Patch 1.2.0 on PTR - Page 146
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naistrashno
Bulgaria119 Posts
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BeMannerDuPenner
Germany5638 Posts
On December 07 2010 15:35 KentHenry wrote: Do Hydras suck or am I missing something? hydras actually do suck hard.thats why you only see them in one matchup often (zvp). be it cause they are limited to creep, have 80 hp for a 100/50 unit, deal as much dps as 2 unstimmed marines etc im quite impressed that blizz reacted so fast and correct. the bunker one was obvious,just no reason at all to buff bunker buildtime. but that they really listened and immediatly removed the infestor&hotkey things is a nice surprise. glad to see that they arent as stubborn as in wow with the PTR and that there is still hope. now this patch looks quite decent. now give prper chat moderation and new good maps and this patch could be a huge step in the right direction. | ||
Ownos
United States2147 Posts
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Almania
145 Posts
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LBo
Germany35 Posts
Furthermore, keep in mind that Zerg was somewhat the flavor of the month since the last patch so this perhaps created a perception of imbalance until the other races adapted. Right now Terran and Protoss are leading again at least in NA and EU ladder Top 200 after the large inflation of Zerg players over the last weeks. + Show Spoiler + (Also Zerg got eliminated from the GSL if that matters to someone.) | ||
zhurai
United States5660 Posts
http://us.battle.net/sc2/en/forum/topic/1306100875 We would like to thank everyone for their participation thus far in the first StarCraft 2 public test. We’re in the process of temporarily taking down the PTR in order to apply changes based on your feedback and testing. Some of the changes we’re working on implementing: Bunker build time reduction removed as previously noted Fungal Growth’s terrestrial limitation has been removed and the ability once again affects air units It will once again be possible to hold down a key to repeat a hotkey command This down time is expected to start tomorrow at noon, 12:01 p.m. PST and last for approximately 2-3 days. Keep an eye on this forum for updates on when you can rejoin the Public Test Region and begin testing the newest changes. Thanks for your help! change in about...10 hours or so (or rather 9hrs30mins) - Bunker thing definitely reverted - retarded "let's press down repeatedly" crap reverted - Fungal Growth change reverted yea :d | ||
Existor
Russian Federation4295 Posts
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Douillos
France3195 Posts
![]() im sure several zergs have had the same reaction :-D btw i know thats not Idra, gotta tell the poster ![]() | ||
justiceknight
Singapore5741 Posts
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Rantech
Chile527 Posts
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Mariester
Canada12 Posts
What is the point of clicking your larvas on your hatcheries individually when you can have all your hatcheries in one hotkeys and in 1 secound have control of every larva you own by pressing once and look at every eggs transform into zergling? o.o; | ||
Weken
United Kingdom580 Posts
On December 07 2010 15:35 KentHenry wrote: Do Hydras suck or am I missing something? errr ya you are missing something there. OK they dont suck (when they are used properly), but there crappy speed dosnt help them to shoot down air units which are really mobile. | ||
GagnarTheUnruly
United States655 Posts
On December 07 2010 23:18 Mariester wrote: I don't really get the change about the hotkey production. It will be insane to have to press 0, q, e, q, e, q, e (grid) to make zerglings or even build back your army. Often time zergling spaming would save my butt againts a terram. Terran or protoss dont need to do that all that much. Most good terran player just que one at a time. What is the point of clicking your larvas on your hatcheries individually when you can have all your hatcheries in one hotkeys and in 1 secound have control of every larva you own by pressing once and look at every eggs transform into zergling? o.o; The difference was between 0,q,e,e,e,e,e,e,e,e,e,e,e,e,e and 0,q,eeeeeeeeeeeeee where you just hold 'e.' I think Blizzard was going for the 'one keypress, one action' principle. | ||
Romple
United States57 Posts
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Sm3agol
United States2055 Posts
On December 07 2010 17:09 BeMannerDuPenner wrote: hydras actually do suck hard.thats why you only see them in one matchup often (zvp). be it cause they are limited to creep, have 80 hp for a 100/50 unit, deal as much dps as 2 unstimmed marines etc im quite impressed that blizz reacted so fast and correct. the bunker one was obvious,just no reason at all to buff bunker buildtime. but that they really listened and immediatly removed the infestor&hotkey things is a nice surprise. glad to see that they arent as stubborn as in wow with the PTR and that there is still hope. now this patch looks quite decent. now give prper chat moderation and new good maps and this patch could be a huge step in the right direction. I see hydras in Z v Z all the time. An awesome matchup in Z v Z is roach/hydra/infestor vs muta/roach/ling. Two good players dueling those styles makes for truly epic late-game Z v Zs where small mistakes or amazing micro can completely turn a game around. Back to hydras....if you have two equal number armies, one all roach, one half roach, half hydra, and keep the roaches up front to tank, the hydra composition will rape. Add infestors , and it get even more one-sided, although obviously that's a lot more resources. | ||
HalfAmazing
Netherlands402 Posts
Edit: I stand corrected. You actually can still wall with a depot/rax or depot/ebay. It just looks like units can pass through, but they can't. Edit: This is weird. I can actually can 'bug' my scv through my below-ramp wall. :| I'm not sure what's supposed to happen here. | ||
justiceknight
Singapore5741 Posts
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HalfAmazing
Netherlands402 Posts
On December 08 2010 02:12 justiceknight wrote: why do u wall below the ramp? whats the diff for walling above and below the ramp? You wall both, allowing you to tech while making very few units and still hold off all all-ins. | ||
GagnarTheUnruly
United States655 Posts
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zhurai
United States5660 Posts
On December 08 2010 02:12 justiceknight wrote: why do u wall below the ramp? whats the diff for walling above and below the ramp? well imo the walling at the ramp (rather than on the higher ground - how the hell do you build *below* a ramp) like against roaches, the roaches/hydras/etc would have to attack the buildings on the bottom because the fog of war prevents you from actually seeing the units on the ramp (if you are on the normal ground/whatever). if they were allowed up the ramp, iirc it would let the roaches+zerglings/etc to be also able to see into the base | ||
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