tech units).

The ultralisk is weak IMO. It's most evident against protoss, where it does badly against literally ALL units. Before the splash changes it was good against stalkers, but now it doesn't even seem to work against those. A size increase is just depressing.

But, to be fair, its only the PTR.
GoldenH
Profile Blog Joined March 2010
1115 Posts
Last Edited: 2010-12-07 04:41:26
December 07 2010 04:38 GMT
#32
No I think the Size has decreased in 1.2, or perhaps the AI is better, I'm not sure? All I know is that in the live server, Ultras didn't go through the space taken by 2 sensor towers, but in the PTR, they do; but in both realms, they can through the space taken by 1 pylon.

It's a very slight difference so I won't know for sure until we can open up the map editor and look at the Ultra's stats directly.
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
gogogadgetflow
Profile Joined March 2010
United States2583 Posts
Last Edited: 2010-12-10 01:43:33
December 07 2010 04:43 GMT
#33
On December 07 2010 13:22 GoldenH wrote:
Show nested quote +
On December 07 2010 13:13 Dragar wrote:
Update the thread title maybe?


I don't know how ?

Just think about it real hard. tl can actually sense all of its users simultaneously. Alternatively, you could try prayer.

edit 3 days later: goddamm this was my 1000th post
Jotoco
Profile Joined October 2010
Brazil1342 Posts
December 07 2010 04:43 GMT
#34
On December 07 2010 13:25 johanngrunt wrote:
Z late game was never a problem, if anything, it's a bit too strong.

Stop QQing, let's work hard to stomp those cheesy terrans with better play.


But it is very little varied as well. It's zerg's macro mechanics that are powerful, not the units. Zerg units are the most cost innefective in the game, by far.

Ultras, Hydras, Corruptors and Broodlords rarely ever see light on the game. This makes ling, bling, roach muta the only viable units. And infestors as support (but they are getting nerfed again, they weren't since beta).

Zerg play is too flat already, fast expand and then ling, bling muta or roach infestor, maybe hydra roach. Now builds that used infestor as anti air don't work anymore. And I ABSOLUTELY LOVED ling infestor play. it was so good, and unnexpected.

So much for zerg varied play. Terrans are playing boring by choice, now zergs don't really have a choice.
GoldenH
Profile Blog Joined March 2010
1115 Posts
December 07 2010 04:45 GMT
#35
Agreed, variety is the one thing SC2 is missing, and why I care so much about the balance of individual units.

On December 07 2010 13:43 gogogadgetflow wrote:
Show nested quote +
On December 07 2010 13:22 GoldenH wrote:
On December 07 2010 13:13 Dragar wrote:
Update the thread title maybe?


I don't know how ?

Just think about it real hard. tl can actually sense all of its users simultaneously. Alternatively, you could try prayer.


How about threats? >:O
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
December 07 2010 04:46 GMT
#36
Lol since release ultras have been nerfed 3 times already, twice were undocumented.
We spend our youth attaining wealth, and our wealth attaining youth.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
December 07 2010 05:04 GMT
#37
On December 07 2010 13:20 GoldenH wrote:
Show nested quote +
On December 07 2010 12:38 FabledIntegral wrote:
On December 07 2010 12:25 GoldenH wrote:
Perhaps my expectation of an Ultralisk buff was due to misplaced optimism on Blizzard's ability to balance the game.


Excuse me? Why in the world would you expect a buff on one of the most overpowered units in the game atm?

People hardly even contest that lategame ZvT is overwhelmingly in favor of Z. ZvP is debatable although we rarely see ZvP turn into macro games anymore.


Man, if Z has an advantage over terrans late game, it sure ain't because of Ultras, these things blow.

Was it this week's State of the Game where it gets admitted that Ultras never win any games, they just get used to kill off an already beaten Terran and how 8 marauders kills off infinity Ultralisks? I think it was.


I don't even understand how you can try to argue what is generally universally accepted.

And good thing the unit combo is ultralinginfestor(possibly baneling). Meaning you fungal --> he can't retreat --> you win.

The Broodlord --> Ultra tech switch is even more ridiculous.
Hobokinz
Profile Joined October 2010
United States126 Posts
December 07 2010 05:15 GMT
#38
On December 07 2010 14:04 FabledIntegral wrote:
Show nested quote +
On December 07 2010 13:20 GoldenH wrote:
On December 07 2010 12:38 FabledIntegral wrote:
On December 07 2010 12:25 GoldenH wrote:
Perhaps my expectation of an Ultralisk buff was due to misplaced optimism on Blizzard's ability to balance the game.


Excuse me? Why in the world would you expect a buff on one of the most overpowered units in the game atm?

People hardly even contest that lategame ZvT is overwhelmingly in favor of Z. ZvP is debatable although we rarely see ZvP turn into macro games anymore.


Man, if Z has an advantage over terrans late game, it sure ain't because of Ultras, these things blow.

Was it this week's State of the Game where it gets admitted that Ultras never win any games, they just get used to kill off an already beaten Terran and how 8 marauders kills off infinity Ultralisks? I think it was.


I don't even understand how you can try to argue what is generally universally accepted.

And good thing the unit combo is ultralinginfestor(possibly baneling). Meaning you fungal --> he can't retreat --> you win.

The Broodlord --> Ultra tech switch is even more ridiculous.


Yes Bling-Ling-Infestor is good but if someone adds in Ultra's that doesn't mean that Ultra's are amazing, the other unit's do the work the Ultra just sits there and looks 6 supply pretty.
FrodaN
Profile Blog Joined October 2010
754 Posts
December 07 2010 05:19 GMT
#39
Ultra size decreasing is actually a buff, but the splash area is disappointing.
Millitron
Profile Blog Joined August 2010
United States2611 Posts
December 07 2010 05:21 GMT
#40
On December 07 2010 12:25 GoldenH wrote:
Perhaps my expectation of an Ultralisk buff was due to misplaced optimism on Blizzard's ability to balance the game.

The game will balance itself eventually as the metagame improves. By patching and nerfing this or buffing that, Blizz only ensures that a balanced game is further off.
Who called in the fleet?
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