• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:45
CEST 07:45
KST 14:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro24 Preview Pt1: Runway112v2 & SC: Evo Complete: Weekend Double Feature3Team Liquid Map Contest #21 - Presented by Monster Energy9uThermal's 2v2 Tour: $15,000 Main Event18Serral wins EWC 202549
Community News
Weekly Cups (Aug 11-17): MaxPax triples again!10Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195Weekly Cups (Jul 28-Aug 3): herO doubles up6LiuLi Cup - August 2025 Tournaments7
StarCraft 2
General
Maestros of the Game RSL Revival patreon money discussion thread 2v2 & SC: Evo Complete: Weekend Double Feature Playing 1v1 for Cash? (Read before comment) Weekly Cups (Aug 11-17): MaxPax triples again!
Tourneys
$5,100+ SEL Season 2 Championship (SC: Evo) Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series LiuLi Cup - August 2025 Tournaments SEL Masters #5 - Korea vs Russia (SC Evo)
Strategy
Custom Maps
External Content
Mutation # 487 Think Fast Mutation # 486 Watch the Skies Mutation # 485 Death from Below Mutation # 484 Magnetic Pull
Brood War
General
Flash Announces (and Retracts) Hiatus From ASL BW General Discussion ASL 20 HYPE VIDEO! New season has just come in ladder [ASL20] Ro24 Preview Pt1: Runway
Tourneys
[ASL20] Ro24 Group B [Megathread] Daily Proleagues [ASL20] Ro24 Group A BWCL Season 63 Announcement
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread The Games Industry And ATVI
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
The Biochemical Cost of Gami…
TrAiDoS
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1738 users

Patch 1.2.0 on PTR - Page 147

Forum Index > SC2 General
Post a Reply
Prev 1 145 146 147 148 149 158 Next
junemermaid
Profile Joined September 2006
United States981 Posts
December 07 2010 19:19 GMT
#2921
On December 08 2010 02:09 HalfAmazing wrote:
Not sure if this has been mentioned before, but you can't wall below ramp as TERRAN anymore. You absolutely needed a double wall-in to hold zerg all-ins (1 or 2 base) while teching. This is fucking pathetic. Blizzard is fucking up so hard.



What in tarnations are you talking about?
the UMP says YER OUT
HalfAmazing
Profile Joined May 2008
Netherlands402 Posts
December 07 2010 20:05 GMT
#2922
On December 08 2010 03:45 GagnarTheUnruly wrote:
It sounds like you wall too much. Spend the money on units instead of buildings you will lose and you can still tech up. A full wall isn't even strictly necessary to stop most rushes. Much of the reasons pros do it is to deny scouts. Terran will still have no trouble making an easy wall with these changes.


Thank you for your unsolicited advice. :-) The changes are actually irrelevant since you can still do a double wall-in (with a depot/rax below ramp). I'll let you have your opinion while I keep playing against the best in the world (and winning) in ladder and customs on both EU and US. :-)
You can figure out the other half.
HalfAmazing
Profile Joined May 2008
Netherlands402 Posts
December 07 2010 20:06 GMT
#2923
On December 08 2010 04:19 junemermaid wrote:
Show nested quote +
On December 08 2010 02:09 HalfAmazing wrote:
Not sure if this has been mentioned before, but you can't wall below ramp as TERRAN anymore. You absolutely needed a double wall-in to hold zerg all-ins (1 or 2 base) while teching. This is fucking pathetic. Blizzard is fucking up so hard.



What in tarnations are you talking about?


Strategy so advanced the value of it hasn't occured to you yet. :-)
You can figure out the other half.
CherubDown
Profile Joined August 2010
United States171 Posts
December 07 2010 20:36 GMT
#2924
In case anyone is interested, there's a pretty good article written here on the PTR changes with respect to the map editor.
PaPoolee
Profile Blog Joined August 2010
Netherlands660 Posts
December 07 2010 20:58 GMT
#2925
I don't understand the 2 pylon wall removed thing, does that mean we can wall off the ramp with 1 pylon now?
da_head
Profile Blog Joined November 2008
Canada3350 Posts
December 07 2010 21:00 GMT
#2926
On December 08 2010 05:58 PaPoolee wrote:
I don't understand the 2 pylon wall removed thing, does that mean we can wall off the ramp with 1 pylon now?

uh no. it was deemed that walling of a ramp with 2 pylons was a little op, so its either been adjusted to a 3 pylon wall or not blocakble at all. (most likely the former)
When they see MC Probe, all the ladies disrobe.
Euriti
Profile Joined September 2010
Denmark72 Posts
December 07 2010 21:11 GMT
#2927
On December 07 2010 15:58 spacemonkeyy wrote:
Show nested quote +
On December 07 2010 15:57 Drazlok wrote:

I don't think they are quite as fast but I'm not sure. Even if it is say they hit your workers and then they back out and fly to your expo. Then you go to your expo and they fly back to your main. So you split your hydras and then he goes hunting overlords. So you pull them back, if you haven't already. Your not killing many mutas, hes holding you in your base and has total map control. All the while getting tons more mutas.


Welcome to T & P world.


1) Zerg has the worst static air defense
2) Zerg does not have any core tier 1 combat unit that shoot up (Mass queens is not a solution)
Existor
Profile Joined July 2010
Russian Federation4295 Posts
December 07 2010 21:12 GMT
#2928
Mass queens is not a solution

It's a great solution, because they have 250 HP (175 + healing)
Rarak
Profile Joined May 2010
Australia631 Posts
December 07 2010 23:34 GMT
#2929
On December 04 2010 17:40 Mojeca wrote:
I'm quite surprised at the lack of discussion about the bottom of the ramp. No longer can 2 pylons block it off, this is a pretty big change. I'm all in favor of it, but still. Where is nation of QQ I have come to expect from this site?


Toss don't whine nearly as much as other players..

Maybe due to the nerf beatdown all beta we kind of expect it?
Rflcrx
Profile Joined October 2010
503 Posts
December 07 2010 23:36 GMT
#2930
Ah, the toss and terran QQ..same old, same old, yet so refreshing
Lunit
Profile Joined July 2010
United States183 Posts
December 07 2010 23:39 GMT
#2931
oh wow, so this is what blizzards been working on
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
December 07 2010 23:44 GMT
#2932
On December 08 2010 08:34 Rarak wrote:
Show nested quote +
On December 04 2010 17:40 Mojeca wrote:
I'm quite surprised at the lack of discussion about the bottom of the ramp. No longer can 2 pylons block it off, this is a pretty big change. I'm all in favor of it, but still. Where is nation of QQ I have come to expect from this site?


Toss don't whine nearly as much as other players..

Maybe due to the nerf beatdown all beta we kind of expect it?

Protoss was traditionally less successful than Zerg and Terran in Broodwar. I imagine that's lowered Protoss expectations.
My strategy is to fork people.
link0
Profile Joined March 2010
United States1071 Posts
Last Edited: 2010-12-07 23:58:41
December 07 2010 23:58 GMT
#2933
On December 07 2010 16:54 theqat wrote:
Hydras are not really that close to Muta movespeed. Mutas are 3.75 and on-creep Hydras are 2.85-2.95 or so (not totally sure)..


Hydras are 3+ on creep. They are around 3.2 (aka fast as hell) I believe.
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
Entropic
Profile Blog Joined May 2009
Canada2837 Posts
December 08 2010 00:10 GMT
#2934
On December 08 2010 08:44 Severedevil wrote:
Show nested quote +
On December 08 2010 08:34 Rarak wrote:
On December 04 2010 17:40 Mojeca wrote:
I'm quite surprised at the lack of discussion about the bottom of the ramp. No longer can 2 pylons block it off, this is a pretty big change. I'm all in favor of it, but still. Where is nation of QQ I have come to expect from this site?


Toss don't whine nearly as much as other players..

Maybe due to the nerf beatdown all beta we kind of expect it?

Protoss was traditionally less successful than Zerg and Terran in Broodwar. I imagine that's lowered Protoss expectations.


But I would wager that the majority of players did not follow the BW pro-scene so I don't think the notion of 'lowered expectations' stems from that.
Toxigen
Profile Joined July 2010
United States390 Posts
December 08 2010 00:37 GMT
#2935
On December 07 2010 15:58 spacemonkeyy wrote:
Show nested quote +
On December 07 2010 15:57 Drazlok wrote:

I don't think they are quite as fast but I'm not sure. Even if it is say they hit your workers and then they back out and fly to your expo. Then you go to your expo and they fly back to your main. So you split your hydras and then he goes hunting overlords. So you pull them back, if you haven't already. Your not killing many mutas, hes holding you in your base and has total map control. All the while getting tons more mutas.


Welcome to T & P world.

Except... hydralisks are only fast on creep. Marines can stim anywhere and get the movement speed increase. Blink stalkers can blink anywhere too. Even still, both Terran and Protoss have other options that make marines and stalkers that much more effective.

Terrans have other options for dealing with mutalisks (thors, ravens for PDD, turrets with repair). Protoss already had blink stalkers and cannons, and phoenix were an amazing response to mutalisks if you catch him going spire (or just open stargate). Now phoenix are even better.

Zerg had either infestors & hydralisks or going mutalisks yourself. If this change had gone through, it would have made the matchup retardedly predictable -- you see a spire, you gotta go spire too. If you catch it late, well, I hope you were building queens, because the best you can manage at this point is losing map control and maybe only a few drones/overlords.
Toxigen
Profile Joined July 2010
United States390 Posts
Last Edited: 2010-12-08 00:54:49
December 08 2010 00:52 GMT
#2936
On December 08 2010 08:58 link0 wrote:
Show nested quote +
On December 07 2010 16:54 theqat wrote:
Hydras are not really that close to Muta movespeed. Mutas are 3.75 and on-creep Hydras are 2.85-2.95 or so (not totally sure)..


Hydras are 3+ on creep. They are around 3.2 (aka fast as hell) I believe.

Isn't that all relative, though? Here's a list of Zerg ground units from fastest to slowest, with upgrades, on creep:

Zergling
Roach
Ultralisk -- Baneling
Hydralisk
Infestor (the hydralisk is BARELY faster, by .125, and the hydra is slower off-creep)
Drone (hydra is slower off-creep)
Queen

Basically, any Zerg ground unit that fights and doesn't have an energy bar is faster than the hydralisk by almost .5. They're the slowest fighting unit in the Zerg arsenal, and in most cases, by a large margin. And that's ON creep.

To put the off-creep speed of hydralisks in perspective, a spine crawler on creep is noticeably faster than a hydralisk off creep.

I'm still of the opinion that a hydralisk is a weak unit except against Protoss. If gateway units weren't so laughably bad against hydralisks, I'd say buffing hydras wouldn't be completely out of order. As it is, it's simply a very situational unit (AA, primarily, and it's not even that good at that).

EDIT: My point is that it's not really a trade-off to say that hydralisks' slow speed off creep is at the cost of its speed on creep when all Zerg ground units are faster in both regards.
zhurai
Profile Blog Joined September 2010
United States5660 Posts
December 08 2010 00:56 GMT
#2937
On December 08 2010 06:12 Existor wrote:
Show nested quote +
Mass queens is not a solution

It's a great solution, because they have 250 HP (175 + healing)


maybe if they came from larvae instead of popping out of the hatchery, otherwise, not really.
Twitter: @zhurai | Site: http://zhurai.com
Jumbled
Profile Joined September 2010
1543 Posts
December 08 2010 01:01 GMT
#2938
On December 08 2010 06:11 Euriti wrote:

1) Zerg has the worst static air defense
2) Zerg does not have any core tier 1 combat unit that shoot up (Mass queens is not a solution)

That's completely wrong. Protoss static air defence does less dps, has less health and armour, costs more, and cannot be relocated. Getting extra queens is an excellent response to early air, as top players have repeatedly demonstrated.
suejak
Profile Joined March 2010
Japan545 Posts
December 08 2010 01:06 GMT
#2939
On December 08 2010 09:52 Toxigen wrote:
Show nested quote +
On December 08 2010 08:58 link0 wrote:
On December 07 2010 16:54 theqat wrote:
Hydras are not really that close to Muta movespeed. Mutas are 3.75 and on-creep Hydras are 2.85-2.95 or so (not totally sure)..


Hydras are 3+ on creep. They are around 3.2 (aka fast as hell) I believe.

Isn't that all relative, though? Here's a list of Zerg ground units from fastest to slowest, with upgrades, on creep:

Zergling
Roach
Ultralisk -- Baneling
Hydralisk
Infestor (the hydralisk is BARELY faster, by .125, and the hydra is slower off-creep)
Drone (hydra is slower off-creep)
Queen

Basically, any Zerg ground unit that fights and doesn't have an energy bar is faster than the hydralisk by almost .5. They're the slowest fighting unit in the Zerg arsenal, and in most cases, by a large margin. And that's ON creep.

To put the off-creep speed of hydralisks in perspective, a spine crawler on creep is noticeably faster than a hydralisk off creep.

I'm still of the opinion that a hydralisk is a weak unit except against Protoss. If gateway units weren't so laughably bad against hydralisks, I'd say buffing hydras wouldn't be completely out of order. As it is, it's simply a very situational unit (AA, primarily, and it's not even that good at that).

EDIT: My point is that it's not really a trade-off to say that hydralisks' slow speed off creep is at the cost of its speed on creep when all Zerg ground units are faster in both regards.

Yo man, compare zerg units to terran or protoss units. Zerg units are FAST, and on-creep hydras are no exception.

If hydras were fast off-creep too, they'd be insane.
Are you human?
iCanada
Profile Joined August 2010
Canada10660 Posts
December 08 2010 01:13 GMT
#2940
On December 08 2010 10:06 suejak wrote:
Show nested quote +
On December 08 2010 09:52 Toxigen wrote:
On December 08 2010 08:58 link0 wrote:
On December 07 2010 16:54 theqat wrote:
Hydras are not really that close to Muta movespeed. Mutas are 3.75 and on-creep Hydras are 2.85-2.95 or so (not totally sure)..


Hydras are 3+ on creep. They are around 3.2 (aka fast as hell) I believe.

Isn't that all relative, though? Here's a list of Zerg ground units from fastest to slowest, with upgrades, on creep:

Zergling
Roach
Ultralisk -- Baneling
Hydralisk
Infestor (the hydralisk is BARELY faster, by .125, and the hydra is slower off-creep)
Drone (hydra is slower off-creep)
Queen

Basically, any Zerg ground unit that fights and doesn't have an energy bar is faster than the hydralisk by almost .5. They're the slowest fighting unit in the Zerg arsenal, and in most cases, by a large margin. And that's ON creep.

To put the off-creep speed of hydralisks in perspective, a spine crawler on creep is noticeably faster than a hydralisk off creep.

I'm still of the opinion that a hydralisk is a weak unit except against Protoss. If gateway units weren't so laughably bad against hydralisks, I'd say buffing hydras wouldn't be completely out of order. As it is, it's simply a very situational unit (AA, primarily, and it's not even that good at that).

EDIT: My point is that it's not really a trade-off to say that hydralisks' slow speed off creep is at the cost of its speed on creep when all Zerg ground units are faster in both regards.

Yo man, compare zerg units to terran or protoss units. Zerg units are FAST, and on-creep hydras are no exception.

If hydras were fast off-creep too, they'd be insane.


Almost as good as a marine.
Prev 1 145 146 147 148 149 158 Next
Please log in or register to reply.
Live Events Refresh
PiGosaur Monday
00:00
#45
davetesta16
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
ggaemo 1665
Sea 540
Tasteless 280
PianO 175
Leta 99
Backho 94
Shine 81
Bale 66
Icarus 7
ivOry 4
League of Legends
febbydoto3
Counter-Strike
Stewie2K877
Coldzera 100
Super Smash Bros
Mew2King32
Other Games
summit1g8676
C9.Mang0415
Trikslyr37
Organizations
Other Games
gamesdonequick982
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH307
• practicex 33
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1910
• Stunt427
Counter-Strike
• Shiphtur272
Upcoming Events
Afreeca Starleague
4h 15m
Mini vs TBD
Soma vs sSak
WardiTV Summer Champion…
5h 15m
Clem vs goblin
ByuN vs SHIN
Online Event
18h 15m
The PondCast
1d 4h
WardiTV Summer Champion…
1d 5h
Zoun vs Bunny
herO vs Solar
Replay Cast
1d 18h
LiuLi Cup
2 days
BSL Team Wars
2 days
Team Hawk vs Team Dewalt
Korean StarCraft League
2 days
CranKy Ducklings
3 days
[ Show More ]
SC Evo League
3 days
WardiTV Summer Champion…
3 days
Classic vs Percival
Spirit vs NightMare
[BSL 2025] Weekly
3 days
Sparkling Tuna Cup
4 days
SC Evo League
4 days
BSL Team Wars
4 days
Team Bonyth vs Team Sziky
Afreeca Starleague
5 days
Queen vs HyuN
EffOrt vs Calm
Wardi Open
5 days
Replay Cast
5 days
Afreeca Starleague
6 days
Rush vs TBD
Jaedong vs Mong
Liquipedia Results

Completed

Jiahua Invitational
uThermal 2v2 Main Event
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL Season 18: Qualifier 1
SEL Season 2 Championship
WardiTV Summer 2025
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSLAN 3
CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
RSL Revival: Season 2
Maestros of the Game
EC S1
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.