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Hi there, I'm a 700 diamond zerg with a pretty massive bonus pool. I rarely do 1v1. Yesterday, however, I was playing a custom game against a 2300 terran. After taking a significant lead in the midgame and eliminating most of his army, I slowly threw the match away by poorly managing a couple of large attacks and suiciding most of my units. He was able to come back into the game and win. While it is impossible to say if I would have won that game or not, I feel like my inability to reach control groups past 5 is, at the moment, the biggest issue to my improvement as a player.
Though we both made other mistakes that game, I feel having even 2 or 3 extra army keys would benefit me greatly. Right now, my inefficient hotkey set up forces some very awkward bindings and is in general pretty bad. I don't know why I can't reach the 6+ hotkeys, maybe my fingers are shorter than normal, or coming from an FPS background I just never learned. My options are to:
1) Work with what I can do and improve the keys that I can effectively use. I generally have the following: 1 Hatch 2 Hatch (expo) 3 Melee army (ling/bling usually) 4 Other army (muta or roach/hydra) 5 Overseer/3rd hatch
Maybe late game I can put all of my hatches into 1 key? However this would make injecting difficult, and a main reason I don't do this already is that units will come out of the wrong hatches and could be sniped on their way to the rally.
2) Wait until Blizzard introduces some kind of custom hotkey feature. I could bind F1-F4 and tilde to control groups, or even use my mouse side buttons. This would probably be the best scenario.
3) Force myself to only use hotkeys 6-0. This would probably be painful and I would start to hate the game and punch a baby. :D.
TLDR: I can only reach keys 1-5 and it's beginning to affect my play. What should I do?
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Put things you use less on hotkeys 6-0 so you rarely stretch for them.
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I had a similar problem so I put my hatcheries on 6 and queens after that. This forced me to frequently use buttons past 5 and freed up 1-5 for units.
This will make you lose games because you think you built units or overlords, but didn't.
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IMO, you should move hatches+queens to 4 and above and have 123 reserved for armies.
4sd55v66v etc is a lot more fluid than 1sd2sd5sd
I am actually trying to switch hatches to 5 and queens to 6+ so i have 1-4 for better army management.
However, it is all about comfort. Do what works best for you. Don't change your hotkey setup to how your favorite pro has it.
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You can rebind the group hotkeys for 6-0 to F1-F5 completely legally by placing custom hotkey file (file extension has to be .sc2hotkeys) in "<My Documents>\Starcraft II\Hotkeys" (you may have to create the "Hotkeys" subfolder); then you can simply select that hotkey scheme in the in-game options menu.
For example, I am using this file: (using the left grid settings as basis) + Show Spoiler [Untitled Hotkeys.sc2hotkeys] +[Settings] Suffix=_GLS
[Commands] CommandButton00=Q CommandButton01=W CommandButton02=E CommandButton03=R CommandButton04=T CommandButton05=A CommandButton06=S CommandButton07=D CommandButton08=F CommandButton09=G CommandButton10=Z CommandButton11=X CommandButton12=C CommandButton13=V CommandButton14=B,Escape ControlGroupRecall1=1 ControlGroupRecall2=2 ControlGroupRecall3=3 ControlGroupRecall4=4 ControlGroupRecall5=5 ControlGroupRecall6=F1 ControlGroupRecall7=F2 ControlGroupRecall8=F3 ControlGroupRecall9=F4 ControlGroupRecall0=F5 ControlGroupAssign1=Control+1 ControlGroupAssign2=Control+2 ControlGroupAssign3=Control+3 ControlGroupAssign4=Control+4 ControlGroupAssign5=Control+5 ControlGroupAssign6=Control+F1 ControlGroupAssign7=Control+F2 ControlGroupAssign8=Control+F3 ControlGroupAssign9=Control+F4 ControlGroupAssign0=Control+F5 ControlGroupAppend1=Shift+1 ControlGroupAppend2=Shift+2 ControlGroupAppend3=Shift+3 ControlGroupAppend4=Shift+4 ControlGroupAppend5=Shift+5 ControlGroupAppend6=Shift+F1 ControlGroupAppend7=Shift+F2 ControlGroupAppend8=Shift+F3 ControlGroupAppend9=Shift+F4 ControlGroupAppend0=Shift+F5 IdleWorker=Grave TownCamera=H WarpIn=6
[Note that this method does not allow custom hotkeys for abilities/units/buildings]
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You probably don't need more than 3-4 hotkeys for units. I would say put everything else past there and learn to box/flank/set up.
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Why can you only reach 1-5? Your hand isn't glued to the keyboard is it? So lift it up and hit 6-0. Progamers don't have magical hands that cover the entire keyboard, they just train a lot so they can quickly hit those buttons without looking or missing.
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On December 01 2010 22:57 Comma20 wrote: Put things you use less on hotkeys 6-0 so you rarely stretch for them.
I disagree, that's just being lazy and very bad advice, there is no reason to be scared of utilizing all hotkeys up to 0, your game will suffer a lot if you restrain yourself to using only the first few hotkeys.
The best way to get better at this game is push yourself hard, people only hit a wall when they get lazy by thinking stuff like 'I can't be bothered to move my hand around the keyboard', I can't be bothered to scout properly' etc etc...
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On December 01 2010 23:09 UntitledQ wrote:You can rebind the group hotkeys for 6-0 to F1-F5 completely legally by placing custom hotkey file (file extension has to be .sc2hotkeys) in "<My Documents>\Starcraft II\Hotkeys" (you may have to create the "Hotkeys" subfolder); then you can simply select that hotkey scheme in the in-game options menu. For example, I am using this file: (using the left grid settings as basis) + Show Spoiler [Untitled Hotkeys.sc2hotkeys] +[Settings] Suffix=_GLS
[Commands] CommandButton00=Q CommandButton01=W CommandButton02=E CommandButton03=R CommandButton04=T CommandButton05=A CommandButton06=S CommandButton07=D CommandButton08=F CommandButton09=G CommandButton10=Z CommandButton11=X CommandButton12=C CommandButton13=V CommandButton14=B,Escape ControlGroupRecall1=1 ControlGroupRecall2=2 ControlGroupRecall3=3 ControlGroupRecall4=4 ControlGroupRecall5=5 ControlGroupRecall6=F1 ControlGroupRecall7=F2 ControlGroupRecall8=F3 ControlGroupRecall9=F4 ControlGroupRecall0=F5 ControlGroupAssign1=Control+1 ControlGroupAssign2=Control+2 ControlGroupAssign3=Control+3 ControlGroupAssign4=Control+4 ControlGroupAssign5=Control+5 ControlGroupAssign6=Control+F1 ControlGroupAssign7=Control+F2 ControlGroupAssign8=Control+F3 ControlGroupAssign9=Control+F4 ControlGroupAssign0=Control+F5 ControlGroupAppend1=Shift+1 ControlGroupAppend2=Shift+2 ControlGroupAppend3=Shift+3 ControlGroupAppend4=Shift+4 ControlGroupAppend5=Shift+5 ControlGroupAppend6=Shift+F1 ControlGroupAppend7=Shift+F2 ControlGroupAppend8=Shift+F3 ControlGroupAppend9=Shift+F4 ControlGroupAppend0=Shift+F5 IdleWorker=Grave TownCamera=H WarpIn=6
[Note that this method does not allow custom hotkeys for abilities/units/buildings]
Blizzard actually stated that this is illegal and a bannable offence to anyone doing this to some guy on their official forum.
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On December 01 2010 22:57 Comma20 wrote: Put things you use less on hotkeys 6-0 so you rarely stretch for them.
Uhh.. Do the exact opposite of this, and you'll slowly get better at reaching your other hotkeys because you're using them more.
That said there's a very small chance that 5 hotkeys isn't enough for you to become one of the very best of players.
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On December 01 2010 23:17 Cephei wrote:Show nested quote +On December 01 2010 23:09 UntitledQ wrote:You can rebind the group hotkeys for 6-0 to F1-F5 completely legally by placing custom hotkey file (file extension has to be .sc2hotkeys) in "<My Documents>\Starcraft II\Hotkeys" (you may have to create the "Hotkeys" subfolder); then you can simply select that hotkey scheme in the in-game options menu. For example, I am using this file: (using the left grid settings as basis) + Show Spoiler [Untitled Hotkeys.sc2hotkeys] +[Settings] Suffix=_GLS
[Commands] CommandButton00=Q CommandButton01=W CommandButton02=E CommandButton03=R CommandButton04=T CommandButton05=A CommandButton06=S CommandButton07=D CommandButton08=F CommandButton09=G CommandButton10=Z CommandButton11=X CommandButton12=C CommandButton13=V CommandButton14=B,Escape ControlGroupRecall1=1 ControlGroupRecall2=2 ControlGroupRecall3=3 ControlGroupRecall4=4 ControlGroupRecall5=5 ControlGroupRecall6=F1 ControlGroupRecall7=F2 ControlGroupRecall8=F3 ControlGroupRecall9=F4 ControlGroupRecall0=F5 ControlGroupAssign1=Control+1 ControlGroupAssign2=Control+2 ControlGroupAssign3=Control+3 ControlGroupAssign4=Control+4 ControlGroupAssign5=Control+5 ControlGroupAssign6=Control+F1 ControlGroupAssign7=Control+F2 ControlGroupAssign8=Control+F3 ControlGroupAssign9=Control+F4 ControlGroupAssign0=Control+F5 ControlGroupAppend1=Shift+1 ControlGroupAppend2=Shift+2 ControlGroupAppend3=Shift+3 ControlGroupAppend4=Shift+4 ControlGroupAppend5=Shift+5 ControlGroupAppend6=Shift+F1 ControlGroupAppend7=Shift+F2 ControlGroupAppend8=Shift+F3 ControlGroupAppend9=Shift+F4 ControlGroupAppend0=Shift+F5 IdleWorker=Grave TownCamera=H WarpIn=6
[Note that this method does not allow custom hotkeys for abilities/units/buildings] Blizzard actually stated that this is illegal and a bannable offence to anyone doing this to some guy on their official forum. Oh... I'm shocked to hear that. I guess I'll take a look at that thread myself. I've actually been using this for a few months now; I haven't been banned though...
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Set all your queens to 4 and hatcheries above that, when you want to inject just push 4 then hold V and right shift, let go of V and tap backspace and left mouse button. This will make all your hatcheries injected in a matter of 1-3 sec depending on how fast your are.
Armies for 1-3
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On December 01 2010 23:21 UntitledQ wrote:Show nested quote +On December 01 2010 23:17 Cephei wrote:On December 01 2010 23:09 UntitledQ wrote:You can rebind the group hotkeys for 6-0 to F1-F5 completely legally by placing custom hotkey file (file extension has to be .sc2hotkeys) in "<My Documents>\Starcraft II\Hotkeys" (you may have to create the "Hotkeys" subfolder); then you can simply select that hotkey scheme in the in-game options menu. For example, I am using this file: (using the left grid settings as basis) + Show Spoiler [Untitled Hotkeys.sc2hotkeys] +[Settings] Suffix=_GLS
[Commands] CommandButton00=Q CommandButton01=W CommandButton02=E CommandButton03=R CommandButton04=T CommandButton05=A CommandButton06=S CommandButton07=D CommandButton08=F CommandButton09=G CommandButton10=Z CommandButton11=X CommandButton12=C CommandButton13=V CommandButton14=B,Escape ControlGroupRecall1=1 ControlGroupRecall2=2 ControlGroupRecall3=3 ControlGroupRecall4=4 ControlGroupRecall5=5 ControlGroupRecall6=F1 ControlGroupRecall7=F2 ControlGroupRecall8=F3 ControlGroupRecall9=F4 ControlGroupRecall0=F5 ControlGroupAssign1=Control+1 ControlGroupAssign2=Control+2 ControlGroupAssign3=Control+3 ControlGroupAssign4=Control+4 ControlGroupAssign5=Control+5 ControlGroupAssign6=Control+F1 ControlGroupAssign7=Control+F2 ControlGroupAssign8=Control+F3 ControlGroupAssign9=Control+F4 ControlGroupAssign0=Control+F5 ControlGroupAppend1=Shift+1 ControlGroupAppend2=Shift+2 ControlGroupAppend3=Shift+3 ControlGroupAppend4=Shift+4 ControlGroupAppend5=Shift+5 ControlGroupAppend6=Shift+F1 ControlGroupAppend7=Shift+F2 ControlGroupAppend8=Shift+F3 ControlGroupAppend9=Shift+F4 ControlGroupAppend0=Shift+F5 IdleWorker=Grave TownCamera=H WarpIn=6
[Note that this method does not allow custom hotkeys for abilities/units/buildings] Blizzard actually stated that this is illegal and a bannable offence to anyone doing this to some guy on their official forum. Oh... I'm shocked to hear that. I guess I'll take a look at that thread myself. I've actually been using this for a few months now; I haven't been banned though...
this is not true or atleast this information is months old , blizzard has now stated that they WILL implement key changes. So atm you can change any key you want till 1key = 1action (meaning no macros).
+ blizzard cant see if you would change your keys with a program (about the file your using inside the blizz map im not so sure)
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The only thread mentioning the hotkey file method with blue responses I could find is this one, and the blue only seems to be concerned with editing game files / MPQs, not addressing this file adding method at all. There's also announcements about proper detailed (for units and abilities) hotkey reconfiguration in there, which is somewhat heartening.
Anyway, I'll stop derailing this thread
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I have kind of the same problem, everything past 5 is too far for me, otherwise i'll have serious RSI problems . Therefore, i have a mouse with extra buttons on it, allowing me to put the 6-0 keys on my mouse instead. As far as i know its legal, and I use it for almost every game i play.
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On December 01 2010 23:20 Uncultured wrote:Show nested quote +On December 01 2010 22:57 Comma20 wrote: Put things you use less on hotkeys 6-0 so you rarely stretch for them. Uhh.. Do the exact opposite of this, and you'll slowly get better at reaching your other hotkeys because you're using them more. That said there's a very small chance that 5 hotkeys isn't enough for you to become one of the very best of players.
5 are def not enough as zerg. sure you can go with less in a 2 base roach/hydra game but in the end you want to have evry expo location hotkeyed, different unit types seperated , maybe tumors,ovis,overseers or a additional key for all hatches/queens.
/edit but yeah its almost never the mainthing holding you back.
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I have the same problem as you, and I think that custom hotkeys would be very nice (I'm a fan of using the function keys in other games), but recently I've been trying not to "attach" my hand to one place on the keyboard.
I think it's natural for use to rest our hand in one place and not really move it from there and just press keys we can reach from that place, but I've been trying to move my hand more and almost try to hover over the keys a little bit, so far it is going terrible and I usually resort to my old way, but I guess you can try it and see how it goes for you lol.
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Yeah I guess I will have to spam ladder games and just get used to the extra keys. It probably doesn't help that I also use grid so many hatchery related functions are on the very left of the keyboard. So at the moment its easy to just 11x22x or 1qqq2qqqq.
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I'm interested in rebinding the group hotkeys for 6-0 to F1-F5, as UntitledQ suggested, except I play on a imac. Can I do this the same way as if I ran windows?
Regardless, I will check it out later today & report back for the benefit of the few mac users here.
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I'm a 1500 plat zerg player here. I play free-style so I don't exactly fallow any build becide when I place my pool. I use a graphic tablet and a pen instent of a mouse so I'm hoping the way I play isnt too different from using one.
I use the grid type of hotkeys (qwert,asdfg, zxcvb) so if there is any group hotkey that is too far from my finguers I just hit them with my pen when i'm in an hurry.
This is what I use or try to : Hotkey 1 : My main army or anything I want to access fast at the begening of the game such as drones to build stuff or the tree drones to quickly put them in gaz and get two out once I hit 100. Hotkey 2 : Would be what I want to micro such as banlings. They are in my main army but I just micro them separetly after a comand to the main was given.I have to stop doing that though because in one game, I suicided them over a rock x_x;. Hotkey 3 : This would be my casters such as infestors. That group just fallow my main so I never have to give them move comand becide when I do want to mess with them.
I haven't made a purpose to the hotkeys from 5 to 8 becide my overseer and key places I want to access quick whitout searching for them. Things like where in hell is my only overseer when I need it would be something I would want to put there even if I never do. The changeling could find its place around those hotkeys.
Hotkey 9 : All my queens. There is no mean to place each of them in a different hotkey bacide if you have x for creep and x for vomiting. I use the back space to get to each of my hatchery fast so no need to individually build anything at them bicide if I build an infestor and I want a safe path for him to go to. Hotkey 0 : My hatcheries. Even at the begening, I feel there is no use to have it close because you have all the time to get to it if anything is needed.
If there is anything else I need I just prepair acordingly. If im being banshee harassed, my queens may find their way in a closer group but If I dont mean to do anything then vomitin, then it isnt urgent.
I hope this been usefull usefull to you. If you're looking for some buddies to practice with, I would be happy to be yours.
- Marie
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On December 01 2010 23:48 BeMannerDuPenner wrote:Show nested quote +On December 01 2010 23:20 Uncultured wrote:On December 01 2010 22:57 Comma20 wrote: Put things you use less on hotkeys 6-0 so you rarely stretch for them. Uhh.. Do the exact opposite of this, and you'll slowly get better at reaching your other hotkeys because you're using them more. That said there's a very small chance that 5 hotkeys isn't enough for you to become one of the very best of players. 5 are def not enough as zerg. sure you can go with less in a 2 base roach/hydra game but in the end you want to have evry expo location hotkeyed, different unit types seperated , maybe tumors,ovis,overseers or a additional key for all hatches/queens. /edit but yeah its almost never the mainthing holding you back.
why do zergs want hatches on different hotkeys? does it make any difference if your linges pop out of hatch1 or hatch2? I play terran so maybe enlighten me?
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There is no point of doing that. I would only use my main one in another hotkey if I want to build important units and I want them to get threw a safe path or anywhere I have control on. I wouldnt want my key units to get snipe while my opposent army is moving out.
Even with that, I feel like if you do need x to be builded right now you should just take the time to go click it. I think that the group also wrok from lastest to newest so if youre looking to build something at your main, you should be clicking the first hatchery in your group.
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one of the things I've considered is "remapping" keys on my keyboard using something like war3 keys or dotakeys, etc.
but then i got a keyboard that really helps in this regard. Logitech g110 lets you change all 12 programmable keys to any other key on the keyboard at any time. So you can actually have 6-0 programmed on the (g1 g2 g3 g7 g8 g9) keys, or whichever suits u. So if you've got $80 (just guessing this value as i'm in south africa where everything is expensive as hell) to spare then go get yourself a decent keyboard like the g110 and hopefully it will sort out the problems. Otherwise stretch yourself and learn to use those other numbers.
Personally, i use the numbers as far as i can with the following as protoss player:
1-army 2-special units 3-nexus/nexi 4-gateways 5-robo bay (mid ground between I and C and B) 6-stargate 7-empty at the moment (any ideas for me?) 8-warp prisms 9-upgrade buildings (forge,cybercore,twilight council) 0-observers
Just my thoughts and input.
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If I remember right, Jaedong said in an interview that he only uses from 1-7 b/c his hands are small.
It has all got to do with the execution =)
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[QUOTE]On December 02 2010 01:04 NoodleFish wrote: 7-empty at the moment (any ideas for me?) QUOTE]
I attempted to poke around my keyboard while trying to reach hotkey7, it is easy enough to reach. Maybe that could be used for a little chunk of army that was staying in the main/expention for deffence? I have seen players keep a Templar into the corner of their natural/main to quickly storm/feed back any drops that attempted to go in.
Maybe this key could find anything usefull around this type of action. It is really just a huge adaptation when you attempt to change the way your hotkeys are.
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One suggestion i can make is to use the mouse more i dont mean for this to sound like a troll comment. But instead of relying on Hotkeys so much to move units try boxing small amount of units to do specific tasks like a ling surround. It does become more difficult as the army grows but if you get better at "boxing" units accurately imo i think you can do fine. But there are times i wish i had more hot keys.
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Proto_Protoss - I try to use boxing as less as possible here. Often time I was boxing my overlords in or boxing a banling and suicide it by clicking z accidently. One time I accidently poked my banling hotkey and exploded them right when I was going for a banling bust and my opposent just laughing at me cause the secound I had my other batch ready, his tank was out.
If I have to take part of my army, I prefer to ctrl click all of them and manually unbox the half I dont want. I dont know how quick this would feel in a battle with the stress but it seem to be like the best safe idea.
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you could use a program like autohotkey to remap your f1-f4 keys to the 7-0 keys so you gain 4 easily accessible hotkeys
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This is maybe a stupid question, but I don't get why binding the hatcheries separately. I see Nestea doing it, and some other pros and I believe its a BW thing. It really amuses me that he selects each individual hatch and produces on those separated larvas.
Ok, having like 4 hatches (I never saw a game with more than 4 queens for larva...) on individual groups for larva injection I get it but why not all hatches on 1 key for army/drone production?
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2500~ Zerg
Using hatches on different hotkeys lets u navigate your base(s) easier. U can push 44 to go to main and 55 to go to expo, it lets you navigate much smoother. I use 3 for all my queens and cast spawn larva through the mini map. 1 is main army and 2 is banes. manually selecting out of 1 to get flanks and backdoors. overlap 3 hotkey of queens with casters if/when infestors come out. u can effectively stay within your 1-6 hotkey range by using this as well. hope this helps.
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Looking forward to being able to remap 7-0 to f1-f4
Honestly I think it depends on your equipment, I've heard day[9] talk about how he uses thumb+pinky to do ctrl+0, I can do that, but not consistently. Strategy I use, is to put rarely used stuff on 7-0, just spam to them early game so I can right click to set new stuff to them when I need to.
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On December 02 2010 01:24 Phantasy wrote: 2500~ Zerg
Using hatches on different hotkeys lets u navigate your base(s) easier. U can push 44 to go to main and 55 to go to expo, it lets you navigate much smoother. I use 3 for all my queens and cast spawn larva through the mini map. 1 is main army and 2 is banes. manually selecting out of 1 to get flanks and backdoors. overlap 3 hotkey of queens with casters if/when infestors come out. u can effectively stay within your 1-6 hotkey range by using this as well. hope this helps.
The navigation thing makes sense for me, watching Nestea's replay, but the problem he (or others like FD) dont bother to bind queens. That really makes me confuse lol.
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If its really a big problem you could try playing Protoss. For some reason Blizzard decided to give them an extra hotkey that automatically sets itself t you warp gates when you finish the research and morph you warp gates.
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another thing I've noticed is that if you look carefully, when u select buildings (units might be too small, depending on the map), its little block on the minimap becomes brighter. This might help with having all hatcheries under 1 hotkey and pressing tab to cycle thru them (does this work?) and since we should be watching the minimap anyways we can see exactly which one is prioritized.
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On December 02 2010 01:31 NoodleFish wrote: another thing I've noticed is that if you look carefully, when u select buildings (units might be too small, depending on the map), its little block on the minimap becomes brighter. This might help with having all hatcheries under 1 hotkey and pressing tab to cycle thru them (does this work?) and since we should be watching the minimap anyways we can see exactly which one is prioritized.
Afaik tab only switch between different types of units/buildings.
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On December 02 2010 01:29 dambros wrote:
The navigation thing makes sense for me, watching Nestea's replay, but the problem he (or others like FD) dont bother to bind queens. That really makes me confuse lol. ' I don't think you need to bind all queens to inject effectively. The way I learned it myself is the following. 4 - All hatches (for producing mostly) 5 - Main 6 - 2nd 7 - 3rd 8 - 4rd And usually I don't hotkey 5th and further bases. But to inject I do 55<box screen>x click and repeat for 66 77 and 88. (x being the hotkey for infuse in grid)
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On December 02 2010 01:35 DiZasteR wrote:Show nested quote +On December 02 2010 01:29 dambros wrote:
The navigation thing makes sense for me, watching Nestea's replay, but the problem he (or others like FD) dont bother to bind queens. That really makes me confuse lol. ' I don't think you need to bind all queens to inject effectively. The way I learned it myself is the following. 4 - All hatches (for producing mostly) 5 - Main 6 - 2nd 7 - 3rd 8 - 4rd And usually I don't hotkey 5th and further bases. But to inject I do 55<box screen>x click and repeat for 66 77 and 88. (x being the hotkey for infuse in grid)
By "box screen" you mean pressing left mouse and dragging the green box? is the queen prioritized on the selection?
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decision-making is what's holding u back not hotkeys, like u said u suicided ur army
with that said, i use
1-3 - army 4 - hatch queen 5 - expo queen 6 - all hatches 0 - main hatch
i put 0 as main hatch so i can hatch from a safe position if their army is ever pressing but i rarely use this
unit control isnt even that important, its jus econ management and decisionmaking. lotta ppl just have 1 or 2 hotkeys for their army and they seem fine.
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dambros - BACKSAPCE will switch threw only your hatcheries :3 I think backspace also select it automatically if im not mistaken.
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dambros - The box will select the spell of the first caster that apears into the selection from what I saw. Like in the campain, if the first thing you selected in your group was marines, the first "spell" you will see will be the stim. If you had selected raynor and then marines, the spell you will have first is raynor's snipe ability.
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this is how i did it.
put ALL hatcheries on 0 and ALL queens on 9
i have to jump a whole damn lot until i got used to it, now it's just as fast to press 0 as it is to press 4-5
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Is it using the hotkeys something you can't reach (i.e. cannot hit 6 and a at the same time?), because that would be a bit strange... can hit 9 and a pretty easily and it's not like I have huge hands.
If it's assigning hotkeys, i.e. ctrl+9, now that's hard and pretty much impossible using the left control. Gotta train muscle memory to automatically shift and use the right control for that.
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My setup goes as follows:
Early game: 1) Main hatch 2) Scouting Drone 3) Scouting Overlord
I eventually bind my natural with 1 so I can mass produce easily. The scouting drone eventually gets replaced once I have a pair of lings up. The Scouting Overlord eventually gets rebound to 0 since I'll be using it later as an overseer.
Mid-to-late Game: 1) Main Hatch, Natural Hatch, Second Hatch in main (and possibly 2nd expo, depending on map, i.e. Metalopolis's 12 or 6 oclock expo) 2) Main Army 3) Mutas 4) Roaches/Lings/Blings 5) Infestors 6) All distance expo hatches 7-9) Expo Hatcheries that are too far from the main. 0) Overseer(s)
-I keep all the hatches within close distance to my main base bound to one key, so I can quickly mass produce and defend if needed. I don't want units rallied from further expos to be sniped.
-I bind my main army together to I can easily give the command to have them all move in to attack, or have them all retreat with minimal effort.
-I bind my mutas, or otherwise the crux of my army to 3 so they can move in and flank. If I'm going purely muta/ling, or muta/roach, mutas are bound to 2 and the lings/roaches are bound to 3.
-Support/special units are bound to 4. This is dependent upon my composition, but it could be for banelings for better micro, roaches for kiting, or zerglings for quick surrounds.
-Infestors are 5. Plain and simple. I want to be able to cast spells and retreat with ease. I may or may not bind them with the main army, depending on how I feel.
-I keep my distance expos together on 6, and separately on 7-9 so I can build reinforcements and manage them differently than my main reinforcements. I've lost too many games because my reinforcements rally-walk right into death (I'm still too used to early beta where units in rally would auto attack instead of move).
I like to bind my overseers to 0, sometimes 9 as well, so I can find them more easily in a pinch.
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I'm really confused.
Are you saying that your hands are small, and that you are physically incapable of using anything beyond 5? Or, are you saying that you are having problems figuring out what to use those keys for? They are two very different problems.
The first problem is a simple matter of lifting your hand and moving it around the keyboard. If you watch good Brood War players play, their keyboard hand flies all over the keyboard. It's not as much in SC2 players, since the keys are more conveniently located, but the principle still applies, your hand shouldn't rest.
To use assign units to the numbers 6-0, you may need to use the [ctrl] key on the right side of the keyboard.
As for what you use the hotkeys for, there is already a bunch of good setups in this thread, but basically just find a comfortable premeditated setup, and get used to it.
Also, don't underestimate the power of using your mouse to properly position your units in battle. Foxer's marines are an extreme example, but there is no way to do that simply using keyboard hotkeys, you need to be constantly grouping and regrouping to engage properly.
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On December 01 2010 22:57 Comma20 wrote: Put things you use less on hotkeys 6-0 so you rarely stretch for them.
This is the idea I have as Protoss. (In case any Protoss are reading this thread. :D)
1 Main Army 2 First Worker Scout/Observer 3 Phoenixes/VR's 4 Nexi 5 Forward Pylon where I like to warp things from
(Less used things)
6 Stargates 7 Forge(s)/Twilight Council/Cybernetics Core (pretty much where I'm trying to chronoboost an upgrade for quick chronoboosts) 8 Robo Facility 9 Pylon back at my base (to deal with drops more quickly) 0 Late Game probe that builds pylons in obscure places, starts new expo's, proxies my DT tech, etc
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