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Patch 1.2.0 on PTR - Page 145

Forum Index > SC2 General
Post a Reply
Prev 1 143 144 145 146 147 158 Next
KentHenry
Profile Joined August 2010
United States260 Posts
December 07 2010 06:30 GMT
#2881
On December 07 2010 15:24 Mystix wrote:
Show nested quote +
On December 07 2010 15:15 KentHenry wrote:
So why was Fungal Growth reverted back to both air and ground?


Most likely because it forced zerg into mutalisks for anti-air.


But what about Hydralisks, I just don't see why it was such a big deal in the first place.
stroggos
Profile Joined February 2009
New Zealand1543 Posts
December 07 2010 06:30 GMT
#2882
On December 07 2010 15:15 KentHenry wrote:
So why was Fungal Growth reverted back to both air and ground?


terran is starting to dominate the top 200/diamond more and more. This answer is correct.
hi
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
December 07 2010 06:34 GMT
#2883
On December 07 2010 15:18 spacemonkeyy wrote:
Show nested quote +
So why was Fungal Growth reverted back to both air and ground?


Volume of Zerg Tears.


Yes. I'm sure it was exactly and only that. It had nothing to do with hurting the Infestor and the Zerg's ability to deal with air units even more while simultaneous buffs to Protoss air happened. It was only because of complaining on a forum.

So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
Zerokaiser
Profile Blog Joined March 2010
Canada885 Posts
December 07 2010 06:35 GMT
#2884
This is hopefully a sign of good things to come with the PTR, Blizzard has demonstrated the willingness to listen to the community and be flexible.
Lanaia is love.
KentHenry
Profile Joined August 2010
United States260 Posts
December 07 2010 06:35 GMT
#2885
On December 07 2010 15:34 NicolBolas wrote:
Show nested quote +
On December 07 2010 15:18 spacemonkeyy wrote:
So why was Fungal Growth reverted back to both air and ground?


Volume of Zerg Tears.


Yes. I'm sure it was exactly and only that. It had nothing to do with hurting the Infestor and the Zerg's ability to deal with air units even more while simultaneous buffs to Protoss air happened. It was only because of complaining on a forum.



Do Hydras suck or am I missing something?
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50696 Posts
Last Edited: 2010-12-07 06:39:28
December 07 2010 06:38 GMT
#2886
On December 07 2010 15:35 KentHenry wrote:
Show nested quote +
On December 07 2010 15:34 NicolBolas wrote:
On December 07 2010 15:18 spacemonkeyy wrote:
So why was Fungal Growth reverted back to both air and ground?


Volume of Zerg Tears.


Yes. I'm sure it was exactly and only that. It had nothing to do with hurting the Infestor and the Zerg's ability to deal with air units even more while simultaneous buffs to Protoss air happened. It was only because of complaining on a forum.



Do Hydras suck or am I missing something?


well they are good against phoenixes but can't do much damage to the rest of the ground army.and they are slow without creep.

lets qq about the map pool and see where that goes.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
kinetic_skink
Profile Blog Joined November 2010
Australia125 Posts
December 07 2010 06:40 GMT
#2887
On December 07 2010 15:35 KentHenry wrote:
Show nested quote +
On December 07 2010 15:34 NicolBolas wrote:
On December 07 2010 15:18 spacemonkeyy wrote:
So why was Fungal Growth reverted back to both air and ground?


Volume of Zerg Tears.


Yes. I'm sure it was exactly and only that. It had nothing to do with hurting the Infestor and the Zerg's ability to deal with air units even more while simultaneous buffs to Protoss air happened. It was only because of complaining on a forum.



Do Hydras suck or am I missing something?


Hydra's are deathly slow, muta's are very fast.
Hydra's worked well against muta's when you could lock them down with FG though

And if you went hydra and your opponent went muta, he could basically wipe out your base and still have time to fly back to his before your hydra's even got there.
Day[9] (Aus): http://freezone.iinet.net.au/channels/freezone/gaming/day9-webcasts
Drazlok
Profile Joined December 2010
2 Posts
December 07 2010 06:40 GMT
#2888
On December 07 2010 15:35 KentHenry wrote:
Show nested quote +
On December 07 2010 15:34 NicolBolas wrote:
On December 07 2010 15:18 spacemonkeyy wrote:
So why was Fungal Growth reverted back to both air and ground?


Volume of Zerg Tears.


Yes. I'm sure it was exactly and only that. It had nothing to do with hurting the Infestor and the Zerg's ability to deal with air units even more while simultaneous buffs to Protoss air happened. It was only because of complaining on a forum.



Do Hydras suck or am I missing something?


They are much slower than mutas. They can just jump around and keep you in your base with no way to actually kill more than one.
Flummie
Profile Joined August 2010
Netherlands417 Posts
December 07 2010 06:41 GMT
#2889
I wish Blizzard would have done the same with all the protoss tears (reverting back the changes) after all those consecutive nerfs Well guess toss doesn' t have the same priority as zerg has

About the patch: I think reverting back the fungal growth is a good idea because most noobs never used it anyway. A lot of people who complain (except the high level ones) have prolly not used it ever in the first place It matters @ high level play, it didn't @ low level play.
ผมพยายามหาคำตอบอยู่ตลอดเวลา
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
Last Edited: 2010-12-07 06:54:15
December 07 2010 06:41 GMT
#2890
On December 07 2010 15:27 Azzur wrote:
I agree with the phoenix buff but 10 sec build-time reduction is a bit excessive imo. Maybe 5 sec would be better?


It seems large, but you have to take into account chrono boost which gets worse as the build time decreases, so really it's only a 6.6 second reduction, if they reduced it by 5 seconds it would be a 3.3 second reduction which would be almost indistinguishable.

*Edit* fixed math... I think.
kinetic_skink
Profile Blog Joined November 2010
Australia125 Posts
December 07 2010 06:45 GMT
#2891
On December 07 2010 15:41 Flummie wrote:
I wish Blizzard would have done the same with all the protoss tears (reverting back the changes) after all those consecutive nerfs Well guess toss doesn' t have the same priority as zerg has

About the patch: I think reverting back the fungal growth is a good idea because most noobs never used it anyway. A lot of people who complain (except the high level ones) have prolly not used it ever in the first place It matters @ high level play, it didn't @ low level play.


I think the PTR was the real difference. As opposed to 'because it is zerg'.

I wouldn't be surprised to see some other tweaks to compensate for having FG air back. I doubt they are just going to give it back and leave it.
Day[9] (Aus): http://freezone.iinet.net.au/channels/freezone/gaming/day9-webcasts
KentHenry
Profile Joined August 2010
United States260 Posts
December 07 2010 06:48 GMT
#2892
On December 07 2010 15:40 Drazlok wrote:
Show nested quote +
On December 07 2010 15:35 KentHenry wrote:
On December 07 2010 15:34 NicolBolas wrote:
On December 07 2010 15:18 spacemonkeyy wrote:
So why was Fungal Growth reverted back to both air and ground?


Volume of Zerg Tears.


Yes. I'm sure it was exactly and only that. It had nothing to do with hurting the Infestor and the Zerg's ability to deal with air units even more while simultaneous buffs to Protoss air happened. It was only because of complaining on a forum.



Do Hydras suck or am I missing something?


They are much slower than mutas. They can just jump around and keep you in your base with no way to actually kill more than one.

Hydras have the same movement speed as mutas on creep. With twice the range if upgraded and half the attack rate, I don't see how Mutas could be very troublesome for some Hydras. But I don't play Zerg so I really don't know that match up very well.
kinetic_skink
Profile Blog Joined November 2010
Australia125 Posts
December 07 2010 06:54 GMT
#2893
On December 07 2010 15:48 KentHenry wrote:
Show nested quote +
On December 07 2010 15:40 Drazlok wrote:
On December 07 2010 15:35 KentHenry wrote:
On December 07 2010 15:34 NicolBolas wrote:
On December 07 2010 15:18 spacemonkeyy wrote:
So why was Fungal Growth reverted back to both air and ground?


Volume of Zerg Tears.


Yes. I'm sure it was exactly and only that. It had nothing to do with hurting the Infestor and the Zerg's ability to deal with air units even more while simultaneous buffs to Protoss air happened. It was only because of complaining on a forum.



Do Hydras suck or am I missing something?


They are much slower than mutas. They can just jump around and keep you in your base with no way to actually kill more than one.

Hydras have the same movement speed as mutas on creep. With twice the range if upgraded and half the attack rate, I don't see how Mutas could be very troublesome for some Hydras. But I don't play Zerg so I really don't know that match up very well.


That's not correct. On creep Hydra's speed is 3.375 while Mutalisks are 3.75
Off creep there is even less chance obviously.
Day[9] (Aus): http://freezone.iinet.net.au/channels/freezone/gaming/day9-webcasts
KentHenry
Profile Joined August 2010
United States260 Posts
December 07 2010 06:56 GMT
#2894
That's not correct. On creep Hydra's speed is 3.375 while Mutalisks are 3.75
Off creep there is even less chance obviously.


My mistake, misread, thank you for the correction.
Drazlok
Profile Joined December 2010
2 Posts
December 07 2010 06:57 GMT
#2895
On December 07 2010 15:48 KentHenry wrote:
Show nested quote +
On December 07 2010 15:40 Drazlok wrote:
On December 07 2010 15:35 KentHenry wrote:
On December 07 2010 15:34 NicolBolas wrote:
On December 07 2010 15:18 spacemonkeyy wrote:
So why was Fungal Growth reverted back to both air and ground?


Volume of Zerg Tears.


Yes. I'm sure it was exactly and only that. It had nothing to do with hurting the Infestor and the Zerg's ability to deal with air units even more while simultaneous buffs to Protoss air happened. It was only because of complaining on a forum.



Do Hydras suck or am I missing something?


They are much slower than mutas. They can just jump around and keep you in your base with no way to actually kill more than one.

Hydras have the same movement speed as mutas on creep. With twice the range if upgraded and half the attack rate, I don't see how Mutas could be very troublesome for some Hydras. But I don't play Zerg so I really don't know that match up very well.


I don't think they are quite as fast but I'm not sure. Even if it is say they hit your workers and then they back out and fly to your expo. Then you go to your expo and they fly back to your main. So you split your hydras and then he goes hunting overlords. So you pull them back, if you haven't already. Your not killing many mutas, hes holding you in your base and has total map control. All the while getting tons more mutas.
spacemonkeyy
Profile Joined August 2010
Australia477 Posts
December 07 2010 06:58 GMT
#2896
On December 07 2010 15:57 Drazlok wrote:

I don't think they are quite as fast but I'm not sure. Even if it is say they hit your workers and then they back out and fly to your expo. Then you go to your expo and they fly back to your main. So you split your hydras and then he goes hunting overlords. So you pull them back, if you haven't already. Your not killing many mutas, hes holding you in your base and has total map control. All the while getting tons more mutas.


Welcome to T & P world.
ktimekiller
Profile Blog Joined May 2010
United States690 Posts
December 07 2010 07:12 GMT
#2897
Zerg doesn't have anti air crawling in their T1 tech tree
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
December 07 2010 07:41 GMT
#2898
• The Ultralisk’s arc-shaped damage area is now centered at the front of the Ultralisk instead of at its center.
FINALLY
theyr worth making again ftw
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
ktimekiller
Profile Blog Joined May 2010
United States690 Posts
December 07 2010 07:45 GMT
#2899
Nope, read the thread on ultra change
theqat
Profile Blog Joined March 2008
United States2856 Posts
December 07 2010 07:54 GMT
#2900
Hydras are not really that close to Muta movespeed. Mutas are 3.75 and on-creep Hydras are 2.85-2.95 or so (not totally sure). Anyway they are not an adequate solution to Muta harass. Unlike Stalkers (Blink) or Thors (10 range) there's no reason to ever lose a Muta to Hydras without FG, never mind that Terran have the best anti-air building by miles, Protoss have Phoenixes, and Spores are utterly awful for 125 minerals.

Any way you cut it, non-Spire Zerg without FG for anti-air would have a much harder time dealing with Muta harass than either other race. All this childish "welcome to TvZ/PvZ" gibberish is pure garbage.
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