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Patch 1.2.0 on PTR - Page 141

Forum Index > SC2 General
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DreamSailor
Profile Joined June 2010
Canada433 Posts
December 06 2010 18:04 GMT
#2801
On December 07 2010 02:58 Daewon wrote:
Show nested quote +
On December 07 2010 02:48 Binky1842 wrote:
On December 07 2010 02:27 Daewon wrote:
Could someone do me a huge favor?

I'm unable to try the patch out (Europe), but would very much like to know if Blizzard made it possible to reassign Shift and Ctrl to other keys? For instance have B act as Control. Is it possible?

yes, i just messed with it a bit. but the problem with using B, is that every spell, ability, unit, building assigned to B will no longer work. those items will need a new hotkey other than B from then on.

it looks like every hotkey is going to be customizable to a user. and since it's saved on battle.net, those hotkeys are going to be saved to your profile so it'll be used on any PC you play SC2 on


Absolutely amazing! Thank you, you just made my day!

Kinda rare nowadays for a game to allow some of the more basic keys to be remapped, at least as far as I know. This basically means I won't have to mess around with KeyTweak or AutoHotkey. A W E S O M E!!!


I tried it out in a ladder game.

Its actually incredibly useful to change a lot of the hard to reach, "one per game" upgrades (Like metabolic boost) just to an easy to hit key like "e"

Also some harder to reach hotkeys, like I for Infestation Pit, or U for Ultralisk cavern I bound to C and E.

So you bind stuff like Metabolic Boost, Pathogen Glands, Glial Reconsitution, Grooved Spines, Chitinous Plating, and all that good jazz to "e" and you have to remember one key to get most of the once per game upgrades.

Lazy? Definitely.
More efficient? Arguably.
Where ever you go, there you are.
dambros
Profile Joined July 2010
Brazil432 Posts
Last Edited: 2010-12-06 18:08:16
December 06 2010 18:05 GMT
#2802
Is there a good reason to swap the keys now after almost 3 months using them and get used to it?

As a zerg player I wouldn't change mine, specially now that I got used to them. I don't see a problem to press 4 (all my hatchs) s and then the respective unit key. There are some upgrades and I could set to the same keys, it would definitly help remember. Some of them not so frequently used I have to click because I can't remember them (so 1 key for all upgrades like speedling would be cool).

I also always used to B and V as my construction keys on other rts, so its pretty much set.
No pain, no gain!
Binky1842
Profile Blog Joined July 2004
United States2599 Posts
Last Edited: 2010-12-06 18:16:26
December 06 2010 18:15 GMT
#2803
On December 07 2010 02:27 Daewon wrote:


BTW you are certain that Ctrl is remappable and not just Ctrl + 1 - 9? I'm not sure that's the same thing.


yeah yeah.
+ Show Spoiler +
control + B and B is just an example. you can do whatever you want for control groups[image loading]


and if you use B, then you gotta find new hotkeys for all this. GL :D
[image loading]
"The zoo could not confirm that Binky was the attacker, but only Binky had blood on his face following the incident"
Daewon
Profile Joined October 2008
127 Posts
Last Edited: 2010-12-06 18:33:03
December 06 2010 18:30 GMT
#2804
On December 07 2010 03:15 Binky1842 wrote:
Show nested quote +
On December 07 2010 02:27 Daewon wrote:


BTW you are certain that Ctrl is remappable and not just Ctrl + 1 - 9? I'm not sure that's the same thing.


yeah yeah.
+ Show Spoiler +
control + B and B is just an example. you can do whatever you want for control groups[image loading]


and if you use B, then you gotta find new hotkeys for all this. GL :D
[image loading]


Yeah see that's what I was fearing, the Ctrl key is not remappable, only "Ctrl + a group". Ctrl performs many different actions in the game. Ctrl click a unit in the wireframe to select only units of that specific type (if different units are selected). Or select a bunch of different units and issue a command while holding Ctrl down - the command will only apply to the highlighted unit type of your selection.

If you make this change (B act as Ctrl for the groups, i.e. B + # to create a group) will you be able to do any of the above actions using B or do you have to rely on the "old" Ctrl?

Was too good to be true hehe :-(
gcoin
Profile Joined November 2010
United States89 Posts
December 06 2010 18:44 GMT
#2805
the button nerf is bad for everyone, like syrsly, with the 4 OC strat; your looking at 10+ barracks massing marines. Are you telling me i have to push A for every single marine? I just have all my barracks on a single hotkey and hold A lol. DEATH TO BLIZZARD
Terran for Life. Never compromise Not even in the face of Armageddon
Johnnybb
Profile Joined August 2010
Denmark486 Posts
December 06 2010 18:53 GMT
#2806
On December 07 2010 03:44 gcoin wrote:
the button nerf is bad for everyone, like syrsly, with the 4 OC strat; your looking at 10+ barracks massing marines. Are you telling me i have to push A for every single marine? I just have all my barracks on a single hotkey and hold A lol. DEATH TO BLIZZARD


I actually didn't even know you could just hold the key, I have always spammed. Kinda a bad change, they should undo it.
druui
Profile Joined October 2010
United States12 Posts
Last Edited: 2010-12-06 19:11:41
December 06 2010 19:10 GMT
#2807
I kindof wish that Window Logo button can be remapped to be treated as 'ctrl' if that is such option for this one :\

it would help to reach a certain number after 6 or 7. just saying.
I have no quote come to mind.. yet! :p
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2010-12-06 19:16:22
December 06 2010 19:16 GMT
#2808
On December 07 2010 03:53 TheCouchGuy wrote:
Show nested quote +
On December 07 2010 03:44 gcoin wrote:
the button nerf is bad for everyone, like syrsly, with the 4 OC strat; your looking at 10+ barracks massing marines. Are you telling me i have to push A for every single marine? I just have all my barracks on a single hotkey and hold A lol. DEATH TO BLIZZARD


I actually didn't even know you could just hold the key, I have always spammed. Kinda a bad change, they should undo it.


I never knew that you could hold down keys either, no wonder I always felt like "wow, my 1k diamond opponent surely sucks at multitasking but is able to queue units helluva fast".
If I'd known this earlier, I'd made one hell of QQ-post - if I have 10+ gateways massing zealots/stalkers, WTF I ALSO have to click for each and every one of these units. And not like that going away from the battlefield looking for a kinky blue area would make this any easier. And people really have the balls to tell protoss that they have the easiest macro.
Now seriously?

I say remove this hold-down "feature" and remove it good and fast.
"You see....YOU SEE..." © 2010 Sen
riverkim09
Profile Joined November 2010
United States291 Posts
December 06 2010 19:21 GMT
#2809
Are the zerg players actually qqing about this patch? After the patches that increased roach range and nerfed siege tanks and stuff you'd think they would shut up.

Honestly, blizzard could give mutalisks range of 10 and 500 health and zerg players would still qq about how op marines are.
Fist
Profile Joined October 2010
Netherlands235 Posts
December 06 2010 19:23 GMT
#2810
What about making cloacked/burrow units really invisible
Have you ever realized just how insignificant your existence on this planet really is?
Dreaming11
Profile Joined August 2010
United Kingdom105 Posts
December 06 2010 19:33 GMT
#2811
Are the zerg players actually qqing about this patch? After the patches that increased roach range and nerfed siege tanks and stuff you'd think they would shut up.

Honestly, blizzard could give mutalisks range of 10 and 500 health and zerg players would still qq about how op marines are.


Well infestors not hitting air is pretty big, especially for ZvZ where infestors are seen as one of the big detterants to just massing a doomball of mutalisks.

And marines are still very cost effective, especially when stimmed. I'm not sure why you're complaining about them?
riverkim09
Profile Joined November 2010
United States291 Posts
December 06 2010 19:36 GMT
#2812
On December 07 2010 04:33 Dreaming11 wrote:
Show nested quote +
Are the zerg players actually qqing about this patch? After the patches that increased roach range and nerfed siege tanks and stuff you'd think they would shut up.

Honestly, blizzard could give mutalisks range of 10 and 500 health and zerg players would still qq about how op marines are.


Well infestors not hitting air is pretty big, especially for ZvZ where infestors are seen as one of the big detterants to just massing a doomball of mutalisks.

And marines are still very cost effective, especially when stimmed. I'm not sure why you're complaining about them?


Are you actually reading my post? I'm not complaning about marines. I'm complaining that zerg players complain about marines.

I don't understand what you were thinking about the infestor stuff. Right, this patch makes ZvZ, a mirror match-up, so imba... in favor of who?????
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
December 06 2010 19:37 GMT
#2813
i'm keeping mine stock, i've done my fair share of pre-setting for 5 minutes before actually starting the game while playing cs and quake.

it'll be nice if sc2 adds a feature for "config" file. where u can save the file, put it on thumb drive and be able to load it on other computers when needed. then maybe i'll start remapping my stuff.
age: 84 | location: california | sex: 잘함
YuRDeD
Profile Joined December 2010
United States5 Posts
December 06 2010 19:39 GMT
#2814

I don't understand what you were thinking about the infestor stuff. Right, this patch makes ZvZ, a mirror match-up, so imba... in favor of who?????


In favor of predictable and boring play.
riverkim09
Profile Joined November 2010
United States291 Posts
December 06 2010 19:51 GMT
#2815
On December 07 2010 04:39 YuRDeD wrote:
Show nested quote +

I don't understand what you were thinking about the infestor stuff. Right, this patch makes ZvZ, a mirror match-up, so imba... in favor of who?????


In favor of predictable and boring play.


Or maybe in favor of more variety since mutalisks can be used more?? What's actually predictable is that if someone gets mutas, the other zerg gets infestors. You don't think that's predictable and boring?
LOL
fdsdfg
Profile Blog Joined February 2010
United States1251 Posts
December 06 2010 19:55 GMT
#2816
On December 07 2010 04:51 riverkim09 wrote:
Show nested quote +
On December 07 2010 04:39 YuRDeD wrote:

I don't understand what you were thinking about the infestor stuff. Right, this patch makes ZvZ, a mirror match-up, so imba... in favor of who?????


In favor of predictable and boring play.


Or maybe in favor of more variety since mutalisks can be used more?? What's actually predictable is that if someone gets mutas, the other zerg gets infestors. You don't think that's predictable and boring?
LOL


Yeah, every time I see mutas coming for me, I just spend the 3-minute tech path to finally cast fungal growth. Stops them dead in their tracks!

The fact that some units are good against other units are the entire reason why play isn't completely linear and boring. If there were nothing that beats mutas, then every ZvZ would wind up with nothing but a muta race.
aka Siyko
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
December 06 2010 19:56 GMT
#2817
On December 07 2010 04:37 jinorazi wrote:
i'm keeping mine stock, i've done my fair share of pre-setting for 5 minutes before actually starting the game while playing cs and quake.

it'll be nice if sc2 adds a feature for "config" file. where u can save the file, put it on thumb drive and be able to load it on other computers when needed. then maybe i'll start remapping my stuff.


All these changes are supposedly saved on BNET and linked to your account, not the machine, so you will only have to set it once and never deal with it again
riverkim09
Profile Joined November 2010
United States291 Posts
December 06 2010 19:57 GMT
#2818
On December 07 2010 04:55 fdsdfg wrote:
Show nested quote +
On December 07 2010 04:51 riverkim09 wrote:
On December 07 2010 04:39 YuRDeD wrote:

I don't understand what you were thinking about the infestor stuff. Right, this patch makes ZvZ, a mirror match-up, so imba... in favor of who?????


In favor of predictable and boring play.


Or maybe in favor of more variety since mutalisks can be used more?? What's actually predictable is that if someone gets mutas, the other zerg gets infestors. You don't think that's predictable and boring?
LOL


Yeah, every time I see mutas coming for me, I just spend the 3-minute tech path to finally cast fungal growth. Stops them dead in their tracks!

The fact that some units are good against other units are the entire reason why play isn't completely linear and boring. If there were nothing that beats mutas, then every ZvZ would wind up with nothing but a muta race.


...clearly you have never played ZvZ. If you see someone getting a spire you know what you get? A hydralisk den. You wanna know why? cuz Hydras kill mutas for less.
MagisterMan
Profile Blog Joined December 2008
Sweden525 Posts
December 06 2010 19:57 GMT
#2819
On December 07 2010 03:53 TheCouchGuy wrote:
Show nested quote +
On December 07 2010 03:44 gcoin wrote:
the button nerf is bad for everyone, like syrsly, with the 4 OC strat; your looking at 10+ barracks massing marines. Are you telling me i have to push A for every single marine? I just have all my barracks on a single hotkey and hold A lol. DEATH TO BLIZZARD


I actually didn't even know you could just hold the key, I have always spammed. Kinda a bad change, they should undo it.


Neither did I...
Nachos?
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
December 06 2010 20:00 GMT
#2820
This patch doesn't address the real issues with the game at the moment:
1) Terran's very strong early game, and their very weak late game.
2) The absurdly skewed maps, which nearly all significantly favor one race in a matchup
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