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Ultralisk 1.2 Test Results - Nerfed - Page 8

Forum Index > SC2 General
Post a Reply
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MilesTeg
Profile Joined September 2010
France1271 Posts
January 12 2011 16:02 GMT
#141
So.... it seems it actually makes even less sense than before
Other than that it doesn't seem like a huge change.

Thanks for testing!
GoldenH
Profile Blog Joined March 2010
1115 Posts
Last Edited: 2011-01-12 16:11:37
January 12 2011 16:10 GMT
#142
On January 13 2011 00:56 Logo wrote:
So if I'm reading you correctly you are saying that in live 1.2 the splash range of the ultra is about the same as before, but it now does damage below the front of itself as well?


It always did, I believe, except in PTR. Now the damage is circle shaped not arc shaped.
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
Scoop
Profile Joined August 2010
Finland482 Posts
January 12 2011 16:20 GMT
#143
On December 07 2010 12:25 GoldenH wrote:
Perhaps my expectation of an Ultralisk buff was due to misplaced optimism on Blizzard's ability to balance the game.


It would be cool if Ultralisks hit air. But seriously, what are you talking about? Zerg should be more overpowered than it already is in the late game?
UFO
Profile Blog Joined August 2009
582 Posts
January 12 2011 16:23 GMT
#144
On December 07 2010 17:16 Malminos wrote:
This irritates the shit out of me. Apparently whoever is in charge of balancing zerg over at blizzard hasn't a fucking clue.
Why more nerf? i just dont get it.


I feel the same. Just what_the_FUCK. I wanna scream.

3 zergs in GSL code S ro 16. You wanna see a big fucking zero dear Blizzard ?

What the hell is going on, can someone explain to me what is the fucking idea behind nerfing fungal, ultralisk and zerg in general ? To me it makes absolutely no sense, its like 'hey, lets make them even worse'

Srsly ...
MilesTeg
Profile Joined September 2010
France1271 Posts
Last Edited: 2011-01-12 16:27:20
January 12 2011 16:27 GMT
#145

3 zergs in GSL code S ro 16. You wanna see a big fucking zero dear Blizzard ?



I don't think it has anything to do with ultras or fungal...
UFO
Profile Blog Joined August 2009
582 Posts
Last Edited: 2011-01-12 16:32:23
January 12 2011 16:31 GMT
#146
edit: sorry, double post
UFO
Profile Blog Joined August 2009
582 Posts
January 12 2011 16:36 GMT
#147
On January 13 2011 01:27 MilesTeg wrote:
Show nested quote +

3 zergs in GSL code S ro 16. You wanna see a big fucking zero dear Blizzard ?



I don't think it has anything to do with ultras or fungal...


Propably not but it, and GSL s1, does make a point that zerg certainly isn`t overpowered, many people believe thats its quite the opposite, so whats the fucking idea behind nerfing them ? Does Blizzard hate zergs or what ?
Incanus
Profile Joined October 2009
Canada695 Posts
January 12 2011 16:49 GMT
#148
On January 13 2011 00:47 GoldenH wrote:
Looks like ultras were slightly buffed in the final 1.2 patch.

...

conclusion: Ultralisk damage now does a circular damage area, instead of an arc shaped damage area. This could help against burrowed roaches or banelings but otherwise, its kind of pointless, but at least it's not a nerf. Good to know my testing resulted in a positive result.

You're forgetting about lowered depots. Ultras are very effective at taking down buildings.
Flash: "Why am I so good?" *sob sob*
Nazarid
Profile Joined February 2010
United States445 Posts
January 12 2011 16:57 GMT
#149
all they did was move the arc from the center to the front... it wasnt a huge change and isnt a nerf.. i know you think it is but lol its not. just makes it harder for marines\marauders to stim kite the ultras attack animation if you havent done this before then sorry you wont know what im talking about.. but literally before 1.2 you could force an ultralisk to attack and move the marine or maraduer out of range before the damage was dealt which basically meant that you could endlessly kite ultras assuming hp for stims is available..now in patch 1.2 the damage is dealt so kiting them is not anywhere near as effective.
Randomize the world, and Life shall be given.
ghermination
Profile Blog Joined April 2008
United States2851 Posts
Last Edited: 2011-01-12 16:59:50
January 12 2011 16:58 GMT
#150
On December 07 2010 13:33 DoubleReed wrote:
Yea, the ultralisk has nothing to do with the "lategame advantage over terran" (which I think is highly exaggerated due to terrans not utilizing higher tech units).

The ultralisk is weak IMO. It's most evident against protoss, where it does badly against literally ALL units. Before the splash changes it was good against stalkers, but now it doesn't even seem to work against those. A size increase is just depressing.

But, to be fair, its only the PTR.

Wtf you talkin bout willis
Nothing in this game is scarier than half a dozen cows charging at my collossi/stalker/sentry/zeal ball along with a couple dozen speedlings. My units just evaporate.
I don't really think it was a nerf, more like a sideways change. The larger ultra is probably a nerf but the more forward pointing area of effect means ( as the op showed) it's got a slightly longer range.
U Gotta Skate.
ZeroCartin
Profile Blog Joined March 2008
Costa Rica2390 Posts
January 12 2011 17:01 GMT
#151
On January 13 2011 01:23 UFO wrote:
Show nested quote +
On December 07 2010 17:16 Malminos wrote:
This irritates the shit out of me. Apparently whoever is in charge of balancing zerg over at blizzard hasn't a fucking clue.
Why more nerf? i just dont get it.


I feel the same. Just what_the_FUCK. I wanna scream.

3 zergs in GSL code S ro 16. You wanna see a big fucking zero dear Blizzard ?

What the hell is going on, can someone explain to me what is the fucking idea behind nerfing fungal, ultralisk and zerg in general ? To me it makes absolutely no sense, its like 'hey, lets make them even worse'

Srsly ...

wtf?Are you guys even reading this? There is no nerf, just a change in behaviour that might actually buff the unit a bit.
"My sister is on vacation in Costa Rica right now. I hope she stays a while because she's a miserable cunt." -pubbanana
GoldenH
Profile Blog Joined March 2010
1115 Posts
January 12 2011 17:16 GMT
#152
Read this post before flying off your seats.

http://www.teamliquid.net/forum/viewpost.php?post_id=7573716
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
hoovehand
Profile Joined April 2010
United Kingdom542 Posts
January 12 2011 18:02 GMT
#153
On January 13 2011 01:23 UFO wrote:
Show nested quote +
On December 07 2010 17:16 Malminos wrote:
This irritates the shit out of me. Apparently whoever is in charge of balancing zerg over at blizzard hasn't a fucking clue.
Why more nerf? i just dont get it.


I feel the same. Just what_the_FUCK. I wanna scream.

3 zergs in GSL code S ro 16. You wanna see a big fucking zero dear Blizzard ?

What the hell is going on, can someone explain to me what is the fucking idea behind nerfing fungal, ultralisk and zerg in general ? To me it makes absolutely no sense, its like 'hey, lets make them even worse'

Srsly ...


i resent posts like this.

you look at the numbers, without analysing the facts.

fruitdealer is the only zerg player who underperformed in the code S ro 32, and one of the two matches he failed to win go get into ro 16 was against a ZERG player. the other zergs in the tournament are just weaker than the T/P players in their respective groups and you wouldn't expect them to progress...

please look at calibre of players, not numbers. then you have to consider that many zerg/protoss should be in code S but only made code A because they were beaten by 'overpowered' terran of GSL 1 which took place in september.
Zimmerman
Profile Joined April 2010
Canada35 Posts
January 12 2011 18:06 GMT
#154
If you had burrowed ultras and an army walked over, you then un-burrow them right in the centre of the army, would they be able to do quite a large amount of damage?

(assuming they weren't obliterated right away ^^)
GoldenH
Profile Blog Joined March 2010
1115 Posts
January 12 2011 19:29 GMT
#155
I don't believe that ultras stack on top of units in any case, so its only good for attacking burrowed units. but they should not do less damage than if you tried that in 1.1.2
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
loving it
Profile Joined May 2010
Canada271 Posts
Last Edited: 2011-01-12 19:36:03
January 12 2011 19:33 GMT
#156
Edit: NVM

Anyways, glad blizzard had the PTR to mess around with.
Stay gold.
Drake
Profile Joined October 2010
Germany6146 Posts
January 12 2011 19:38 GMT
#157
,,, to say blizzard is ***** because only 3 are in top16 is ridicolous ...

i mean look there was no p in top4 season 1 and 2 and win season 3, there was z winning season 1 and 2 but much more zerg in season 3

sometimes there was more z then t in season 3 i think and now, yes there are less zergs but if i see the games i have to say there are not alot of good zergs out there AND the few they are just super unlucky this season
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
SlapMySalami
Profile Joined August 2010
United States1060 Posts
January 12 2011 19:41 GMT
#158
you guys do understand the ultralisk change never made it live right? dunno why anythings being posted in this thread anymore
marineking will u huk my bigtt1 ilu
sob3k
Profile Blog Joined August 2009
United States7572 Posts
January 12 2011 21:26 GMT
#159
On January 13 2011 03:06 Zimmerman wrote:
If you had burrowed ultras and an army walked over, you then un-burrow them right in the centre of the army, would they be able to do quite a large amount of damage?

(assuming they weren't obliterated right away ^^)


I'm trying to understand what you were thinking when you posted this.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Essentia
Profile Joined July 2010
1150 Posts
January 12 2011 21:32 GMT
#160
Geez this is sad to hear. I rarely get ultras anyway though, but now probably never.

By late game toss and terran armies are pretty much composed of units that rape ultras. They are sooo expensive and just dont seem cost effective.
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