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Patch 1.2.0 on PTR - Page 119

Forum Index > SC2 General
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Barook
Profile Joined July 2010
Germany143 Posts
December 05 2010 01:56 GMT
#2361
On December 05 2010 10:37 MindRush wrote:
Show nested quote +
On December 05 2010 10:31 ejozl wrote:
Does anyone know if this patch resets ladder points? Would make sense since they're introducing a new league.

it doesn't make sense to reset all rankings and stats
just introduce the new league and let people promote in there

All stats and rankings will be reset though - once the new ladder season starts. Unless they change their mind for some reason.
"Blink is pretty good, it helps your Stalkers to die quicker."
osten
Profile Joined March 2008
Sweden316 Posts
December 05 2010 01:57 GMT
#2362
What's with 100 completely ignorant T and P players spitting out lies about our mirror? Nope, we can not build hydras, no pros build hydras, no noobs build hydras, hydras does not work against mass muta. Wrong. Even a little bit, nope. The only thing without a doubt we can do is building muta yourself which makes this matchup completely utterly redicilous. Don't pretend this incredibly bad thought out idea blizzard had is justified in any way.

Really, on a thin thread we walk when toss goes mass air. The only thing that can save us is fungal.

It's stupid really, we can't counter any mass air from any race without this spell. Hydras are useless and can't be used for anything except anti air. If they go air and we have to make hydras they win ground. We don't even kill the air because they can just run away with whatever it is they have. gg
Snorkle
Profile Blog Joined October 2010
United States1648 Posts
December 05 2010 02:01 GMT
#2363
On December 05 2010 10:41 DamnCats wrote:
Show nested quote +
guess you get to see how it feels to try and chase mutas around with stalkers for awhile now eh? muahahahah (evil laugh)


Because all zergs are going to... race switch to toss? Or do you mean that unit we have that is kind of like a stalker but has no blink and can only move fast for defending.


well zerg has this mechanic where they have to spread creep to take full advantage of their units so if they are actively spreading creep with tumors and overlords they could probably attack with said hydra's as well.

obviously i know its not an exact comparison, its just fun for zergs to get a taste of their own medicine. For example maybe you will have to build 2-4 spore crawlers per base if you ever want to move out kinda like protoss with cannons?
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
December 05 2010 02:03 GMT
#2364
On December 05 2010 10:57 osten wrote:
What's with 100 completely ignorant T and P players spitting out lies about our mirror? Nope, we can not build hydras, no pros build hydras, no noobs build hydras, hydras does not work against mass muta. Wrong. Even a little bit, nope. The only thing without a doubt we can do is building muta yourself which makes this matchup completely utterly redicilous. Don't pretend this incredibly bad thought out idea blizzard had is justified in any way.

Really, on a thin thread we walk when toss goes mass air. The only thing that can save us is fungal.

It's stupid really, we can't counter any mass air from any race without this spell. Hydras are useless and can't be used for anything except anti air. If they go air and we have to make hydras they win ground. We don't even kill the air because they can just run away with whatever it is they have. gg

Hydra works vs mass muta....when you fungal the mutas...oh yeah.

so yay back to sc1 ZvZ on the test region ugh. its really annoying.

in SC1 we used, Ling, Muta, Suicide unit. and with an extremly difficult way of forcing the enemy out of this (queen)

in SC2 we have, ling, muta, suicide unit, and a reliable way of forcing thigns out of this (fungal) until now, and so we have i guess mass corruptor. we could always just get a ton of corruptors to rock the mutas, and then um lose? i don't know, i've stopped playing the PTR because as an infestor zerg it's just depressing. considering a switch to toss if this change hits the regular game. (and those who know me, know that that's a big deal to me, as i have stated that almost nothing would make me leave zerg)
Snorkle
Profile Blog Joined October 2010
United States1648 Posts
December 05 2010 02:05 GMT
#2365
On December 05 2010 10:57 osten wrote:
What's with 100 completely ignorant T and P players spitting out lies about our mirror? Nope, we can not build hydras, no pros build hydras,


Idra went hydra's several times against blink stalker play and did very well.

So pros do build hyrdas when appropriate.
Dragar
Profile Joined October 2010
United Kingdom971 Posts
Last Edited: 2010-12-05 02:08:35
December 05 2010 02:06 GMT
#2366
It just doesn't work like that. Imagine playing TvZ where all you have to defend muta harass are marines without stim and without medivacs that can't attack your opponent.

It's usually better to mass queens, take a quick third and try to build a huge roach ball to move in for the kill. You can't get hydras in ZvZ, it cripples you. They are far too expensive on both gas (crippling you offensively) and minerals (crippling you economically).
Aubergine
Profile Joined September 2010
United States40 Posts
December 05 2010 02:07 GMT
#2367
As far as the FG nerf, why don't they just make a max number of units able to be FG'ed? That way clumped air units can't all be FG'ed with 1 FG.
You can't spell Sentry without SEN.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
December 05 2010 02:07 GMT
#2368
On December 05 2010 11:05 Snorkle wrote:
Show nested quote +
On December 05 2010 10:57 osten wrote:
What's with 100 completely ignorant T and P players spitting out lies about our mirror? Nope, we can not build hydras, no pros build hydras,


Idra went hydra's several times against blink stalker play and did very well.

So pros do build hyrdas when appropriate.

He's talking about the mirror match, and some pros do get hydra, but only if they go hydra infestor, for the fungals, but yeah fungal ties into hydra pretty much.
archon256
Profile Joined August 2010
United States363 Posts
December 05 2010 02:07 GMT
#2369
On December 05 2010 11:05 Snorkle wrote:
Show nested quote +
On December 05 2010 10:57 osten wrote:
What's with 100 completely ignorant T and P players spitting out lies about our mirror? Nope, we can not build hydras, no pros build hydras,


Idra went hydra's several times against blink stalker play and did very well.

So pros do build hyrdas when appropriate.

He was talking about the mirror match (i.e. ZvZ).
"The troupe is ready, the stage is set. I come to dance, the dance of death"
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
December 05 2010 02:12 GMT
#2370
To compare how depressed i am about the fungal change in the PTR.

Terrans this is Stim no longer boosting move speed.

Protoss this is like collosus no longer havign range upgrade.

At least thats how it feels to me, just this integral part of a unit is missing. and nothing feels the same.
Lonyo
Profile Blog Joined December 2009
United Kingdom3884 Posts
December 05 2010 02:13 GMT
#2371
On December 05 2010 10:24 Snorkle wrote:
My favorite part of this thread is the zergs complaining about how to stop mutas in ZvZ with no fungal growth.

guess you get to see how it feels to try and chase mutas around with stalkers for awhile now eh? muahahahah (evil laugh)

but honestly no fungal on air seems fair to me, phoenix harass worked when it was new but once zergs figured out they just had to make one spore crawler per base and an extra queen we were back to square one.

also i saw some complaining about hydra dps? hydras have amazing dps, less than marines yes but they also out-range marines with the upgrade and lets not forget fungal growth still works on marines.


If only protoss had an anti-air unit which was faster than mutalisks and could kite them, theoretically killing an infinite number with only one of that unit.
HOLY CHECK!
tsuxiit
Profile Joined July 2010
1305 Posts
December 05 2010 02:14 GMT
#2372
I was as frustrated as other zergs were about the lack of answers to mutas when the PTR came out. But now I think it will make ZvZ more interesting, in that corruptors will actually serve some function that infestors don't. I really don't think ZvZ will turn into "who can make more mutas" like everyone seems to think.
hitman133
Profile Joined October 2010
United States1425 Posts
December 05 2010 02:15 GMT
#2373
Just played a game today against 1 zerg. After I killed his entire army, like 100 supplies ahead, then he bumped out 60 ROACHES at 1 time! That's pretty bullshit to me, pls fix the maximum amount of larvae you can spawn.
Dragar
Profile Joined October 2010
United Kingdom971 Posts
December 05 2010 02:16 GMT
#2374
You fought someone who had 4500 minerals banked, and didn't win? Problem isn't zerg macro mechanics...
BloodreaveZ
Profile Joined May 2010
United States15 Posts
December 05 2010 02:18 GMT
#2375
On December 05 2010 11:15 hitman133 wrote:
Just played a game today against 1 zerg. After I killed his entire army, like 100 supplies ahead, then he bumped out 60 ROACHES at 1 time! That's pretty bullshit to me, pls fix the maximum amount of larvae you can spawn.


Yep, larva stack mechanic is pretty broken. Real reason why no other race can keep up with Zerg macro. If they have extra hatches its fine, but a cap of 19 larva per hatch? Wtf seriously.
frucisky
Profile Joined September 2010
Singapore2170 Posts
December 05 2010 02:21 GMT
#2376
Correct me if I'm wrong but the current ZvZ trend is actually mass roaches. If you mutas off 2 bases, going hydras to defend followed by massing roaches with +1 attack is pretty unstoppable with pure muta. And getting corrupters to support the roach attack is even better. I don't understand how losing fungal can change ZvZ that much because the base of matchup is still about speedling/bling, roach, muta and only one part of it is barely affected.

And infestors useless? Seriously?
1) Pop a few infested terrans with burrow to destroy siege lines
2) Stop stalkers from blinking away.
3) Fungal growth MM balls to mass baneling ownage
4) Neural parasite a mech army (its still pretty damn good)
5) Stall any push with fungal growth
6) Fungal growth harass workers and pop a few infested terrans to finish them off

Defending against drops isn't gonna be all that difficult either. Previously, there was a timing window when T had air dominance, before mutas popped. After this, all the creep spread and ovies meant that dropship would be sniped by mutas before they reached their destination. I've never actually seen infestors used to defend against dropships until very late game.

And its not like Zergs get infestors all the time anyway. The crying here is really over the top >.<
<3 DongRaeGu <3
us.insurgency
Profile Joined March 2010
United States330 Posts
December 05 2010 02:24 GMT
#2377
On December 05 2010 10:57 osten wrote:
What's with 100 completely ignorant T and P players spitting out lies about our mirror? Nope, we can not build hydras, no pros build hydras, no noobs build hydras, hydras does not work against mass muta. Wrong. Even a little bit, nope. The only thing without a doubt we can do is building muta yourself which makes this matchup completely utterly redicilous. Don't pretend this incredibly bad thought out idea blizzard had is justified in any way.

Really, on a thin thread we walk when toss goes mass air. The only thing that can save us is fungal.

It's stupid really, we can't counter any mass air from any race without this spell. Hydras are useless and can't be used for anything except anti air. If they go air and we have to make hydras they win ground. We don't even kill the air because they can just run away with whatever it is they have. gg

I dont agree with the fungal nerf but add coruptors to the mix. Toss has an open window if they are trying to add voids to their army. Make them get more ground than they want to. Get mutas and corruptors. They would have less voids because they are so damn expensive and take forever. If you let them mass you will lose with out fungal growth. you will lose a lot of ovies unless someone has a better idea.
imbs
Profile Joined September 2010
United Kingdom320 Posts
December 05 2010 02:26 GMT
#2378
im kinda worried about the lack of marine nerfs (should be coupled with some kind of terran lategame buff imo, so dont jump on me) but has no one else noticed the elephant in the room? latest gsl game where foxer only made marines and totally raped a guy who is really fucking good and had ultralisks, lings, blings, infestors not sending any alarm bells off?

it should not be so hard to beat a guy who only masses a tier-1 unit the entire game.
minru
Profile Joined August 2010
United States78 Posts
December 05 2010 02:27 GMT
#2379
On December 05 2010 11:13 Lonyo wrote:
Show nested quote +
On December 05 2010 10:24 Snorkle wrote:
My favorite part of this thread is the zergs complaining about how to stop mutas in ZvZ with no fungal growth.

guess you get to see how it feels to try and chase mutas around with stalkers for awhile now eh? muahahahah (evil laugh)

but honestly no fungal on air seems fair to me, phoenix harass worked when it was new but once zergs figured out they just had to make one spore crawler per base and an extra queen we were back to square one.

also i saw some complaining about hydra dps? hydras have amazing dps, less than marines yes but they also out-range marines with the upgrade and lets not forget fungal growth still works on marines.


If only protoss had an anti-air unit which was faster than mutalisks and could kite them, theoretically killing an infinite number with only one of that unit.


Oh no! Phoenix was designed to counter light air units and is now countering mutalisks! What in the world is going on?
Carthage
Profile Joined May 2010
105 Posts
December 05 2010 02:28 GMT
#2380
Stimmed marines and hydras on creep don't have that big a speed difference if my math is right( something like 2.9 vs 3.3, and you can't stim endlessly ), I don't see why you couldn't move in hydras to defeat mutalisks just like how terran move in marines.
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