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Patch 1.2.0 on PTR - Page 143

Forum Index > SC2 General
Post a Reply
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Eschaton
Profile Joined May 2010
United States1245 Posts
December 06 2010 22:54 GMT
#2841
All I'm really seeing in this thread is theorycrafting. Can some folks who've put some games in on 1.2 give their impression on patch changes from their experience with actual game play? I'm really curious how "4sz(hold)" compares to "4sz,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z" in terms of changes to macro play, as well as the overall impact of the infestor nerf.
bovineblitz
Profile Joined September 2010
United States314 Posts
December 06 2010 23:02 GMT
#2842
On December 07 2010 07:35 Blacksoul87 wrote:
I'm loving the changes so far not sure about the fungal growth thing yet don't know if that was necessary, protoss buffs definitely were I think. As for phoenix kiting you do realize that you can run away with your mutas then as they chase instantly turn around and the phoenix will slide into your range cause it has to decelerate before it pulls back.


As a Toss player I anticipate you doing that, you might get one or two phoenix that way but you'll lose a lot of mutas.
Blacksoul87
Profile Joined December 2010
United States12 Posts
December 06 2010 23:23 GMT
#2843
On December 07 2010 07:35 Blacksoul87 wrote:
I'm loving the changes so far not sure about the fungal growth thing yet don't know if that was necessary, protoss buffs definitely were I think. As for phoenix kiting you do realize that you can run away with your mutas then as they chase instantly turn around and the phoenix will slide into your range cause it has to decelerate before it pulls back.


As a Toss player I anticipate you doing that, you might get one or two phoenix that way but you'll lose a lot of mutas.


yeah I know but its better than nothing and I play both zerg and toss I usually throw corrupters in the mix even if you can kite mutas successfully with +1 range the corrupters will have +2 range over the phoenix.

being that I play both I opt for corrupters over hydras because my line of thought as toss is to open with phoenix to force hydra so I can mop up with collossi
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
December 06 2010 23:27 GMT
#2844
On December 07 2010 07:54 Eschaton wrote:
All I'm really seeing in this thread is theorycrafting. Can some folks who've put some games in on 1.2 give their impression on patch changes from their experience with actual game play? I'm really curious how "4sz(hold)" compares to "4sz,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z" in terms of changes to macro play, as well as the overall impact of the infestor nerf.


I can tell you right now that as a Protoss player, I'm highly annoyed by having to press "G" every time I want a warpgate changed. When you're dealing with drops in two places while trying to add on more gateways, it was much easier to just double click and hold G, while doing other things. This change frustrates me. I can't imagine how Zergs are feeling.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
dartoo
Profile Joined May 2010
India2889 Posts
December 06 2010 23:31 GMT
#2845
Guys, is the server down?
SixtusTheFifth
Profile Blog Joined September 2010
New Zealand170 Posts
December 06 2010 23:43 GMT
#2846
On December 07 2010 07:54 Eschaton wrote:
All I'm really seeing in this thread is theorycrafting. Can some folks who've put some games in on 1.2 give their impression on patch changes from their experience with actual game play? I'm really curious how "4sz(hold)" compares to "4sz,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z" in terms of changes to macro play, as well as the overall impact of the infestor nerf.


My impression: by changing my hotkeys a bit I can now spam units as fast as before. I've also learned a lot about what I have been doing subconsciously, for example...

Currently, and on PTR: A group of morphing Corrupters, Overlords, buildings or tumours can all be cancelled with one press of ESC.

Currently: Banelings are morphed and cancelled one at a time, but by holding down the hotkey there is very little difference.

PTR: Baneling morph and cancel needs to be spammed.

I never knew I was cancelling unit morphs different ways until PTR forced me spam keys.

If you want a sneak peak at how it will affect you, play an endless game on YABOT and everytime you hold down a key, type /r, and try again.
Blacksoul87
Profile Joined December 2010
United States12 Posts
December 07 2010 00:00 GMT
#2847
On December 07 2010 07:35 Blacksoul87 wrote:
I'm loving the changes so far not sure about the fungal growth thing yet don't know if that was necessary, protoss buffs definitely were I think. As for phoenix kiting you do realize that you can run away with your mutas then as they chase instantly turn around and the phoenix will slide into your range cause it has to decelerate before it pulls back.


You do realize Phoenixs have more range, faster movement, higher DPS, and more HP than Mutalisks do right?


you also realize that mutalisks are much more efficient at raping economy than phoenixes are right? I just don't feel that a harrasser unit should outright win the game for you thats my opinion
FoxSpirit
Profile Joined April 2010
Austria160 Posts
December 07 2010 00:11 GMT
#2848
Let's say I'll wait and see about the infestor nerf though for larger team games, it will make them HELL annoying against mass air if your team wants to stay ground based. Basically forces mass air vs mass air.

As for the "hold hotkey" change.... wtf?????? I'll LOVE spamming r(oach) key and z key for sure. Right? Right?
Also seems completely nonsensical, downgrading the interface??

The rest is ok and nice but those two... yeah.
Q.Q because of PewPew
LWr
Profile Joined October 2010
60 Posts
December 07 2010 00:22 GMT
#2849
On December 07 2010 04:10 druui wrote:
I kindof wish that Window Logo button can be remapped to be treated as 'ctrl' if that is such option for this one :\

it would help to reach a certain number after 6 or 7. just saying.


FWIW, the windows key is actually ctrl + esc.

I don't have PTR installed to try it, but if you set ctrl + 6 AND esc + 6 for control group 6, maybe it would work?
LiOn
Profile Joined December 2002
Austria239 Posts
December 07 2010 00:23 GMT
#2850
hardcore cahnges, mass phoenix play incoming i guess and some social chatting
진지해? ^_^
Darhaja
Profile Joined September 2010
United States108 Posts
December 07 2010 00:58 GMT
#2851
Theory crafting is good, especially when it makes sense. The only reason people dislike theory crafting is because they are assuming to much, but when that stuff really happens its good to know that information. Quit hating on theory carting its good for the game and makes points make more sense.
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
December 07 2010 01:02 GMT
#2852
If they reduce the build time of bunkers, bunkers should require an e-bay.
mcleod
Profile Joined June 2010
Canada350 Posts
December 07 2010 01:10 GMT
#2853
terran player here
ive got about 70 games played (diamond 50-20) so far and really haven't noticed anything significantly different, still to early to tell though
the changes probably effect Terran the least as well so that may be why i havent experienced much change
Mr. Nefarious
Profile Joined December 2010
United States515 Posts
December 07 2010 01:38 GMT
#2854
Hello TL. This is technically my first post, although I've been a long time lurker. I wasn't really sure where else to put this, although since it deals specifically with patch 1.2.0 I'll post it in here. I just posted this on the Blizzard forums, although since a lot of people here are also dealing with it, I figured I'd post it up here and see if anyone else is having the same experience I am or if I'm alone in this.

From my post on the Blizzard Forums:

"Hello all. I have recently had the pleasure of experiencing the new live test, and I am sad to report that I am no longer able to play my favorite game. I am a disabled gamer, living with moderate carpel tunnel syndrome as well as RSI (repetitive strain injury) in my hands due to work related conditions in conjunction with an older hand injury. Starcraft has never been an easy title for me to enjoy due to my hand pain. Frequent breaks, an ergonomic keyboard as well as physical therapy directed by my orthopedic surgeon have allowed me to play with relatively negligible pain. Tragically, this has all come to a screeching halt following the seemingly minor change to patch 1.2.0. The new inability to hold down keys to produce units has caused me excruciating pain in my hands and fingers after only a single game, a feeling which in the past I would only experience after hours of gaming without breaks. While for many average gamers this change is only annoying and fatigue inducing, there are many of us disabled gamers who rely on this ability to play the game without further injury or extreme pain. At worst, this change is shoving at risk gamers headfirst towards repetitive strain injury. Perhaps us disabled gamers are just not a consideration for Blizzard or perhaps ergonomics and the physical well being of the players are not a priority. Either way, this change is seemingly unwarranted and unfairly punishes those of us who are either disabled, or experience pain from excessively repeated keystrokes. It is my humble request that Blizzard carefully balances this change to their game against the very real consequence that it bars though of us with sub-par genetics or injuries from playing one of the three available races all together. Hopefully Blizzard is like many companies nowadays who are kind enough to watch out for those of us who are disabled and will take our plight seriously. Please do not remove my ability to enjoy your title and subjugate me to certain races because of my disability. Starcraft is an incredible title that all of us enjoy, my only hope is that I may be allowed to continue to enjoy it.

To my fellow posters: Please do not turn this into a Blizzard flame fest, or a whine thread about the patch changes. This is a very serious issue that effects peoples ability to even play the game at all. Unless you live with a similar condition or are an official Blizzard employee or representative, please refrain from posting in this thread.

Thank you for your time - A concerned and hopeful gamer."

Is anyone else with carpel tunnel or RSI having an insanely hard time coping with the new change? Enough though I am only a crappy platinum zerg, this new change has made zerg actually unplayable for me.
저그 화이팅
Darhaja
Profile Joined September 2010
United States108 Posts
Last Edited: 2010-12-07 01:50:37
December 07 2010 01:50 GMT
#2855
Well I hope they just make it so u can enable or disable this new feature, you shouldn't be punished for being disabled. I hope for the best for ya, but knowing blizzard they are pretty stubborn with changes =(.
Eschaton
Profile Joined May 2010
United States1245 Posts
December 07 2010 02:11 GMT
#2856
On December 07 2010 10:38 Mr. Nefarious wrote:

...

The new inability to hold down keys to produce units has caused me excruciating pain in my hands and fingers after only a single game, a feeling which in the past I would only experience after hours of gaming without breaks. While for many average gamers this change is only annoying and fatigue inducing, there are many of us disabled gamers who rely on this ability to play the game without further injury or extreme pain. At worst, this change is shoving at risk gamers headfirst towards repetitive strain injury.

...

Is anyone else with carpel tunnel or RSI having an insanely hard time coping with the new change? Enough though I am only a crappy platinum zerg, this new change has made zerg actually unplayable for me.


I don't think you have to worry about the TL community hating on you for this. After all, TLO himself has been having carpal tunnel complications in both hands, and is probably just as worried as you about this change impacting his ability to play zerg. I'd like to hear his take on it.
njfail
Profile Joined October 2010
United States127 Posts
December 07 2010 02:17 GMT
#2857
The photos really bring the patch notes to life!
Especially for those of us that are unable to access the PTR

Any idea how many pylons it takes to block a ramp in the ptr?
fdsdfg
Profile Blog Joined February 2010
United States1251 Posts
December 07 2010 05:16 GMT
#2858
http://us.battle.net/sc2/en/forum/topic/1306100875

Fungal Growth, Bunker, and hold-to-spam changes all being reverted

Good news for all!
aka Siyko
Captain Peabody
Profile Blog Joined May 2009
United States3123 Posts
December 07 2010 05:18 GMT
#2859
http://us.battle.net/sc2/en/forum/topic/1306100875

Fungal Growth, Bunker, and hold-to-spam changes all being reverted

Good news for all!


Wow. I am impressed.

Blizzard really does listen.
Dies Irae venit. youtube.com/SnobbinsFilms
Vadoff
Profile Joined September 2010
United States3 Posts
December 07 2010 05:43 GMT
#2860
On December 07 2010 14:16 fdsdfg wrote:
http://us.battle.net/sc2/en/forum/topic/1306100875

Fungal Growth, Bunker, and hold-to-spam changes all being reverted

Good news for all!


:BIG SMILE:
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