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Patch 1.2.0 on PTR - Page 142

Forum Index > SC2 General
Post a Reply
Prev 1 140 141 142 143 144 158 Next
Thoreezhea1
Profile Blog Joined July 2010
United States532 Posts
December 06 2010 20:07 GMT
#2821
Patch 1.2.1

Notes:

- Can now create units by holding down the key.

*sits down and prays*
What the Fu- REAPERS?!
shabinka
Profile Joined October 2008
United States469 Posts
December 06 2010 20:08 GMT
#2822
On December 07 2010 04:57 riverkim09 wrote:
Show nested quote +
On December 07 2010 04:55 fdsdfg wrote:
On December 07 2010 04:51 riverkim09 wrote:
On December 07 2010 04:39 YuRDeD wrote:

I don't understand what you were thinking about the infestor stuff. Right, this patch makes ZvZ, a mirror match-up, so imba... in favor of who?????


In favor of predictable and boring play.


Or maybe in favor of more variety since mutalisks can be used more?? What's actually predictable is that if someone gets mutas, the other zerg gets infestors. You don't think that's predictable and boring?
LOL


Yeah, every time I see mutas coming for me, I just spend the 3-minute tech path to finally cast fungal growth. Stops them dead in their tracks!

The fact that some units are good against other units are the entire reason why play isn't completely linear and boring. If there were nothing that beats mutas, then every ZvZ would wind up with nothing but a muta race.


...clearly you have never played ZvZ. If you see someone getting a spire you know what you get? A hydralisk den. You wanna know why? cuz Hydras kill mutas for less.


Because Hydra's can catch up to mutas right? Because even on creep I'm pretty sure Hydra's are slower than mutas. You get an infestor or two, cast fungal, and boom. Muta's melt to your hydras.
Demus
Profile Joined May 2010
Netherlands305 Posts
December 06 2010 20:10 GMT
#2823
On December 07 2010 04:57 riverkim09 wrote:
Show nested quote +
On December 07 2010 04:55 fdsdfg wrote:
On December 07 2010 04:51 riverkim09 wrote:
On December 07 2010 04:39 YuRDeD wrote:

I don't understand what you were thinking about the infestor stuff. Right, this patch makes ZvZ, a mirror match-up, so imba... in favor of who?????


In favor of predictable and boring play.


Or maybe in favor of more variety since mutalisks can be used more?? What's actually predictable is that if someone gets mutas, the other zerg gets infestors. You don't think that's predictable and boring?
LOL


Yeah, every time I see mutas coming for me, I just spend the 3-minute tech path to finally cast fungal growth. Stops them dead in their tracks!

The fact that some units are good against other units are the entire reason why play isn't completely linear and boring. If there were nothing that beats mutas, then every ZvZ would wind up with nothing but a muta race.


...clearly you have never played ZvZ. If you see someone getting a spire you know what you get? A hydralisk den. You wanna know why? cuz Hydras kill mutas for less.


Have you ever played ZvZ? Muta builds do a LOT of damage vs hydra builds... You keep them pinned in their base while expo-ing yourself. Get about 14 muta's (or enough to force the other Z to spend most of his gas on hydras) while slowly working up a large Bling ball to roll his mainly hydra army when he decides to make his doom push (or roll in yourself if your harass / pinning was really effective). The reason infestors worked so well here is that they shut down muta harass harder than a thor can, thus making sure you don't have to spend every drop of gas into your hydras so you can actually survive the incoming Blings.
karlmengsk
Profile Joined November 2010
Canada230 Posts
December 06 2010 20:10 GMT
#2824
On December 07 2010 05:08 rawk wrote:
Show nested quote +
On December 07 2010 04:57 riverkim09 wrote:
On December 07 2010 04:55 fdsdfg wrote:
On December 07 2010 04:51 riverkim09 wrote:
On December 07 2010 04:39 YuRDeD wrote:

I don't understand what you were thinking about the infestor stuff. Right, this patch makes ZvZ, a mirror match-up, so imba... in favor of who?????


In favor of predictable and boring play.


Or maybe in favor of more variety since mutalisks can be used more?? What's actually predictable is that if someone gets mutas, the other zerg gets infestors. You don't think that's predictable and boring?
LOL


Yeah, every time I see mutas coming for me, I just spend the 3-minute tech path to finally cast fungal growth. Stops them dead in their tracks!

The fact that some units are good against other units are the entire reason why play isn't completely linear and boring. If there were nothing that beats mutas, then every ZvZ would wind up with nothing but a muta race.


...clearly you have never played ZvZ. If you see someone getting a spire you know what you get? A hydralisk den. You wanna know why? cuz Hydras kill mutas for less.


Because Hydra's can catch up to mutas right? Because even on creep I'm pretty sure Hydra's are slower than mutas. You get an infestor or two, cast fungal, and boom. Muta's melt to your hydras.

You get hydras for my mutas. I take map control and get banelings. Have fun with that.
That puppy is killing e-sports
riverkim09
Profile Joined November 2010
United States291 Posts
December 06 2010 20:12 GMT
#2825
On December 07 2010 05:10 karlmengsk wrote:
Show nested quote +
On December 07 2010 05:08 rawk wrote:
On December 07 2010 04:57 riverkim09 wrote:
On December 07 2010 04:55 fdsdfg wrote:
On December 07 2010 04:51 riverkim09 wrote:
On December 07 2010 04:39 YuRDeD wrote:

I don't understand what you were thinking about the infestor stuff. Right, this patch makes ZvZ, a mirror match-up, so imba... in favor of who?????


In favor of predictable and boring play.


Or maybe in favor of more variety since mutalisks can be used more?? What's actually predictable is that if someone gets mutas, the other zerg gets infestors. You don't think that's predictable and boring?
LOL


Yeah, every time I see mutas coming for me, I just spend the 3-minute tech path to finally cast fungal growth. Stops them dead in their tracks!

The fact that some units are good against other units are the entire reason why play isn't completely linear and boring. If there were nothing that beats mutas, then every ZvZ would wind up with nothing but a muta race.


...clearly you have never played ZvZ. If you see someone getting a spire you know what you get? A hydralisk den. You wanna know why? cuz Hydras kill mutas for less.


Because Hydra's can catch up to mutas right? Because even on creep I'm pretty sure Hydra's are slower than mutas. You get an infestor or two, cast fungal, and boom. Muta's melt to your hydras.

You get hydras for my mutas. I take map control and get banelings. Have fun with that.


But you're continuing to make the mutas and banes? Wow you must be able to make gas out of thin air.
Dragar
Profile Joined October 2010
United Kingdom971 Posts
Last Edited: 2010-12-06 22:17:40
December 06 2010 20:15 GMT
#2826
On December 07 2010 05:12 riverkim09 wrote:
But you're continuing to make the mutas and banes? Wow you must be able to make gas out of thin air.


No, out of the extra base(s) that having map control allowed me to secure while you were busy spending everything on fragile hydras that can't attack me. That's why mutas are still made ZvZ - until infestors come out, you get a huge advantage.
Gulzt
Profile Joined August 2009
Netherlands275 Posts
December 06 2010 20:18 GMT
#2827
I have the true Master League Picture !!! It's slightly different than what we saw so far, OP please add to the mean post. It's a picture of the Grand Master League too!
http://i.imgur.com/zSA3B.jpg
mDuo13
Profile Blog Joined October 2010
United States307 Posts
December 06 2010 20:18 GMT
#2828
Can anyone explain why there's a "temporary" decrease in bunker build time? What's the point? Won't having such a temporary adjustment potentially mask balance problems with T games?
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
December 06 2010 20:21 GMT
#2829
so i played some ptr the other day. got 3x zvz match ups while i was random'ing.
it felt nostalgic, it was actually really fun with the mass muta vs mass muta. i dont mind it at all ^_^
age: 84 | location: california | sex: 잘함
crw
Profile Joined August 2010
Canada70 Posts
December 06 2010 20:23 GMT
#2830
let me get this straight, as a zerg, you can't hold the key, but this doesn't mean i have to do 4-s-z, 4-s-z, 4-s-z, 4-s-z, 4-s-z, 4-s-z, 4-s-z, 4-s-z to create 16 zerglings right?

It just means i have to press 4-s and then 8 times Z on the key board?

4sz seems kinda ridiculous, but i want to make sure.
Zerg need heavy buffs from Tier 1 to tier 3, against Terran and Protoss. blizzard needs to get on the ball or lose SC2 as an eSports venue.
theriv
Profile Joined August 2010
United States149 Posts
December 06 2010 20:27 GMT
#2831
On December 07 2010 05:23 crw wrote:

It just means i have to press 4-s and then 8 times Z on the key board?

.



that
Scoop
Profile Joined August 2010
Finland482 Posts
December 06 2010 20:29 GMT
#2832
On December 07 2010 05:23 crw wrote:
let me get this straight, as a zerg, you can't hold the key, but this doesn't mean i have to do 4-s-z, 4-s-z, 4-s-z, 4-s-z, 4-s-z, 4-s-z, 4-s-z, 4-s-z to create 16 zerglings right?

It just means i have to press 4-s and then 8 times Z on the key board?

4sz seems kinda ridiculous, but i want to make sure.


Doesn't 4 s select all your larva?
Joey172
Profile Joined October 2010
United States21 Posts
December 06 2010 20:36 GMT
#2833
I've been getting this error message

"SC2 Public Test server is not available right now. Please check http://www.battle.net/sc2/game/ptr/ for more information."

but all the reasons I've seen why this message occurs does not apply to me. (SEA does not access, etc.)

I have an NA account which was purchased before Nov. Here's some additional information:
It was working when I started it initially on Saturday 12/4
This error message would then show up on Sunday 12/5
Run Windows 7, typically on a Standard User (less privileges - not Admin)
Does work when I "Run as administrator", but would not like to continue having to run this way.
Have tried restarting to no avail.

Any help would be appreciated.
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
December 06 2010 20:37 GMT
#2834
On December 04 2010 17:43 Zelniq wrote:
there's another change people didnt really notice i think, but it's nice. workers cant mineral walk through enemy units anymore, so you cant scout past units at a choke by right clicking minerals, nor can you escape when workers surround your scout. it's not huge but something to remember come next patch

Do you think this might make hatch first more viable in ZvP? It's probably easier to get hits off on a probe if they actually need to avoid your units instead of just walking through them (like when they go behind mineral lines).
I always try to shield slam face, just to make sure it doesnt work
_Air_
Profile Joined December 2008
United States146 Posts
December 06 2010 20:54 GMT
#2835
On December 07 2010 04:55 fdsdfg wrote:
Show nested quote +
On December 07 2010 04:51 riverkim09 wrote:
On December 07 2010 04:39 YuRDeD wrote:

I don't understand what you were thinking about the infestor stuff. Right, this patch makes ZvZ, a mirror match-up, so imba... in favor of who?????


In favor of predictable and boring play.


Or maybe in favor of more variety since mutalisks can be used more?? What's actually predictable is that if someone gets mutas, the other zerg gets infestors. You don't think that's predictable and boring?
LOL


Yeah, every time I see mutas coming for me, I just spend the 3-minute tech path to finally cast fungal growth. Stops them dead in their tracks!

The fact that some units are good against other units are the entire reason why play isn't completely linear and boring. If there were nothing that beats mutas, then every ZvZ would wind up with nothing but a muta race.


lul ever played BW ZvZ? I bet this will still turn out better than that.
Torture
Profile Joined May 2010
Canada221 Posts
December 06 2010 21:16 GMT
#2836
The zerg change really isn't that big a deal.

When I play Zerg I do it this way anyways so that I can go "6 zerglings, 3 drones, 1 overlord" or whatever and have more precise control. You can still watch what's going on in your base/battle as you do it so what's the big deal?
Smackzilla
Profile Blog Joined April 2010
United States539 Posts
December 06 2010 21:30 GMT
#2837
Sorry if this has been answered, already (wish there was a search thread feature):

Does anyone know what the general chat channel is for? I see there's a 100 player limit per channel. Is this just a default chat channel for the division you're in? Is there such a thing?
You see a mousetrap. I see free cheese and a f&%*ing challenge - Scroobius Pip
zhurai
Profile Blog Joined September 2010
United States5660 Posts
December 06 2010 22:24 GMT
#2838
On December 07 2010 05:07 Thoreezhea wrote:
Patch 1.2.1

Notes:

- Can now create units by holding down the key.

*sits down and prays*

+1 about this here, but I somehow doubt it - -
Twitter: @zhurai | Site: http://zhurai.com
Blacksoul87
Profile Joined December 2010
United States12 Posts
December 06 2010 22:35 GMT
#2839
I'm loving the changes so far not sure about the fungal growth thing yet don't know if that was necessary, protoss buffs definitely were I think. As for phoenix kiting you do realize that you can run away with your mutas then as they chase instantly turn around and the phoenix will slide into your range cause it has to decelerate before it pulls back.
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
December 06 2010 22:43 GMT
#2840
On December 07 2010 07:35 Blacksoul87 wrote:
I'm loving the changes so far not sure about the fungal growth thing yet don't know if that was necessary, protoss buffs definitely were I think. As for phoenix kiting you do realize that you can run away with your mutas then as they chase instantly turn around and the phoenix will slide into your range cause it has to decelerate before it pulls back.


You do realize Phoenixs have more range, faster movement, higher DPS, and more HP than Mutalisks do right?
As it turns out, marines don't actually cost any money -Jinro
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