• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:49
CET 23:49
KST 07:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Clem wins HomeStory Cup 284HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
Clem wins HomeStory Cup 28 HomeStory Cup 28 - Info & Preview Stellar Fest "01" Jersey Charity Auction StarCraft 2 Not at the Esports World Cup 2026 Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win
Tourneys
$5,000 WardiTV Winter Championship 2026 HomeStory Cup 28 RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
[ASL21] Potential Map Candidates Can someone share very abbreviated BW cliffnotes? 2024 BoxeR's birthday message Liquipedia.net NEEDS editors for Brood War BSL Season 21 - Complete Results
Tourneys
Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1 The Casual Games of the Week Thread
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread Path of Exile Mobile Legends: Bang Bang
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread YouTube Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Quickbooks Payroll Service Official Guide Quickbooks Customer Service Official Guide
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1242 users

Ultralisk 1.2 Test Results - Nerfed - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 7 8 9 Next All
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
December 07 2010 03:33 GMT
#21
Huh? Unless the patch changes haven't been exactly accurate to their words (which they haven't, seen from undocumented changes and such), shouldn't this have reverted the Ultralisk's cleave to a similar state previously? Back then at a time the cleave was also at the front like in 1.2, but then it was changed to the center. And from what I got back then, it was a nerf (generally, it depends on the situation ofc), as not as many marines in the front would get hit, and that although marines to the sides would get hit after the nerf, the Ultralisk stood over part of the cleave AoE due to the cleave being in the center of the Ultra, so that some of the AoE was "wasted" (due to the changed position of the AoE).

So I'm confused by what you guys have concluded here?
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Jotoco
Profile Joined October 2010
Brazil1342 Posts
December 07 2010 03:36 GMT
#22
dammit.

So zerg received a double nerf?

Great!

Now blizz needs to Nerf Hydras, Corruptors and Blords and we will be the perfect only one viable strategy and unit composition. Great for an esport that wants more game diversity.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
Last Edited: 2010-12-07 03:40:15
December 07 2010 03:38 GMT
#23
On December 07 2010 12:25 GoldenH wrote:
Perhaps my expectation of an Ultralisk buff was due to misplaced optimism on Blizzard's ability to balance the game.


Excuse me? Why in the world would you expect a buff on one of the most overpowered units in the game atm?

People hardly even contest that lategame ZvT is overwhelmingly in favor of Z. ZvP is debatable although we rarely see ZvP turn into macro games anymore.
ddrddrddrddr
Profile Joined August 2010
1344 Posts
December 07 2010 03:46 GMT
#24
Can't fight air... check
Can't fight ground... check

We need a drone nerf. Econ's still too imba.

I mean really, they need to make a public test to find out something that the simplest testing could have found out? How much are they paying their employees in the SC2 department?
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2010-12-07 04:12:00
December 07 2010 04:11 GMT
#25
On December 07 2010 11:58 GoldenH wrote:
So taking the advice of the forumgoers I went ahead and used sensor towers instead of pylons. But in addition to pylons I burrowed Zerglings underneath the path the ultralisk would take, to see if the Ultralisk did indeed do damage to anything underneath it.

The results were quite surprising.

First, the image from 1.2. We did it twice so there would be no question of the results.

[image loading]

As expected, the sensor towers in front of the Ultra and to the sides took damage, but nothing underneath the ultralisk.

The surprise was when I tried it in the current version.

[image loading]

The first thing you notice is that I had to make the path wider. The ultra simply would not fit in the gap that it fit in in 1.2. This suggests a slight undocumented change in the size of the Ultra.

The second thing you notice is that the Ultralisk damage radius was far larger. Not just hitting things underneath it, but also to the side. While no increase in range was made.

If anything, the change in 1.2 represents a nerf; no further marines will be hit by the ultralisk's claws.

PS I won't be using marines to test anything; in fact I won't do any further tests on the issue, I consider it closed. If you wish to do further changes I suggest using a field of burrowed zerglings; it's much quicker to make and gives good results.

your original post had me concerned so i went back to test it better and found yes the ultralisk splash is better on the live server than the one on the PTR server.
ModeratorBlame yourself or God
Dragar
Profile Joined October 2010
United Kingdom971 Posts
December 07 2010 04:13 GMT
#26
Update the thread title maybe?
GoldenH
Profile Blog Joined March 2010
1115 Posts
December 07 2010 04:20 GMT
#27
On December 07 2010 12:38 FabledIntegral wrote:
Show nested quote +
On December 07 2010 12:25 GoldenH wrote:
Perhaps my expectation of an Ultralisk buff was due to misplaced optimism on Blizzard's ability to balance the game.


Excuse me? Why in the world would you expect a buff on one of the most overpowered units in the game atm?

People hardly even contest that lategame ZvT is overwhelmingly in favor of Z. ZvP is debatable although we rarely see ZvP turn into macro games anymore.


Man, if Z has an advantage over terrans late game, it sure ain't because of Ultras, these things blow.

Was it this week's State of the Game where it gets admitted that Ultras never win any games, they just get used to kill off an already beaten Terran and how 8 marauders kills off infinity Ultralisks? I think it was.
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
GoldenH
Profile Blog Joined March 2010
1115 Posts
December 07 2010 04:22 GMT
#28
On December 07 2010 13:13 Dragar wrote:
Update the thread title maybe?


I don't know how ?
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
Amui
Profile Blog Joined August 2010
Canada10567 Posts
December 07 2010 04:23 GMT
#29
It appears that while the wording makes it appear as a buff, in reality it is merely shifting the back line forward without changing the front arc, decreasing what it hits on the sides. This is mainly a big deal when dealing with lots of melee units.
Porouscloud - NA LoL
johanngrunt
Profile Blog Joined July 2010
Hong Kong1555 Posts
December 07 2010 04:25 GMT
#30
Z late game was never a problem, if anything, it's a bit too strong.

Stop QQing, let's work hard to stomp those cheesy terrans with better play.
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
December 07 2010 04:33 GMT
#31
Yea, the ultralisk has nothing to do with the "lategame advantage over terran" (which I think is highly exaggerated due to terrans not utilizing higher tech units).

The ultralisk is weak IMO. It's most evident against protoss, where it does badly against literally ALL units. Before the splash changes it was good against stalkers, but now it doesn't even seem to work against those. A size increase is just depressing.

But, to be fair, its only the PTR.
GoldenH
Profile Blog Joined March 2010
1115 Posts
Last Edited: 2010-12-07 04:41:26
December 07 2010 04:38 GMT
#32
No I think the Size has decreased in 1.2, or perhaps the AI is better, I'm not sure? All I know is that in the live server, Ultras didn't go through the space taken by 2 sensor towers, but in the PTR, they do; but in both realms, they can through the space taken by 1 pylon.

It's a very slight difference so I won't know for sure until we can open up the map editor and look at the Ultra's stats directly.
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
gogogadgetflow
Profile Joined March 2010
United States2583 Posts
Last Edited: 2010-12-10 01:43:33
December 07 2010 04:43 GMT
#33
On December 07 2010 13:22 GoldenH wrote:
Show nested quote +
On December 07 2010 13:13 Dragar wrote:
Update the thread title maybe?


I don't know how ?

Just think about it real hard. tl can actually sense all of its users simultaneously. Alternatively, you could try prayer.

edit 3 days later: goddamm this was my 1000th post
Jotoco
Profile Joined October 2010
Brazil1342 Posts
December 07 2010 04:43 GMT
#34
On December 07 2010 13:25 johanngrunt wrote:
Z late game was never a problem, if anything, it's a bit too strong.

Stop QQing, let's work hard to stomp those cheesy terrans with better play.


But it is very little varied as well. It's zerg's macro mechanics that are powerful, not the units. Zerg units are the most cost innefective in the game, by far.

Ultras, Hydras, Corruptors and Broodlords rarely ever see light on the game. This makes ling, bling, roach muta the only viable units. And infestors as support (but they are getting nerfed again, they weren't since beta).

Zerg play is too flat already, fast expand and then ling, bling muta or roach infestor, maybe hydra roach. Now builds that used infestor as anti air don't work anymore. And I ABSOLUTELY LOVED ling infestor play. it was so good, and unnexpected.

So much for zerg varied play. Terrans are playing boring by choice, now zergs don't really have a choice.
GoldenH
Profile Blog Joined March 2010
1115 Posts
December 07 2010 04:45 GMT
#35
Agreed, variety is the one thing SC2 is missing, and why I care so much about the balance of individual units.

On December 07 2010 13:43 gogogadgetflow wrote:
Show nested quote +
On December 07 2010 13:22 GoldenH wrote:
On December 07 2010 13:13 Dragar wrote:
Update the thread title maybe?


I don't know how ?

Just think about it real hard. tl can actually sense all of its users simultaneously. Alternatively, you could try prayer.


How about threats? >:O
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
December 07 2010 04:46 GMT
#36
Lol since release ultras have been nerfed 3 times already, twice were undocumented.
We spend our youth attaining wealth, and our wealth attaining youth.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
December 07 2010 05:04 GMT
#37
On December 07 2010 13:20 GoldenH wrote:
Show nested quote +
On December 07 2010 12:38 FabledIntegral wrote:
On December 07 2010 12:25 GoldenH wrote:
Perhaps my expectation of an Ultralisk buff was due to misplaced optimism on Blizzard's ability to balance the game.


Excuse me? Why in the world would you expect a buff on one of the most overpowered units in the game atm?

People hardly even contest that lategame ZvT is overwhelmingly in favor of Z. ZvP is debatable although we rarely see ZvP turn into macro games anymore.


Man, if Z has an advantage over terrans late game, it sure ain't because of Ultras, these things blow.

Was it this week's State of the Game where it gets admitted that Ultras never win any games, they just get used to kill off an already beaten Terran and how 8 marauders kills off infinity Ultralisks? I think it was.


I don't even understand how you can try to argue what is generally universally accepted.

And good thing the unit combo is ultralinginfestor(possibly baneling). Meaning you fungal --> he can't retreat --> you win.

The Broodlord --> Ultra tech switch is even more ridiculous.
Hobokinz
Profile Joined October 2010
United States126 Posts
December 07 2010 05:15 GMT
#38
On December 07 2010 14:04 FabledIntegral wrote:
Show nested quote +
On December 07 2010 13:20 GoldenH wrote:
On December 07 2010 12:38 FabledIntegral wrote:
On December 07 2010 12:25 GoldenH wrote:
Perhaps my expectation of an Ultralisk buff was due to misplaced optimism on Blizzard's ability to balance the game.


Excuse me? Why in the world would you expect a buff on one of the most overpowered units in the game atm?

People hardly even contest that lategame ZvT is overwhelmingly in favor of Z. ZvP is debatable although we rarely see ZvP turn into macro games anymore.


Man, if Z has an advantage over terrans late game, it sure ain't because of Ultras, these things blow.

Was it this week's State of the Game where it gets admitted that Ultras never win any games, they just get used to kill off an already beaten Terran and how 8 marauders kills off infinity Ultralisks? I think it was.


I don't even understand how you can try to argue what is generally universally accepted.

And good thing the unit combo is ultralinginfestor(possibly baneling). Meaning you fungal --> he can't retreat --> you win.

The Broodlord --> Ultra tech switch is even more ridiculous.


Yes Bling-Ling-Infestor is good but if someone adds in Ultra's that doesn't mean that Ultra's are amazing, the other unit's do the work the Ultra just sits there and looks 6 supply pretty.
FrodaN
Profile Blog Joined October 2010
754 Posts
December 07 2010 05:19 GMT
#39
Ultra size decreasing is actually a buff, but the splash area is disappointing.
Millitron
Profile Blog Joined August 2010
United States2611 Posts
December 07 2010 05:21 GMT
#40
On December 07 2010 12:25 GoldenH wrote:
Perhaps my expectation of an Ultralisk buff was due to misplaced optimism on Blizzard's ability to balance the game.

The game will balance itself eventually as the metagame improves. By patching and nerfing this or buffing that, Blizz only ensures that a balanced game is further off.
Who called in the fleet?
Prev 1 2 3 4 5 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 11m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft360
UpATreeSC 123
ForJumy 58
StarCraft: Brood War
Shuttle 417
Hyuk 72
NaDa 8
League of Legends
C9.Mang0139
Counter-Strike
shahzam458
Foxcn152
minikerr2
Other Games
summit1g7345
tarik_tv2595
FrodaN1396
fl0m666
ToD228
Liquid`Hasu206
Mew2King111
Trikslyr72
ArmadaUGS51
ViBE37
Liquid`Ken2
Organizations
Other Games
BasetradeTV1860
gamesdonequick1656
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• musti20045 32
• mYiSmile110
• Response 5
• Reevou 3
• IndyKCrew
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2539
• WagamamaTV517
League of Legends
• Doublelift3283
• Scarra141
Other Games
• imaqtpie1786
• Shiphtur218
Upcoming Events
Replay Cast
1h 11m
Big Brain Bouts
18h 11m
goblin vs Kelazhur
TriGGeR vs Krystianer
Replay Cast
1d 1h
RongYI Cup
1d 12h
herO vs Maru
Replay Cast
2 days
uThermal 2v2 Circuit
2 days
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
Sparkling Tuna Cup
4 days
[ Show More ]
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-02-04
HSC XXVIII
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W7
Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
LiuLi Cup: 2025 Grand Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.