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On December 06 2010 21:56 SuperBigFoot wrote:Show nested quote +On December 06 2010 21:51 sp1XeL wrote:On December 06 2010 21:20 Kyuki wrote:On December 06 2010 18:52 sp1XeL wrote:On December 06 2010 18:03 sleepingdog wrote:On December 06 2010 16:16 miDnight_SC wrote: I just play a few game, and the zerg is damn hard to use. when you need to produce 6 muta you need to press T for 6 times. In the late game for me is impossible to control army in battle and produce unite at the same time. I am not sure if there are option to toggle it, but i haven't found it so far Wow, I could have never imagined how "overwhelmed" some people are by simpy pressing buttons multiple times....I mean, I as protoss have to GO AWAY from the battlefield to look for a nice blue region, then press "w", then press the unit-hotkey, then hold shift and then "click" multiple times. If I want to warp in 6 stalkers, I need to go w-->s-->shift-->clickx6. In howfar is this "easier" than if zerg needs to select hatch (5-7), press "s" (or is it?), then press the unit-hotkey multiple times? I've never known that it was even possible for zerg to build units this "lazily" by simpy holding down a key. I honestly doubt that pro-gamers would do that anyways, I suppose they want to have control about the exact number of units they produce, no? have you warped in 40 stalkers at once? if not then please shut up and dont ever comment on this matter ever again. Well at the time that you have 40 larvae laying around I will have atleast 15 warpgates and 4-5 bases and those wargates needs to be chronoboosted individually. Are you somehow claming that zerg macro will be hard when you have to click more? And yet you still dont have to move your camera at all besides when injecting larvae. I can't belive zergs crying about this, it's just fucking hilarious. Zerg and Terran always had it easy and zerg had it way too easy. This is how it should be, and I'm very happy about it. you chronoboost ur warpgates? lol ? Yes, Chronoboost does work on warpgates. I'm guessing you didn't know this feature? its useless, saves u 2 secs and wastes a chronoboost, please dont assume shit if you dont know the person. I've been playin beta since patch 2
User was banned for this post.
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People complaining about hold key being removed and saying zerg macro is hard need to get a grip and try another race. For starters If zerg macro was hard then zerg would not win all those macro games in the first place 8 times out of 10. Having switched from Z to T (which arguable have easier macro than P) i have to say that T macro is definetely harder. The only thing you need to care when playing as Z is to keep up with the injections. However P have to deal with chrono boosting and the warpgate mechanic and T have to use multiple buildings that are a pain to make and place in the first place. Zerg macro is by far the easiest of all.
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On December 06 2010 21:56 Yaqoob wrote:Show nested quote +On December 06 2010 21:51 sp1XeL wrote:On December 06 2010 21:20 Kyuki wrote:On December 06 2010 18:52 sp1XeL wrote:On December 06 2010 18:03 sleepingdog wrote:On December 06 2010 16:16 miDnight_SC wrote: I just play a few game, and the zerg is damn hard to use. when you need to produce 6 muta you need to press T for 6 times. In the late game for me is impossible to control army in battle and produce unite at the same time. I am not sure if there are option to toggle it, but i haven't found it so far Wow, I could have never imagined how "overwhelmed" some people are by simpy pressing buttons multiple times....I mean, I as protoss have to GO AWAY from the battlefield to look for a nice blue region, then press "w", then press the unit-hotkey, then hold shift and then "click" multiple times. If I want to warp in 6 stalkers, I need to go w-->s-->shift-->clickx6. In howfar is this "easier" than if zerg needs to select hatch (5-7), press "s" (or is it?), then press the unit-hotkey multiple times? I've never known that it was even possible for zerg to build units this "lazily" by simpy holding down a key. I honestly doubt that pro-gamers would do that anyways, I suppose they want to have control about the exact number of units they produce, no? have you warped in 40 stalkers at once? if not then please shut up and dont ever comment on this matter ever again. Well at the time that you have 40 larvae laying around I will have atleast 15 warpgates and 4-5 bases and those wargates needs to be chronoboosted individually. Are you somehow claming that zerg macro will be hard when you have to click more? And yet you still dont have to move your camera at all besides when injecting larvae. I can't belive zergs crying about this, it's just fucking hilarious. Zerg and Terran always had it easy and zerg had it way too easy. This is how it should be, and I'm very happy about it. you chronoboost ur warpgates? lol ? Alot of people do that when they have 4-5 nexus and nothing to chronoboost.
by a lot of people you mean a lot of noobs. I play random and when i get protoss, even on 4+ bases my nexus energy almost constantly sits at zero. if you waste your CBs on things like warpgate you are doing something wrong.
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On December 06 2010 22:03 nvrs wrote: People complaining about hold key being removed and saying zerg macro is hard need to get a grip and try another race. For starters If zerg macro was hard then zerg would not win all those macro games in the first place 8 times out of 10. Having switched from Z to T (which arguable have easier macro than P) i have to say that T macro is definetely harder. The only thing you need to care when playing as Z is to keep up with the injections. However P have to deal with chrono boosting and the warpgate mechanic and T have to use multiple buildings that are a pain to make and place in the first place. Zerg macro is by far the easiest of all. overlord spread, creep spread, worker/army balance are all parts of zerg macro. If you played BW you would know that sc2 Terran macro is a joke.
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What is the point to having leagues? Wouldn't it be better to have a single league with a single skill rating (no hidden mmr rating). FIDE does that and assigns titles based on rating. Would be a much simpler system IMHO.
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On December 06 2010 21:58 sp1XeL wrote:Show nested quote +On December 06 2010 21:56 SuperBigFoot wrote:On December 06 2010 21:51 sp1XeL wrote:On December 06 2010 21:20 Kyuki wrote:On December 06 2010 18:52 sp1XeL wrote:On December 06 2010 18:03 sleepingdog wrote:On December 06 2010 16:16 miDnight_SC wrote: I just play a few game, and the zerg is damn hard to use. when you need to produce 6 muta you need to press T for 6 times. In the late game for me is impossible to control army in battle and produce unite at the same time. I am not sure if there are option to toggle it, but i haven't found it so far Wow, I could have never imagined how "overwhelmed" some people are by simpy pressing buttons multiple times....I mean, I as protoss have to GO AWAY from the battlefield to look for a nice blue region, then press "w", then press the unit-hotkey, then hold shift and then "click" multiple times. If I want to warp in 6 stalkers, I need to go w-->s-->shift-->clickx6. In howfar is this "easier" than if zerg needs to select hatch (5-7), press "s" (or is it?), then press the unit-hotkey multiple times? I've never known that it was even possible for zerg to build units this "lazily" by simpy holding down a key. I honestly doubt that pro-gamers would do that anyways, I suppose they want to have control about the exact number of units they produce, no? have you warped in 40 stalkers at once? if not then please shut up and dont ever comment on this matter ever again. Well at the time that you have 40 larvae laying around I will have atleast 15 warpgates and 4-5 bases and those wargates needs to be chronoboosted individually. Are you somehow claming that zerg macro will be hard when you have to click more? And yet you still dont have to move your camera at all besides when injecting larvae. I can't belive zergs crying about this, it's just fucking hilarious. Zerg and Terran always had it easy and zerg had it way too easy. This is how it should be, and I'm very happy about it. you chronoboost ur warpgates? lol ? Yes, Chronoboost does work on warpgates. I'm guessing you didn't know this feature? its useless, saves u 2 secs and wastes a chronoboost, please dont assume shit if you dont know the person. I've been playin beta since patch 2
What? You might as well say its a waste to chronoboost units out of gateway because it only saves like 3 seconds. How about probes? upgrades? it only saves couple seconds right? By your logic, chronoboosting any individual thing is worthless because it means so little. In fact, each of these things add up to give Protoss an edge.
How about when you are done upgrading everything and need to make more warp gate units? do you just let your nexus sit with 200/200 energy because its worthless to chrono warp gates?
Playing since beta does not give you any more merits. Every second counts in this game at high level, and it is correct move to chronoboost your warp gates at times.
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On December 06 2010 22:10 gslavik wrote: What is the point to having leagues? Wouldn't it be better to have a single league with a single skill rating (no hidden mmr rating). FIDE does that and assigns titles based on rating. Would be a much simpler system IMHO.
Saying you're rank 1 in your Diamond Ladder sounds a lot better than saying "I'm ranked 16,535th in the world"
Its just fluff really, but it makes an ego difference.
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On December 06 2010 22:06 sp1XeL wrote: overlord spread, creep spread, worker/army balance are all parts of zerg macro. If you played BW you would know that sc2 Terran macro is a joke.
Some goes for Zerg SC2 macro compared to BW. Ask yourself why Terran has such a hard time to fight Zerg on a macro game? Surely not because Zerg macro is diffcult... Also creep spread and overlord spread have very little to do with the hold key functionality, when the Zerg user has to press a key 40 times (5 secs for a slow player?) to make a huge army instead of holding the key he oviously has macroed pretty hard and already spread overlords/creep on half the map.
edit: needless to say how much easier is to get supply blocked as Terran (Protoss too but the can make many pylons with one probe). With z all u need to do is press 4->s->v as many times are required while T u have to go back to base, select 2-3 scvs (mid game) and idvidually place 3 depots at a place where they wont easily get sniped by mutas. This is not so difficult but please try playing another race before argyuing that Z macro is hard just becuase of the injections.
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On December 06 2010 21:58 sp1XeL wrote:Show nested quote +On December 06 2010 21:56 SuperBigFoot wrote:On December 06 2010 21:51 sp1XeL wrote:On December 06 2010 21:20 Kyuki wrote:On December 06 2010 18:52 sp1XeL wrote:On December 06 2010 18:03 sleepingdog wrote:On December 06 2010 16:16 miDnight_SC wrote: I just play a few game, and the zerg is damn hard to use. when you need to produce 6 muta you need to press T for 6 times. In the late game for me is impossible to control army in battle and produce unite at the same time. I am not sure if there are option to toggle it, but i haven't found it so far Wow, I could have never imagined how "overwhelmed" some people are by simpy pressing buttons multiple times....I mean, I as protoss have to GO AWAY from the battlefield to look for a nice blue region, then press "w", then press the unit-hotkey, then hold shift and then "click" multiple times. If I want to warp in 6 stalkers, I need to go w-->s-->shift-->clickx6. In howfar is this "easier" than if zerg needs to select hatch (5-7), press "s" (or is it?), then press the unit-hotkey multiple times? I've never known that it was even possible for zerg to build units this "lazily" by simpy holding down a key. I honestly doubt that pro-gamers would do that anyways, I suppose they want to have control about the exact number of units they produce, no? have you warped in 40 stalkers at once? if not then please shut up and dont ever comment on this matter ever again. Well at the time that you have 40 larvae laying around I will have atleast 15 warpgates and 4-5 bases and those wargates needs to be chronoboosted individually. Are you somehow claming that zerg macro will be hard when you have to click more? And yet you still dont have to move your camera at all besides when injecting larvae. I can't belive zergs crying about this, it's just fucking hilarious. Zerg and Terran always had it easy and zerg had it way too easy. This is how it should be, and I'm very happy about it. you chronoboost ur warpgates? lol ? Yes, Chronoboost does work on warpgates. I'm guessing you didn't know this feature? its useless, saves u 2 secs and wastes a chronoboost, please dont assume shit if you dont know the person. I've been playin beta since patch 2 And yet you seem to be completely clueless.
Some facts: Warpgate ingame CD when making a zealot = 28s. After using chronoboost it's 18s. Let's put this in reality. If you dont use chrono on your gateways (regardless of how many it is) and you make 4 productioncycles of zealots, that takes 112 seconds. If you Chrono your warpgates effectively you will have made 6 productioncycles worth of zealots within the same amount of time, or less.
If you have 5 gateways that's 10 more zealots in the same timeframe, how is this useless? Using chronoboost on warpgates is just as effective as any other unit producing structure.
Now consider endgame (and your awesome chronoboosting skills, that keeps you at 0 energy on 5 nexus, ROFL!) where you should have more energy laying around, unless you are extremly robo/SG heavy and pump out of those, there is nothing better than to spend your chrono on warpgates.
Now, I just made a comparision as to why it's not a big deal that Zergs have to press Z more than once, and why Terrans can't just hold down A to make a trillion marines without even moving your focus off the battle, or some other important thing that is going on. I.e I think it's a good change for the game itself.
Stop spreading biased bullshit around here please...
*Edit* Oh he got banned <3
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First thing I thought about was ZvZ, we were finally out of the bling v bling era and no fungal to air will obv favor mutas vs mutas.
maybe build more queens and spread creep more agressivly so that hydras can survive. I think the main reason ppl are crying is because infestors were FUN to play and now you'll have less occasion to make them.
ps. what does the spread creep evenly thing means anyway?
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On December 06 2010 22:03 sp1XeL wrote:Show nested quote +On December 06 2010 21:56 Yaqoob wrote:On December 06 2010 21:51 sp1XeL wrote:On December 06 2010 21:20 Kyuki wrote:On December 06 2010 18:52 sp1XeL wrote:On December 06 2010 18:03 sleepingdog wrote:On December 06 2010 16:16 miDnight_SC wrote: I just play a few game, and the zerg is damn hard to use. when you need to produce 6 muta you need to press T for 6 times. In the late game for me is impossible to control army in battle and produce unite at the same time. I am not sure if there are option to toggle it, but i haven't found it so far Wow, I could have never imagined how "overwhelmed" some people are by simpy pressing buttons multiple times....I mean, I as protoss have to GO AWAY from the battlefield to look for a nice blue region, then press "w", then press the unit-hotkey, then hold shift and then "click" multiple times. If I want to warp in 6 stalkers, I need to go w-->s-->shift-->clickx6. In howfar is this "easier" than if zerg needs to select hatch (5-7), press "s" (or is it?), then press the unit-hotkey multiple times? I've never known that it was even possible for zerg to build units this "lazily" by simpy holding down a key. I honestly doubt that pro-gamers would do that anyways, I suppose they want to have control about the exact number of units they produce, no? have you warped in 40 stalkers at once? if not then please shut up and dont ever comment on this matter ever again. Well at the time that you have 40 larvae laying around I will have atleast 15 warpgates and 4-5 bases and those wargates needs to be chronoboosted individually. Are you somehow claming that zerg macro will be hard when you have to click more? And yet you still dont have to move your camera at all besides when injecting larvae. I can't belive zergs crying about this, it's just fucking hilarious. Zerg and Terran always had it easy and zerg had it way too easy. This is how it should be, and I'm very happy about it. you chronoboost ur warpgates? lol ? Alot of people do that when they have 4-5 nexus and nothing to chronoboost. by a lot of people you mean a lot of noobs. I play random and when i get protoss, even on 4+ bases my nexus energy almost constantly sits at zero. if you waste your CBs on things like warpgate you are doing something wrong.
First of all, random players often don't grasp the whole concept of the race (more or less quoted from tastosis). Also you completely miss the point. Chronoboost is a part of protoss macro mechanic, that is somewhat harder than the zerg one, in these peoples' opinion. Imho that might be true, but there's no real downside to saving up to 75% energy, whereas if you save up energy on queens, you're gonna be behind in unit production, and there's no way to catch back up, as the time the hatch coulda been injected is already lost. In other words, it's harder to keep up with the toss macro mechanics, but it's alot more foregiving, as you have to save up to 100 energy until you start to actually be punished for it.
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it seems like blizz is mad because noone uses halluc or phoenix
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On December 06 2010 23:27 Roblin wrote: it seems like blizz is mad because noone uses halluc or phoenix Which is pretty ridiculous since some Protoss are already using both in the current patch.
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On December 06 2010 23:31 lolaloc wrote:Show nested quote +On December 06 2010 23:27 Roblin wrote: it seems like blizz is mad because noone uses halluc or phoenix Which is pretty ridiculous since some Protoss are already using both in the current patch. Yeah but mostly only for scouting.
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Still, I completely understand that hallucination gets buffed...I mean, let's face it, toss tech takes forever compared to the tech of the other races, if we are supposed to chrono-boost each and every tech, wtf happens to the argument other races get mechanisms to keep up with protoss chrono-boosting probes? you can't chrono-boost everything.
Furthermore, hallucination is basicly only useful for scouting since it completely drains your sentry of energy - there's basicly no situation I can think of where I would not prefer having two more forcefields instead.
Blizz realises that toss has a hard time against a huge variety of timing pushs, especially if not exclusively terran - now they try to fix it by giving toss better scouting. There's clearly a pattern since they buff hallucination AND the observer AND the phoenix-buildtime - regardless of the actual tech Blizz wants to fix timing-attacks by making it easier to scout. I think the idea behind it is quite good: instead of outright "nerfing" certain attacks or units they buff the scouting. Not to say that the phoenix-buff isn't completely overboard and unnecessary...but I like the idea to make scouting better instead of touching the "core" stuff.
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i think the phoenix build time buff is good for holding of the VERY strong allin from terran against protoss with banshee + raven + tank and rines. With 1.2 u can produce phoenix out from one stargate and meanwhile build units of 4-5 gates, so u can hold of this attack.
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On December 06 2010 23:55 Obbalord wrote: i think the phoenix build time buff is good for holding of the VERY strong allin from terran against protoss with banshee + raven + tank and rines. With 1.2 u can produce phoenix out from one stargate and meanwhile build units of 4-5 gates, so u can hold of this attack.
Did I miss something? Did phoenixes magically get cheaper too? No offense, but the push is so strong because it's so cost-effective, not because I couldn't get a certain unit out in time - phoenixes with chrono-boost actually build pretty fast already, the phoenix is imo the last unit that needs a buildtime buff, the probe aside. If I lose vs timing-pushs then because all of my gateway-units go *poof* in a second against a stimmed marine-ball with support-units that forced me into a slower colossus tech or fewer overall gateway-numbers.
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the problem of gatway units is the upgrade of charge and blink
zerg : speedling come very fast because they launch when the pool finish or 1 2min after and cost 100/100
Terran : marine have shield 100/100, marrauder have CS 50/50, and both have stim
Protoss : need another building 150/100 after the Cyber core for launch the upgrade and its 200/200 for charge 140sec and 150/150 for stalker
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Is there any date set for this patch?
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On December 07 2010 00:05 sleepingdog wrote:Show nested quote +On December 06 2010 23:55 Obbalord wrote: i think the phoenix build time buff is good for holding of the VERY strong allin from terran against protoss with banshee + raven + tank and rines. With 1.2 u can produce phoenix out from one stargate and meanwhile build units of 4-5 gates, so u can hold of this attack.
Did I miss something? Did phoenixes magically get cheaper too? No offense, but the push is so strong because it's so cost-effective, not because I couldn't get a certain unit out in time - phoenixes with chrono-boost actually build pretty fast already, the phoenix is imo the last unit that needs a buildtime buff, the probe aside. If I lose vs timing-pushs then because all of my gateway-units go *poof* in a second against a stimmed marine-ball with support-units that forced me into a slower colossus tech or fewer overall gateway-numbers.
actually if you play with phoenixs the way NonY did back in the beta, you'd know that you move out with 4 phoenixs. That 40 seconds earlier now. That's that many fewer marines to push you back while you snipe mules, gas scvs and scvs that are building stuff.
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