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iCCup December Monthly Map Pool

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 6 7 Next All
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2010-12-28 19:58:04
November 30 2010 22:21 GMT
#1
Hello everyone!

This is the iCCup Monthly Map Pool. It will consist of the maps designed and created for the sole purpose of competitive tournament 1v1 play. Any and all tournaments are welcome and encouraged to use these maps!

The map pool will consist of 7 maps this month. We will continue to monitor the effect of the new pool size and adjust in following months if needed.

PLEASE SUPPORT iCCup MAPS HERE! IT MIGHT HELP!

Some maps will be rotated out of the map pool per month, to promote growth and to prevent stagnation of the current map pool, a hallmark of what helped Brood War grow to the gigantic E-Sport is was in it's hay day. However if a major bug or serious imbalance to a race the map may be either suspended from the map pool temporary until the problem is fixed, or be rotated out completely if the problem is considered un-fixable. If this happens the empty slot will normally not be filled until the following month to allow players proper time to be prepared for the new map.

Please stay tuned to this thread as map rotation dates, replacing map, map suspensions, map removals, and all matter will be updated daily in this thread.

We always encourage feedback on the maps and will seek to make the strongest and most solid map pool to date.

To find iCCup maps: Create a custom game within the SCII client, find the search box above where it says "author" and search "iCCup". That's it !

To find iCCup maps on EU: Create a custom game within the SCII client, find the search box above where it says "author" and search "iCCup". It will probably not work the first time, you have to search a couple times until it shows up.

Without further wait I present you with our iCCup Monthly Map Pool - December in alphabetical order (iCCup tag excluded for the order).

Monthly change logs:
+ Show Spoiler +

Changes from October Pool:
-Removed iCCup Fighting Spirit
-Removed Metalopolis
-Removed Xel'Naga Caverns
-Removed iCCup Neo Orbital Divide
-Added iCCup Starlight Breaker


Changes from November Pool:
-Removed iCCup God's Garden
-Removed iCCup Sanshorn Mists
-Added iCCup Obsidian Inferno
-Added iCCup Europa


iCCup Enigma
Map addition date: 10/1/2010
Map rotation date: 1/1/2011
Replacing Map: iCCup Testbug
Map status: In good standing
[image loading]

iCCup Europa
Map addition date: 12/1/2010
Map rotation date: TBD
Replacing Map: TBD
Map status: In good standing
[image loading]

iCCup Match Point
Map addition date: 10/1/2010
Map rotation date: TBD
Replacing Map: TBD
Map status: In good standing
[image loading]

iCCup Obsidian Inferno
Map addition date: 12/1/2010
Map rotation date: TBD
Replacing Map: TBD
Map status: Suspended - Bridge Issue
[image loading]

iCCup Starlight Breaker
Map addition date: 11/1/2010
Map rotation date: TBA
Replacing Map: TBA
Map status: In good standing
[image loading]

iCCup Sungsu Crossing
Map addition date: 10/1/2010
Map rotation date: TBD
Replacing Map: TBD
Map status: In good standing
[image loading]

iCCup Valhalla
Map addition date: 10/1/2010
Map rotation date: TBD
Replacing Map: TBD
Map status: In good standing
[image loading]
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2010-12-13 13:15:34
November 30 2010 22:21 GMT
#2
This post will be where all the current tournaments that use this map pool will be listed. We will be able to put up times, dates, info, etc on the tournaments. However for the health of my poor inbox please submit the info in this thread in the following format:

Name of Event/Organization
Date(s)/time(s) of event(s)
Stream Link (if any)
Miscellaneous Info (if any)


List of events using the monthly map pool
Name: New England SC2 League S1T1
Date and Location: January 22, 2011 in Dover, NH
Stream Link: http://www.teamliquid.net/video/streams/NESC2League
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
jamesr12
Profile Blog Joined April 2010
United States1549 Posts
Last Edited: 2010-11-30 22:27:13
November 30 2010 22:24 GMT
#3
Really like your maps. Wish blizzard would use some of them and even if they didnt I really wish they would rotate maps monthly like your map pool. Im getting bored of the the same maps over and over again

Edit: still waitng for that big annoucmeant you said you had regarding maps I think in last months map pool thead
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
November 30 2010 22:25 GMT
#4
I so wish I could ladder on these...
As it turns out, marines don't actually cost any money -Jinro
Glasse
Profile Joined July 2010
Canada1237 Posts
November 30 2010 22:25 GMT
#5
On December 01 2010 07:24 jamesr12 wrote:
Really like your maps. Wish blizzard would use some of them and even if they didnt I really wish they would rotate maps monthly like your map pool. Im getting bored of the the same maps over and over again


agreed, + those maps are more balanced than blizzard maps :3

lets get iccup map making team hired by blizz
Diamond
Profile Blog Joined May 2009
United States10796 Posts
November 30 2010 22:28 GMT
#6
On December 01 2010 07:24 jamesr12 wrote:
Edit: still waitng for that big annoucmeant you said you had regarding maps I think in last months map pool thead


It's coming, hopefully soon. It will be worth the wait however.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
PredY
Profile Joined September 2009
Czech Republic1731 Posts
November 30 2010 22:28 GMT
#7
fuck these maps look really cool
someone has to seriously step up and implement some of these maps in the tournaments
http://www.twitch.tv/czelpredy
jamesr12
Profile Blog Joined April 2010
United States1549 Posts
November 30 2010 22:29 GMT
#8
On December 01 2010 07:28 iCCup.Diamond wrote:
Show nested quote +
On December 01 2010 07:24 jamesr12 wrote:
Edit: still waitng for that big annoucmeant you said you had regarding maps I think in last months map pool thead


It's coming, hopefully soon. It will be worth the wait however.


Diamond you are such a tease
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
Diamond
Profile Blog Joined May 2009
United States10796 Posts
November 30 2010 22:30 GMT
#9
On December 01 2010 07:29 jamesr12 wrote:
Show nested quote +
On December 01 2010 07:28 iCCup.Diamond wrote:
On December 01 2010 07:24 jamesr12 wrote:
Edit: still waitng for that big annoucmeant you said you had regarding maps I think in last months map pool thead


It's coming, hopefully soon. It will be worth the wait however.


Diamond you are such a tease


That's what she said! ZING! lol

I wish I could blab it right now, but not quite yet.....
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Mr_Kzimir
Profile Joined August 2010
France268 Posts
Last Edited: 2010-11-30 22:42:44
November 30 2010 22:40 GMT
#10
I have faith in you Diamond

BTW I always wondered what was the big idea behind these high mineral patches in the center of Enigma. Why is there only 1 camp and so many of them ? (4 geysers too , that's a lot)
"Infantry , it's all about it"
Diamond
Profile Blog Joined May 2009
United States10796 Posts
November 30 2010 22:44 GMT
#11
On December 01 2010 07:40 Mr_Kzimir wrote:
BTW I always wondered what was the big idea behind these high mineral patches in the center of Enigma. Why is there only 1 camp and so many of them ? (4 geysers too , that's a lot)


They are not filled. They are like I think 1/4 of the normal starting resources (I'll have one of the mapmakers come in a minute and give exact #'s). So basically the middle just becomes a very quick "boost" of minerals if you will. There is very few spots for defensive structures and it won't last long. It's basically a high risk, high reward expansion.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Hurfdurf
Profile Joined November 2010
United States45 Posts
November 30 2010 22:48 GMT
#12
On December 01 2010 07:44 iCCup.Diamond wrote:
Show nested quote +
On December 01 2010 07:40 Mr_Kzimir wrote:
BTW I always wondered what was the big idea behind these high mineral patches in the center of Enigma. Why is there only 1 camp and so many of them ? (4 geysers too , that's a lot)


They are not filled. They are like I think 1/4 of the normal starting resources (I'll have one of the mapmakers come in a minute and give exact #'s). So basically the middle just becomes a very quick "boost" of minerals if you will. There is very few spots for defensive structures and it won't last long. It's basically a high risk, high reward expansion.


Unless you're Terran :/
The only thing that shuts my pie hole is pie.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
November 30 2010 22:48 GMT
#13
On December 01 2010 07:44 iCCup.Diamond wrote:
Show nested quote +
On December 01 2010 07:40 Mr_Kzimir wrote:
BTW I always wondered what was the big idea behind these high mineral patches in the center of Enigma. Why is there only 1 camp and so many of them ? (4 geysers too , that's a lot)


They are not filled. They are like I think 1/4 of the normal starting resources (I'll have one of the mapmakers come in a minute and give exact #'s). So basically the middle just becomes a very quick "boost" of minerals if you will. There is very few spots for defensive structures and it won't last long. It's basically a high risk, high reward expansion.

You just got my 1000th post. I was going to save it for something epic but I can't think of anything.

The middle patches have only 500 minerals in them and the geysers only have 1500 gas each. It's a short economic boost to put your mid or lategame macro into overdrive to tip your opponent over if you can hold the expansion.

You can find this information (and information on the rest of my maps) on my website. Here is the page for Enigma
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Diamond
Profile Blog Joined May 2009
United States10796 Posts
November 30 2010 22:49 GMT
#14
On December 01 2010 07:48 Hurfdurf wrote:
Show nested quote +
On December 01 2010 07:44 iCCup.Diamond wrote:
On December 01 2010 07:40 Mr_Kzimir wrote:
BTW I always wondered what was the big idea behind these high mineral patches in the center of Enigma. Why is there only 1 camp and so many of them ? (4 geysers too , that's a lot)


They are not filled. They are like I think 1/4 of the normal starting resources (I'll have one of the mapmakers come in a minute and give exact #'s). So basically the middle just becomes a very quick "boost" of minerals if you will. There is very few spots for defensive structures and it won't last long. It's basically a high risk, high reward expansion.


Unless you're Terran :/


Not much room for Missle Turrets however. With 4 ledges things like Void Ray and Muta snipes could be viable.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
November 30 2010 22:51 GMT
#15
In my opinion you should pick a single map to promote and get it popular, as no one ever joins the iccup maps when I try.

Blizzards custom system is god awful, however, and SC1 system was superior in nearly every single which way with the exception of hosting issues. Fucking autostart in 1v1 when a bronze player joints!?! Major anger!!!! Inability for host player to boot when open to public? LKFJLKD! Ridiculous!!!! Can't host a 2 player map when in a party of multiple people even if they want to obs? SDFLKJFSD
GinDo
Profile Blog Joined September 2010
3327 Posts
Last Edited: 2010-11-30 23:05:06
November 30 2010 23:00 GMT
#16
Love the maps. Except i never find people to play on them . These would make for some sick mech if mech wasn't crap.

Blizzard is such a hard head the should just use these maps on ladder. We should all make different individual Blizzard SC2 Maps suck threads on their website.


Blizzard failed with their Ladder for SCBW (LOL super hack slow mode ) and are gonna fail this one. If people want macro games give it to them. Their always the most fun to watch and thats final.

We need more tournaments to use these maps so Blizzard sees how good they are.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Mr_Kzimir
Profile Joined August 2010
France268 Posts
November 30 2010 23:07 GMT
#17
Okey thank you for these enlightenments.
"Infantry , it's all about it"
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
November 30 2010 23:07 GMT
#18
Blizzard desperately need to either implement maps such as some of these on the ladder or learn how to create proper maps themselves.
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
Mr_Kzimir
Profile Joined August 2010
France268 Posts
November 30 2010 23:15 GMT
#19
BTW (Last question I promise) I know that some feature like "raise lava" / "lower lava" do exist.

What are you thoughts on those feature do you think they could be viable in a "competitive" map.

Sorry if this question is off topic
"Infantry , it's all about it"
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
November 30 2010 23:16 GMT
#20
--- Nuked ---
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