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Patch 1.2.0 on PTR - Page 146

Forum Index > SC2 General
Post a Reply
Prev 1 144 145 146 147 148 158 Next
naistrashno
Profile Joined June 2010
Bulgaria119 Posts
December 07 2010 08:08 GMT
#2901
so in eu this pach will not come ?!
suck me beautifull
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
December 07 2010 08:09 GMT
#2902
On December 07 2010 15:35 KentHenry wrote:
Show nested quote +
On December 07 2010 15:34 NicolBolas wrote:
On December 07 2010 15:18 spacemonkeyy wrote:
So why was Fungal Growth reverted back to both air and ground?


Volume of Zerg Tears.


Yes. I'm sure it was exactly and only that. It had nothing to do with hurting the Infestor and the Zerg's ability to deal with air units even more while simultaneous buffs to Protoss air happened. It was only because of complaining on a forum.



Do Hydras suck or am I missing something?



hydras actually do suck hard.thats why you only see them in one matchup often (zvp). be it cause they are limited to creep, have 80 hp for a 100/50 unit, deal as much dps as 2 unstimmed marines etc





im quite impressed that blizz reacted so fast and correct. the bunker one was obvious,just no reason at all to buff bunker buildtime. but that they really listened and immediatly removed the infestor&hotkey things is a nice surprise. glad to see that they arent as stubborn as in wow with the PTR and that there is still hope.

now this patch looks quite decent. now give prper chat moderation and new good maps and this patch could be a huge step in the right direction.
life of lively to live to life of full life thx to shield battery
Ownos
Profile Joined July 2010
United States2147 Posts
December 07 2010 08:21 GMT
#2903
Mass QQ wins. WoW style balancing here we come.
...deeper and deeper into the bowels of El Diablo
Almania
Profile Joined September 2010
145 Posts
December 07 2010 09:07 GMT
#2904
To those QQing about the QQing.. the recursion hurts my brain.
LBo
Profile Joined September 2010
Germany35 Posts
Last Edited: 2010-12-07 10:17:15
December 07 2010 10:14 GMT
#2905
To those who qq'd about the changes and those who qq now about the reverse: It's a PTR! It's meant to test things. Obviously stuff didn't work out the way they anticipated, so they will try something new. If I interpret that right, they'll keep the Protoss changes. Perhaps they achieved there something they wanted to.

Furthermore, keep in mind that Zerg was somewhat the flavor of the month since the last patch so this perhaps created a perception of imbalance until the other races adapted. Right now Terran and Protoss are leading again at least in NA and EU ladder Top 200 after the large inflation of Zerg players over the last weeks. + Show Spoiler +
(Also Zerg got eliminated from the GSL if that matters to someone.)
zhurai
Profile Blog Joined September 2010
United States5660 Posts
December 07 2010 10:39 GMT
#2906
HEY GUYS UM...
http://us.battle.net/sc2/en/forum/topic/1306100875

We would like to thank everyone for their participation thus far in the first StarCraft 2 public test. We’re in the process of temporarily taking down the PTR in order to apply changes based on your feedback and testing.

Some of the changes we’re working on implementing:
Bunker build time reduction removed as previously noted

Fungal Growth’s terrestrial limitation has been removed and the ability once again affects air units

It will once again be possible to hold down a key to repeat a hotkey command


This down time is expected to start tomorrow at noon, 12:01 p.m. PST and last for approximately 2-3 days. Keep an eye on this forum for updates on when you can rejoin the Public Test Region and begin testing the newest changes.

Thanks for your help!


change in about...10 hours or so (or rather 9hrs30mins)

- Bunker thing definitely reverted
- retarded "let's press down repeatedly" crap reverted
- Fungal Growth change reverted

yea :d
Twitter: @zhurai | Site: http://zhurai.com
Existor
Profile Joined July 2010
Russian Federation4295 Posts
December 07 2010 11:34 GMT
#2907
Who can say, what they're changed in zerg creep?
Douillos
Profile Joined May 2010
France3195 Posts
Last Edited: 2010-12-07 11:56:40
December 07 2010 11:55 GMT
#2908
My reaction when I heard the FG nerf was discarded, was approx the same

im sure several zergs have had the same reaction :-D



btw i know thats not Idra, gotta tell the poster
Look a giraffe! Look a fist!!
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
December 07 2010 13:32 GMT
#2909
is PTR down?? i cant get in at all
Rantech
Profile Joined April 2010
Chile527 Posts
December 07 2010 13:37 GMT
#2910
yep , it's down, they're gonna apply the changes, then put it online again.
Mariester
Profile Joined September 2010
Canada12 Posts
December 07 2010 14:18 GMT
#2911
I don't really get the change about the hotkey production. It will be insane to have to press 0, q, e, q, e, q, e (grid) to make zerglings or even build back your army. Often time zergling spaming would save my butt againts a terram. Terran or protoss dont need to do that all that much. Most good terran player just que one at a time.

What is the point of clicking your larvas on your hatcheries individually when you can have all your hatcheries in one hotkeys and in 1 secound have control of every larva you own by pressing once and look at every eggs transform into zergling? o.o;
Weken
Profile Joined November 2010
United Kingdom580 Posts
December 07 2010 16:30 GMT
#2912
On December 07 2010 15:35 KentHenry wrote:

Do Hydras suck or am I missing something?


errr ya you are missing something there.

OK they dont suck (when they are used properly), but there crappy speed dosnt help them to shoot down air units which are really mobile.
GagnarTheUnruly
Profile Joined July 2010
United States655 Posts
December 07 2010 16:38 GMT
#2913
On December 07 2010 23:18 Mariester wrote:
I don't really get the change about the hotkey production. It will be insane to have to press 0, q, e, q, e, q, e (grid) to make zerglings or even build back your army. Often time zergling spaming would save my butt againts a terram. Terran or protoss dont need to do that all that much. Most good terran player just que one at a time.

What is the point of clicking your larvas on your hatcheries individually when you can have all your hatcheries in one hotkeys and in 1 secound have control of every larva you own by pressing once and look at every eggs transform into zergling? o.o;


The difference was between 0,q,e,e,e,e,e,e,e,e,e,e,e,e,e and 0,q,eeeeeeeeeeeeee where you just hold 'e.' I think Blizzard was going for the 'one keypress, one action' principle.
Romple
Profile Joined October 2010
United States57 Posts
Last Edited: 2010-12-07 16:39:39
December 07 2010 16:39 GMT
#2914
Hydras don't suck at all, but it's nearly impossible for hydras to deal with pheonix/mutas off creep without Fungal Growth. They're simply way too slow and can be easily navigated around. That's why you don't go hydra vs mutas in ZvZ. You go hydra/infestor. (or more mutas, but you get me).


Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
December 07 2010 16:51 GMT
#2915
On December 07 2010 17:09 BeMannerDuPenner wrote:
Show nested quote +
On December 07 2010 15:35 KentHenry wrote:
On December 07 2010 15:34 NicolBolas wrote:
On December 07 2010 15:18 spacemonkeyy wrote:
So why was Fungal Growth reverted back to both air and ground?


Volume of Zerg Tears.


Yes. I'm sure it was exactly and only that. It had nothing to do with hurting the Infestor and the Zerg's ability to deal with air units even more while simultaneous buffs to Protoss air happened. It was only because of complaining on a forum.



Do Hydras suck or am I missing something?



hydras actually do suck hard.thats why you only see them in one matchup often (zvp). be it cause they are limited to creep, have 80 hp for a 100/50 unit, deal as much dps as 2 unstimmed marines etc





im quite impressed that blizz reacted so fast and correct. the bunker one was obvious,just no reason at all to buff bunker buildtime. but that they really listened and immediatly removed the infestor&hotkey things is a nice surprise. glad to see that they arent as stubborn as in wow with the PTR and that there is still hope.

now this patch looks quite decent. now give prper chat moderation and new good maps and this patch could be a huge step in the right direction.

I see hydras in Z v Z all the time. An awesome matchup in Z v Z is roach/hydra/infestor vs muta/roach/ling. Two good players dueling those styles makes for truly epic late-game Z v Zs where small mistakes or amazing micro can completely turn a game around.
Back to hydras....if you have two equal number armies, one all roach, one half roach, half hydra, and keep the roaches up front to tank, the hydra composition will rape. Add infestors , and it get even more one-sided, although obviously that's a lot more resources.
HalfAmazing
Profile Joined May 2008
Netherlands402 Posts
Last Edited: 2010-12-07 17:12:21
December 07 2010 17:09 GMT
#2916
Not sure if this has been mentioned before, but you can't wall below ramp as TERRAN anymore. You absolutely needed a double wall-in to hold zerg all-ins (1 or 2 base) while teching. This is fucking pathetic. Blizzard is fucking up so hard.

Edit: I stand corrected. You actually can still wall with a depot/rax or depot/ebay. It just looks like units can pass through, but they can't.

Edit: This is weird. I can actually can 'bug' my scv through my below-ramp wall. :| I'm not sure what's supposed to happen here.
You can figure out the other half.
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
December 07 2010 17:12 GMT
#2917
why do u wall below the ramp? whats the diff for walling above and below the ramp?
HalfAmazing
Profile Joined May 2008
Netherlands402 Posts
December 07 2010 17:17 GMT
#2918
On December 08 2010 02:12 justiceknight wrote:
why do u wall below the ramp? whats the diff for walling above and below the ramp?


You wall both, allowing you to tech while making very few units and still hold off all all-ins.
You can figure out the other half.
GagnarTheUnruly
Profile Joined July 2010
United States655 Posts
December 07 2010 18:45 GMT
#2919
It sounds like you wall too much. Spend the money on units instead of buildings you will lose and you can still tech up. A full wall isn't even strictly necessary to stop most rushes. Much of the reasons pros do it is to deny scouts. Terran will still have no trouble making an easy wall with these changes.
zhurai
Profile Blog Joined September 2010
United States5660 Posts
December 07 2010 18:50 GMT
#2920
On December 08 2010 02:12 justiceknight wrote:
why do u wall below the ramp? whats the diff for walling above and below the ramp?

well imo the walling at the ramp (rather than on the higher ground - how the hell do you build *below* a ramp)

like against roaches, the roaches/hydras/etc would have to attack the buildings on the bottom because the fog of war prevents you from actually seeing the units on the ramp (if you are on the normal ground/whatever). if they were allowed up the ramp, iirc it would let the roaches+zerglings/etc to be also able to see into the base
Twitter: @zhurai | Site: http://zhurai.com
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