• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:30
CET 02:30
KST 10:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book15Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
LiuLi Cup: 2025 Grand Finals (Feb 10-16)4Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker7PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)11Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2
StarCraft 2
General
Behind the Blue - Team Liquid History Book Weekly Cups (Jan 12-18): herO, MaxPax, Solar win How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Rongyi Cup S3 - Preview & Info Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
LiuLi Cup: 2025 Grand Finals (Feb 10-16) Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) RSL Season 4 announced for March-April WardiTV Mondays
Strategy
Custom Maps
Modalert 200 for Focus and Alertness Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 512 Overclocked The PondCast: SC2 News & Results Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
[ASL21] Potential Map Candidates BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion StarCraft player reflex TE scores Gypsy to Korea
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Diablo 2 thread Battle Aces/David Kim RTS Megathread Nintendo Switch Thread ZeroSpace Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Ask and answer stupid questions here! Sex and weight loss YouTube Thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2017 users

[D] Map Features & The Word "Gimmick"

Forum Index > SC2 Maps & Custom Games
Post a Reply
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2010-11-27 04:31:53
November 25 2010 03:43 GMT
#1
--- Nuked ---
STS17
Profile Joined April 2010
United States1817 Posts
Last Edited: 2010-11-25 04:08:15
November 25 2010 04:06 GMT
#2
Gimmick is a term used amongst the SC Community to refer to a unit / tactic that will win the game if your opponent fails to prepare for it but if they do then it is usually only as effective, or often times less effective, then other similar tactics or abilities.

For example, Banshees with Cloak are gimmicky because if you catch an opponent unprepared they can win the game outright but if they are prepared they won't be much more effective then say hellion harass.

Gimmicks and Cheese are similar but different. For example, failing with something Gimmicky is not nearly as detrimental then failing with a cheese.
Platinum Level Terran - Take my advice from that perspective
G_Wen
Profile Joined September 2009
Canada525 Posts
November 25 2010 04:48 GMT
#3
This all boils down to what counts as useful terrain.

For example, having a far away island with no resources for the sole purpose of hiding tech structures would be gimmicky because tech structures can be just as effectively hidden elsewhere on the map. Thus this "feature" is extraneous and gimmicky.

Other examples where a feature can be considered a gimmick is when it leads to uninteresting gameplay. For example destructible rocks blocking everything on novice maps. This feature isn't useful since it creates uninteresting games by allowing players to turtle to their hearts content. This defeats the entire purpose of the map which is to provide an interesting game for the spectator and the players. Thus the feature is useless and therefore a gimmick.

The key is to not go overboard. Say I want to create a UMS where the user is being chased and I want to make the experience really intense. I can go about this in several ways. I can add a timer, decrease health of the player, make the enemies stronger / faster, increase the length of the level ect... While adding a timer and making the enemies stronger might not be a bad idea making the enemies super fast while and adding a timer and making it sudden death mode will quickly drain the fun out of the scenario.

At best map makers can make their map, test it out and hope the general public doesn't put their features under the gimmick umbrella.

On November 25 2010 13:06 STS17 wrote:
Gimmicks and Cheese are similar but different. For example, failing with something Gimmicky is not nearly as detrimental then failing with a cheese.

Is there a "cheese continuum"? For example in the middle we have standard play and on one side rests fast expansions and on the other side rests cheese:
FlashFE----------FE--------Standard Play-----------------------------Gimmick------------Cheese----4-Drone-Rush
Drawn roughly to scale.
ESV Mapmaking Team
Rosvall
Profile Joined October 2010
Sweden122 Posts
November 25 2010 06:51 GMT
#4
Gimmick in game terms is basically when something relies only on one part of the game making the other aspects matter a lot less.

One gimmicky thing would be if Terran could build a unit, let's call it the Odin. When you have that unit, you don't have to micro much any more. You don't have to care as much about strategy etc.

This is an extreme example. An other example is if you have a strategy, let's say some sort of canon rush. It also devalues micro as well as devalues macro.
RTP
BoomStevo
Profile Joined August 2010
United States332 Posts
November 25 2010 07:03 GMT
#5
A map feature can be a gimmick. Essentially, it would be a feature that would make the map stand out but not add any real, lasting value.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
November 25 2010 07:04 GMT
#6
Barrin, you posted this thread twice 8)
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
infringement153
Profile Joined August 2010
United States30 Posts
November 25 2010 08:45 GMT
#7
Your poll is very misleading. A map feature is not necessarily a "gimmick," however a map feature can be a gimmick.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
November 25 2010 15:57 GMT
#8
--- Nuked ---
G_Wen
Profile Joined September 2009
Canada525 Posts
Last Edited: 2010-11-25 16:47:24
November 25 2010 16:47 GMT
#9
On November 26 2010 00:57 Barrin wrote:
Perhaps there are features that truly do only have one use, but I cannot think of any.

An island that is able to shell an expansion only if a siege tank is on it.

On November 26 2010 00:57 Barrin wrote:
So I don't know about the rest of you, but the first 4 replies don't really seem to agree with each other entirely. Perhaps they are all right? I don't know... Do you guys agree with each other???
On that note... does anyone agree with me??? Or will I be...
+ Show Spoiler +
[image loading]

Hmmm interesting I did not think this silly meme was capable of spreading this far. You don't appear to be from reddit since there is no user there called barrin and you uploaded your image to a website that isn't imgur (or the more recent min.us)
http://www.reddit.com/user/barrin

Also I hate you for spreading that meme.

General consensus seems to be: if people like it it's a feature, if they don't like it or if it is compleeetly redundant then it's a gimmick.
ESV Mapmaking Team
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2010-11-25 17:42:26
November 25 2010 17:25 GMT
#10
--- Nuked ---
G_Wen
Profile Joined September 2009
Canada525 Posts
November 25 2010 17:37 GMT
#11
On November 26 2010 02:25 Barrin wrote:
I'm sorry I don't understand For what I think you mean I already explained why I don't agree o.O

A siege tank that is 10 tiles away from a mineral patch on an island. Think lost temple but if ONLY siege tanks were able to exploit the cliff.

It is all over the internet actually O.o Teamliquid is no exception; I've seen it here dozens of times. And I didn't upload it I linked from the first image on google images with that image.

I always thought that TL Strategy / Map making was semi impervious to these. But websites that are are very rare, Hacker News and the Economist come to mind.

Well I still love you FYI It's a "trollface" (and I'm not trolling at all btw it was just kinda funny IMO). It is in the same category of the other trollfaces. I think you should look at this map by prodiG (I'm sure you know who he is) http://www.teamliquid.net/forum/viewmessage.php?topic_id=145473

Just got proderp'd >.<

While still rather ambiguous, I think I agree with that definition. Does anyone disagree with it?
Just make good maps and the problem solves itself.
ESV Mapmaking Team
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
November 25 2010 17:45 GMT
#12
--- Nuked ---
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
Last Edited: 2010-11-25 20:04:31
November 25 2010 20:03 GMT
#13
A lot of gimmicks eventually become standard map features. Imagine the first brood war map with a neutral command center or creep colony. That would seem like a gimmick to most, but then more and more maps started using them, and now the neutral buildings are standard in SC2, only they're called destructible rocks.

I think people really need to start experimenting with more creative things like neutral creep tumors, and permanent force fields (they're passable by massive units and burrowed roaches). But for now, while the game is still being learned, simpler maps with fewer gimmicks are probably better. These gimmicks will become very important later on in the life of SC2 though, in prolonging the lifespan of the game.
G_Wen
Profile Joined September 2009
Canada525 Posts
November 26 2010 01:57 GMT
#14
On November 26 2010 05:03 TedJustice wrote:
A lot of gimmicks eventually become standard map features. Imagine the first brood war map with a neutral command center or creep colony. That would seem like a gimmick to most, but then more and more maps started using them, and now the neutral buildings are standard in SC2, only they're called destructible rocks.

Well I think there was only one with a neutral command center that could be infested. Maps mainly used Xel Naga towers when they needed destructible rocks. Medusa immediately comes to mind for having 10 of them stacked on top of each other. Naturally this made siege tanks and lurkers insanely good at taking the "rocks" out.

On November 26 2010 05:03 TedJustice wrote:
I think people really need to start experimenting with more creative things like neutral creep tumors, and permanent force fields (they're passable by massive units and burrowed roaches). But for now, while the game is still being learned, simpler maps with fewer gimmicks are probably better. These gimmicks will become very important later on in the life of SC2 though, in prolonging the lifespan of the game.

If people needed a permanent force field why not just place a whole in the ground? It doesn't block vision, and doesn't cause pathing. The advantage force fields have over terrain is that they are slightly more flexible, but I don't think that gives it enough of an advantage to justify the pathing issues.
ESV Mapmaking Team
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
November 27 2010 04:33 GMT
#15
--- Nuked ---
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
November 27 2010 05:07 GMT
#16
a gimmick is a unique or quirky special feature that makes something "stand out" from its contemporaries. However, the special feature is typically thought to be of little relevance or use.


examples of sc2 unit gimmick:

Banshee cloak. The banshee itself is a very good flying AtG unit, upon scouting the banshee skilled opponents will have made preparations against the cloak and thus the cloak feature has little relevance.

For zerg: the xel naga watchtowers are gimmicky. Overlords accomplish the exact same thing and so it holds little to no relevance to zerg untill it is occupied by an enemy terran or protoss. Their ranged units like siege tanks and collossii exploit the field of vision their race would not otherwise have.







"Mudkip"
G_Wen
Profile Joined September 2009
Canada525 Posts
November 27 2010 05:14 GMT
#17
On November 27 2010 14:07 Madkipz wrote:
For zerg: the xel naga watchtowers are gimmicky. Overlords accomplish the exact same thing and so it holds little to no relevance to zerg untill it is occupied by an enemy terran or protoss. Their ranged units like siege tanks and collossii exploit the field of vision their race would not otherwise have.

I would not say xel naga's are a gimmick for zerg. They provide a large area of vision where overlords are not needed. Using your overlords to spot around the map is dangerous because you can be supply capped when a push comes if they kill enough of them and every dead overlord results in less larva for drones.
ESV Mapmaking Team
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
Last Edited: 2010-11-27 05:27:40
November 27 2010 05:26 GMT
#18
On November 27 2010 14:14 G_Wen wrote:
Show nested quote +
On November 27 2010 14:07 Madkipz wrote:
For zerg: the xel naga watchtowers are gimmicky. Overlords accomplish the exact same thing and so it holds little to no relevance to zerg untill it is occupied by an enemy terran or protoss. Their ranged units like siege tanks and collossii exploit the field of vision their race would not otherwise have.

I would not say xel naga's are a gimmick for zerg. They provide a large area of vision where overlords are not needed. Using your overlords to spot around the map is dangerous because you can be supply capped when a push comes if they kill enough of them and every dead overlord results in less larva for drones.



Essentially making either the watchtowers or the overlords redundant. Why do you think alot of people clump their overlords or restrict them to be around the main and watch for drops and drop creep on the expansion yet still have 10 leftover overlords?

and the opponents wouldnt just magically find overlords you would be scouting the middle and his troop movements with zerglings using overlords for the exact same thing. Xel naga watchtowers takes away skill and supports long ranged siege units, essentially making terran unbreakable max range shelling artillery that dosnt even need spotting. Make Zergies sad.
"Mudkip"
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
November 27 2010 07:24 GMT
#19
On November 27 2010 13:33 Barrin wrote:
Show nested quote +
A lot of gimmicks eventually become standard map features.

I believe this is insightful and precisely correct.


I wrote a huge post when this thread opened. Then I realized there were two threads, and moreover, I didn't think an essay was going to help the cause. Everyone was posting one-liners that covered what I was saying. While I think there is value in a well constructed lituny of the facts(TM), it would just look stupid in an already accomplished discussion.

Because it hasn't yet stated explicitly: the problem of the original topic is chiefly linguistic. But it is not just a problem of language--the words we use shape everything about how we view the world and make judgements, especially when that is in a social context. It's not just that the meaning of gimmick is vague, it's that there is also vagueness in how people see the role of terrain, microscopically and overall.

With the back and forth with G_Wen, it's clear you guys have very interchangeable ideas, but crucially some of them don't line up. This is because of innate misaligned ways in which you think about what and why terrain is. The disparities of your mental models is reflected in disparities in the language you use, but more importantly, it is in some ways based on the language you would use to express it.

I'll limit the sophic angle though I say it's Barrin's fault for brining it up in the first place.

In any case, what is the takeaway for starcraft and mapmaking? Contention is a great opportunity for critical thinking. You must examine even the things you never question. The perception of gimmicks says a lot about how maps are being made, but it says a lot more about the way people think about starcraft. "Standard" is a shortcut.


On November 27 2010 13:33 Barrin wrote:
Show nested quote +
A lot of gimmicks eventually become standard map features.

I believe this is insightful and precisely correct.
Comprehensive strategic intention: DNE
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
HomeStory Cup 28 - Group A
CranKy Ducklings119
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 180
Vindicta 10
StarCraft: Brood War
Shuttle 1235
NaDa 45
Dota 2
monkeys_forever725
syndereN720
Counter-Strike
taco 495
Foxcn380
Super Smash Bros
hungrybox461
AZ_Axe157
Mew2King58
Other Games
summit1g7177
tarik_tv2769
Day[9].tv956
shahzam538
C9.Mang0314
Maynarde110
ViBE41
JuggernautJason39
Organizations
Other Games
gamesdonequick1728
BasetradeTV23
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 81
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift4371
• Stunt185
Other Games
• imaqtpie1543
• Day9tv956
• Shiphtur211
Upcoming Events
The PondCast
8h 31m
KCM Race Survival
8h 31m
LiuLi Cup
9h 31m
Scarlett vs TriGGeR
ByuN vs herO
Replay Cast
22h 31m
Online Event
1d 8h
LiuLi Cup
1d 9h
Serral vs Zoun
Cure vs Classic
Big Brain Bouts
1d 15h
Serral vs TBD
RSL Revival
2 days
RSL Revival
2 days
LiuLi Cup
2 days
[ Show More ]
uThermal 2v2 Circuit
2 days
RSL Revival
2 days
Replay Cast
2 days
Sparkling Tuna Cup
3 days
LiuLi Cup
3 days
Replay Cast
3 days
Replay Cast
4 days
LiuLi Cup
4 days
Wardi Open
4 days
Monday Night Weeklies
4 days
OSC
4 days
WardiTV Winter Champion…
5 days
Replay Cast
6 days
WardiTV Winter Champion…
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-02-10
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.