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Patch 1.2.0 on PTR - Page 144

Forum Index > SC2 General
Post a Reply
Prev 1 142 143 144 145 146 158 Next
sl0w
Profile Joined July 2010
United States447 Posts
December 07 2010 05:52 GMT
#2861
On December 07 2010 14:18 Captain Peabody wrote:
Show nested quote +
http://us.battle.net/sc2/en/forum/topic/1306100875

Fungal Growth, Bunker, and hold-to-spam changes all being reverted

Good news for all!


Wow. I am impressed.

Blizzard really does listen.


I'm impressed (and surprised too). I wonder what other changes they'll make now.
Fiendish
Profile Joined April 2010
United States210 Posts
December 07 2010 05:53 GMT
#2862
wow, what a great company
IamOBESE
Profile Blog Joined April 2010
United States134 Posts
December 07 2010 05:55 GMT
#2863
On December 07 2010 14:53 Fiendish wrote:
wow, what a great company



1. Make random changes
2. Revert the ones people hate the most
3. Profit

No ???? step required
kinetic_skink
Profile Blog Joined November 2010
Australia125 Posts
December 07 2010 05:59 GMT
#2864
Hooray!

I have a ganglian cyst (not nearly gross as it sounds) in my wrist which can get sore doign things lots of clicking.

For the fungal growth: Splash damage is essential. I play zerg and doing splash damage is highly important as a catch-up mechanism. as opposed to just a pure numbers battle.

Same goes with Protoss and Terran. Splash damage abilities can turn a game, and thats what makes it exciting!

No issue with a bit of pheonix buff though.
Day[9] (Aus): http://freezone.iinet.net.au/channels/freezone/gaming/day9-webcasts
IPA
Profile Joined August 2010
United States3206 Posts
December 07 2010 06:02 GMT
#2865
On December 07 2010 14:59 kinetic_skink wrote:
Hooray!

I have a ganglian cyst (not nearly gross as it sounds) in my wrist which can get sore doign things lots of clicking.

For the fungal growth: Splash damage is essential. I play zerg and doing splash damage is highly important as a catch-up mechanism. as opposed to just a pure numbers battle.

Same goes with Protoss and Terran. Splash damage abilities can turn a game, and thats what makes it exciting!

No issue with a bit of pheonix buff though.


Hello friend. I'm sorry to hear about your cyst.

Fungal isn't splash damage; fungal is AOE (area of effect). Splash damage attacks would include, say, a siege tank shot into a group of lings or the cleaving attack of the Ultra on several stalkers.

Excited about the reverted changes. ZvZ is saved!
Time held me green and dying though I sang in my chains like the sea.
Legat0
Profile Joined October 2010
United States318 Posts
December 07 2010 06:03 GMT
#2866
I'm glad they are more open to feedback on the PTR compared to WoW (in my opinion at least)
Severian
Profile Joined September 2010
Australia2052 Posts
December 07 2010 06:06 GMT
#2867
Now if only we could erase the previous 143 pages from our minds.
Eury
Profile Joined December 2008
Sweden1126 Posts
December 07 2010 06:07 GMT
#2868
On December 07 2010 14:55 Oconomist wrote:
Show nested quote +
On December 07 2010 14:53 Fiendish wrote:
wow, what a great company



1. Make random changes
2. Revert the ones people hate the most
3. Profit

No ???? step required


Yeah, fuck 'em for testing things out on PTR.
DooMDash
Profile Joined May 2010
United States1015 Posts
December 07 2010 06:07 GMT
#2869
They know what we don't like... which is nice... but do they know of all the problems they didn't adjust? I wonder.
S1 3500+ Master T. S2 1600+ Master T.
spacemonkeyy
Profile Joined August 2010
Australia477 Posts
December 07 2010 06:08 GMT
#2870
It seems zerg QQ wins this battle.
DooMDash
Profile Joined May 2010
United States1015 Posts
December 07 2010 06:08 GMT
#2871
On December 07 2010 15:08 spacemonkeyy wrote:
It seems zerg QQ wins this battle.

isn't that how its been for awhile ?
S1 3500+ Master T. S2 1600+ Master T.
kinetic_skink
Profile Blog Joined November 2010
Australia125 Posts
December 07 2010 06:10 GMT
#2872
On December 07 2010 15:02 IPA wrote:
Show nested quote +
On December 07 2010 14:59 kinetic_skink wrote:
Hooray!

I have a ganglian cyst (not nearly gross as it sounds) in my wrist which can get sore doign things lots of clicking.

For the fungal growth: Splash damage is essential. I play zerg and doing splash damage is highly important as a catch-up mechanism. as opposed to just a pure numbers battle.

Same goes with Protoss and Terran. Splash damage abilities can turn a game, and thats what makes it exciting!

No issue with a bit of pheonix buff though.


Hello friend. I'm sorry to hear about your cyst.

Fungal isn't splash damage; fungal is AOE (area of effect). Splash damage attacks would include, say, a siege tank shot into a group of lings or the cleaving attack of the Ultra on several stalkers.

Excited about the reverted changes. ZvZ is saved!



I mean't AOE/Splash.

Otherwise it really would be a game of once you get ahead, get aheader.

Obviously regular units can be micro'd, but the big turning points will be around the units that can 'punch above their weight' (Infestor/HT/Tanks/Ravens etc)

They also provide the best moments to watch in esports.
Day[9] (Aus): http://freezone.iinet.net.au/channels/freezone/gaming/day9-webcasts
Bashrai
Profile Joined September 2010
Canada119 Posts
December 07 2010 06:12 GMT
#2873
Long time I see a decision make the unanimity like this one.
KentHenry
Profile Joined August 2010
United States260 Posts
December 07 2010 06:15 GMT
#2874
So why was Fungal Growth reverted back to both air and ground?
spacemonkeyy
Profile Joined August 2010
Australia477 Posts
Last Edited: 2010-12-07 06:18:20
December 07 2010 06:18 GMT
#2875
So why was Fungal Growth reverted back to both air and ground?


Volume of Zerg Tears.
Mystix
Profile Joined September 2010
Canada78 Posts
December 07 2010 06:24 GMT
#2876
On December 07 2010 15:15 KentHenry wrote:
So why was Fungal Growth reverted back to both air and ground?


Most likely because it forced zerg into mutalisks for anti-air.
kinetic_skink
Profile Blog Joined November 2010
Australia125 Posts
December 07 2010 06:26 GMT
#2877
On December 07 2010 15:18 spacemonkeyy wrote:
Show nested quote +
So why was Fungal Growth reverted back to both air and ground?


Volume of Zerg Tears.


I wouldn't worry to much. I'm sure some sort of nerf is still incoming. The the FG air removal was a broken idea though.
Day[9] (Aus): http://freezone.iinet.net.au/channels/freezone/gaming/day9-webcasts
Darhaja
Profile Joined September 2010
United States108 Posts
Last Edited: 2010-12-07 06:28:01
December 07 2010 06:27 GMT
#2878
Thanks blizzard you're the best!
Azzur
Profile Blog Joined July 2010
Australia6260 Posts
December 07 2010 06:27 GMT
#2879
I agree with the phoenix buff but 10 sec build-time reduction is a bit excessive imo. Maybe 5 sec would be better?
spacemonkeyy
Profile Joined August 2010
Australia477 Posts
December 07 2010 06:28 GMT
#2880
TBH I'm fine with letting Zerg keep air fungal (although it is a pretty nice spell- borderline OP) I think its just so funny how little it takes to really get the zerg players up in arms.
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