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I really love the Protoss changes! :D Can't wait to utilize phoenixes more often.
SCVs becoming priority targets when repairing is a great step in the right direction as well.
Regarding the FG nerf, I think it's a little drastic. Perhaps having reduced damage/duration or a movement speed decrease rather than completely immobilizing the units would have been more appropriate.
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I just play a few game, and the zerg is damn hard to use. when you need to produce 6 muta you need to press T for 6 times. In the late game for me is impossible to control army in battle and produce unite at the same time. I am not sure if there are option to toggle it, but i haven't found it so far
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The chat channels look really lame. I understand it's still being tested but I hope that's not the best they can do in a few months. Also the chat limitation is a bit too restrictive, but that will probably be tweaked.
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On December 06 2010 12:20 sputnik.theory wrote:Show nested quote +On December 06 2010 05:51 TT1 wrote: i consider custom hotkeys + the ingame timer as cheating, i hope they both get banned from tournaments hey what's your opinion on whether using map hacks is cheating?
QFT!
so yeah, diggin the chat channels, everybody complains in such a bad way about them! Don't be so negative! go on the bnet forums and give them some feedback that isn't "chat sucks wtf" but more like "hey you could improve by doing so and so"
just be thankful you got them!
Edit: didn't mean to sound like I was calling all of you guys out, but there are a few people who whine a little too much ;P
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Regarding holding the shortcut to make unit, terran with like 8 reactored rax, one reacport and 2 factory will have to press A more than 32 times/minutes + the starport and facory. Not very different from what will zerg have to do (although I'm not sure why they changed this)
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On December 06 2010 15:06 mell0w wrote: Hey guys
Anyone else having an issue trying to access he PTR? I heard those who only recently purchased starcraft can't get in, but I'm a preorder user so I should have that access. Would appreciate any information someone might have.
Regards
Blizz said something to the effect of NA accounts that were active before November 1st have access. (I think)
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On December 06 2010 16:16 miDnight_SC wrote: I just play a few game, and the zerg is damn hard to use. when you need to produce 6 muta you need to press T for 6 times. In the late game for me is impossible to control army in battle and produce unite at the same time. I am not sure if there are option to toggle it, but i haven't found it so far It's easy to micro an army while producing units at the same time as Zerg tbh. All it really takes is having all your hatcheries on 1 control group...
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I've played like 9 games so far on the ladder of this test server as both zerg and terran and honestly i dont see any real good changes thus far, i really hope they consider another way to nerf infestors because that unit is already extremely expensive and vulnerable as it is imo. I also have found it very difficult to macro with this new change where you cant spam out units by holding a key down, honestly this never was more or less beneficial to any race because we can all do it so why take this out?! This is probably my biggest problem so far with the changes because it makes it much more difficult to pump units out quickly when compared to how it normally is. APM never has really mattered before tbh because some of the highest players are only around 100-150 but this change is gonna make it hard as hell for those with low apm to continue microing/macroing and just the general tasks throughout the game. Oh and not that it matter but the new league icons look like crap. lol So far not a fan of this whole thing, I wonder if there taking in the opinions of the highest players rather than just someone who thinks they know it all over at blizzard :/
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On December 06 2010 16:16 miDnight_SC wrote: I just play a few game, and the zerg is damn hard to use. when you need to produce 6 muta you need to press T for 6 times. In the late game for me is impossible to control army in battle and produce unite at the same time. I am not sure if there are option to toggle it, but i haven't found it so far
Wow, I could have never imagined how "overwhelmed" some people are by simpy pressing buttons multiple times....I mean, I as protoss have to GO AWAY from the battlefield to look for a nice blue region, then press "w", then press the unit-hotkey, then hold shift and then "click" multiple times. If I want to warp in 6 stalkers, I need to go w-->s-->shift-->clickx6. In howfar is this "easier" than if zerg needs to select hatch (5-7), press "s" (or is it?), then press the unit-hotkey multiple times?
I've never known that it was even possible for zerg to build units this "lazily" by simpy holding down a key. I honestly doubt that pro-gamers would do that anyways, I suppose they want to have control about the exact number of units they produce, no?
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On December 06 2010 03:54 Dente wrote:Show nested quote +On December 06 2010 03:51 solidbebe wrote:
Wow you need to click 10 times? Multiply that by 5 - 10 and you have the number of how many times zerg will need to push a button. WHY? Imagine that your hatches are bound @ 4. To make 10 roaches you click 4, s, and 10 x R. To make 10 marauders you click 4, and 10 x D. What's the difference????? Am I that stupid?
u might be a lot more stupid than u think buddy
making 10 marauders (click D 10 times) simultanenously only exists in a LATE LATE game when u have 10 rax, whereas hitting R 10 times for roaches is quite common even in early-mid game
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On December 06 2010 18:03 sleepingdog wrote:Show nested quote +On December 06 2010 16:16 miDnight_SC wrote: I just play a few game, and the zerg is damn hard to use. when you need to produce 6 muta you need to press T for 6 times. In the late game for me is impossible to control army in battle and produce unite at the same time. I am not sure if there are option to toggle it, but i haven't found it so far Wow, I could have never imagined how "overwhelmed" some people are by simpy pressing buttons multiple times....I mean, I as protoss have to GO AWAY from the battlefield to look for a nice blue region, then press "w", then press the unit-hotkey, then hold shift and then "click" multiple times. If I want to warp in 6 stalkers, I need to go w-->s-->shift-->clickx6. In howfar is this "easier" than if zerg needs to select hatch (5-7), press "s" (or is it?), then press the unit-hotkey multiple times? I've never known that it was even possible for zerg to build units this "lazily" by simpy holding down a key. I honestly doubt that pro-gamers would do that anyways, I suppose they want to have control about the exact number of units they produce, no?
have you warped in 40 stalkers at once? if not then please shut up and dont ever comment on this matter ever again.
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On December 06 2010 15:31 Charlemagne wrote:One significant problem with the hotkeys, for zerg at least, is the timing of your army's hatching. Assuming that hitting a key 30 times takes 2-3 seconds, this means that your reinforcements will slowly waypoint single file-ish to the battle. If your opponent even threatens to move out, better forget drones and start spamming... I honestly don't understand the philosophy behind this change. Let's take the concept further, though. Instead of being able to stim MM all at once, how about one at a time? Because any "good" player (i.e., one with twice Foxer's APM) will easily adjust and be okay? Of course, we can make the same changes with burrow, etc., and every other group action. We can't forget control groups either, though...why allow such a "bug" when instead the player can just select and move/attack/etc. each unit individually? Going to have to get rid of rallied commands too.... Is the point of the game to be able to hit the keys fast enough, or allocate our limited attention and dexterity to positioning an army, collecting information and making decisions? It seems to me like in an "ideal" world the only limit on the player would be how fast (and well!) one can process information and make corresponding decisions. In this sense, the hotkey limit is ridiculous; if I've already intentionally saved 14 larva and the necessary resources (although this is usually an accident in reality  , still pretty new to the game) and I want to start 28 zerglings now, I should be able to transmit my decision as quickly as possible. I thought this was supposed to be a key feature of zerg; weaker units, but quicker to mass up? Stimming one at a time would be even easier still. Believe it or not, your index finger can spam faster than your pinky can spam z. -_-
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On December 06 2010 18:53 SeeDLiNg wrote:Show nested quote +On December 06 2010 15:31 Charlemagne wrote:One significant problem with the hotkeys, for zerg at least, is the timing of your army's hatching. Assuming that hitting a key 30 times takes 2-3 seconds, this means that your reinforcements will slowly waypoint single file-ish to the battle. If your opponent even threatens to move out, better forget drones and start spamming... I honestly don't understand the philosophy behind this change. Let's take the concept further, though. Instead of being able to stim MM all at once, how about one at a time? Because any "good" player (i.e., one with twice Foxer's APM) will easily adjust and be okay? Of course, we can make the same changes with burrow, etc., and every other group action. We can't forget control groups either, though...why allow such a "bug" when instead the player can just select and move/attack/etc. each unit individually? Going to have to get rid of rallied commands too.... Is the point of the game to be able to hit the keys fast enough, or allocate our limited attention and dexterity to positioning an army, collecting information and making decisions? It seems to me like in an "ideal" world the only limit on the player would be how fast (and well!) one can process information and make corresponding decisions. In this sense, the hotkey limit is ridiculous; if I've already intentionally saved 14 larva and the necessary resources (although this is usually an accident in reality  , still pretty new to the game) and I want to start 28 zerglings now, I should be able to transmit my decision as quickly as possible. I thought this was supposed to be a key feature of zerg; weaker units, but quicker to mass up? Stimming one at a time would be even easier still. Believe it or not, your index finger can spam faster than your pinky can spam z. -_- i cant believe ppl are retarded enough to think a mouseclick is equivalent to hitting z with ur pinky, these geniuses should try doing both repeatedly for 50 times and tell everyone which is easier.
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That's ubelievable. Two months ago we were going to lynch blizz for no chats. And now most of u say "We got to be thankful" WTF!?!?!? We live in 2010 (soon 2011) and such a service with no chat channels is just the stupidest thing ever. Have u forget the pic with the b.net and the rock!? What is wrong with you people? We pay for the game, we pay to play this game! So they NEED to satisfy our needs!
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The chat channels doesn't look very nice. Are they?
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On December 06 2010 19:09 Zoler wrote:The chat channels doesn't look very nice.  Are they?
They're alright, better than nothing IMO but it does feel a bit unrefined =[ hope they fix it up abit before they release it.
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guys what do you know about master league? are there any master leagues up?
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So let me get this straight..
Blizzard thinks pylon blocking is more of an issue than the marine + scv all-ins?
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On December 06 2010 16:16 miDnight_SC wrote: I just play a few game, and the zerg is damn hard to use. when you need to produce 6 muta you need to press T for 6 times.
Finally working as intended.
Of course it should be like that. Just pressing down the button in order to produce more units is no different than creating macros that does multiple button presses in one button press.
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