
Other than that it doesn't seem like a huge change.
Thanks for testing!
Forum Index > SC2 General |
MilesTeg
France1271 Posts
![]() Other than that it doesn't seem like a huge change. Thanks for testing! | ||
GoldenH
1115 Posts
On January 13 2011 00:56 Logo wrote: So if I'm reading you correctly you are saying that in live 1.2 the splash range of the ultra is about the same as before, but it now does damage below the front of itself as well? It always did, I believe, except in PTR. Now the damage is circle shaped not arc shaped. | ||
Scoop
Finland482 Posts
On December 07 2010 12:25 GoldenH wrote: Perhaps my expectation of an Ultralisk buff was due to misplaced optimism on Blizzard's ability to balance the game. It would be cool if Ultralisks hit air. But seriously, what are you talking about? Zerg should be more overpowered than it already is in the late game? | ||
UFO
582 Posts
On December 07 2010 17:16 Malminos wrote: This irritates the shit out of me. Apparently whoever is in charge of balancing zerg over at blizzard hasn't a fucking clue. Why more nerf? i just dont get it. I feel the same. Just what_the_FUCK. I wanna scream. 3 zergs in GSL code S ro 16. You wanna see a big fucking zero dear Blizzard ? What the hell is going on, can someone explain to me what is the fucking idea behind nerfing fungal, ultralisk and zerg in general ? To me it makes absolutely no sense, its like 'hey, lets make them even worse' Srsly ... | ||
MilesTeg
France1271 Posts
3 zergs in GSL code S ro 16. You wanna see a big fucking zero dear Blizzard ? I don't think it has anything to do with ultras or fungal... | ||
UFO
582 Posts
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UFO
582 Posts
On January 13 2011 01:27 MilesTeg wrote: I don't think it has anything to do with ultras or fungal... Propably not but it, and GSL s1, does make a point that zerg certainly isn`t overpowered, many people believe thats its quite the opposite, so whats the fucking idea behind nerfing them ? Does Blizzard hate zergs or what ? | ||
Incanus
Canada695 Posts
On January 13 2011 00:47 GoldenH wrote: Looks like ultras were slightly buffed in the final 1.2 patch. ... conclusion: Ultralisk damage now does a circular damage area, instead of an arc shaped damage area. This could help against burrowed roaches or banelings but otherwise, its kind of pointless, but at least it's not a nerf. Good to know my testing resulted in a positive result. You're forgetting about lowered depots. Ultras are very effective at taking down buildings. | ||
Nazarid
United States445 Posts
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ghermination
United States2851 Posts
On December 07 2010 13:33 DoubleReed wrote: Yea, the ultralisk has nothing to do with the "lategame advantage over terran" (which I think is highly exaggerated due to terrans not utilizing higher tech units). The ultralisk is weak IMO. It's most evident against protoss, where it does badly against literally ALL units. Before the splash changes it was good against stalkers, but now it doesn't even seem to work against those. A size increase is just depressing. But, to be fair, its only the PTR. Wtf you talkin bout willis Nothing in this game is scarier than half a dozen cows charging at my collossi/stalker/sentry/zeal ball along with a couple dozen speedlings. My units just evaporate. I don't really think it was a nerf, more like a sideways change. The larger ultra is probably a nerf but the more forward pointing area of effect means ( as the op showed) it's got a slightly longer range. | ||
ZeroCartin
Costa Rica2390 Posts
On January 13 2011 01:23 UFO wrote: Show nested quote + On December 07 2010 17:16 Malminos wrote: This irritates the shit out of me. Apparently whoever is in charge of balancing zerg over at blizzard hasn't a fucking clue. Why more nerf? i just dont get it. I feel the same. Just what_the_FUCK. I wanna scream. 3 zergs in GSL code S ro 16. You wanna see a big fucking zero dear Blizzard ? What the hell is going on, can someone explain to me what is the fucking idea behind nerfing fungal, ultralisk and zerg in general ? To me it makes absolutely no sense, its like 'hey, lets make them even worse' Srsly ... wtf?Are you guys even reading this? There is no nerf, just a change in behaviour that might actually buff the unit a bit. | ||
GoldenH
1115 Posts
http://www.teamliquid.net/forum/viewpost.php?post_id=7573716 | ||
hoovehand
United Kingdom542 Posts
On January 13 2011 01:23 UFO wrote: Show nested quote + On December 07 2010 17:16 Malminos wrote: This irritates the shit out of me. Apparently whoever is in charge of balancing zerg over at blizzard hasn't a fucking clue. Why more nerf? i just dont get it. I feel the same. Just what_the_FUCK. I wanna scream. 3 zergs in GSL code S ro 16. You wanna see a big fucking zero dear Blizzard ? What the hell is going on, can someone explain to me what is the fucking idea behind nerfing fungal, ultralisk and zerg in general ? To me it makes absolutely no sense, its like 'hey, lets make them even worse' Srsly ... i resent posts like this. you look at the numbers, without analysing the facts. fruitdealer is the only zerg player who underperformed in the code S ro 32, and one of the two matches he failed to win go get into ro 16 was against a ZERG player. the other zergs in the tournament are just weaker than the T/P players in their respective groups and you wouldn't expect them to progress... please look at calibre of players, not numbers. then you have to consider that many zerg/protoss should be in code S but only made code A because they were beaten by 'overpowered' terran of GSL 1 which took place in september. | ||
Zimmerman
Canada35 Posts
(assuming they weren't obliterated right away ^^) | ||
GoldenH
1115 Posts
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loving it
Canada271 Posts
Anyways, glad blizzard had the PTR to mess around with. | ||
Drake
Germany6146 Posts
i mean look there was no p in top4 season 1 and 2 and win season 3, there was z winning season 1 and 2 but much more zerg in season 3 sometimes there was more z then t in season 3 i think and now, yes there are less zergs but if i see the games i have to say there are not alot of good zergs out there AND the few they are just super unlucky this season | ||
SlapMySalami
United States1060 Posts
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sob3k
United States7572 Posts
On January 13 2011 03:06 Zimmerman wrote: If you had burrowed ultras and an army walked over, you then un-burrow them right in the centre of the army, would they be able to do quite a large amount of damage? (assuming they weren't obliterated right away ^^) I'm trying to understand what you were thinking when you posted this. | ||
Essentia
1150 Posts
By late game toss and terran armies are pretty much composed of units that rape ultras. They are sooo expensive and just dont seem cost effective. | ||
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