• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:02
CET 01:02
KST 09:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Potential Updates Coming to the SC2 CN Server Behind the Blue - Team Liquid History Book herO wins SC2 All-Star Invitational Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Pros React To: SoulKey vs Ample ASL21 General Discussion RepMastered™: replay sharing and analyzer site KK Platform will provide 1 million CNY Recent recommended BW games
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group C [ASL21] Ro24 Group B [ASL21] Ro24 Group A
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Darkest Dungeon Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9868 users

Patch 1.2.0 on PTR - Page 147

Forum Index > SC2 General
Post a Reply
Prev 1 145 146 147 148 149 158 Next
junemermaid
Profile Joined September 2006
United States981 Posts
December 07 2010 19:19 GMT
#2921
On December 08 2010 02:09 HalfAmazing wrote:
Not sure if this has been mentioned before, but you can't wall below ramp as TERRAN anymore. You absolutely needed a double wall-in to hold zerg all-ins (1 or 2 base) while teching. This is fucking pathetic. Blizzard is fucking up so hard.



What in tarnations are you talking about?
the UMP says YER OUT
HalfAmazing
Profile Joined May 2008
Netherlands402 Posts
December 07 2010 20:05 GMT
#2922
On December 08 2010 03:45 GagnarTheUnruly wrote:
It sounds like you wall too much. Spend the money on units instead of buildings you will lose and you can still tech up. A full wall isn't even strictly necessary to stop most rushes. Much of the reasons pros do it is to deny scouts. Terran will still have no trouble making an easy wall with these changes.


Thank you for your unsolicited advice. :-) The changes are actually irrelevant since you can still do a double wall-in (with a depot/rax below ramp). I'll let you have your opinion while I keep playing against the best in the world (and winning) in ladder and customs on both EU and US. :-)
You can figure out the other half.
HalfAmazing
Profile Joined May 2008
Netherlands402 Posts
December 07 2010 20:06 GMT
#2923
On December 08 2010 04:19 junemermaid wrote:
Show nested quote +
On December 08 2010 02:09 HalfAmazing wrote:
Not sure if this has been mentioned before, but you can't wall below ramp as TERRAN anymore. You absolutely needed a double wall-in to hold zerg all-ins (1 or 2 base) while teching. This is fucking pathetic. Blizzard is fucking up so hard.



What in tarnations are you talking about?


Strategy so advanced the value of it hasn't occured to you yet. :-)
You can figure out the other half.
CherubDown
Profile Joined August 2010
United States171 Posts
December 07 2010 20:36 GMT
#2924
In case anyone is interested, there's a pretty good article written here on the PTR changes with respect to the map editor.
PaPoolee
Profile Blog Joined August 2010
Netherlands660 Posts
December 07 2010 20:58 GMT
#2925
I don't understand the 2 pylon wall removed thing, does that mean we can wall off the ramp with 1 pylon now?
da_head
Profile Blog Joined November 2008
Canada3350 Posts
December 07 2010 21:00 GMT
#2926
On December 08 2010 05:58 PaPoolee wrote:
I don't understand the 2 pylon wall removed thing, does that mean we can wall off the ramp with 1 pylon now?

uh no. it was deemed that walling of a ramp with 2 pylons was a little op, so its either been adjusted to a 3 pylon wall or not blocakble at all. (most likely the former)
When they see MC Probe, all the ladies disrobe.
Euriti
Profile Joined September 2010
Denmark72 Posts
December 07 2010 21:11 GMT
#2927
On December 07 2010 15:58 spacemonkeyy wrote:
Show nested quote +
On December 07 2010 15:57 Drazlok wrote:

I don't think they are quite as fast but I'm not sure. Even if it is say they hit your workers and then they back out and fly to your expo. Then you go to your expo and they fly back to your main. So you split your hydras and then he goes hunting overlords. So you pull them back, if you haven't already. Your not killing many mutas, hes holding you in your base and has total map control. All the while getting tons more mutas.


Welcome to T & P world.


1) Zerg has the worst static air defense
2) Zerg does not have any core tier 1 combat unit that shoot up (Mass queens is not a solution)
Existor
Profile Joined July 2010
Russian Federation4295 Posts
December 07 2010 21:12 GMT
#2928
Mass queens is not a solution

It's a great solution, because they have 250 HP (175 + healing)
Rarak
Profile Joined May 2010
Australia631 Posts
December 07 2010 23:34 GMT
#2929
On December 04 2010 17:40 Mojeca wrote:
I'm quite surprised at the lack of discussion about the bottom of the ramp. No longer can 2 pylons block it off, this is a pretty big change. I'm all in favor of it, but still. Where is nation of QQ I have come to expect from this site?


Toss don't whine nearly as much as other players..

Maybe due to the nerf beatdown all beta we kind of expect it?
Rflcrx
Profile Joined October 2010
503 Posts
December 07 2010 23:36 GMT
#2930
Ah, the toss and terran QQ..same old, same old, yet so refreshing
Lunit
Profile Joined July 2010
United States183 Posts
December 07 2010 23:39 GMT
#2931
oh wow, so this is what blizzards been working on
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
December 07 2010 23:44 GMT
#2932
On December 08 2010 08:34 Rarak wrote:
Show nested quote +
On December 04 2010 17:40 Mojeca wrote:
I'm quite surprised at the lack of discussion about the bottom of the ramp. No longer can 2 pylons block it off, this is a pretty big change. I'm all in favor of it, but still. Where is nation of QQ I have come to expect from this site?


Toss don't whine nearly as much as other players..

Maybe due to the nerf beatdown all beta we kind of expect it?

Protoss was traditionally less successful than Zerg and Terran in Broodwar. I imagine that's lowered Protoss expectations.
My strategy is to fork people.
link0
Profile Joined March 2010
United States1071 Posts
Last Edited: 2010-12-07 23:58:41
December 07 2010 23:58 GMT
#2933
On December 07 2010 16:54 theqat wrote:
Hydras are not really that close to Muta movespeed. Mutas are 3.75 and on-creep Hydras are 2.85-2.95 or so (not totally sure)..


Hydras are 3+ on creep. They are around 3.2 (aka fast as hell) I believe.
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
Entropic
Profile Blog Joined May 2009
Canada2837 Posts
December 08 2010 00:10 GMT
#2934
On December 08 2010 08:44 Severedevil wrote:
Show nested quote +
On December 08 2010 08:34 Rarak wrote:
On December 04 2010 17:40 Mojeca wrote:
I'm quite surprised at the lack of discussion about the bottom of the ramp. No longer can 2 pylons block it off, this is a pretty big change. I'm all in favor of it, but still. Where is nation of QQ I have come to expect from this site?


Toss don't whine nearly as much as other players..

Maybe due to the nerf beatdown all beta we kind of expect it?

Protoss was traditionally less successful than Zerg and Terran in Broodwar. I imagine that's lowered Protoss expectations.


But I would wager that the majority of players did not follow the BW pro-scene so I don't think the notion of 'lowered expectations' stems from that.
Toxigen
Profile Joined July 2010
United States390 Posts
December 08 2010 00:37 GMT
#2935
On December 07 2010 15:58 spacemonkeyy wrote:
Show nested quote +
On December 07 2010 15:57 Drazlok wrote:

I don't think they are quite as fast but I'm not sure. Even if it is say they hit your workers and then they back out and fly to your expo. Then you go to your expo and they fly back to your main. So you split your hydras and then he goes hunting overlords. So you pull them back, if you haven't already. Your not killing many mutas, hes holding you in your base and has total map control. All the while getting tons more mutas.


Welcome to T & P world.

Except... hydralisks are only fast on creep. Marines can stim anywhere and get the movement speed increase. Blink stalkers can blink anywhere too. Even still, both Terran and Protoss have other options that make marines and stalkers that much more effective.

Terrans have other options for dealing with mutalisks (thors, ravens for PDD, turrets with repair). Protoss already had blink stalkers and cannons, and phoenix were an amazing response to mutalisks if you catch him going spire (or just open stargate). Now phoenix are even better.

Zerg had either infestors & hydralisks or going mutalisks yourself. If this change had gone through, it would have made the matchup retardedly predictable -- you see a spire, you gotta go spire too. If you catch it late, well, I hope you were building queens, because the best you can manage at this point is losing map control and maybe only a few drones/overlords.
Toxigen
Profile Joined July 2010
United States390 Posts
Last Edited: 2010-12-08 00:54:49
December 08 2010 00:52 GMT
#2936
On December 08 2010 08:58 link0 wrote:
Show nested quote +
On December 07 2010 16:54 theqat wrote:
Hydras are not really that close to Muta movespeed. Mutas are 3.75 and on-creep Hydras are 2.85-2.95 or so (not totally sure)..


Hydras are 3+ on creep. They are around 3.2 (aka fast as hell) I believe.

Isn't that all relative, though? Here's a list of Zerg ground units from fastest to slowest, with upgrades, on creep:

Zergling
Roach
Ultralisk -- Baneling
Hydralisk
Infestor (the hydralisk is BARELY faster, by .125, and the hydra is slower off-creep)
Drone (hydra is slower off-creep)
Queen

Basically, any Zerg ground unit that fights and doesn't have an energy bar is faster than the hydralisk by almost .5. They're the slowest fighting unit in the Zerg arsenal, and in most cases, by a large margin. And that's ON creep.

To put the off-creep speed of hydralisks in perspective, a spine crawler on creep is noticeably faster than a hydralisk off creep.

I'm still of the opinion that a hydralisk is a weak unit except against Protoss. If gateway units weren't so laughably bad against hydralisks, I'd say buffing hydras wouldn't be completely out of order. As it is, it's simply a very situational unit (AA, primarily, and it's not even that good at that).

EDIT: My point is that it's not really a trade-off to say that hydralisks' slow speed off creep is at the cost of its speed on creep when all Zerg ground units are faster in both regards.
zhurai
Profile Blog Joined September 2010
United States5660 Posts
December 08 2010 00:56 GMT
#2937
On December 08 2010 06:12 Existor wrote:
Show nested quote +
Mass queens is not a solution

It's a great solution, because they have 250 HP (175 + healing)


maybe if they came from larvae instead of popping out of the hatchery, otherwise, not really.
Twitter: @zhurai | Site: http://zhurai.com
Jumbled
Profile Joined September 2010
1543 Posts
December 08 2010 01:01 GMT
#2938
On December 08 2010 06:11 Euriti wrote:

1) Zerg has the worst static air defense
2) Zerg does not have any core tier 1 combat unit that shoot up (Mass queens is not a solution)

That's completely wrong. Protoss static air defence does less dps, has less health and armour, costs more, and cannot be relocated. Getting extra queens is an excellent response to early air, as top players have repeatedly demonstrated.
suejak
Profile Joined March 2010
Japan545 Posts
December 08 2010 01:06 GMT
#2939
On December 08 2010 09:52 Toxigen wrote:
Show nested quote +
On December 08 2010 08:58 link0 wrote:
On December 07 2010 16:54 theqat wrote:
Hydras are not really that close to Muta movespeed. Mutas are 3.75 and on-creep Hydras are 2.85-2.95 or so (not totally sure)..


Hydras are 3+ on creep. They are around 3.2 (aka fast as hell) I believe.

Isn't that all relative, though? Here's a list of Zerg ground units from fastest to slowest, with upgrades, on creep:

Zergling
Roach
Ultralisk -- Baneling
Hydralisk
Infestor (the hydralisk is BARELY faster, by .125, and the hydra is slower off-creep)
Drone (hydra is slower off-creep)
Queen

Basically, any Zerg ground unit that fights and doesn't have an energy bar is faster than the hydralisk by almost .5. They're the slowest fighting unit in the Zerg arsenal, and in most cases, by a large margin. And that's ON creep.

To put the off-creep speed of hydralisks in perspective, a spine crawler on creep is noticeably faster than a hydralisk off creep.

I'm still of the opinion that a hydralisk is a weak unit except against Protoss. If gateway units weren't so laughably bad against hydralisks, I'd say buffing hydras wouldn't be completely out of order. As it is, it's simply a very situational unit (AA, primarily, and it's not even that good at that).

EDIT: My point is that it's not really a trade-off to say that hydralisks' slow speed off creep is at the cost of its speed on creep when all Zerg ground units are faster in both regards.

Yo man, compare zerg units to terran or protoss units. Zerg units are FAST, and on-creep hydras are no exception.

If hydras were fast off-creep too, they'd be insane.
Are you human?
iCanada
Profile Joined August 2010
Canada10660 Posts
December 08 2010 01:13 GMT
#2940
On December 08 2010 10:06 suejak wrote:
Show nested quote +
On December 08 2010 09:52 Toxigen wrote:
On December 08 2010 08:58 link0 wrote:
On December 07 2010 16:54 theqat wrote:
Hydras are not really that close to Muta movespeed. Mutas are 3.75 and on-creep Hydras are 2.85-2.95 or so (not totally sure)..


Hydras are 3+ on creep. They are around 3.2 (aka fast as hell) I believe.

Isn't that all relative, though? Here's a list of Zerg ground units from fastest to slowest, with upgrades, on creep:

Zergling
Roach
Ultralisk -- Baneling
Hydralisk
Infestor (the hydralisk is BARELY faster, by .125, and the hydra is slower off-creep)
Drone (hydra is slower off-creep)
Queen

Basically, any Zerg ground unit that fights and doesn't have an energy bar is faster than the hydralisk by almost .5. They're the slowest fighting unit in the Zerg arsenal, and in most cases, by a large margin. And that's ON creep.

To put the off-creep speed of hydralisks in perspective, a spine crawler on creep is noticeably faster than a hydralisk off creep.

I'm still of the opinion that a hydralisk is a weak unit except against Protoss. If gateway units weren't so laughably bad against hydralisks, I'd say buffing hydras wouldn't be completely out of order. As it is, it's simply a very situational unit (AA, primarily, and it's not even that good at that).

EDIT: My point is that it's not really a trade-off to say that hydralisks' slow speed off creep is at the cost of its speed on creep when all Zerg ground units are faster in both regards.

Yo man, compare zerg units to terran or protoss units. Zerg units are FAST, and on-creep hydras are no exception.

If hydras were fast off-creep too, they'd be insane.


Almost as good as a marine.
Prev 1 145 146 147 148 149 158 Next
Please log in or register to reply.
Live Events Refresh
BSL
20:00
S22 - Ladder Tour #3
ZZZero.O104
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft636
ProTech134
SpeCial 107
StarCraft: Brood War
Britney 14415
Shuttle 487
firebathero 119
ZZZero.O 104
ggaemo 48
Dota 2
monkeys_forever100
Super Smash Bros
AZ_Axe267
Other Games
summit1g11133
tarik_tv2161
C9.Mang0263
ArmadaUGS244
ViBE51
Organizations
Other Games
BasetradeTV59
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 66
• musti20045 38
• davetesta27
• Adnapsc2 7
• Airneanach6
• HeavenSC 2
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Other Games
• imaqtpie1132
• tFFMrPink 17
Upcoming Events
RSL Revival
9h 58m
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
11h 58m
BSL
18h 58m
Replay Cast
23h 58m
Replay Cast
1d 8h
Afreeca Starleague
1d 9h
Light vs Calm
Royal vs Mind
Wardi Open
1d 10h
Monday Night Weeklies
1d 15h
OSC
1d 23h
Sparkling Tuna Cup
2 days
[ Show More ]
Afreeca Starleague
2 days
Rush vs PianO
Flash vs Speed
Replay Cast
3 days
Afreeca Starleague
3 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
3 days
The PondCast
4 days
Replay Cast
4 days
RSL Revival
5 days
Replay Cast
5 days
RSL Revival
6 days
BSL
6 days
Liquipedia Results

Completed

Proleague 2026-03-27
WardiTV Winter 2026
Underdog Cup #3

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.