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Hello everyone! This is the iCCup Monthly Map Pool. It will consist of the maps designed and created for the sole purpose of competitive tournament 1v1 play. Any and all tournaments are welcome and encouraged to use these maps! The map pool will consist of 7 maps this month. We will continue to monitor the effect of the new pool size and adjust in following months if needed. PLEASE SUPPORT iCCup MAPS HERE! IT MIGHT HELP!Some maps will be rotated out of the map pool per month, to promote growth and to prevent stagnation of the current map pool, a hallmark of what helped Brood War grow to the gigantic E-Sport is was in it's hay day. However if a major bug or serious imbalance to a race the map may be either suspended from the map pool temporary until the problem is fixed, or be rotated out completely if the problem is considered un-fixable. If this happens the empty slot will normally not be filled until the following month to allow players proper time to be prepared for the new map. Please stay tuned to this thread as map rotation dates, replacing map, map suspensions, map removals, and all matter will be updated daily in this thread. We always encourage feedback on the maps and will seek to make the strongest and most solid map pool to date. To find iCCup maps: Create a custom game within the SCII client, find the search box above where it says "author" and search "iCCup". That's it  ! To find iCCup maps on EU: Create a custom game within the SCII client, find the search box above where it says "author" and search "iCCup". It will probably not work the first time, you have to search a couple times until it shows up.  Without further wait I present you with our iCCup Monthly Map Pool - December in alphabetical order (iCCup tag excluded for the order). Monthly change logs:+ Show Spoiler + Changes from October Pool: -Removed iCCup Fighting Spirit -Removed Metalopolis -Removed Xel'Naga Caverns -Removed iCCup Neo Orbital Divide -Added iCCup Starlight Breaker
Changes from November Pool: -Removed iCCup God's Garden -Removed iCCup Sanshorn Mists -Added iCCup Obsidian Inferno -Added iCCup Europa
iCCup EnigmaMap addition date: 10/1/2010 Map rotation date: 1/1/2011 Replacing Map: iCCup Testbug Map status: In good standing iCCup EuropaMap addition date: 12/1/2010 Map rotation date: TBD Replacing Map: TBD Map status: In good standing iCCup Match PointMap addition date: 10/1/2010 Map rotation date: TBD Replacing Map: TBD Map status: In good standing iCCup Obsidian InfernoMap addition date: 12/1/2010 Map rotation date: TBD Replacing Map: TBD Map status: Suspended - Bridge Issue iCCup Starlight BreakerMap addition date: 11/1/2010 Map rotation date: TBA Replacing Map: TBA Map status: In good standing iCCup Sungsu CrossingMap addition date: 10/1/2010 Map rotation date: TBD Replacing Map: TBD Map status: In good standing iCCup ValhallaMap addition date: 10/1/2010 Map rotation date: TBD Replacing Map: TBD Map status: In good standing ![[image loading]](http://imgur.com/saNIM.jpg)
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This post will be where all the current tournaments that use this map pool will be listed. We will be able to put up times, dates, info, etc on the tournaments. However for the health of my poor inbox please submit the info in this thread in the following format:
Name of Event/Organization Date(s)/time(s) of event(s) Stream Link (if any) Miscellaneous Info (if any)List of events using the monthly map poolName: New England SC2 League S1T1 Date and Location: January 22, 2011 in Dover, NH Stream Link: http://www.teamliquid.net/video/streams/NESC2League
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Really like your maps. Wish blizzard would use some of them and even if they didnt I really wish they would rotate maps monthly like your map pool. Im getting bored of the the same maps over and over again
Edit: still waitng for that big annoucmeant you said you had regarding maps I think in last months map pool thead
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I so wish I could ladder on these...
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On December 01 2010 07:24 jamesr12 wrote: Really like your maps. Wish blizzard would use some of them and even if they didnt I really wish they would rotate maps monthly like your map pool. Im getting bored of the the same maps over and over again
agreed, + those maps are more balanced than blizzard maps :3
lets get iccup map making team hired by blizz
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On December 01 2010 07:24 jamesr12 wrote: Edit: still waitng for that big annoucmeant you said you had regarding maps I think in last months map pool thead
It's coming, hopefully soon. It will be worth the wait however.
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fuck these maps look really cool someone has to seriously step up and implement some of these maps in the tournaments
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On December 01 2010 07:28 iCCup.Diamond wrote:Show nested quote +On December 01 2010 07:24 jamesr12 wrote: Edit: still waitng for that big annoucmeant you said you had regarding maps I think in last months map pool thead It's coming, hopefully soon. It will be worth the wait however.
Diamond you are such a tease
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On December 01 2010 07:29 jamesr12 wrote:Show nested quote +On December 01 2010 07:28 iCCup.Diamond wrote:On December 01 2010 07:24 jamesr12 wrote: Edit: still waitng for that big annoucmeant you said you had regarding maps I think in last months map pool thead It's coming, hopefully soon. It will be worth the wait however. Diamond you are such a tease 
That's what she said! ZING! lol
I wish I could blab it right now, but not quite yet.....
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I have faith in you Diamond
BTW I always wondered what was the big idea behind these high mineral patches in the center of Enigma. Why is there only 1 camp and so many of them ? (4 geysers too , that's a lot)
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On December 01 2010 07:40 Mr_Kzimir wrote: BTW I always wondered what was the big idea behind these high mineral patches in the center of Enigma. Why is there only 1 camp and so many of them ? (4 geysers too , that's a lot)
They are not filled. They are like I think 1/4 of the normal starting resources (I'll have one of the mapmakers come in a minute and give exact #'s). So basically the middle just becomes a very quick "boost" of minerals if you will. There is very few spots for defensive structures and it won't last long. It's basically a high risk, high reward expansion.
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On December 01 2010 07:44 iCCup.Diamond wrote:Show nested quote +On December 01 2010 07:40 Mr_Kzimir wrote: BTW I always wondered what was the big idea behind these high mineral patches in the center of Enigma. Why is there only 1 camp and so many of them ? (4 geysers too , that's a lot) They are not filled. They are like I think 1/4 of the normal starting resources (I'll have one of the mapmakers come in a minute and give exact #'s). So basically the middle just becomes a very quick "boost" of minerals if you will. There is very few spots for defensive structures and it won't last long. It's basically a high risk, high reward expansion.
Unless you're Terran :/
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On December 01 2010 07:44 iCCup.Diamond wrote:Show nested quote +On December 01 2010 07:40 Mr_Kzimir wrote: BTW I always wondered what was the big idea behind these high mineral patches in the center of Enigma. Why is there only 1 camp and so many of them ? (4 geysers too , that's a lot) They are not filled. They are like I think 1/4 of the normal starting resources (I'll have one of the mapmakers come in a minute and give exact #'s). So basically the middle just becomes a very quick "boost" of minerals if you will. There is very few spots for defensive structures and it won't last long. It's basically a high risk, high reward expansion. You just got my 1000th post. I was going to save it for something epic but I can't think of anything.
The middle patches have only 500 minerals in them and the geysers only have 1500 gas each. It's a short economic boost to put your mid or lategame macro into overdrive to tip your opponent over if you can hold the expansion.
You can find this information (and information on the rest of my maps) on my website. Here is the page for Enigma
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On December 01 2010 07:48 Hurfdurf wrote:Show nested quote +On December 01 2010 07:44 iCCup.Diamond wrote:On December 01 2010 07:40 Mr_Kzimir wrote: BTW I always wondered what was the big idea behind these high mineral patches in the center of Enigma. Why is there only 1 camp and so many of them ? (4 geysers too , that's a lot) They are not filled. They are like I think 1/4 of the normal starting resources (I'll have one of the mapmakers come in a minute and give exact #'s). So basically the middle just becomes a very quick "boost" of minerals if you will. There is very few spots for defensive structures and it won't last long. It's basically a high risk, high reward expansion. Unless you're Terran :/
Not much room for Missle Turrets however. With 4 ledges things like Void Ray and Muta snipes could be viable.
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In my opinion you should pick a single map to promote and get it popular, as no one ever joins the iccup maps when I try.
Blizzards custom system is god awful, however, and SC1 system was superior in nearly every single which way with the exception of hosting issues. Fucking autostart in 1v1 when a bronze player joints!?! Major anger!!!! Inability for host player to boot when open to public? LKFJLKD! Ridiculous!!!! Can't host a 2 player map when in a party of multiple people even if they want to obs? SDFLKJFSD
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Love the maps. Except i never find people to play on them . These would make for some sick mech if mech wasn't crap.
Blizzard is such a hard head the should just use these maps on ladder. We should all make different individual Blizzard SC2 Maps suck threads on their website.
Blizzard failed with their Ladder for SCBW (LOL super hack slow mode ) and are gonna fail this one. If people want macro games give it to them. Their always the most fun to watch and thats final.
We need more tournaments to use these maps so Blizzard sees how good they are.
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Okey thank you for these enlightenments.
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Blizzard desperately need to either implement maps such as some of these on the ladder or learn how to create proper maps themselves.
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BTW (Last question I promise) I know that some feature like "raise lava" / "lower lava" do exist.
What are you thoughts on those feature do you think they could be viable in a "competitive" map.
Sorry if this question is off topic
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On December 01 2010 08:15 Mr_Kzimir wrote: BTW (Last question I promise) I know that some feature like "raise lava" / "lower lava" do exist.
What are you thoughts on those feature do you think they could be viable in a "competitive" map.
Sorry if this question is off topic I don't think features like that belong in competitive play. They're very gimmicky and wouldn't add much to the game as far as competition is concerned.
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On December 01 2010 07:28 iCCup.Diamond wrote:Show nested quote +On December 01 2010 07:24 jamesr12 wrote: Edit: still waitng for that big annoucmeant you said you had regarding maps I think in last months map pool thead It's coming, hopefully soon. It will be worth the wait however. oh now you really got my hopes up... you better deliver!! no j/k you do great work will definately try the maps out when i have time (and don't have any events i need to practise the horrible blizzard maps for )
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On December 01 2010 08:19 prodiG wrote:Show nested quote +On December 01 2010 08:15 Mr_Kzimir wrote: BTW (Last question I promise) I know that some feature like "raise lava" / "lower lava" do exist.
What are you thoughts on those feature do you think they could be viable in a "competitive" map.
Sorry if this question is off topic I don't think features like that belong in competitive play. They're very gimmicky and wouldn't add much to the game as far as competition is concerned.
I got to second this. I think adding features like this would only cheapen the overall experience.
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On December 01 2010 08:54 iCCup.Diamond wrote:Show nested quote +On December 01 2010 08:19 prodiG wrote:On December 01 2010 08:15 Mr_Kzimir wrote: BTW (Last question I promise) I know that some feature like "raise lava" / "lower lava" do exist.
What are you thoughts on those feature do you think they could be viable in a "competitive" map.
Sorry if this question is off topic I don't think features like that belong in competitive play. They're very gimmicky and wouldn't add much to the game as far as competition is concerned. I got to second this. I think adding features like this would only cheapen the overall experience. To be honest I can see them taking away more than they add. When I think of things like that, I think of gimmicks like that in shooters. For example, there's a TF2 map where saws come out of the ground. That just pisses me off 
At any rate, don't expect to see anything like that in the iCCup map pool any time soon. However, you can expect us to push the limits of what we/the community seem to think is acceptable.
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-Only small units may pass through the center bridge (Workers, Marine, Reaper, Ghost, Hellion, Zergling, Hydralisk, Broodling, Changeling, Zealot, Sentry, High Templar, Dark Templar).
The problem with that is 6 pools could have devastating results with such a short rush distance. Would there be any way to change the map so just workers could get through? Other than that love all those maps
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On December 01 2010 08:59 Retgery wrote: For Obsidian inferno is that little a narrow path that connects the naturals? Or is it just scenery? If it's the first one are there gonna be any destructable rocks on the path? Other than that love all those maps Again, I'll quote from my website Here is the page for Obsidian Inferno
Description
Obsidian Inferno is a 2 player map named after the song “The Obsidian Conspiracy” by Nevermore. It’s design is original, however when I finished the sketch I looked at it and realized immediately how much it looked like Scrap Station. I wanted to attempt to create a map designed on 45 degrees and I have not made many two player maps in the past. The design has some very experimental features and has gone through many iterations during in-house testing with the iCCup mapmaking team before its 1.0 release.
Features
-Only small units may pass through the center bridge (Workers, Marine, Reaper, Ghost, Hellion, Zergling, Hydralisk, Broodling, Changeling, Zealot, Sentry, High Templar, Dark Templar). -Close air positions -Xel’Naga towers provide vision of the key high ground -Center high ground can be harassed by the cliff above -The giant rocks on the corners are flyer blockers
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wow, sexy maps. I wish these would be used in the ladder/gsl
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Europa looks like an amazing map i really cantr wait to play on it
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I like this map pool much more than the November one. Obsidian Inferno adds a lot of variety, and Enigma's center expansion is still one of my favorite non-Blizzard thought up features.
Great stuff, as always.
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Great work guys =)
A few weeks ago we had a tourney in NYC using iCCup maps, and it went really really well.
Bumped the thread on bnet!
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On December 01 2010 08:54 iCCup.Diamond wrote:Show nested quote +On December 01 2010 08:19 prodiG wrote:On December 01 2010 08:15 Mr_Kzimir wrote: BTW (Last question I promise) I know that some feature like "raise lava" / "lower lava" do exist.
What are you thoughts on those feature do you think they could be viable in a "competitive" map.
Sorry if this question is off topic I don't think features like that belong in competitive play. They're very gimmicky and wouldn't add much to the game as far as competition is concerned. I got to second this. I think adding features like this would only cheapen the overall experience. It's not that bad if it's done properly.
Just look at Scrap Station, it has a short route blocked by rocks. Instead of that one could use lava/water to block it for the first 5/10 minutes of the game and then open it up for a faster/more interesting late game.
Or you could use it to narrow the choke at the natural for easy wall-in/better defendable fe, but again after 10-15 minutes the lava retreats and now your natural is wide open like on xelnaga/DO. It would maybe even develop some cute timing push that will only work on that map if a player walls-in.
Or a map where the late game distances shift. In regular games the main is usually the most safe/most far away and the 3rd most exposed. After 30-40 minutes they could just shift the pathing, make the mains close and 3rds far away. Which might cause the match to finish more quickly or more exciting, because most players keep all their tech in the main..
It doesn't even need to be that crazy. Compare jungle basin to blistering sands. On JB the backdoor has a huge defenders advantage, while BS favors the attacker. What if the advantage would shift at the 20-30 minute mark. "attack now, get things done!". The defender just can't turtle up forever if he wants a good defendable position he needs to establish map control or at least move somewhere to the center..
Sure might seem gimmicky, but rocks were gimmicky too and they got accepted and have their place. Raising/lowering lava has the same purpose, but you're much more flexible/dynamic. With rocks you can only restrict movement if a choke has the size of the rocks and you'll never be able to respawn them somewhere. (we'll you probably could, but it would be weird *poof* *rocks* xD)
Or think about backdoor expansions on some maps. They're safe, they're great, but with lava you could easily open them up later in the game without making them abusable early.
Or gold expos that have a pathing that changes every few minutes in favor of one player, seems great for 3 minutes and then he makes a big push and breaks it with ease, because your reinforce path is now 2-3 times longer..
Probably not all of these ideas are suited for pro gaming, but stuff like choke size at the nat or blocked paths to make early rushes/all-ins a bit harder..why not? Beautiful elegant solution and not as clunky as rocks, that someone has to kill..if he has time for it.
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On December 01 2010 08:19 prodiG wrote:Show nested quote +On December 01 2010 08:15 Mr_Kzimir wrote: BTW (Last question I promise) I know that some feature like "raise lava" / "lower lava" do exist.
What are you thoughts on those feature do you think they could be viable in a "competitive" map.
Sorry if this question is off topic I don't think features like that belong in competitive play. They're very gimmicky and wouldn't add much to the game as far as competition is concerned.
I think you could use the lava feature if it was done very sparingly. For example if part of the entrance to the natural filled up with lava, but only for part of the time, so that the natural entrance was wider one out of every three minutes.
I think it could add to it. You'd just have to be very careful with the implementation.
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okay Obsidian Inferno looks so awesome
and i think lava features would be a great addition as someone said. nothing too game breaking, just certain places being blocked or changed a bit. it would probably cause people to differ simply from 1-2 builds per map
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On December 01 2010 09:40 1Eris1 wrote: okay Obsidian Inferno looks so awesome
and i think lava features would be a great addition as someone said. nothing too game breaking, just certain places being blocked or changed a bit. it would probably cause people to differ simply from 1-2 builds per map
Either way that would have to be something that would have to be HIGHLY tested and right now we just don't have the player support to test something that extreme.
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I wish I played on these maps instead of the ladder maps...
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On December 01 2010 08:19 prodiG wrote: I don't think features like that belong in competitive play. They're very gimmicky and wouldn't add much to the game as far as competition is concerned. I agree; the bridge on Obsidian Inferno is very gimmicky.
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On December 01 2010 09:57 BoomStevo wrote:Show nested quote +On December 01 2010 08:19 prodiG wrote: I don't think features like that belong in competitive play. They're very gimmicky and wouldn't add much to the game as far as competition is concerned. I agree; the bridge on Obsidian Inferno is very gimmicky. Well played. Let me point you to this:
On December 01 2010 08:19 prodiG wrote:
At any rate, don't expect to see anything like that in the iCCup map pool any time soon. However, you can expect us to push the limits of what we/the community seem to think is acceptable.
Obsidian Inferno is a good example of us pushing what we think is acceptable. Who knows? Maybe somewhere down the line we will implement areas of the map that cut themselves off periodically. As much as I'd like to believe I can see the future, I actually can't.
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I think the bridge on Obsidian Inferno is cool, and I'd love to see how it plays out in games.
I just spent a minute testing it though and I'm frowny facing at the lack of reaper-accessible cliff area into the mains.
That is one thing I don't like about most of the iCCup maps. You guys are still making most cliffs unpathable to reapers even though you started doing that when 5 rax reaper was OP, but now reapers aren't used so much.
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New maps in the pool look interesting, ICCup has outdone itself again!
Really wish my video card hadn't died, I want to play some games on these!! Will have to wait until Christmas though.....
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On December 01 2010 10:06 Ketara wrote: I think the bridge on Obsidian Inferno is cool, and I'd love to see how it plays out in games.
I just spent a minute testing it though and I'm frowny facing at the lack of reaper-accessible cliff area into the mains.
That is one thing I don't like about most of the iCCup maps. You guys are still making most cliffs unpathable to reapers even though you started doing that when 5 rax reaper was OP, but now reapers aren't used so much. Since then we've adopted the "patio" which you can find on a lot of maps (Sungsu Crossing for example). Some maps (especially rotational symmetry 4player maps) do not lend themselves to have easily accessible cliffs and there's not a lot to work around it. (Valhalla for example)
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On December 01 2010 10:01 prodiG wrote:Show nested quote +On December 01 2010 09:57 BoomStevo wrote:On December 01 2010 08:19 prodiG wrote: I don't think features like that belong in competitive play. They're very gimmicky and wouldn't add much to the game as far as competition is concerned. I agree; the bridge on Obsidian Inferno is very gimmicky. Well played. Let me point you to this: Show nested quote +On December 01 2010 08:19 prodiG wrote:
At any rate, don't expect to see anything like that in the iCCup map pool any time soon. However, you can expect us to push the limits of what we/the community seem to think is acceptable.
Obsidian Inferno is a good example of us pushing what we think is acceptable. Who knows? Maybe somewhere down the line we will implement areas of the map that cut themselves off periodically. As much as I'd like to believe I can see the future, I actually can't. Sorry for taking the jab, but I saw the opening and had to do it. I'm really on the fence about gimmicky features at the moment. I consider the bridge to be a gimmick because it gets people talking about the map, yet without it, Obsidian Inferno isn't all that exciting.
I think a gimmick brings attention to a map and only time will tell it's a worthwhile addition. But I don't want to see gimmicks for the sake of gimmicks; just to stand out from the crowd and grab attention. I don't think that's what you're trying to do, but the road ahead of us may lead to these pitfalls.
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Yeah! Enigma is still on here!
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On December 01 2010 10:28 GenesisX wrote:Yeah! Enigma is still on here! 
I have a feeling that one will be around for awhile. Any map that Day9 picks out as "really cool" can't be bad lol! It's been a hell of a fun map though.
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Diamond out of curosity what are your favorite maps in pool or custom maps in general?
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On December 01 2010 10:54 jamesr12 wrote: Diamond out of curosity what are your favorite maps in pool or custom maps in general?
In customs I really like Sungsu Crossing a lot, also I'm really starting to dig Obsidian Inferno, but I feel like I need to see some more games on it.
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On December 01 2010 10:23 BoomStevo wrote:Show nested quote +On December 01 2010 10:01 prodiG wrote:On December 01 2010 09:57 BoomStevo wrote:On December 01 2010 08:19 prodiG wrote: I don't think features like that belong in competitive play. They're very gimmicky and wouldn't add much to the game as far as competition is concerned. I agree; the bridge on Obsidian Inferno is very gimmicky. Well played. Let me point you to this: On December 01 2010 08:19 prodiG wrote:
At any rate, don't expect to see anything like that in the iCCup map pool any time soon. However, you can expect us to push the limits of what we/the community seem to think is acceptable.
Obsidian Inferno is a good example of us pushing what we think is acceptable. Who knows? Maybe somewhere down the line we will implement areas of the map that cut themselves off periodically. As much as I'd like to believe I can see the future, I actually can't. Sorry for taking the jab, but I saw the opening and had to do it. I'm really on the fence about gimmicky features at the moment. I consider the bridge to be a gimmick because it gets people talking about the map, yet without it, Obsidian Inferno isn't all that exciting. I think a gimmick brings attention to a map and only time will tell it's a worthwhile addition. But I don't want to see gimmicks for the sake of gimmicks; just to stand out from the crowd and grab attention. I don't think that's what you're trying to do, but the road ahead of us may lead to these pitfalls. That's actually a really good thought and I'll be sure to keep it in mind for any future endeavours 
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just played 7 TvP's (me offracing from my usual zerg) versus one of my longest-standing practice partners using this map pool and it resulted in at least three of the best games we've ever played. infinitely more enjoyable then the ladder maps for sure. it's a travesty that these maps aren't getting quite the attention they deserve
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really good looking maps. Would love to see some of this being used in ladder, as many people here have also commented
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I'm hoping that when they do the ladder reset, that they add some ICCup maps to the official map pool. Even if it is just one or two maps.
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On December 01 2010 07:30 iCCup.Diamond wrote:Show nested quote +On December 01 2010 07:29 jamesr12 wrote:On December 01 2010 07:28 iCCup.Diamond wrote:On December 01 2010 07:24 jamesr12 wrote: Edit: still waitng for that big annoucmeant you said you had regarding maps I think in last months map pool thead It's coming, hopefully soon. It will be worth the wait however. Diamond you are such a tease  That's what she said! ZING! lol I wish I could blab it right now, but not quite yet..... oh oh oh I know what it is
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On December 01 2010 10:23 BoomStevo wrote:Show nested quote +On December 01 2010 10:01 prodiG wrote:On December 01 2010 09:57 BoomStevo wrote:On December 01 2010 08:19 prodiG wrote: I don't think features like that belong in competitive play. They're very gimmicky and wouldn't add much to the game as far as competition is concerned. I agree; the bridge on Obsidian Inferno is very gimmicky. Well played. Let me point you to this: On December 01 2010 08:19 prodiG wrote:
At any rate, don't expect to see anything like that in the iCCup map pool any time soon. However, you can expect us to push the limits of what we/the community seem to think is acceptable.
Obsidian Inferno is a good example of us pushing what we think is acceptable. Who knows? Maybe somewhere down the line we will implement areas of the map that cut themselves off periodically. As much as I'd like to believe I can see the future, I actually can't. Sorry for taking the jab, but I saw the opening and had to do it. I'm really on the fence about gimmicky features at the moment. I consider the bridge to be a gimmick because it gets people talking about the map, yet without it, Obsidian Inferno isn't all that exciting. I think a gimmick brings attention to a map and only time will tell it's a worthwhile addition. But I don't want to see gimmicks for the sake of gimmicks; just to stand out from the crowd and grab attention. I don't think that's what you're trying to do, but the road ahead of us may lead to these pitfalls.
These are my thoughts exactly.
When I talking about lava , I wasn't really thinking about it like a simple gimmick to create a shortcut for few minutes and thus taking the risk of implementing something that would in the end would prolly fall into creating an unfair advantage or being seen as a cosmetic aspect of the map. Cause it will not be risk rewarding depending on the race you play
My 1st idea was using that function to create an evolving map , where zone become accessible as far as the game progress , opening new path and new potential to adapt your strategy. Even if it means trashing up the idea of raising the lava again in some places.
Regardless , I am absolutely no expert when it comes to map making and balancing. And I am sure that if you guys find some ideas with using this feature, that can provide both entertainment and balance you will use them. And that simple idea keeps me excited , especially when I see the amazing job you done so far , I love Enigma this map really has something special.
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hope blizzard sees it! and uses these maps in future... i like them at least
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Hey! It's Scrap Station on fire!
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On December 01 2010 07:49 iCCup.Diamond wrote:Show nested quote +On December 01 2010 07:48 Hurfdurf wrote:On December 01 2010 07:44 iCCup.Diamond wrote:On December 01 2010 07:40 Mr_Kzimir wrote: BTW I always wondered what was the big idea behind these high mineral patches in the center of Enigma. Why is there only 1 camp and so many of them ? (4 geysers too , that's a lot) They are not filled. They are like I think 1/4 of the normal starting resources (I'll have one of the mapmakers come in a minute and give exact #'s). So basically the middle just becomes a very quick "boost" of minerals if you will. There is very few spots for defensive structures and it won't last long. It's basically a high risk, high reward expansion. Unless you're Terran :/ Not much room for Missle Turrets however. With 4 ledges things like Void Ray and Muta snipes could be viable. Expos with ledges like that will always, unconditionally, favor Terran. Can you imagine that thing with tanks on the high ground, vikings, and thors and M&M on the lowground within the mineral line? The only thing zerg could do is get broodlords.
You could remove the high grounds at the central expo and make it open, but that would favor zerg. Perhaps the high ground just needs to be slightly smaller or perhaps only have 2 ledges instead of 4.
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Hey whatever happened to Sin Chupung-Ryeong
that map was really sexy
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I would really like to see blizzard pick up some of these maps for ladder. Would be a nice change from the current ones.
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On December 02 2010 01:36 Tha_Docta wrote: Hey whatever happened to Sin Chupung-Ryeong
that map was really sexy god I used to hate that map in BW way too small and horrible. But I like the look on these maps, will deferentially try them out in custom ^^ Too bad I cant post on the US forums to support this idea ^^
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I've been trying to organize and clean-up an amateur monthly tournament through the battle net forums and been thinking about using non-ladder maps eventually just to keep things fresh. Anyway I can can get in contact with the Iccup Map Makers team or web managers to discuss a coop to increase exposure for the tournament + Iccup maps through our streams + casts.
You can reach me at CerebrateMonthly@gmail.com
- Cerebrate, ProjectCwal SC2 Writer
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I freaking love enigma
great map
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On December 02 2010 01:36 Tha_Docta wrote: Hey whatever happened to Sin Chupung-Ryeong
that map was really sexy
It was pretty bad for SCII. Expanding for anyone besides Terran was almost impossible.
On December 02 2010 02:03 Johnranger-123 wrote:Show nested quote +On December 02 2010 01:36 Tha_Docta wrote: Hey whatever happened to Sin Chupung-Ryeong
that map was really sexy god I used to hate that map in BW way too small and horrible. But I like the look on these maps, will deferentially try them out in custom ^^ Too bad I cant post on the US forums to support this idea ^^
There is a topic about this on EU as well, go here.
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I wish i knew more ppl to play ICCUP maps but i wonder if not playing without xelnaga towers is going to be weird.
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On December 02 2010 04:55 Proto_Protoss wrote: I wish i knew more ppl to play ICCUP maps but i wonder if not playing without xelnaga towers is going to be weird.
Most of our maps have towers, just not all of them.
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Yeah, I'm a big supporter of this whole thing.
I've always believed that people creating content with the genuine concern that it be good always leads to the better content.
Wish blizz would pick up some of these maps and circulate them a bit more. A little more love in the mainstream.
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Should fix Novemeber->December on the OP
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On December 01 2010 07:21 iCCup.Diamond wrote:This post will be where all the current tournaments that use this map pool will be listed. We will be able to put up times, dates, info, etc on the tournaments. However for the health of my poor inbox please submit the info in this thread in the following format: Name of Event/Organization Date(s)/time(s) of event(s) Stream Link (if any) Miscellaneous Info (if any)
Hopefully there are more tournaments incoming, I think there were only like two listed for the November map pool.
ICCup should look into hosting it's own tournament with the express purpose of raising popularity for third party maps. If the community could see some sweet games between high level players like Idra and White-Ra on a map like the new Match Point the community at large could better understand how much good maps can contribute to a game. I think it would really do a lot to further the implementation on these maps in high level tournaments.
Also, I think as a community we should support the use of third party maps on TL-Community based tournaments like with the next HDH.
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GSL should use this map pool.
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On December 02 2010 07:25 HellKey wrote: GSL should use this map pool.
On December 01 2010 Junnka wrote: I am getting tired of being accused that we rig the maps. Here are some facts.
2) Why not use custom maps? Because GSL is open tournament and people without team can only practice on ladder. Of course it is possible to distribute custom maps through homepage but sadly not all SC2 players watch GSL. I do not think Blizzard will approve it anyway.
Won't happen unless Blizz makes them official ladder maps, and I don't see that happening.
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Engima is the best map ever blows shakuras plateu out of the water for large map awesomeness
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I like how destructible rocks don't play a huge role on these maps. They just limit gameplay so much if put to important positions like a backdoor or somthing. Blocking a gold is fine but mapmackers really should use them wisely. Taking rocks out is just such a wired thing to change gameplay on a map.
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On December 01 2010 07:28 iCCup.Diamond wrote:Show nested quote +On December 01 2010 07:24 jamesr12 wrote: Edit: still waitng for that big annoucmeant you said you had regarding maps I think in last months map pool thead It's coming, hopefully soon. It will be worth the wait however. FFFFUUUUU I've been waiting for this for 24 years, and I'm only 19.
On December 01 2010 08:15 Mr_Kzimir wrote: BTW (Last question I promise) I know that some feature like "raise lava" / "lower lava" do exist.
What are you thoughts on those feature do you think they could be viable in a "competitive" map.
Sorry if this question is off topic I think it'd be neat for some sliiiight visual effects. Anything other than that and it takes away from the game since the focus should be on the players actions / army not on the rising lava ect. If it is done it must be done with moderation.
On December 01 2010 09:31 Nienordir wrote: Just look at Scrap Station, it has a short route blocked by rocks. Instead of that one could use lava/water to block it for the first 5/10 minutes of the game and then open it up for a faster/more interesting late game. ... Probably not all of these ideas are suited for pro gaming, but stuff like choke size at the nat or blocked paths to make early rushes/all-ins a bit harder..why not? Beautiful elegant solution and not as clunky as rocks, that someone has to kill..if he has time for it. I think that's the point of having rocks there. You have to make an effort to destroy them while the other player has to make an effort to prevent you from destroying them.
On December 01 2010 10:23 BoomStevo wrote:Show nested quote +On December 01 2010 10:23 BoomStevo wrote:On December 01 2010 08:19 prodiG wrote:At any rate, don't expect to see anything like that in the iCCup map pool any time soon. However, you can expect us to push the limits of what we/the community seem to think is acceptable.
Obsidian Inferno is a good example of us pushing what we think is acceptable. Who knows? Maybe somewhere down the line we will implement areas of the map that cut themselves off periodically. As much as I'd like to believe I can see the future, I actually can't. I think a gimmick brings attention to a map and only time will tell it's a worthwhile addition. But I don't want to see gimmicks for the sake of gimmicks; just to stand out from the crowd and grab attention. I don't think that's what you're trying to do, but the road ahead of us may lead to these pitfalls. Well said. There was a thread that explored the gimmicks of a map and exactly what constitutes a gimmick and what constitutes a feature: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171697
On December 01 2010 15:36 corpsepose wrote: just played 7 TvP's (me offracing from my usual zerg) versus one of my longest-standing practice partners using this map pool and it resulted in at least three of the best games we've ever played. infinitely more enjoyable then the ladder maps for sure. it's a travesty that these maps aren't getting quite the attention they deserve Soon(tm).
On December 02 2010 08:54 MAPPoVe wrote: I like how destructible rocks don't play a huge role on these maps. They just limit gameplay so much if put to important positions like a backdoor or somthing. Blocking a gold is fine but mapmackers really should use them wisely. Taking rocks out is just such a wired thing to change gameplay on a map. The key to destructible rocks is to place them in areas that can potentially benefit both players if used properly.
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from a quick scan of the maps, is it me or do they look too cluttered and complicated? also way too macro oriented with lots of easy thirds.
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ID is Matharos.639 looking to play on ICCUP maps!
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On December 01 2010 07:28 iCCup.Diamond wrote:Show nested quote +On December 01 2010 07:24 jamesr12 wrote: Edit: still waitng for that big annoucmeant you said you had regarding maps I think in last months map pool thead It's coming, hopefully soon. It will be worth the wait however.
I bet it is that Blizzard will use the maps in ladder in the next patch!
Diamond said that it would be before next year and guess when the next patch is coming out?
And it is the e-sports patch!
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On December 03 2010 04:05 Neddal wrote:Show nested quote +On December 01 2010 07:28 iCCup.Diamond wrote:On December 01 2010 07:24 jamesr12 wrote: Edit: still waitng for that big annoucmeant you said you had regarding maps I think in last months map pool thead It's coming, hopefully soon. It will be worth the wait however. I bet it is that Blizzard will use the maps in ladder in the next patch! Diamond said that it would be before next year and guess when the next patch is coming out? And it is the e-sports patch!
I doubt that. Diamond keeps complaining about the fact that there's no blue post in his topic on the blizz board 
I guess it will be one of the big three (ESL, MLG, GSL) using iCCup Maps in next year's events. I'd bet it's MLG.
Anyway, we will know soon, I just can't wait for it since I'm such a big fan of the idea of seeing new maps , and these maps are just great!
Kinda sad that God's Garden is out, I always thought it just looked beautiful
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If I had to guess, I'd guess that iccup will work with the guys who do sc2rankings.com to create an "iccup ladder" that consists of custom games played on those maps.
With chat channels coming in 1.2, this could actually be viable.
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On December 03 2010 08:19 Ragoo wrote:Show nested quote +On December 03 2010 04:05 Neddal wrote:On December 01 2010 07:28 iCCup.Diamond wrote:On December 01 2010 07:24 jamesr12 wrote: Edit: still waitng for that big annoucmeant you said you had regarding maps I think in last months map pool thead It's coming, hopefully soon. It will be worth the wait however. I bet it is that Blizzard will use the maps in ladder in the next patch! Diamond said that it would be before next year and guess when the next patch is coming out? And it is the e-sports patch! I doubt that. Diamond keeps complaining about the fact that there's no blue post in his topic on the blizz board  I guess it will be one of the big three (ESL, MLG, GSL) using iCCup Maps in next year's events. I'd bet it's MLG. Anyway, we will know soon, I just can't wait for it since I'm such a big fan of the idea of seeing new maps , and these maps are just great! Kinda sad that God's Garden is out, I always thought it just looked beautiful 
Players won't compete in tournaments that use maps that aren't on the ladder.
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On December 03 2010 08:19 Ragoo wrote:I doubt that. Diamond keeps complaining about the fact that there's no blue post in his topic on the blizz board 
I doubt Blizzard will ever use or even acknowledge anything related to ICCUP.
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On December 09 2010 06:39 rift wrote: Players won't compete in tournaments that use maps that aren't on the ladder.
Kind of a bold statement with no argument to back it up. Because in SCBW players only ever competed on Blizzard's ladder maps... right?
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Why do these maps look so much more bad ass then the blizzard maps?
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On December 09 2010 07:53 Sayer wrote: Why do these maps look so much more bad ass then the blizzard maps? I don't know about you but I think Blizzard likes WoW 
Looking awesome btw! Could definitly use a couple of these in the map pool.
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OMFG, I love these mpas, especially that inferno one, Blizz should just give the map making pool to iccup really... its really sad that their maps are so bad, i just really want new maps to rotate in and out im bored of all the other maps.
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On December 09 2010 07:46 BoomStevo wrote:Show nested quote +On December 09 2010 06:39 rift wrote: Players won't compete in tournaments that use maps that aren't on the ladder.
Kind of a bold statement with no argument to back it up. Because in SCBW players only ever competed on Blizzard's ladder maps... right?
lol in Brood War I forgot all about Blizzard's ladder system. Iccup FTW!
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So any estimation on when we get to hear the big news diamond?
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On December 09 2010 08:37 Aegeis wrote: So any estimation on when we get to hear the big news diamond? Just PM'd Diamond. He says "Soon(tm)."
Maybe he got a job with Blizzard.
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iCCup Obsidian Inferno - Missing on EU iCCup Valhalla - Typo in in the OP! iCCup Europa - No TL thread?
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Are there any VODS of tournaments on these maps? I'd like to see how they're playing out.
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On December 14 2010 04:23 Disconnect wrote: Are there any VODS of tournaments on these maps? I'd like to see how they're playing out. I think I have a few replays on my youtube page of Enigma and Starchild. If not I'd have to find them from the stream files of the one last month.
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Matchpoint is the best Map ever :>
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Hey ICCUP, may i know the map makers for these maps? They look fabulous.
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On December 09 2010 08:53 G_Wen wrote:Show nested quote +On December 09 2010 08:37 Aegeis wrote: So any estimation on when we get to hear the big news diamond? Just PM'd Diamond. He says "Soon(tm)." Maybe he got a job with Blizzard.
isn't the big news a tournament announcement? Dunno maybe they somehow got blizzard to agree to add their maps man would that be amazing
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On December 14 2010 13:41 dotamaster wrote: Hey ICCUP, may i know the map makers for these maps? They look fabulous.
This thread lists all the maps the creators. Also has a list of fake iCCup maps.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=139560
I played a couple customs on Fury and I really like it quite a bit. ICCup 2 player maps feel as big as Blizzard's 4 player maps.
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"We will be adding 2-3 maps to the map pool so stay tuned for that as well." From thread OP. Sadly the top 3 maps are all BW remakes >.>. Additionally we've been having trouble balancing iCCup Python since the middle is so open. Hopefully we can get in contact with them before the tourney.
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These maps are fantastic, I like all of them except Obsidian Inferno which reminds me a bit much of Scrap Station.
I do have a question though. How come there are no ice maps in SC2? None of the Blizzard maps have an ice tileset, and I've noticed that none of the ICCUP ones do either. Was the ice tileset removed from the world editor, or is it just unpopular for some reason? I miss snow...
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On December 21 2010 10:42 FuRong wrote: I do have a question though. How come there are no ice maps in SC2? None of the Blizzard maps have an ice tileset, and I've noticed that none of the ICCUP ones do either. Was the ice tileset removed from the world editor, or is it just unpopular for some reason? I miss snow... There's no ice tileset in the game.
Hi iCCup mapmakers! Tournaments ran by Mineski will be making use of iCCup maps starting from January 2011. Do I have to ask permission from you guys or anything?
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I am really loving Matchpoint. I have a question about it, though - is it beneficial for Z to get that mineral only or would it better to expand top left and do a sling runby if the enemy tries to take it out? How have other players been dealing with getting that third? Maybe you could take the one close air to your main and if the enemy goes in there then trap them there? But I am loving MP and honestly it is just a sick map.
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On December 21 2010 12:15 lolaloc wrote:Show nested quote +On December 21 2010 10:42 FuRong wrote: I do have a question though. How come there are no ice maps in SC2? None of the Blizzard maps have an ice tileset, and I've noticed that none of the ICCUP ones do either. Was the ice tileset removed from the world editor, or is it just unpopular for some reason? I miss snow... There's no ice tileset in the game. Hi iCCup mapmakers! Tournaments ran by Mineski will be making use of iCCup maps starting from January 2011. Do I have to ask permission from you guys or anything? Not at all! All we ask is that you continue using the maps in the monthly map pool (or keep your pool as close to it as possible) We're trying to do this to give the players a consistent map pool to practice on rather than needing to know 30 maps
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I think it's amazing that you guys can make so many 4 player maps with rotational symmetry that are still somewhat positionally balanced. I still curse Blizzard every time I scout Terran clockwise from me on DQ. Well done, sirs!
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ALLEYCAT BLUES50389 Posts
On December 09 2010 08:53 G_Wen wrote:Show nested quote +On December 09 2010 08:37 Aegeis wrote: So any estimation on when we get to hear the big news diamond? Just PM'd Diamond. He says "Soon(tm)." Maybe he got a job with Blizzard.
Is there any update on this...I keep waiting for something to happen,I JUST CAN'T WAIT!!!!
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On December 22 2010 00:45 BLinD-RawR wrote:Show nested quote +On December 09 2010 08:53 G_Wen wrote:On December 09 2010 08:37 Aegeis wrote: So any estimation on when we get to hear the big news diamond? Just PM'd Diamond. He says "Soon(tm)." Maybe he got a job with Blizzard. Is there any update on this...I keep waiting for something to happen,I JUST CAN'T WAIT!!!!
I'm hoping MLG is going to start using iCCup maps...!
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On December 06 2010 02:39 Obscura.304 wrote: If I had to guess, I'd guess that iccup will work with the guys who do sc2rankings.com to create an "iccup ladder" that consists of custom games played on those maps.
With chat channels coming in 1.2, this could actually be viable.
This would be awesome
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On December 13 2010 23:17 th3rogue wrote:iCCup Obsidian Inferno - Missing on EU iCCup Valhalla - Typo in in the OP! iCCup Europa - No TL thread? 
Europa thread up finally. Been delayed for various reasons; most of them pretty bad :d
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On December 22 2010 00:45 BLinD-RawR wrote:Show nested quote +On December 09 2010 08:53 G_Wen wrote:On December 09 2010 08:37 Aegeis wrote: So any estimation on when we get to hear the big news diamond? Just PM'd Diamond. He says "Soon(tm)." Maybe he got a job with Blizzard. Is there any update on this...I keep waiting for something to happen,I JUST CAN'T WAIT!!!!
Not really. The holidays sort of brought everything to a crawl, tt,,,,
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Do you guys happen to have a heads up on the January map pool? or do we have to wait until January. I know at least 32 people in a tournament that would love to know if Obsidian Inferno is being removed.
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On December 27 2010 08:55 Drogith wrote: Do you guys happen to have a heads up on the January map pool? or do we have to wait until January. I know at least 32 people in a tournament that would love to know if Obsidian Inferno is being removed.
I'll let diamond know of this question. Do they want or not want Obsidian Inferno to be removed?
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On December 27 2010 08:55 Drogith wrote: Do you guys happen to have a heads up on the January map pool? or do we have to wait until January. I know at least 32 people in a tournament that would love to know if Obsidian Inferno is being removed.
I know officially that Obsidian Inferno is staying in, you can pass the word on as you please.
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On December 27 2010 08:55 Drogith wrote: Do you guys happen to have a heads up on the January map pool? or do we have to wait until January. I know at least 32 people in a tournament that would love to know if Obsidian Inferno is being removed.
I would not expect it to. Our maps pools normally come out on the 25th of each month, but with the holidays and that nonsense expect it Monday or Tuesday.
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Valhalla and Starlight breaker seems the best , Especially Valhalla though I prefer the middle to be less open
Obsidian inferno Enigma and Europe seem to be highly likely fun maps .
Obsidian inferno : Removal of hidden rock makes it a 6 pool fest with lowest rush distance ever in a map .
Enigma : 4 high yield mineral patches and 4 geysers in the midle ..... lol this is obviously a fun map or atleast intended to be
Europe seems to be one of those maps were 1 player get's the middle position and then proceed to win , this will likely be a zerg abusing his mobility and taking all the gold since of the vision
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I so badly wish iCCup Enigma was in the ladder map pool. That map is a God amongst mere mortals when compared to the blizzard maps. Not too fond of Valhalla and Match Point cuz of the mineral only expos in a game that always seems like no matter what race you play you just never have enough gas XD. I dunno what the result would be adding geysers to such close by expansions but yeah. Enigma FTW
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We need someone on the inside. Y' know, someone who knows the inner workings on Blizzard. Like a map ninja. And beat it into Blizzards heads that their maps SUCK.
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On December 27 2010 09:58 DyEnasTy wrote: We need someone on the inside. Y' know, someone who knows the inner workings on Blizzard. Like a map ninja. And beat it into Blizzards heads that their maps SUCK.
We have dispatched two teams previously to infiltrate the map department. Both have went dark and are assumed killed .
They are good, how else do you think they kept SCII a secret until the official announcment?
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I personally feel that ICCup maps will have a huge growth coming in January (Chat Channels).
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On December 27 2010 10:15 iCCup.Diamond wrote:Show nested quote +On December 27 2010 09:58 DyEnasTy wrote: We need someone on the inside. Y' know, someone who knows the inner workings on Blizzard. Like a map ninja. And beat it into Blizzards heads that their maps SUCK. We have dispatched two teams previously to infiltrate the map department. Both have went dark and are assumed killed  . They are good, how else do you think they kept SCII a secret until the official announcment?
Well we need someone who will blend in. Someone who looks like them + Show Spoiler +
I recommend these guys, they comes with an assortment of "skills" I mean look, they are standing next to Dustin, with insulting shirts and he has no idea:
![[image loading]](http://designbytm.com/dustinbrowder2.jpg)
These men er nerds will get the job done
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On December 27 2010 09:15 monitor wrote:Show nested quote +On December 27 2010 08:55 Drogith wrote: Do you guys happen to have a heads up on the January map pool? or do we have to wait until January. I know at least 32 people in a tournament that would love to know if Obsidian Inferno is being removed. I know officially that Obsidian Inferno is staying in, you can pass the word on as you please.
Duly noted and I will let everyone know when to expect the updated list. Most of the people, even those that joined the league but are not in the tournament, disliked Obsidian due to it being too close to Scrap Station. iCCup Scrap Station if you would.
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On December 27 2010 09:15 monitor wrote:Show nested quote +On December 27 2010 08:55 Drogith wrote: Do you guys happen to have a heads up on the January map pool? or do we have to wait until January. I know at least 32 people in a tournament that would love to know if Obsidian Inferno is being removed. I know officially that Obsidian Inferno is staying in, you can pass the word on as you please.
at least put some rocks on that passage the natural is too open and the rush distance is too short for any kind of decent length game
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Can you provide replays of the bridge being abused? I'd like to see it actually happening.
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We need more tourneys to start using these maps instead of the Blizzard ladder maps... I feel like that would be the best way to get the community into custom maps.
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On December 27 2010 12:20 prodiG wrote: Can you provide replays of the bridge being abused? I'd like to see it actually happening.
I'll see if I can get any for the guys practicing for the tournament for you.
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Someone should post a thread on the EU Battle.net forums as well.
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On December 28 2010 01:43 xtfftc wrote: Someone should post a thread on the EU Battle.net forums as well.
It's there. Some random person re posted it. It's called "iCCup: Dear Blizzard we need to talk about maps"
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ALLEYCAT BLUES50389 Posts
Does anyone have replays of games played on Enigma and Europa,I'm looking for macro games in which Terran wins against Zerg.
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On December 28 2010 01:55 BLinD-RawR wrote: Does anyone have replays of games played on Enigma and Europa,I'm looking for macro games in which Terran wins against Zerg. i posted some replays of me vs decemvre (TL streamer) in the official enigma thread, check them out)
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On December 27 2010 09:29 iCCup.Diamond wrote: I would not expect it to. Our maps pools normally come out on the 25th of each month, but with the holidays and that nonsense expect it Monday or Tuesday. Slackers :p
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