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Patch 1.2.0 on PTR - Page 138

Forum Index > SC2 General
Post a Reply
Prev 1 136 137 138 139 140 158 Next
Silentness
Profile Blog Joined August 2009
United States2821 Posts
December 06 2010 10:40 GMT
#2741
There's an "extreme" graphics option according to PTR? What exactly does this mean... does it mean that it takes advantage of 4 cores? Is it like an computer enthusiast graphic setting like for Crysis?
GL HF... YOLO..lololollol.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
December 06 2010 10:43 GMT
#2742
there are a few public channels such as 'general chat' 'protoss discussion' where people just join and you can start chatting with them. or you can make your own private channels where people need to type in the channel name to join

Are official public channels with 100-players limit too?
papaz
Profile Joined December 2009
Sweden4149 Posts
December 06 2010 10:49 GMT
#2743
sigh.. how did rain even make it this far?

this feels like ro64
papaz
Profile Joined December 2009
Sweden4149 Posts
December 06 2010 10:50 GMT
#2744
On December 06 2010 19:40 Silentness wrote:
There's an "extreme" graphics option according to PTR? What exactly does this mean... does it mean that it takes advantage of 4 cores? Is it like an computer enthusiast graphic setting like for Crysis?


single player becomes prettier. no difference in multiplayer afaik
ShyRamen
Profile Joined July 2010
United States322 Posts
December 06 2010 10:54 GMT
#2745
On December 06 2010 19:49 papaz wrote:
sigh.. how did rain even make it this far?

this feels like ro64


wrong topic
papaz
Profile Joined December 2009
Sweden4149 Posts
Last Edited: 2010-12-06 11:07:27
December 06 2010 11:06 GMT
#2746
wrong topic
papaz
Profile Joined December 2009
Sweden4149 Posts
December 06 2010 11:07 GMT
#2747
On December 06 2010 19:54 ShyRamen wrote:
Show nested quote +
On December 06 2010 19:49 papaz wrote:
sigh.. how did rain even make it this far?

this feels like ro64


wrong topic


omg, sorry... i just noticed.. LOL
fierywinds
Profile Joined October 2010
22 Posts
December 06 2010 11:15 GMT
#2748
On December 06 2010 15:31 Charlemagne wrote:
One significant problem with the hotkeys, for zerg at least, is the timing of your army's hatching. Assuming that hitting a key 30 times takes 2-3 seconds, this means that your reinforcements will slowly waypoint single file-ish to the battle. If your opponent even threatens to move out, better forget drones and start spamming...

I honestly don't understand the philosophy behind this change. Let's take the concept further, though. Instead of being able to stim MM all at once, how about one at a time? Because any "good" player (i.e., one with twice Foxer's APM) will easily adjust and be okay? Of course, we can make the same changes with burrow, etc., and every other group action.
We can't forget control groups either, though...why allow such a "bug" when instead the player can just select and move/attack/etc. each unit individually? Going to have to get rid of rallied commands too....

Is the point of the game to be able to hit the keys fast enough, or allocate our limited attention and dexterity to positioning an army, collecting information and making decisions? It seems to me like in an "ideal" world the only limit on the player would be how fast (and well!) one can process information and make corresponding decisions. In this sense, the hotkey limit is ridiculous; if I've already intentionally saved 14 larva and the necessary resources (although this is usually an accident in reality , still pretty new to the game) and I want to start 28 zerglings now, I should be able to transmit my decision as quickly as possible. I thought this was supposed to be a key feature of zerg; weaker units, but quicker to mass up?



Yes, i completely agre. Don't forget that 2-3 seconds is real time, hitting z 30 times in 2-3 seconds real time is already pretty damn fast but that translates to about 4-6 seconds in game time. Zerg already had the hardest macro so i do not understand why blizz would seek to punish them further.


This change simultaneously made the game harder to play, more skill demanding and shallower at the same time. Are we competing to see who can make the better decisions, get the better position and play better mindgames or are we competing to see how fast pros can mash a button?

This also decreases the spectator value of the game, if pros spend more time mashing buttons instead of microing their units in battle. Crowds gasp when incredible strategy is being displayed or awesome micro. They dunt go wild when they see 30 zerglings training in one second.


Anyone arguing that this makes the game demand more apm and is thus good is missing the point. Blizzard could make every player have to type "whosyourdaddy" before placing every building or require players to click 10 times before a unit registers a command, but these kind of changes take away the fun of the game and results in more time wasted on retarded apm
Rosvall
Profile Joined October 2010
Sweden122 Posts
December 06 2010 11:22 GMT
#2749
On December 04 2010 18:23 Liquid`Jinro wrote:
Show nested quote +
On December 04 2010 18:02 Bluetea wrote:
Harvesting units no longer avoid enemy units.

What?! Does this mean 2 zerglings in my mineral line = all my probes attacking those zerglings?

Jesus, you wont be able to run workers away from any harassing units now -- Fucking bullshit change.


I'm pretty sure it means they will not run around units any more, but go through them. As it is now, if you have your scouting drone at their hatch their workers will run around your drone before they deliver.
RTP
Scoop
Profile Joined August 2010
Finland482 Posts
December 06 2010 11:34 GMT
#2750
On December 06 2010 20:22 Rosvall wrote:
Show nested quote +
On December 04 2010 18:23 Liquid`Jinro wrote:
On December 04 2010 18:02 Bluetea wrote:
Harvesting units no longer avoid enemy units.

What?! Does this mean 2 zerglings in my mineral line = all my probes attacking those zerglings?

Jesus, you wont be able to run workers away from any harassing units now -- Fucking bullshit change.


I'm pretty sure it means they will not run around units any more, but go through them. As it is now, if you have your scouting drone at their hatch their workers will run around your drone before they deliver.


That sounds extremely stupid.
ksn
Profile Joined September 2010
Italy34 Posts
Last Edited: 2010-12-06 11:53:47
December 06 2010 11:53 GMT
#2751
I think the macro change is a step in the good direction, Z will feel this change a little bit more than the other races, so blizz should make some changes to make their macro somewhat harder too.
I kinda dislike the infestor change, I agree that it was a little bit too powerful against drops, but it was the only thing the infestor was good against :|
Probably i would rework the infestor completely, since now 2/3 spells are completely worthless and FG got a pretty big nerf.
Bondator
Profile Joined September 2010
Finland120 Posts
December 06 2010 11:56 GMT
#2752
I don't agree with removing button holding, but I can see why it is getting removed. Blizzard is obviously doing their best to make the game equal for everyone, and any possibility to alter the game mechanics outside the game is something they don't want. In case you didn't know, you can decrease repeat delay and increase repeat speed from keyboard settings in Windows.
http://eu.battle.net/sc2/en/profile/520440/1/Bondator/
azzu
Profile Joined August 2010
Germany141 Posts
December 06 2010 12:08 GMT
#2753
Incase you didn't know, you can use external programs to change your "button holding down"-action to a "press button again and again"-action so you still can hold down your buttons to build if you want to :D
Rosvall
Profile Joined October 2010
Sweden122 Posts
December 06 2010 12:10 GMT
#2754
On December 06 2010 21:08 azzu wrote:
Incase you didn't know, you can use external programs to change your "button holding down"-action to a "press button again and again"-action so you still can hold down your buttons to build if you want to :D


You can also change it to "Force repeated keystroke while held" instead of "repeat while held" which will give it the same effect as it is now, just that it will be more of an advantage since less will use it.
RTP
Kyuki
Profile Joined February 2008
Sweden1867 Posts
Last Edited: 2010-12-06 12:25:07
December 06 2010 12:20 GMT
#2755
On December 06 2010 18:52 sp1XeL wrote:
Show nested quote +
On December 06 2010 18:03 sleepingdog wrote:
On December 06 2010 16:16 miDnight_SC wrote:
I just play a few game, and the zerg is damn hard to use.
when you need to produce 6 muta you need to press T for 6 times.
In the late game for me is impossible to control army in battle and produce unite at the same time.
I am not sure if there are option to toggle it, but i haven't found it so far


Wow, I could have never imagined how "overwhelmed" some people are by simpy pressing buttons multiple times....I mean, I as protoss have to GO AWAY from the battlefield to look for a nice blue region, then press "w", then press the unit-hotkey, then hold shift and then "click" multiple times. If I want to warp in 6 stalkers, I need to go w-->s-->shift-->clickx6.
In howfar is this "easier" than if zerg needs to select hatch (5-7), press "s" (or is it?), then press the unit-hotkey multiple times?

I've never known that it was even possible for zerg to build units this "lazily" by simpy holding down a key. I honestly doubt that pro-gamers would do that anyways, I suppose they want to have control about the exact number of units they produce, no?


have you warped in 40 stalkers at once? if not then please shut up and dont ever comment on this matter ever again.

Well at the time that you have 40 larvae laying around I will have atleast 15 warpgates and 4-5 bases and those wargates needs to be chronoboosted individually. Are you somehow claming that zerg macro will be hard when you have to click more? And yet you still dont have to move your camera at all besides when injecting larvae.

I can't belive zergs crying about this, it's just fucking hilarious. Zerg and Terran always had it easy and zerg had it way too easy. This is how it should be, and I'm very happy about it.
Mada Mada Dane
sp1XeL
Profile Joined November 2010
14 Posts
December 06 2010 12:51 GMT
#2756
On December 06 2010 21:20 Kyuki wrote:
Show nested quote +
On December 06 2010 18:52 sp1XeL wrote:
On December 06 2010 18:03 sleepingdog wrote:
On December 06 2010 16:16 miDnight_SC wrote:
I just play a few game, and the zerg is damn hard to use.
when you need to produce 6 muta you need to press T for 6 times.
In the late game for me is impossible to control army in battle and produce unite at the same time.
I am not sure if there are option to toggle it, but i haven't found it so far


Wow, I could have never imagined how "overwhelmed" some people are by simpy pressing buttons multiple times....I mean, I as protoss have to GO AWAY from the battlefield to look for a nice blue region, then press "w", then press the unit-hotkey, then hold shift and then "click" multiple times. If I want to warp in 6 stalkers, I need to go w-->s-->shift-->clickx6.
In howfar is this "easier" than if zerg needs to select hatch (5-7), press "s" (or is it?), then press the unit-hotkey multiple times?

I've never known that it was even possible for zerg to build units this "lazily" by simpy holding down a key. I honestly doubt that pro-gamers would do that anyways, I suppose they want to have control about the exact number of units they produce, no?


have you warped in 40 stalkers at once? if not then please shut up and dont ever comment on this matter ever again.

Well at the time that you have 40 larvae laying around I will have atleast 15 warpgates and 4-5 bases and those wargates needs to be chronoboosted individually. Are you somehow claming that zerg macro will be hard when you have to click more? And yet you still dont have to move your camera at all besides when injecting larvae.

I can't belive zergs crying about this, it's just fucking hilarious. Zerg and Terran always had it easy and zerg had it way too easy. This is how it should be, and I'm very happy about it.

you chronoboost ur warpgates? lol ?
Yaqoob
Profile Blog Joined March 2005
Canada3348 Posts
December 06 2010 12:56 GMT
#2757
On December 06 2010 21:51 sp1XeL wrote:
Show nested quote +
On December 06 2010 21:20 Kyuki wrote:
On December 06 2010 18:52 sp1XeL wrote:
On December 06 2010 18:03 sleepingdog wrote:
On December 06 2010 16:16 miDnight_SC wrote:
I just play a few game, and the zerg is damn hard to use.
when you need to produce 6 muta you need to press T for 6 times.
In the late game for me is impossible to control army in battle and produce unite at the same time.
I am not sure if there are option to toggle it, but i haven't found it so far


Wow, I could have never imagined how "overwhelmed" some people are by simpy pressing buttons multiple times....I mean, I as protoss have to GO AWAY from the battlefield to look for a nice blue region, then press "w", then press the unit-hotkey, then hold shift and then "click" multiple times. If I want to warp in 6 stalkers, I need to go w-->s-->shift-->clickx6.
In howfar is this "easier" than if zerg needs to select hatch (5-7), press "s" (or is it?), then press the unit-hotkey multiple times?

I've never known that it was even possible for zerg to build units this "lazily" by simpy holding down a key. I honestly doubt that pro-gamers would do that anyways, I suppose they want to have control about the exact number of units they produce, no?


have you warped in 40 stalkers at once? if not then please shut up and dont ever comment on this matter ever again.

Well at the time that you have 40 larvae laying around I will have atleast 15 warpgates and 4-5 bases and those wargates needs to be chronoboosted individually. Are you somehow claming that zerg macro will be hard when you have to click more? And yet you still dont have to move your camera at all besides when injecting larvae.

I can't belive zergs crying about this, it's just fucking hilarious. Zerg and Terran always had it easy and zerg had it way too easy. This is how it should be, and I'm very happy about it.

you chronoboost ur warpgates? lol ?

Alot of people do that when they have 4-5 nexus and nothing to chronoboost.
김택용 Fighting!
SuperBigFoot
Profile Joined July 2010
United States63 Posts
December 06 2010 12:56 GMT
#2758
On December 06 2010 21:51 sp1XeL wrote:
Show nested quote +
On December 06 2010 21:20 Kyuki wrote:
On December 06 2010 18:52 sp1XeL wrote:
On December 06 2010 18:03 sleepingdog wrote:
On December 06 2010 16:16 miDnight_SC wrote:
I just play a few game, and the zerg is damn hard to use.
when you need to produce 6 muta you need to press T for 6 times.
In the late game for me is impossible to control army in battle and produce unite at the same time.
I am not sure if there are option to toggle it, but i haven't found it so far


Wow, I could have never imagined how "overwhelmed" some people are by simpy pressing buttons multiple times....I mean, I as protoss have to GO AWAY from the battlefield to look for a nice blue region, then press "w", then press the unit-hotkey, then hold shift and then "click" multiple times. If I want to warp in 6 stalkers, I need to go w-->s-->shift-->clickx6.
In howfar is this "easier" than if zerg needs to select hatch (5-7), press "s" (or is it?), then press the unit-hotkey multiple times?

I've never known that it was even possible for zerg to build units this "lazily" by simpy holding down a key. I honestly doubt that pro-gamers would do that anyways, I suppose they want to have control about the exact number of units they produce, no?


have you warped in 40 stalkers at once? if not then please shut up and dont ever comment on this matter ever again.

Well at the time that you have 40 larvae laying around I will have atleast 15 warpgates and 4-5 bases and those wargates needs to be chronoboosted individually. Are you somehow claming that zerg macro will be hard when you have to click more? And yet you still dont have to move your camera at all besides when injecting larvae.

I can't belive zergs crying about this, it's just fucking hilarious. Zerg and Terran always had it easy and zerg had it way too easy. This is how it should be, and I'm very happy about it.

you chronoboost ur warpgates? lol ?



Yes, Chronoboost does work on warpgates. I'm guessing you didn't know this feature?
Grummler
Profile Joined May 2010
Germany743 Posts
December 06 2010 12:57 GMT
#2759
On December 06 2010 21:51 sp1XeL wrote:
Show nested quote +
On December 06 2010 21:20 Kyuki wrote:
On December 06 2010 18:52 sp1XeL wrote:
On December 06 2010 18:03 sleepingdog wrote:
On December 06 2010 16:16 miDnight_SC wrote:
I just play a few game, and the zerg is damn hard to use.
when you need to produce 6 muta you need to press T for 6 times.
In the late game for me is impossible to control army in battle and produce unite at the same time.
I am not sure if there are option to toggle it, but i haven't found it so far


Wow, I could have never imagined how "overwhelmed" some people are by simpy pressing buttons multiple times....I mean, I as protoss have to GO AWAY from the battlefield to look for a nice blue region, then press "w", then press the unit-hotkey, then hold shift and then "click" multiple times. If I want to warp in 6 stalkers, I need to go w-->s-->shift-->clickx6.
In howfar is this "easier" than if zerg needs to select hatch (5-7), press "s" (or is it?), then press the unit-hotkey multiple times?

I've never known that it was even possible for zerg to build units this "lazily" by simpy holding down a key. I honestly doubt that pro-gamers would do that anyways, I suppose they want to have control about the exact number of units they produce, no?


have you warped in 40 stalkers at once? if not then please shut up and dont ever comment on this matter ever again.

Well at the time that you have 40 larvae laying around I will have atleast 15 warpgates and 4-5 bases and those wargates needs to be chronoboosted individually. Are you somehow claming that zerg macro will be hard when you have to click more? And yet you still dont have to move your camera at all besides when injecting larvae.

I can't belive zergs crying about this, it's just fucking hilarious. Zerg and Terran always had it easy and zerg had it way too easy. This is how it should be, and I'm very happy about it.

you chronoboost ur warpgates? lol ?


People do chronoboost their warpgates, yeah. I might play terran, not protoss, but i dont see whats wrong with chronoboosting warpgates.
workers, supply, money, workers, supply, money, workers, ...
CounteR
Profile Joined August 2010
New Zealand103 Posts
December 06 2010 12:57 GMT
#2760
Sooo ... Yes for Pheonix ? :D
GG GL HF
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