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iCCup December Monthly Map Pool

Forum Index > SC2 General
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Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2010-12-28 19:58:04
November 30 2010 22:21 GMT
#1
Hello everyone!

This is the iCCup Monthly Map Pool. It will consist of the maps designed and created for the sole purpose of competitive tournament 1v1 play. Any and all tournaments are welcome and encouraged to use these maps!

The map pool will consist of 7 maps this month. We will continue to monitor the effect of the new pool size and adjust in following months if needed.

PLEASE SUPPORT iCCup MAPS HERE! IT MIGHT HELP!

Some maps will be rotated out of the map pool per month, to promote growth and to prevent stagnation of the current map pool, a hallmark of what helped Brood War grow to the gigantic E-Sport is was in it's hay day. However if a major bug or serious imbalance to a race the map may be either suspended from the map pool temporary until the problem is fixed, or be rotated out completely if the problem is considered un-fixable. If this happens the empty slot will normally not be filled until the following month to allow players proper time to be prepared for the new map.

Please stay tuned to this thread as map rotation dates, replacing map, map suspensions, map removals, and all matter will be updated daily in this thread.

We always encourage feedback on the maps and will seek to make the strongest and most solid map pool to date.

To find iCCup maps: Create a custom game within the SCII client, find the search box above where it says "author" and search "iCCup". That's it !

To find iCCup maps on EU: Create a custom game within the SCII client, find the search box above where it says "author" and search "iCCup". It will probably not work the first time, you have to search a couple times until it shows up.

Without further wait I present you with our iCCup Monthly Map Pool - December in alphabetical order (iCCup tag excluded for the order).

Monthly change logs:
+ Show Spoiler +

Changes from October Pool:
-Removed iCCup Fighting Spirit
-Removed Metalopolis
-Removed Xel'Naga Caverns
-Removed iCCup Neo Orbital Divide
-Added iCCup Starlight Breaker


Changes from November Pool:
-Removed iCCup God's Garden
-Removed iCCup Sanshorn Mists
-Added iCCup Obsidian Inferno
-Added iCCup Europa


iCCup Enigma
Map addition date: 10/1/2010
Map rotation date: 1/1/2011
Replacing Map: iCCup Testbug
Map status: In good standing
[image loading]

iCCup Europa
Map addition date: 12/1/2010
Map rotation date: TBD
Replacing Map: TBD
Map status: In good standing
[image loading]

iCCup Match Point
Map addition date: 10/1/2010
Map rotation date: TBD
Replacing Map: TBD
Map status: In good standing
[image loading]

iCCup Obsidian Inferno
Map addition date: 12/1/2010
Map rotation date: TBD
Replacing Map: TBD
Map status: Suspended - Bridge Issue
[image loading]

iCCup Starlight Breaker
Map addition date: 11/1/2010
Map rotation date: TBA
Replacing Map: TBA
Map status: In good standing
[image loading]

iCCup Sungsu Crossing
Map addition date: 10/1/2010
Map rotation date: TBD
Replacing Map: TBD
Map status: In good standing
[image loading]

iCCup Valhalla
Map addition date: 10/1/2010
Map rotation date: TBD
Replacing Map: TBD
Map status: In good standing
[image loading]
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2010-12-13 13:15:34
November 30 2010 22:21 GMT
#2
This post will be where all the current tournaments that use this map pool will be listed. We will be able to put up times, dates, info, etc on the tournaments. However for the health of my poor inbox please submit the info in this thread in the following format:

Name of Event/Organization
Date(s)/time(s) of event(s)
Stream Link (if any)
Miscellaneous Info (if any)


List of events using the monthly map pool
Name: New England SC2 League S1T1
Date and Location: January 22, 2011 in Dover, NH
Stream Link: http://www.teamliquid.net/video/streams/NESC2League
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
jamesr12
Profile Blog Joined April 2010
United States1549 Posts
Last Edited: 2010-11-30 22:27:13
November 30 2010 22:24 GMT
#3
Really like your maps. Wish blizzard would use some of them and even if they didnt I really wish they would rotate maps monthly like your map pool. Im getting bored of the the same maps over and over again

Edit: still waitng for that big annoucmeant you said you had regarding maps I think in last months map pool thead
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
November 30 2010 22:25 GMT
#4
I so wish I could ladder on these...
As it turns out, marines don't actually cost any money -Jinro
Glasse
Profile Joined July 2010
Canada1237 Posts
November 30 2010 22:25 GMT
#5
On December 01 2010 07:24 jamesr12 wrote:
Really like your maps. Wish blizzard would use some of them and even if they didnt I really wish they would rotate maps monthly like your map pool. Im getting bored of the the same maps over and over again


agreed, + those maps are more balanced than blizzard maps :3

lets get iccup map making team hired by blizz
Diamond
Profile Blog Joined May 2009
United States10796 Posts
November 30 2010 22:28 GMT
#6
On December 01 2010 07:24 jamesr12 wrote:
Edit: still waitng for that big annoucmeant you said you had regarding maps I think in last months map pool thead


It's coming, hopefully soon. It will be worth the wait however.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
PredY
Profile Joined September 2009
Czech Republic1731 Posts
November 30 2010 22:28 GMT
#7
fuck these maps look really cool
someone has to seriously step up and implement some of these maps in the tournaments
http://www.twitch.tv/czelpredy
jamesr12
Profile Blog Joined April 2010
United States1549 Posts
November 30 2010 22:29 GMT
#8
On December 01 2010 07:28 iCCup.Diamond wrote:
Show nested quote +
On December 01 2010 07:24 jamesr12 wrote:
Edit: still waitng for that big annoucmeant you said you had regarding maps I think in last months map pool thead


It's coming, hopefully soon. It will be worth the wait however.


Diamond you are such a tease
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
Diamond
Profile Blog Joined May 2009
United States10796 Posts
November 30 2010 22:30 GMT
#9
On December 01 2010 07:29 jamesr12 wrote:
Show nested quote +
On December 01 2010 07:28 iCCup.Diamond wrote:
On December 01 2010 07:24 jamesr12 wrote:
Edit: still waitng for that big annoucmeant you said you had regarding maps I think in last months map pool thead


It's coming, hopefully soon. It will be worth the wait however.


Diamond you are such a tease


That's what she said! ZING! lol

I wish I could blab it right now, but not quite yet.....
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Mr_Kzimir
Profile Joined August 2010
France268 Posts
Last Edited: 2010-11-30 22:42:44
November 30 2010 22:40 GMT
#10
I have faith in you Diamond

BTW I always wondered what was the big idea behind these high mineral patches in the center of Enigma. Why is there only 1 camp and so many of them ? (4 geysers too , that's a lot)
"Infantry , it's all about it"
Diamond
Profile Blog Joined May 2009
United States10796 Posts
November 30 2010 22:44 GMT
#11
On December 01 2010 07:40 Mr_Kzimir wrote:
BTW I always wondered what was the big idea behind these high mineral patches in the center of Enigma. Why is there only 1 camp and so many of them ? (4 geysers too , that's a lot)


They are not filled. They are like I think 1/4 of the normal starting resources (I'll have one of the mapmakers come in a minute and give exact #'s). So basically the middle just becomes a very quick "boost" of minerals if you will. There is very few spots for defensive structures and it won't last long. It's basically a high risk, high reward expansion.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Hurfdurf
Profile Joined November 2010
United States45 Posts
November 30 2010 22:48 GMT
#12
On December 01 2010 07:44 iCCup.Diamond wrote:
Show nested quote +
On December 01 2010 07:40 Mr_Kzimir wrote:
BTW I always wondered what was the big idea behind these high mineral patches in the center of Enigma. Why is there only 1 camp and so many of them ? (4 geysers too , that's a lot)


They are not filled. They are like I think 1/4 of the normal starting resources (I'll have one of the mapmakers come in a minute and give exact #'s). So basically the middle just becomes a very quick "boost" of minerals if you will. There is very few spots for defensive structures and it won't last long. It's basically a high risk, high reward expansion.


Unless you're Terran :/
The only thing that shuts my pie hole is pie.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
November 30 2010 22:48 GMT
#13
On December 01 2010 07:44 iCCup.Diamond wrote:
Show nested quote +
On December 01 2010 07:40 Mr_Kzimir wrote:
BTW I always wondered what was the big idea behind these high mineral patches in the center of Enigma. Why is there only 1 camp and so many of them ? (4 geysers too , that's a lot)


They are not filled. They are like I think 1/4 of the normal starting resources (I'll have one of the mapmakers come in a minute and give exact #'s). So basically the middle just becomes a very quick "boost" of minerals if you will. There is very few spots for defensive structures and it won't last long. It's basically a high risk, high reward expansion.

You just got my 1000th post. I was going to save it for something epic but I can't think of anything.

The middle patches have only 500 minerals in them and the geysers only have 1500 gas each. It's a short economic boost to put your mid or lategame macro into overdrive to tip your opponent over if you can hold the expansion.

You can find this information (and information on the rest of my maps) on my website. Here is the page for Enigma
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Diamond
Profile Blog Joined May 2009
United States10796 Posts
November 30 2010 22:49 GMT
#14
On December 01 2010 07:48 Hurfdurf wrote:
Show nested quote +
On December 01 2010 07:44 iCCup.Diamond wrote:
On December 01 2010 07:40 Mr_Kzimir wrote:
BTW I always wondered what was the big idea behind these high mineral patches in the center of Enigma. Why is there only 1 camp and so many of them ? (4 geysers too , that's a lot)


They are not filled. They are like I think 1/4 of the normal starting resources (I'll have one of the mapmakers come in a minute and give exact #'s). So basically the middle just becomes a very quick "boost" of minerals if you will. There is very few spots for defensive structures and it won't last long. It's basically a high risk, high reward expansion.


Unless you're Terran :/


Not much room for Missle Turrets however. With 4 ledges things like Void Ray and Muta snipes could be viable.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
November 30 2010 22:51 GMT
#15
In my opinion you should pick a single map to promote and get it popular, as no one ever joins the iccup maps when I try.

Blizzards custom system is god awful, however, and SC1 system was superior in nearly every single which way with the exception of hosting issues. Fucking autostart in 1v1 when a bronze player joints!?! Major anger!!!! Inability for host player to boot when open to public? LKFJLKD! Ridiculous!!!! Can't host a 2 player map when in a party of multiple people even if they want to obs? SDFLKJFSD
GinDo
Profile Blog Joined September 2010
3327 Posts
Last Edited: 2010-11-30 23:05:06
November 30 2010 23:00 GMT
#16
Love the maps. Except i never find people to play on them . These would make for some sick mech if mech wasn't crap.

Blizzard is such a hard head the should just use these maps on ladder. We should all make different individual Blizzard SC2 Maps suck threads on their website.


Blizzard failed with their Ladder for SCBW (LOL super hack slow mode ) and are gonna fail this one. If people want macro games give it to them. Their always the most fun to watch and thats final.

We need more tournaments to use these maps so Blizzard sees how good they are.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Mr_Kzimir
Profile Joined August 2010
France268 Posts
November 30 2010 23:07 GMT
#17
Okey thank you for these enlightenments.
"Infantry , it's all about it"
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
November 30 2010 23:07 GMT
#18
Blizzard desperately need to either implement maps such as some of these on the ladder or learn how to create proper maps themselves.
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
Mr_Kzimir
Profile Joined August 2010
France268 Posts
November 30 2010 23:15 GMT
#19
BTW (Last question I promise) I know that some feature like "raise lava" / "lower lava" do exist.

What are you thoughts on those feature do you think they could be viable in a "competitive" map.

Sorry if this question is off topic
"Infantry , it's all about it"
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
November 30 2010 23:16 GMT
#20
--- Nuked ---
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
November 30 2010 23:19 GMT
#21
On December 01 2010 08:15 Mr_Kzimir wrote:
BTW (Last question I promise) I know that some feature like "raise lava" / "lower lava" do exist.

What are you thoughts on those feature do you think they could be viable in a "competitive" map.

Sorry if this question is off topic

I don't think features like that belong in competitive play. They're very gimmicky and wouldn't add much to the game as far as competition is concerned.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
PredY
Profile Joined September 2009
Czech Republic1731 Posts
November 30 2010 23:20 GMT
#22
On December 01 2010 07:28 iCCup.Diamond wrote:
Show nested quote +
On December 01 2010 07:24 jamesr12 wrote:
Edit: still waitng for that big annoucmeant you said you had regarding maps I think in last months map pool thead


It's coming, hopefully soon. It will be worth the wait however.

oh now you really got my hopes up... you better deliver!! no j/k you do great work will definately try the maps out when i have time (and don't have any events i need to practise the horrible blizzard maps for )
http://www.twitch.tv/czelpredy
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
November 30 2010 23:27 GMT
#23
I support this! :D
TRUEESPORTS || your days as a respected member of team liquid are over
Diamond
Profile Blog Joined May 2009
United States10796 Posts
November 30 2010 23:54 GMT
#24
On December 01 2010 08:19 prodiG wrote:
Show nested quote +
On December 01 2010 08:15 Mr_Kzimir wrote:
BTW (Last question I promise) I know that some feature like "raise lava" / "lower lava" do exist.

What are you thoughts on those feature do you think they could be viable in a "competitive" map.

Sorry if this question is off topic

I don't think features like that belong in competitive play. They're very gimmicky and wouldn't add much to the game as far as competition is concerned.


I got to second this. I think adding features like this would only cheapen the overall experience.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
November 30 2010 23:57 GMT
#25
On December 01 2010 08:54 iCCup.Diamond wrote:
Show nested quote +
On December 01 2010 08:19 prodiG wrote:
On December 01 2010 08:15 Mr_Kzimir wrote:
BTW (Last question I promise) I know that some feature like "raise lava" / "lower lava" do exist.

What are you thoughts on those feature do you think they could be viable in a "competitive" map.

Sorry if this question is off topic

I don't think features like that belong in competitive play. They're very gimmicky and wouldn't add much to the game as far as competition is concerned.


I got to second this. I think adding features like this would only cheapen the overall experience.

To be honest I can see them taking away more than they add. When I think of things like that, I think of gimmicks like that in shooters. For example, there's a TF2 map where saws come out of the ground. That just pisses me off

At any rate, don't expect to see anything like that in the iCCup map pool any time soon. However, you can expect us to push the limits of what we/the community seem to think is acceptable.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Retgery
Profile Joined August 2010
Canada1229 Posts
Last Edited: 2010-12-01 00:09:06
November 30 2010 23:59 GMT
#26
-Only small units may pass through the center bridge (Workers, Marine, Reaper, Ghost, Hellion, Zergling, Hydralisk, Broodling, Changeling, Zealot, Sentry, High Templar, Dark Templar).


The problem with that is 6 pools could have devastating results with such a short rush distance. Would there be any way to change the map so just workers could get through?
Other than that love all those maps
Fall down 7 times, stand up 8.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
December 01 2010 00:05 GMT
#27
On December 01 2010 08:59 Retgery wrote:
For Obsidian inferno is that little a narrow path that connects the naturals? Or is it just scenery? If it's the first one are there gonna be any destructable rocks on the path?
Other than that love all those maps

Again, I'll quote from my website Here is the page for Obsidian Inferno

Description

Obsidian Inferno is a 2 player map named after the song “The Obsidian Conspiracy” by Nevermore. It’s design is original, however when I finished the sketch I looked at it and realized immediately how much it looked like Scrap Station. I wanted to attempt to create a map designed on 45 degrees and I have not made many two player maps in the past. The design has some very experimental features and has gone through many iterations during in-house testing with the iCCup mapmaking team before its 1.0 release.

Features

-Only small units may pass through the center bridge (Workers, Marine, Reaper, Ghost, Hellion, Zergling, Hydralisk, Broodling, Changeling, Zealot, Sentry, High Templar, Dark Templar).
-Close air positions
-Xel’Naga towers provide vision of the key high ground
-Center high ground can be harassed by the cliff above
-The giant rocks on the corners are flyer blockers
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Patrio
Profile Joined September 2007
Norway706 Posts
December 01 2010 00:16 GMT
#28
wow, sexy maps. I wish these would be used in the ladder/gsl
Zerg Bunker
ProperOne
Profile Joined August 2010
United States102 Posts
December 01 2010 00:24 GMT
#29
Europa looks like an amazing map i really cantr wait to play on it
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2010-12-01 00:28:37
December 01 2010 00:27 GMT
#30
I like this map pool much more than the November one. Obsidian Inferno adds a lot of variety, and Enigma's center expansion is still one of my favorite non-Blizzard thought up features.

Great stuff, as always.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Thunderflesh
Profile Blog Joined June 2010
United States382 Posts
December 01 2010 00:27 GMT
#31
Great work guys =)

A few weeks ago we had a tourney in NYC using iCCup maps, and it went really really well.

Bumped the thread on bnet!
You'll worry less about what people think about you when you realize how seldom they do.
Nienordir
Profile Joined October 2010
98 Posts
December 01 2010 00:31 GMT
#32
On December 01 2010 08:54 iCCup.Diamond wrote:
Show nested quote +
On December 01 2010 08:19 prodiG wrote:
On December 01 2010 08:15 Mr_Kzimir wrote:
BTW (Last question I promise) I know that some feature like "raise lava" / "lower lava" do exist.

What are you thoughts on those feature do you think they could be viable in a "competitive" map.

Sorry if this question is off topic

I don't think features like that belong in competitive play. They're very gimmicky and wouldn't add much to the game as far as competition is concerned.


I got to second this. I think adding features like this would only cheapen the overall experience.

It's not that bad if it's done properly.

Just look at Scrap Station, it has a short route blocked by rocks. Instead of that one could use lava/water to block it for the first 5/10 minutes of the game and then open it up for a faster/more interesting late game.

Or you could use it to narrow the choke at the natural for easy wall-in/better defendable fe, but again after 10-15 minutes the lava retreats and now your natural is wide open like on xelnaga/DO. It would maybe even develop some cute timing push that will only work on that map if a player walls-in.

Or a map where the late game distances shift. In regular games the main is usually the most safe/most far away and the 3rd most exposed. After 30-40 minutes they could just shift the pathing, make the mains close and 3rds far away. Which might cause the match to finish more quickly or more exciting, because most players keep all their tech in the main..

It doesn't even need to be that crazy. Compare jungle basin to blistering sands. On JB the backdoor has a huge defenders advantage, while BS favors the attacker. What if the advantage would shift at the 20-30 minute mark. "attack now, get things done!". The defender just can't turtle up forever if he wants a good defendable position he needs to establish map control or at least move somewhere to the center..

Sure might seem gimmicky, but rocks were gimmicky too and they got accepted and have their place. Raising/lowering lava has the same purpose, but you're much more flexible/dynamic. With rocks you can only restrict movement if a choke has the size of the rocks and you'll never be able to respawn them somewhere. (we'll you probably could, but it would be weird *poof* *rocks* xD)

Or think about backdoor expansions on some maps. They're safe, they're great, but with lava you could easily open them up later in the game without making them abusable early.

Or gold expos that have a pathing that changes every few minutes in favor of one player, seems great for 3 minutes and then he makes a big push and breaks it with ease, because your reinforce path is now 2-3 times longer..

Probably not all of these ideas are suited for pro gaming, but stuff like choke size at the nat or blocked paths to make early rushes/all-ins a bit harder..why not? Beautiful elegant solution and not as clunky as rocks, that someone has to kill..if he has time for it.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
December 01 2010 00:35 GMT
#33
On December 01 2010 08:19 prodiG wrote:
Show nested quote +
On December 01 2010 08:15 Mr_Kzimir wrote:
BTW (Last question I promise) I know that some feature like "raise lava" / "lower lava" do exist.

What are you thoughts on those feature do you think they could be viable in a "competitive" map.

Sorry if this question is off topic

I don't think features like that belong in competitive play. They're very gimmicky and wouldn't add much to the game as far as competition is concerned.


I think you could use the lava feature if it was done very sparingly. For example if part of the entrance to the natural filled up with lava, but only for part of the time, so that the natural entrance was wider one out of every three minutes.

I think it could add to it. You'd just have to be very careful with the implementation.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
1Eris1
Profile Joined September 2010
United States5797 Posts
Last Edited: 2010-12-01 00:44:00
December 01 2010 00:40 GMT
#34
okay Obsidian Inferno looks so awesome


and i think lava features would be a great addition as someone said. nothing too game breaking, just certain places being blocked or changed a bit. it would probably cause people to differ simply from 1-2 builds per map
Known Aliases: Tyragon, Valeric ~MSL Forever, SKT is truly the Superior KT!
Diamond
Profile Blog Joined May 2009
United States10796 Posts
December 01 2010 00:49 GMT
#35
On December 01 2010 09:40 1Eris1 wrote:
okay Obsidian Inferno looks so awesome


and i think lava features would be a great addition as someone said. nothing too game breaking, just certain places being blocked or changed a bit. it would probably cause people to differ simply from 1-2 builds per map


Either way that would have to be something that would have to be HIGHLY tested and right now we just don't have the player support to test something that extreme.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Ender9
Profile Joined September 2010
United States21 Posts
December 01 2010 00:56 GMT
#36
I wish I played on these maps instead of the ladder maps...
BoomStevo
Profile Joined August 2010
United States332 Posts
December 01 2010 00:57 GMT
#37
On December 01 2010 08:19 prodiG wrote:
I don't think features like that belong in competitive play. They're very gimmicky and wouldn't add much to the game as far as competition is concerned.

I agree; the bridge on Obsidian Inferno is very gimmicky.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
December 01 2010 01:01 GMT
#38
On December 01 2010 09:57 BoomStevo wrote:
Show nested quote +
On December 01 2010 08:19 prodiG wrote:
I don't think features like that belong in competitive play. They're very gimmicky and wouldn't add much to the game as far as competition is concerned.

I agree; the bridge on Obsidian Inferno is very gimmicky.

Well played. Let me point you to this:

On December 01 2010 08:19 prodiG wrote:

At any rate, don't expect to see anything like that in the iCCup map pool any time soon. However, you can expect us to push the limits of what we/the community seem to think is acceptable.


Obsidian Inferno is a good example of us pushing what we think is acceptable. Who knows? Maybe somewhere down the line we will implement areas of the map that cut themselves off periodically. As much as I'd like to believe I can see the future, I actually can't.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Ketara
Profile Blog Joined August 2010
United States15065 Posts
December 01 2010 01:06 GMT
#39
I think the bridge on Obsidian Inferno is cool, and I'd love to see how it plays out in games.

I just spent a minute testing it though and I'm frowny facing at the lack of reaper-accessible cliff area into the mains.

That is one thing I don't like about most of the iCCup maps. You guys are still making most cliffs unpathable to reapers even though you started doing that when 5 rax reaper was OP, but now reapers aren't used so much.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
TheToast
Profile Blog Joined August 2010
United States4808 Posts
December 01 2010 01:10 GMT
#40
New maps in the pool look interesting, ICCup has outdone itself again!

Really wish my video card hadn't died, I want to play some games on these!! Will have to wait until Christmas though.....
I like the way the walls go out. Gives you an open feeling. Firefly's a good design. People don't appreciate the substance of things. Objects in space. People miss out on what's solid.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2010-12-01 01:19:55
December 01 2010 01:19 GMT
#41
On December 01 2010 10:06 Ketara wrote:
I think the bridge on Obsidian Inferno is cool, and I'd love to see how it plays out in games.

I just spent a minute testing it though and I'm frowny facing at the lack of reaper-accessible cliff area into the mains.

That is one thing I don't like about most of the iCCup maps. You guys are still making most cliffs unpathable to reapers even though you started doing that when 5 rax reaper was OP, but now reapers aren't used so much.

Since then we've adopted the "patio" which you can find on a lot of maps (Sungsu Crossing for example). Some maps (especially rotational symmetry 4player maps) do not lend themselves to have easily accessible cliffs and there's not a lot to work around it. (Valhalla for example)
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
BoomStevo
Profile Joined August 2010
United States332 Posts
December 01 2010 01:23 GMT
#42
On December 01 2010 10:01 prodiG wrote:
Show nested quote +
On December 01 2010 09:57 BoomStevo wrote:
On December 01 2010 08:19 prodiG wrote:
I don't think features like that belong in competitive play. They're very gimmicky and wouldn't add much to the game as far as competition is concerned.

I agree; the bridge on Obsidian Inferno is very gimmicky.

Well played. Let me point you to this:

Show nested quote +
On December 01 2010 08:19 prodiG wrote:

At any rate, don't expect to see anything like that in the iCCup map pool any time soon. However, you can expect us to push the limits of what we/the community seem to think is acceptable.


Obsidian Inferno is a good example of us pushing what we think is acceptable. Who knows? Maybe somewhere down the line we will implement areas of the map that cut themselves off periodically. As much as I'd like to believe I can see the future, I actually can't.

Sorry for taking the jab, but I saw the opening and had to do it. I'm really on the fence about gimmicky features at the moment. I consider the bridge to be a gimmick because it gets people talking about the map, yet without it, Obsidian Inferno isn't all that exciting.

I think a gimmick brings attention to a map and only time will tell it's a worthwhile addition. But I don't want to see gimmicks for the sake of gimmicks; just to stand out from the crowd and grab attention. I don't think that's what you're trying to do, but the road ahead of us may lead to these pitfalls.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
December 01 2010 01:28 GMT
#43
Yeah! Enigma is still on here!
133 221 333 123 111
Diamond
Profile Blog Joined May 2009
United States10796 Posts
December 01 2010 01:29 GMT
#44
On December 01 2010 10:28 GenesisX wrote:
Yeah! Enigma is still on here!


I have a feeling that one will be around for awhile. Any map that Day9 picks out as "really cool" can't be bad lol! It's been a hell of a fun map though.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
jamesr12
Profile Blog Joined April 2010
United States1549 Posts
Last Edited: 2010-12-01 01:54:20
December 01 2010 01:54 GMT
#45
Diamond out of curosity what are your favorite maps in pool or custom maps in general?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
Diamond
Profile Blog Joined May 2009
United States10796 Posts
December 01 2010 01:56 GMT
#46
On December 01 2010 10:54 jamesr12 wrote:
Diamond out of curosity what are your favorite maps in pool or custom maps in general?


In customs I really like Sungsu Crossing a lot, also I'm really starting to dig Obsidian Inferno, but I feel like I need to see some more games on it.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
December 01 2010 06:31 GMT
#47
On December 01 2010 10:23 BoomStevo wrote:
Show nested quote +
On December 01 2010 10:01 prodiG wrote:
On December 01 2010 09:57 BoomStevo wrote:
On December 01 2010 08:19 prodiG wrote:
I don't think features like that belong in competitive play. They're very gimmicky and wouldn't add much to the game as far as competition is concerned.

I agree; the bridge on Obsidian Inferno is very gimmicky.

Well played. Let me point you to this:

On December 01 2010 08:19 prodiG wrote:

At any rate, don't expect to see anything like that in the iCCup map pool any time soon. However, you can expect us to push the limits of what we/the community seem to think is acceptable.


Obsidian Inferno is a good example of us pushing what we think is acceptable. Who knows? Maybe somewhere down the line we will implement areas of the map that cut themselves off periodically. As much as I'd like to believe I can see the future, I actually can't.

Sorry for taking the jab, but I saw the opening and had to do it. I'm really on the fence about gimmicky features at the moment. I consider the bridge to be a gimmick because it gets people talking about the map, yet without it, Obsidian Inferno isn't all that exciting.

I think a gimmick brings attention to a map and only time will tell it's a worthwhile addition. But I don't want to see gimmicks for the sake of gimmicks; just to stand out from the crowd and grab attention. I don't think that's what you're trying to do, but the road ahead of us may lead to these pitfalls.

That's actually a really good thought and I'll be sure to keep it in mind for any future endeavours
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
corpsepose
Profile Blog Joined August 2010
1678 Posts
December 01 2010 06:36 GMT
#48
just played 7 TvP's (me offracing from my usual zerg) versus one of my longest-standing practice partners using this map pool and it resulted in at least three of the best games we've ever played. infinitely more enjoyable then the ladder maps for sure. it's a travesty that these maps aren't getting quite the attention they deserve
http://www.twitch.tv/corpsep0se
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
December 01 2010 06:49 GMT
#49
really good looking maps. Would love to see some of this being used in ladder, as many people here have also commented
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
Pudge_172
Profile Blog Joined August 2010
United States1378 Posts
December 01 2010 06:49 GMT
#50
I'm hoping that when they do the ladder reset, that they add some ICCup maps to the official map pool. Even if it is just one or two maps.
Diablo 3 Blog Me & My Mom http://www.teamliquid.net/blogs/viewblog.php?id=336890
iSiN
Profile Blog Joined March 2009
United States1075 Posts
December 01 2010 07:02 GMT
#51
On December 01 2010 07:30 iCCup.Diamond wrote:
Show nested quote +
On December 01 2010 07:29 jamesr12 wrote:
On December 01 2010 07:28 iCCup.Diamond wrote:
On December 01 2010 07:24 jamesr12 wrote:
Edit: still waitng for that big annoucmeant you said you had regarding maps I think in last months map pool thead


It's coming, hopefully soon. It will be worth the wait however.


Diamond you are such a tease


That's what she said! ZING! lol

I wish I could blab it right now, but not quite yet.....

oh oh oh I know what it is
Grouty @HoN/PCKJ <--<333 || Jaedong Fan Cafe GFX
Mr_Kzimir
Profile Joined August 2010
France268 Posts
December 01 2010 08:18 GMT
#52
On December 01 2010 10:23 BoomStevo wrote:
Show nested quote +
On December 01 2010 10:01 prodiG wrote:
On December 01 2010 09:57 BoomStevo wrote:
On December 01 2010 08:19 prodiG wrote:
I don't think features like that belong in competitive play. They're very gimmicky and wouldn't add much to the game as far as competition is concerned.

I agree; the bridge on Obsidian Inferno is very gimmicky.

Well played. Let me point you to this:

On December 01 2010 08:19 prodiG wrote:

At any rate, don't expect to see anything like that in the iCCup map pool any time soon. However, you can expect us to push the limits of what we/the community seem to think is acceptable.


Obsidian Inferno is a good example of us pushing what we think is acceptable. Who knows? Maybe somewhere down the line we will implement areas of the map that cut themselves off periodically. As much as I'd like to believe I can see the future, I actually can't.

Sorry for taking the jab, but I saw the opening and had to do it. I'm really on the fence about gimmicky features at the moment. I consider the bridge to be a gimmick because it gets people talking about the map, yet without it, Obsidian Inferno isn't all that exciting.

I think a gimmick brings attention to a map and only time will tell it's a worthwhile addition. But I don't want to see gimmicks for the sake of gimmicks; just to stand out from the crowd and grab attention. I don't think that's what you're trying to do, but the road ahead of us may lead to these pitfalls.


These are my thoughts exactly.

When I talking about lava , I wasn't really thinking about it like a simple gimmick to create a shortcut for few minutes and thus taking the risk of implementing something that would in the end would prolly fall into creating an unfair advantage or being seen as a cosmetic aspect of the map.
Cause it will not be risk rewarding depending on the race you play

My 1st idea was using that function to create an evolving map , where zone become accessible as far as the game progress , opening new path and new potential to adapt your strategy. Even if it means trashing up the idea of raising the lava again in some places.

Regardless , I am absolutely no expert when it comes to map making and balancing. And I am sure that if you guys find some ideas with using this feature, that can provide both entertainment and balance you will use them. And that simple idea keeps me excited , especially when I see the amazing job you done so far , I love Enigma this map really has something special.
"Infantry , it's all about it"
nehl
Profile Joined November 2010
Germany270 Posts
December 01 2010 08:21 GMT
#53
hope blizzard sees it!
and uses these maps in future...
i like them at least
bashalisk
Profile Joined September 2010
102 Posts
December 01 2010 08:22 GMT
#54
Hey! It's Scrap Station on fire!
Hypatio
Profile Joined September 2010
549 Posts
Last Edited: 2010-12-01 08:27:07
December 01 2010 08:25 GMT
#55
On December 01 2010 07:49 iCCup.Diamond wrote:
Show nested quote +
On December 01 2010 07:48 Hurfdurf wrote:
On December 01 2010 07:44 iCCup.Diamond wrote:
On December 01 2010 07:40 Mr_Kzimir wrote:
BTW I always wondered what was the big idea behind these high mineral patches in the center of Enigma. Why is there only 1 camp and so many of them ? (4 geysers too , that's a lot)


They are not filled. They are like I think 1/4 of the normal starting resources (I'll have one of the mapmakers come in a minute and give exact #'s). So basically the middle just becomes a very quick "boost" of minerals if you will. There is very few spots for defensive structures and it won't last long. It's basically a high risk, high reward expansion.


Unless you're Terran :/


Not much room for Missle Turrets however. With 4 ledges things like Void Ray and Muta snipes could be viable.

Expos with ledges like that will always, unconditionally, favor Terran. Can you imagine that thing with tanks on the high ground, vikings, and thors and M&M on the lowground within the mineral line? The only thing zerg could do is get broodlords.

You could remove the high grounds at the central expo and make it open, but that would favor zerg. Perhaps the high ground just needs to be slightly smaller or perhaps only have 2 ledges instead of 4.
Quasimoto3000
Profile Blog Joined December 2009
United States471 Posts
December 01 2010 16:36 GMT
#56
Hey whatever happened to Sin Chupung-Ryeong

that map was really sexy
Every sunday a nun lays from my gunplay
Sanguinarius
Profile Joined January 2010
United States3427 Posts
December 01 2010 16:51 GMT
#57
I would really like to see blizzard pick up some of these maps for ladder. Would be a nice change from the current ones.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
Johnranger-123
Profile Blog Joined August 2009
United Kingdom341 Posts
December 01 2010 17:03 GMT
#58
On December 02 2010 01:36 Tha_Docta wrote:
Hey whatever happened to Sin Chupung-Ryeong

that map was really sexy

god I used to hate that map in BW way too small and horrible.
But I like the look on these maps, will deferentially try them out in custom ^^
Too bad I cant post on the US forums to support this idea ^^
Cerebrate.Monthly
Profile Joined November 2010
United States21 Posts
December 01 2010 17:49 GMT
#59
I've been trying to organize and clean-up an amateur monthly tournament through the battle net forums and been thinking about using non-ladder maps eventually just to keep things fresh. Anyway I can can get in contact with the Iccup Map Makers team or web managers to discuss a coop to increase exposure for the tournament + Iccup maps through our streams + casts.

You can reach me at CerebrateMonthly@gmail.com

- Cerebrate, ProjectCwal SC2 Writer
"There is nothing cooler than being passionate about the things you love." -Day[9]
Quasimoto3000
Profile Blog Joined December 2009
United States471 Posts
December 01 2010 17:52 GMT
#60
I freaking love enigma

great map
Every sunday a nun lays from my gunplay
Diamond
Profile Blog Joined May 2009
United States10796 Posts
December 01 2010 19:54 GMT
#61
On December 02 2010 01:36 Tha_Docta wrote:
Hey whatever happened to Sin Chupung-Ryeong

that map was really sexy


It was pretty bad for SCII. Expanding for anyone besides Terran was almost impossible.

On December 02 2010 02:03 Johnranger-123 wrote:
Show nested quote +
On December 02 2010 01:36 Tha_Docta wrote:
Hey whatever happened to Sin Chupung-Ryeong

that map was really sexy

god I used to hate that map in BW way too small and horrible.
But I like the look on these maps, will deferentially try them out in custom ^^
Too bad I cant post on the US forums to support this idea ^^


There is a topic about this on EU as well, go here.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Proto_Protoss
Profile Joined September 2010
United States495 Posts
December 01 2010 19:55 GMT
#62
I wish i knew more ppl to play ICCUP maps but i wonder if not playing without xelnaga towers is going to be weird.
"Our greatest glory is not in never falling, but in getting up everytime we do." - Confucius
Diamond
Profile Blog Joined May 2009
United States10796 Posts
December 01 2010 19:56 GMT
#63
On December 02 2010 04:55 Proto_Protoss wrote:
I wish i knew more ppl to play ICCUP maps but i wonder if not playing without xelnaga towers is going to be weird.


Most of our maps have towers, just not all of them.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
IumSpechul
Profile Joined October 2010
United States17 Posts
December 01 2010 20:09 GMT
#64
Yeah, I'm a big supporter of this whole thing.

I've always believed that people creating content with the genuine concern that it be good always leads to the better content.

Wish blizz would pick up some of these maps and circulate them a bit more. A little more love in the mainstream.
J7S
Profile Joined March 2009
Brazil179 Posts
December 01 2010 20:46 GMT
#65
Should fix Novemeber->December on the OP
"Mein Führer, I can walk!" - Dr. Strangelove
TheToast
Profile Blog Joined August 2010
United States4808 Posts
December 01 2010 22:17 GMT
#66
On December 01 2010 07:21 iCCup.Diamond wrote:
This post will be where all the current tournaments that use this map pool will be listed. We will be able to put up times, dates, info, etc on the tournaments. However for the health of my poor inbox please submit the info in this thread in the following format:

Name of Event/Organization
Date(s)/time(s) of event(s)
Stream Link (if any)
Miscellaneous Info (if any)




Hopefully there are more tournaments incoming, I think there were only like two listed for the November map pool.

ICCup should look into hosting it's own tournament with the express purpose of raising popularity for third party maps. If the community could see some sweet games between high level players like Idra and White-Ra on a map like the new Match Point the community at large could better understand how much good maps can contribute to a game. I think it would really do a lot to further the implementation on these maps in high level tournaments.

Also, I think as a community we should support the use of third party maps on TL-Community based tournaments like with the next HDH.
I like the way the walls go out. Gives you an open feeling. Firefly's a good design. People don't appreciate the substance of things. Objects in space. People miss out on what's solid.
AdelSC123
Profile Joined March 2010
France362 Posts
December 01 2010 22:25 GMT
#67
GSL should use this map pool.
funcmode
Profile Joined June 2010
Australia720 Posts
December 01 2010 22:30 GMT
#68
On December 02 2010 07:25 HellKey wrote:
GSL should use this map pool.

On December 01 2010 Junnka wrote:
I am getting tired of being accused that we rig the maps. Here are some facts.

2) Why not use custom maps? Because GSL is open tournament and people without team can only practice on ladder. Of course it is possible to distribute custom maps through homepage but sadly not all SC2 players watch GSL. I do not think Blizzard will approve it anyway.

Won't happen unless Blizz makes them official ladder maps, and I don't see that happening.
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
DarthXX
Profile Joined September 2010
Australia998 Posts
December 01 2010 23:42 GMT
#69
Engima is the best map ever blows shakuras plateu out of the water for large map awesomeness
MAPPoVe
Profile Joined September 2010
86 Posts
December 01 2010 23:54 GMT
#70
I like how destructible rocks don't play a huge role on these maps.
They just limit gameplay so much if put to important positions like a backdoor or somthing. Blocking a gold is fine but mapmackers really should use them wisely.
Taking rocks out is just such a wired thing to change gameplay on a map.
my maps -> http://www.teamliquid.net/forum/viewmessage.php?topic_id=160218
G_Wen
Profile Joined September 2009
Canada525 Posts
December 02 2010 17:53 GMT
#71
On December 01 2010 07:28 iCCup.Diamond wrote:
Show nested quote +
On December 01 2010 07:24 jamesr12 wrote:
Edit: still waitng for that big annoucmeant you said you had regarding maps I think in last months map pool thead

It's coming, hopefully soon. It will be worth the wait however.
FFFFUUUUU I've been waiting for this for 24 years, and I'm only 19.

On December 01 2010 08:15 Mr_Kzimir wrote:
BTW (Last question I promise) I know that some feature like "raise lava" / "lower lava" do exist.

What are you thoughts on those feature do you think they could be viable in a "competitive" map.

Sorry if this question is off topic
I think it'd be neat for some sliiiight visual effects. Anything other than that and it takes away from the game since the focus should be on the players actions / army not on the rising lava ect. If it is done it must be done with moderation.

On December 01 2010 09:31 Nienordir wrote:
Just look at Scrap Station, it has a short route blocked by rocks. Instead of that one could use lava/water to block it for the first 5/10 minutes of the game and then open it up for a faster/more interesting late game.
...
Probably not all of these ideas are suited for pro gaming, but stuff like choke size at the nat or blocked paths to make early rushes/all-ins a bit harder..why not? Beautiful elegant solution and not as clunky as rocks, that someone has to kill..if he has time for it.
I think that's the point of having rocks there. You have to make an effort to destroy them while the other player has to make an effort to prevent you from destroying them.

On December 01 2010 10:23 BoomStevo wrote:
Show nested quote +
On December 01 2010 10:23 BoomStevo wrote:
On December 01 2010 08:19 prodiG wrote:At any rate, don't expect to see anything like that in the iCCup map pool any time soon. However, you can expect us to push the limits of what we/the community seem to think is acceptable.
Obsidian Inferno is a good example of us pushing what we think is acceptable. Who knows? Maybe somewhere down the line we will implement areas of the map that cut themselves off periodically. As much as I'd like to believe I can see the future, I actually can't.
I think a gimmick brings attention to a map and only time will tell it's a worthwhile addition. But I don't want to see gimmicks for the sake of gimmicks; just to stand out from the crowd and grab attention. I don't think that's what you're trying to do, but the road ahead of us may lead to these pitfalls.
Well said. There was a thread that explored the gimmicks of a map and exactly what constitutes a gimmick and what constitutes a feature: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171697

On December 01 2010 15:36 corpsepose wrote:
just played 7 TvP's (me offracing from my usual zerg) versus one of my longest-standing practice partners using this map pool and it resulted in at least three of the best games we've ever played. infinitely more enjoyable then the ladder maps for sure. it's a travesty that these maps aren't getting quite the attention they deserve
Soon(tm).

On December 02 2010 08:54 MAPPoVe wrote:
I like how destructible rocks don't play a huge role on these maps.
They just limit gameplay so much if put to important positions like a backdoor or somthing. Blocking a gold is fine but mapmackers really should use them wisely.
Taking rocks out is just such a wired thing to change gameplay on a map.
The key to destructible rocks is to place them in areas that can potentially benefit both players if used properly.
ESV Mapmaking Team
caelym
Profile Blog Joined June 2008
United States6421 Posts
December 02 2010 17:58 GMT
#72
from a quick scan of the maps, is it me or do they look too cluttered and complicated? also way too macro oriented with lots of easy thirds.
bnet: caelym#1470 | Twitter: @caelym
Matharos
Profile Joined May 2010
Canada211 Posts
December 02 2010 18:10 GMT
#73
ID is Matharos.639 looking to play on ICCUP maps!

I assure you I don't have ferrets in my pants
Neddal
Profile Joined July 2010
Netherlands85 Posts
Last Edited: 2010-12-02 19:08:28
December 02 2010 19:05 GMT
#74
On December 01 2010 07:28 iCCup.Diamond wrote:
Show nested quote +
On December 01 2010 07:24 jamesr12 wrote:
Edit: still waitng for that big annoucmeant you said you had regarding maps I think in last months map pool thead


It's coming, hopefully soon. It will be worth the wait however.


I bet it is that Blizzard will use the maps in ladder in the next patch!

Diamond said that it would be before next year and guess when the next patch is coming out?

And it is the e-sports patch!
Ragoo
Profile Joined March 2010
Germany2773 Posts
December 02 2010 23:19 GMT
#75
On December 03 2010 04:05 Neddal wrote:
Show nested quote +
On December 01 2010 07:28 iCCup.Diamond wrote:
On December 01 2010 07:24 jamesr12 wrote:
Edit: still waitng for that big annoucmeant you said you had regarding maps I think in last months map pool thead


It's coming, hopefully soon. It will be worth the wait however.


I bet it is that Blizzard will use the maps in ladder in the next patch!

Diamond said that it would be before next year and guess when the next patch is coming out?

And it is the e-sports patch!


I doubt that. Diamond keeps complaining about the fact that there's no blue post in his topic on the blizz board

I guess it will be one of the big three (ESL, MLG, GSL) using iCCup Maps in next year's events. I'd bet it's MLG.

Anyway, we will know soon, I just can't wait for it since I'm such a big fan of the idea of seeing new maps , and these maps are just great!

Kinda sad that God's Garden is out, I always thought it just looked beautiful
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Obscura.304
Profile Blog Joined September 2010
150 Posts
December 05 2010 17:39 GMT
#76
If I had to guess, I'd guess that iccup will work with the guys who do sc2rankings.com to create an "iccup ladder" that consists of custom games played on those maps.

With chat channels coming in 1.2, this could actually be viable.
rift
Profile Blog Joined September 2007
1819 Posts
December 08 2010 21:39 GMT
#77
On December 03 2010 08:19 Ragoo wrote:
Show nested quote +
On December 03 2010 04:05 Neddal wrote:
On December 01 2010 07:28 iCCup.Diamond wrote:
On December 01 2010 07:24 jamesr12 wrote:
Edit: still waitng for that big annoucmeant you said you had regarding maps I think in last months map pool thead


It's coming, hopefully soon. It will be worth the wait however.


I bet it is that Blizzard will use the maps in ladder in the next patch!

Diamond said that it would be before next year and guess when the next patch is coming out?

And it is the e-sports patch!


I doubt that. Diamond keeps complaining about the fact that there's no blue post in his topic on the blizz board

I guess it will be one of the big three (ESL, MLG, GSL) using iCCup Maps in next year's events. I'd bet it's MLG.

Anyway, we will know soon, I just can't wait for it since I'm such a big fan of the idea of seeing new maps , and these maps are just great!

Kinda sad that God's Garden is out, I always thought it just looked beautiful


Players won't compete in tournaments that use maps that aren't on the ladder.
Somnolence
Profile Joined August 2010
Lithuania127 Posts
December 08 2010 22:41 GMT
#78
On December 03 2010 08:19 Ragoo wrote:
I doubt that. Diamond keeps complaining about the fact that there's no blue post in his topic on the blizz board


I doubt Blizzard will ever use or even acknowledge anything related to ICCUP.
BoomStevo
Profile Joined August 2010
United States332 Posts
December 08 2010 22:46 GMT
#79
On December 09 2010 06:39 rift wrote:
Players won't compete in tournaments that use maps that aren't on the ladder.

Kind of a bold statement with no argument to back it up. Because in SCBW players only ever competed on Blizzard's ladder maps... right?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
Sayer
Profile Joined August 2009
United States403 Posts
December 08 2010 22:53 GMT
#80
Why do these maps look so much more bad ass then the blizzard maps?
tnud
Profile Blog Joined April 2010
Sweden2233 Posts
Last Edited: 2010-12-08 22:57:43
December 08 2010 22:57 GMT
#81
On December 09 2010 07:53 Sayer wrote:
Why do these maps look so much more bad ass then the blizzard maps?

I don't know about you but I think Blizzard likes WoW

Looking awesome btw! Could definitly use a couple of these in the map pool.
- ಠ_ಠ - | disinfect wrote: AHAHHAHAHA 2DG FUCK ME ALREADY.
Bob300
Profile Joined April 2010
United States505 Posts
December 08 2010 23:08 GMT
#82
OMFG, I love these mpas, especially that inferno one, Blizz should just give the map making pool to iccup really... its really sad that their maps are so bad, i just really want new maps to rotate in and out im bored of all the other maps.
NYC Suburbs --- College Freshman --- Season 1 - Drone Whiskey
Silentness
Profile Blog Joined August 2009
United States2821 Posts
December 08 2010 23:35 GMT
#83
On December 09 2010 07:46 BoomStevo wrote:
Show nested quote +
On December 09 2010 06:39 rift wrote:
Players won't compete in tournaments that use maps that aren't on the ladder.

Kind of a bold statement with no argument to back it up. Because in SCBW players only ever competed on Blizzard's ladder maps... right?


lol in Brood War I forgot all about Blizzard's ladder system. Iccup FTW!
GL HF... YOLO..lololollol.
Aegeis
Profile Blog Joined April 2010
United States1619 Posts
December 08 2010 23:37 GMT
#84
So any estimation on when we get to hear the big news diamond?
"Skills to pay the bills" - Artosis, https://twitter.com/AegeisSC2 ,http://www.tumblr.com/blog/socal-esports
G_Wen
Profile Joined September 2009
Canada525 Posts
December 08 2010 23:53 GMT
#85
On December 09 2010 08:37 Aegeis wrote:
So any estimation on when we get to hear the big news diamond?

Just PM'd Diamond. He says "Soon(tm)."

Maybe he got a job with Blizzard.
ESV Mapmaking Team
th3rogue
Profile Joined February 2010
Germany683 Posts
Last Edited: 2010-12-13 15:10:10
December 13 2010 14:17 GMT
#86
iCCup Obsidian Inferno - Missing on EU
iCCup Valhalla - Typo in in the OP!
iCCup Europa - No TL thread?
ESL Community Manager SC2, http://www.esl.eu/eu/sc2
Disconnect
Profile Joined September 2010
United States84 Posts
December 13 2010 19:23 GMT
#87
Are there any VODS of tournaments on these maps? I'd like to see how they're playing out.
Drogith
Profile Blog Joined May 2010
United States1350 Posts
December 14 2010 02:24 GMT
#88
On December 14 2010 04:23 Disconnect wrote:
Are there any VODS of tournaments on these maps? I'd like to see how they're playing out.

I think I have a few replays on my youtube page of Enigma and Starchild. If not I'd have to find them from the stream files of the one last month.
Founder of the New England SC2 League
TekKpriest
Profile Joined March 2010
308 Posts
December 14 2010 02:31 GMT
#89
Matchpoint is the best Map ever :>
A Man chooses, a slave obeys
dotamaster
Profile Joined October 2010
104 Posts
December 14 2010 04:41 GMT
#90
Hey ICCUP, may i know the map makers for these maps?
They look fabulous.
Who shall win the Dota genre wars?
blade55555
Profile Blog Joined March 2009
United States17423 Posts
December 14 2010 04:43 GMT
#91
On December 09 2010 08:53 G_Wen wrote:
Show nested quote +
On December 09 2010 08:37 Aegeis wrote:
So any estimation on when we get to hear the big news diamond?

Just PM'd Diamond. He says "Soon(tm)."

Maybe he got a job with Blizzard.


isn't the big news a tournament announcement? Dunno maybe they somehow got blizzard to agree to add their maps man would that be amazing
When I think of something else, something will go here
Disconnect
Profile Joined September 2010
United States84 Posts
Last Edited: 2010-12-14 06:17:10
December 14 2010 06:15 GMT
#92
On December 14 2010 13:41 dotamaster wrote:
Hey ICCUP, may i know the map makers for these maps?
They look fabulous.


This thread lists all the maps the creators. Also has a list of fake iCCup maps.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=139560


I played a couple customs on Fury and I really like it quite a bit. ICCup 2 player maps feel as big as Blizzard's 4 player maps.
SmoKim
Profile Joined March 2010
Denmark10305 Posts
December 15 2010 13:48 GMT
#93
ESEA are interested in using custom maps(ICCUP maps), this could be a big step

http://www.teamliquid.net/forum/viewmessage.php?topic_id=176438&currentpage=4

this will be amazing if ESEA do it
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
G_Wen
Profile Joined September 2009
Canada525 Posts
December 21 2010 01:29 GMT
#94
On December 15 2010 22:48 SmoKim wrote:
ESEA are interested in using custom maps(ICCUP maps), this could be a big step

http://www.teamliquid.net/forum/viewmessage.php?topic_id=176438&currentpage=4

this will be amazing if ESEA do it

"We will be adding 2-3 maps to the map pool so stay tuned for that as well."
From thread OP. Sadly the top 3 maps are all BW remakes >.>. Additionally we've been having trouble balancing iCCup Python since the middle is so open. Hopefully we can get in contact with them before the tourney.
ESV Mapmaking Team
FuRong
Profile Joined April 2010
New Zealand3089 Posts
December 21 2010 01:42 GMT
#95
These maps are fantastic, I like all of them except Obsidian Inferno which reminds me a bit much of Scrap Station.

I do have a question though. How come there are no ice maps in SC2? None of the Blizzard maps have an ice tileset, and I've noticed that none of the ICCUP ones do either. Was the ice tileset removed from the world editor, or is it just unpopular for some reason? I miss snow...
Don't hate the player, hate the game
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
Last Edited: 2010-12-21 03:16:48
December 21 2010 03:15 GMT
#96
On December 21 2010 10:42 FuRong wrote:
I do have a question though. How come there are no ice maps in SC2? None of the Blizzard maps have an ice tileset, and I've noticed that none of the ICCUP ones do either. Was the ice tileset removed from the world editor, or is it just unpopular for some reason? I miss snow...

There's no ice tileset in the game.

Hi iCCup mapmakers! Tournaments ran by Mineski will be making use of iCCup maps starting from January 2011. Do I have to ask permission from you guys or anything?
WarSame
Profile Blog Joined February 2010
Canada1950 Posts
December 21 2010 03:27 GMT
#97
I am really loving Matchpoint. I have a question about it, though - is it beneficial for Z to get that mineral only or would it better to expand top left and do a sling runby if the enemy tries to take it out? How have other players been dealing with getting that third? Maybe you could take the one close air to your main and if the enemy goes in there then trap them there? But I am loving MP and honestly it is just a sick map.
Can it be I stayed away too long? Did you miss these rhymes while I was gone?
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
December 21 2010 03:38 GMT
#98
On December 21 2010 12:15 lolaloc wrote:
Show nested quote +
On December 21 2010 10:42 FuRong wrote:
I do have a question though. How come there are no ice maps in SC2? None of the Blizzard maps have an ice tileset, and I've noticed that none of the ICCUP ones do either. Was the ice tileset removed from the world editor, or is it just unpopular for some reason? I miss snow...

There's no ice tileset in the game.

Hi iCCup mapmakers! Tournaments ran by Mineski will be making use of iCCup maps starting from January 2011. Do I have to ask permission from you guys or anything?

Not at all! All we ask is that you continue using the maps in the monthly map pool (or keep your pool as close to it as possible) We're trying to do this to give the players a consistent map pool to practice on rather than needing to know 30 maps
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
GloomyBeaR
Profile Joined December 2010
United States77 Posts
December 21 2010 15:41 GMT
#99
I think it's amazing that you guys can make so many 4 player maps with rotational symmetry that are still somewhat positionally balanced. I still curse Blizzard every time I scout Terran clockwise from me on DQ. Well done, sirs!
o_0
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50389 Posts
December 21 2010 15:45 GMT
#100
On December 09 2010 08:53 G_Wen wrote:
Show nested quote +
On December 09 2010 08:37 Aegeis wrote:
So any estimation on when we get to hear the big news diamond?

Just PM'd Diamond. He says "Soon(tm)."

Maybe he got a job with Blizzard.


Is there any update on this...I keep waiting for something to happen,I JUST CAN'T WAIT!!!!
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Thunderflesh
Profile Blog Joined June 2010
United States382 Posts
December 21 2010 15:59 GMT
#101
On December 22 2010 00:45 BLinD-RawR wrote:
Show nested quote +
On December 09 2010 08:53 G_Wen wrote:
On December 09 2010 08:37 Aegeis wrote:
So any estimation on when we get to hear the big news diamond?

Just PM'd Diamond. He says "Soon(tm)."

Maybe he got a job with Blizzard.


Is there any update on this...I keep waiting for something to happen,I JUST CAN'T WAIT!!!!


I'm hoping MLG is going to start using iCCup maps...!
You'll worry less about what people think about you when you realize how seldom they do.
Darkhallow
Profile Joined October 2010
Finland139 Posts
December 21 2010 17:34 GMT
#102
On December 06 2010 02:39 Obscura.304 wrote:
If I had to guess, I'd guess that iccup will work with the guys who do sc2rankings.com to create an "iccup ladder" that consists of custom games played on those maps.

With chat channels coming in 1.2, this could actually be viable.


This would be awesome
The game is not about having fun; it is about stopping as many other people as you can from having fun. That’s the only thing that really matters. As well as being pro.
Grebliv
Profile Joined May 2006
Iceland800 Posts
December 21 2010 23:40 GMT
#103
On December 13 2010 23:17 th3rogue wrote:
iCCup Obsidian Inferno - Missing on EU
iCCup Valhalla - Typo in in the OP!
iCCup Europa - No TL thread?


Europa thread up finally. Been delayed for various reasons; most of them pretty bad :d
ESV Mapmaking!
Diamond
Profile Blog Joined May 2009
United States10796 Posts
December 22 2010 00:38 GMT
#104
On December 22 2010 00:45 BLinD-RawR wrote:
Show nested quote +
On December 09 2010 08:53 G_Wen wrote:
On December 09 2010 08:37 Aegeis wrote:
So any estimation on when we get to hear the big news diamond?

Just PM'd Diamond. He says "Soon(tm)."

Maybe he got a job with Blizzard.


Is there any update on this...I keep waiting for something to happen,I JUST CAN'T WAIT!!!!


Not really. The holidays sort of brought everything to a crawl, tt,,,,
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Drogith
Profile Blog Joined May 2010
United States1350 Posts
December 26 2010 23:55 GMT
#105
Do you guys happen to have a heads up on the January map pool? or do we have to wait until January. I know at least 32 people in a tournament that would love to know if Obsidian Inferno is being removed.
Founder of the New England SC2 League
monitor
Profile Blog Joined June 2010
United States2408 Posts
December 27 2010 00:00 GMT
#106
On December 27 2010 08:55 Drogith wrote:
Do you guys happen to have a heads up on the January map pool? or do we have to wait until January. I know at least 32 people in a tournament that would love to know if Obsidian Inferno is being removed.


I'll let diamond know of this question. Do they want or not want Obsidian Inferno to be removed?
https://liquipedia.net/starcraft2/Monitor
monitor
Profile Blog Joined June 2010
United States2408 Posts
Last Edited: 2010-12-27 00:19:07
December 27 2010 00:15 GMT
#107
On December 27 2010 08:55 Drogith wrote:
Do you guys happen to have a heads up on the January map pool? or do we have to wait until January. I know at least 32 people in a tournament that would love to know if Obsidian Inferno is being removed.


I know officially that Obsidian Inferno is staying in, you can pass the word on as you please.
https://liquipedia.net/starcraft2/Monitor
Diamond
Profile Blog Joined May 2009
United States10796 Posts
December 27 2010 00:29 GMT
#108
On December 27 2010 08:55 Drogith wrote:
Do you guys happen to have a heads up on the January map pool? or do we have to wait until January. I know at least 32 people in a tournament that would love to know if Obsidian Inferno is being removed.


I would not expect it to. Our maps pools normally come out on the 25th of each month, but with the holidays and that nonsense expect it Monday or Tuesday.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
metalsonic
Profile Joined September 2010
Netherlands95 Posts
December 27 2010 00:46 GMT
#109
Valhalla and Starlight breaker seems the best , Especially Valhalla though I prefer the middle to be less open

Obsidian inferno Enigma and Europe seem to be highly likely fun maps .

Obsidian inferno : Removal of hidden rock makes it a 6 pool fest with lowest rush distance ever in a map .

Enigma : 4 high yield mineral patches and 4 geysers in the midle ..... lol this is obviously a fun map or atleast intended to be

Europe seems to be one of those maps were 1 player get's the middle position and then proceed to win , this will likely be a zerg abusing his mobility and taking all the gold since of the vision
Raiznhell
Profile Joined January 2010
Canada786 Posts
Last Edited: 2010-12-27 00:53:33
December 27 2010 00:52 GMT
#110
I so badly wish iCCup Enigma was in the ladder map pool. That map is a God amongst mere mortals when compared to the blizzard maps. Not too fond of Valhalla and Match Point cuz of the mineral only expos in a game that always seems like no matter what race you play you just never have enough gas XD. I dunno what the result would be adding geysers to such close by expansions but yeah. Enigma FTW
Cake or Death?
DyEnasTy
Profile Blog Joined October 2009
United States3714 Posts
December 27 2010 00:58 GMT
#111
We need someone on the inside. Y' know, someone who knows the inner workings on Blizzard. Like a map ninja. And beat it into Blizzards heads that their maps SUCK.
Much better to die an awesome Terran than to live as a magic wielding fairy or a mindless sac of biological goop. -Manifesto7
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2010-12-27 01:26:50
December 27 2010 01:15 GMT
#112
On December 27 2010 09:58 DyEnasTy wrote:
We need someone on the inside. Y' know, someone who knows the inner workings on Blizzard. Like a map ninja. And beat it into Blizzards heads that their maps SUCK.


We have dispatched two teams previously to infiltrate the map department. Both have went dark and are assumed killed .

They are good, how else do you think they kept SCII a secret until the official announcment?
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Aegeis
Profile Blog Joined April 2010
United States1619 Posts
December 27 2010 01:26 GMT
#113
I personally feel that ICCup maps will have a huge growth coming in January (Chat Channels).
"Skills to pay the bills" - Artosis, https://twitter.com/AegeisSC2 ,http://www.tumblr.com/blog/socal-esports
DyEnasTy
Profile Blog Joined October 2009
United States3714 Posts
Last Edited: 2010-12-27 01:39:46
December 27 2010 01:39 GMT
#114
On December 27 2010 10:15 iCCup.Diamond wrote:
Show nested quote +
On December 27 2010 09:58 DyEnasTy wrote:
We need someone on the inside. Y' know, someone who knows the inner workings on Blizzard. Like a map ninja. And beat it into Blizzards heads that their maps SUCK.


We have dispatched two teams previously to infiltrate the map department. Both have went dark and are assumed killed .

They are good, how else do you think they kept SCII a secret until the official announcment?



Well we need someone who will blend in. Someone who looks like them + Show Spoiler +
think Triple X


I recommend these guys, they comes with an assortment of "skills" I mean look, they are standing next to Dustin, with insulting shirts and he has no idea:



[image loading]

These men er nerds will get the job done
Much better to die an awesome Terran than to live as a magic wielding fairy or a mindless sac of biological goop. -Manifesto7
Drogith
Profile Blog Joined May 2010
United States1350 Posts
December 27 2010 02:04 GMT
#115
On December 27 2010 09:15 monitor wrote:
Show nested quote +
On December 27 2010 08:55 Drogith wrote:
Do you guys happen to have a heads up on the January map pool? or do we have to wait until January. I know at least 32 people in a tournament that would love to know if Obsidian Inferno is being removed.


I know officially that Obsidian Inferno is staying in, you can pass the word on as you please.


Duly noted and I will let everyone know when to expect the updated list. Most of the people, even those that joined the league but are not in the tournament, disliked Obsidian due to it being too close to Scrap Station. iCCup Scrap Station if you would.
Founder of the New England SC2 League
barbsq
Profile Joined November 2009
United States5348 Posts
December 27 2010 03:12 GMT
#116
On December 27 2010 09:15 monitor wrote:
Show nested quote +
On December 27 2010 08:55 Drogith wrote:
Do you guys happen to have a heads up on the January map pool? or do we have to wait until January. I know at least 32 people in a tournament that would love to know if Obsidian Inferno is being removed.


I know officially that Obsidian Inferno is staying in, you can pass the word on as you please.

at least put some rocks on that passage
the natural is too open and the rush distance is too short for any kind of decent length game
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
December 27 2010 03:20 GMT
#117
Can you provide replays of the bridge being abused? I'd like to see it actually happening.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
synapse
Profile Blog Joined January 2009
China13814 Posts
December 27 2010 03:22 GMT
#118
We need more tourneys to start using these maps instead of the Blizzard ladder maps... I feel like that would be the best way to get the community into custom maps.
:)
Drogith
Profile Blog Joined May 2010
United States1350 Posts
December 27 2010 13:29 GMT
#119
On December 27 2010 12:20 prodiG wrote:
Can you provide replays of the bridge being abused? I'd like to see it actually happening.


I'll see if I can get any for the guys practicing for the tournament for you.
Founder of the New England SC2 League
xtfftc
Profile Blog Joined April 2010
United Kingdom2343 Posts
December 27 2010 16:43 GMT
#120
Someone should post a thread on the EU Battle.net forums as well.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
December 27 2010 16:45 GMT
#121
On December 28 2010 01:43 xtfftc wrote:
Someone should post a thread on the EU Battle.net forums as well.


It's there. Some random person re posted it. It's called "iCCup: Dear Blizzard we need to talk about maps"
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50389 Posts
December 27 2010 16:55 GMT
#122
Does anyone have replays of games played on Enigma and Europa,I'm looking for macro games in which Terran wins against Zerg.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
PredY
Profile Joined September 2009
Czech Republic1731 Posts
December 27 2010 18:30 GMT
#123
On December 28 2010 01:55 BLinD-RawR wrote:
Does anyone have replays of games played on Enigma and Europa,I'm looking for macro games in which Terran wins against Zerg.

i posted some replays of me vs decemvre (TL streamer) in the official enigma thread, check them out)
http://www.twitch.tv/czelpredy
Drogith
Profile Blog Joined May 2010
United States1350 Posts
December 28 2010 19:29 GMT
#124
On December 27 2010 09:29 iCCup.Diamond wrote:
I would not expect it to. Our maps pools normally come out on the 25th of each month, but with the holidays and that nonsense expect it Monday or Tuesday.

Slackers :p
Founder of the New England SC2 League
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