So I'm confused by what you guys have concluded here?
Ultralisk 1.2 Test Results - Nerfed - Page 2
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Yoshi Kirishima
United States10345 Posts
So I'm confused by what you guys have concluded here? | ||
Jotoco
Brazil1342 Posts
So zerg received a double nerf? Great! Now blizz needs to Nerf Hydras, Corruptors and Blords and we will be the perfect only one viable strategy and unit composition. Great for an esport that wants more game diversity. | ||
FabledIntegral
United States9232 Posts
On December 07 2010 12:25 GoldenH wrote: Perhaps my expectation of an Ultralisk buff was due to misplaced optimism on Blizzard's ability to balance the game. Excuse me? Why in the world would you expect a buff on one of the most overpowered units in the game atm? People hardly even contest that lategame ZvT is overwhelmingly in favor of Z. ZvP is debatable although we rarely see ZvP turn into macro games anymore. | ||
ddrddrddrddr
1344 Posts
Can't fight ground... check We need a drone nerf. Econ's still too imba. I mean really, they need to make a public test to find out something that the simplest testing could have found out? How much are they paying their employees in the SC2 department? | ||
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Zelniq
United States7166 Posts
On December 07 2010 11:58 GoldenH wrote: So taking the advice of the forumgoers I went ahead and used sensor towers instead of pylons. But in addition to pylons I burrowed Zerglings underneath the path the ultralisk would take, to see if the Ultralisk did indeed do damage to anything underneath it. The results were quite surprising. First, the image from 1.2. We did it twice so there would be no question of the results. As expected, the sensor towers in front of the Ultra and to the sides took damage, but nothing underneath the ultralisk. The surprise was when I tried it in the current version. The first thing you notice is that I had to make the path wider. The ultra simply would not fit in the gap that it fit in in 1.2. This suggests a slight undocumented change in the size of the Ultra. The second thing you notice is that the Ultralisk damage radius was far larger. Not just hitting things underneath it, but also to the side. While no increase in range was made. If anything, the change in 1.2 represents a nerf; no further marines will be hit by the ultralisk's claws. PS I won't be using marines to test anything; in fact I won't do any further tests on the issue, I consider it closed. If you wish to do further changes I suggest using a field of burrowed zerglings; it's much quicker to make and gives good results. your original post had me concerned so i went back to test it better and found yes the ultralisk splash is better on the live server than the one on the PTR server. | ||
Dragar
United Kingdom971 Posts
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GoldenH
1115 Posts
On December 07 2010 12:38 FabledIntegral wrote: Excuse me? Why in the world would you expect a buff on one of the most overpowered units in the game atm? People hardly even contest that lategame ZvT is overwhelmingly in favor of Z. ZvP is debatable although we rarely see ZvP turn into macro games anymore. Man, if Z has an advantage over terrans late game, it sure ain't because of Ultras, these things blow. Was it this week's State of the Game where it gets admitted that Ultras never win any games, they just get used to kill off an already beaten Terran and how 8 marauders kills off infinity Ultralisks? I think it was. | ||
GoldenH
1115 Posts
On December 07 2010 13:13 Dragar wrote: Update the thread title maybe? ![]() I don't know how ? | ||
Amui
Canada10567 Posts
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johanngrunt
Hong Kong1555 Posts
Stop QQing, let's work hard to stomp those cheesy terrans with better play. | ||
DoubleReed
United States4130 Posts
The ultralisk is weak IMO. It's most evident against protoss, where it does badly against literally ALL units. Before the splash changes it was good against stalkers, but now it doesn't even seem to work against those. A size increase is just depressing. But, to be fair, its only the PTR. | ||
GoldenH
1115 Posts
It's a very slight difference so I won't know for sure until we can open up the map editor and look at the Ultra's stats directly. | ||
gogogadgetflow
United States2583 Posts
Just think about it real hard. tl can actually sense all of its users simultaneously. Alternatively, you could try prayer. edit 3 days later: goddamm this was my 1000th post | ||
Jotoco
Brazil1342 Posts
On December 07 2010 13:25 johanngrunt wrote: Z late game was never a problem, if anything, it's a bit too strong. Stop QQing, let's work hard to stomp those cheesy terrans with better play. But it is very little varied as well. It's zerg's macro mechanics that are powerful, not the units. Zerg units are the most cost innefective in the game, by far. Ultras, Hydras, Corruptors and Broodlords rarely ever see light on the game. This makes ling, bling, roach muta the only viable units. And infestors as support (but they are getting nerfed again, they weren't since beta). Zerg play is too flat already, fast expand and then ling, bling muta or roach infestor, maybe hydra roach. Now builds that used infestor as anti air don't work anymore. And I ABSOLUTELY LOVED ling infestor play. it was so good, and unnexpected. So much for zerg varied play. Terrans are playing boring by choice, now zergs don't really have a choice. | ||
GoldenH
1115 Posts
On December 07 2010 13:43 gogogadgetflow wrote: Just think about it real hard. tl can actually sense all of its users simultaneously. Alternatively, you could try prayer. How about threats? >:O | ||
AssuredVacancy
United States1167 Posts
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FabledIntegral
United States9232 Posts
On December 07 2010 13:20 GoldenH wrote: Man, if Z has an advantage over terrans late game, it sure ain't because of Ultras, these things blow. Was it this week's State of the Game where it gets admitted that Ultras never win any games, they just get used to kill off an already beaten Terran and how 8 marauders kills off infinity Ultralisks? I think it was. I don't even understand how you can try to argue what is generally universally accepted. And good thing the unit combo is ultralinginfestor(possibly baneling). Meaning you fungal --> he can't retreat --> you win. The Broodlord --> Ultra tech switch is even more ridiculous. | ||
Hobokinz
United States126 Posts
On December 07 2010 14:04 FabledIntegral wrote: I don't even understand how you can try to argue what is generally universally accepted. And good thing the unit combo is ultralinginfestor(possibly baneling). Meaning you fungal --> he can't retreat --> you win. The Broodlord --> Ultra tech switch is even more ridiculous. Yes Bling-Ling-Infestor is good but if someone adds in Ultra's that doesn't mean that Ultra's are amazing, the other unit's do the work the Ultra just sits there and looks 6 supply pretty. | ||
FrodaN
754 Posts
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Millitron
United States2611 Posts
On December 07 2010 12:25 GoldenH wrote: Perhaps my expectation of an Ultralisk buff was due to misplaced optimism on Blizzard's ability to balance the game. The game will balance itself eventually as the metagame improves. By patching and nerfing this or buffing that, Blizz only ensures that a balanced game is further off. | ||
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