Congratulations.
I do not think protosses at your level is going to do this challenge anyways so..
Forum Index > SC2 General |
haegN
Norway531 Posts
On November 28 2010 23:30 eksert wrote: Show nested quote + On November 27 2010 03:07 chadissilent wrote: Dear OP, as a 2500 Zerg player I sincerely thank you for increasing the popularity of the 4-gate. I don't think I've lost to a 4-gate in over a month ;D That makes us two ![]() 2200 z here:D Congratulations. I do not think protosses at your level is going to do this challenge anyways so.. | ||
Tone_
United Kingdom554 Posts
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Tone_
United Kingdom554 Posts
On November 28 2010 23:30 eksert wrote: Show nested quote + On November 27 2010 03:07 chadissilent wrote: Dear OP, as a 2500 Zerg player I sincerely thank you for increasing the popularity of the 4-gate. I don't think I've lost to a 4-gate in over a month ;D That makes us two ![]() 2200 z here:D 100% missing of the point, transitioning into posting about how good you believe you are? | ||
Varth
United States426 Posts
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djtopa
United Kingdom59 Posts
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TypeFake
United States121 Posts
Not only that, it's just plain stupid to go 4 gating without any intel on what the opponent is doing. | ||
SichuanPanda
Canada1542 Posts
On November 29 2010 01:44 djtopa wrote: Just an idea. Why not to do a challange where you play 100 games picking 1 specific build and do it consitantly throughout the 100 games. Then you will improve your skills significantly. Can be T/P/Z 6 pool, 3 rax, 4 gate... Anything really Um... Thats what the OP in this thread is doing..... Why did you mention it like it was your idea? | ||
Dotemup
United States19 Posts
On November 29 2010 02:17 SichuanPanda wrote: Show nested quote + On November 29 2010 01:44 djtopa wrote: Just an idea. Why not to do a challange where you play 100 games picking 1 specific build and do it consitantly throughout the 100 games. Then you will improve your skills significantly. Can be T/P/Z 6 pool, 3 rax, 4 gate... Anything really Um... Thats what the OP in this thread is doing..... Why did you mention it like it was your idea? I get what he was trying to say, just wants it to be a challenge for multiple races builds to "compete" even though that's not really what it's about. OP just made it for 4-Gate (obv protoss only) | ||
Cloak
United States816 Posts
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Sm3agol
United States2055 Posts
Don't even want to think of what a warp prism in an unwatched corner might do. Bring in 4 units, warp in 4 more in a corner, chrono your gates, then push. All the while keeping 3 sentries at your base+wall-in. Going to have to try this. | ||
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ZeromuS
Canada13379 Posts
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jamesr12
United States1549 Posts
On November 30 2010 00:36 Sm3agol wrote: Watching replays and such of people doing 4 gates vs Terran, it seems that going 4 gate and just getting a robo to get an observer so you can warp in and bypass a Ts ramp defenses is definitely worth the slightly fewer units you can get. Don't even want to think of what a warp prism in an unwatched corner might do. Bring in 4 units, warp in 4 more in a corner, chrono your gates, then push. All the while keeping 3 sentries at your base+wall-in. Going to have to try this. awful build because it is dependent on there being an unwatched cornor, any good player has buildings so he can see his entire main. That is just basic play right there. | ||
Sm3agol
United States2055 Posts
On November 30 2010 00:40 jamesr12 wrote: Show nested quote + On November 30 2010 00:36 Sm3agol wrote: Watching replays and such of people doing 4 gates vs Terran, it seems that going 4 gate and just getting a robo to get an observer so you can warp in and bypass a Ts ramp defenses is definitely worth the slightly fewer units you can get. Don't even want to think of what a warp prism in an unwatched corner might do. Bring in 4 units, warp in 4 more in a corner, chrono your gates, then push. All the while keeping 3 sentries at your base+wall-in. Going to have to try this. awful build because it is dependent on there being an unwatched cornor, any good player has buildings so he can see his entire main. That is just basic play right there. Not really. First of all, i see really good players leave undefended corners ALL the time. And I watch a crap load of replays, streams, VODs, etc. Of 2500+ point players. They do cover the normal corners, like the xelnaga corner, and metal corner, etc. but they are covering the pylon warp-in corners, not any corner a prism could squeeze in. Second, setup time for a warp prism is about a second. Drop 4 units, immediately warp in 4 more. That would take about 3-4 seconds total for the opponent to be there killing you. There is really no way for the response to be quick enough to shut down the initial 8, it would just prevent anything else from coming in. Assuming you're not dropping your units next to his standing army. Third he wouldn't have time to cover his main in buildings yet. If you went 2 gate then robo, then 2 more gates, then you'd almost have the prism in place by the time the 4th gate finished. A T would have about 3 supply depots and 2 or 3 production buildings by then. On some of the bigger base maps like steppes, you wouldn't even be close to covering every corner. I haven't tried this yet, and probably won't for a while though, so feel free to nitpick away. | ||
Patriot.dlk
Sweden5462 Posts
On November 27 2010 02:44 universalwill wrote: why would you challenge protoss players to do what they're already doing? it's like if i challenged my friends to a breathing contest. the problem with 4gating is if you just do it, you don't get good at the game. i've seen people on ladder who can execute a perfect 4gate, but as soon as i hold it off (which isn't that hard to do), they start playing like they're in bronze league because they never actually learned how to play their race; they only learned now to play a single all-in build and hope for the best. so have fun being bad at the game i guess. While I have been matched up with my share of scrubs who fail to proceed after their gimmicky build was stopped it's not due to them getting the wrong kind of practice doing their build, it's just them being bad. Since getting educated about tvz from artosis in GSL 3 I started doing 2 rax pressure every match against zerg. Why would I not learn how to transition into something else after I have done this? TL:DR if you execute a build you also get practice transitioning from it, some players are just bad at strategy games and learns very slow | ||
StarCraft2arena
Brazil10 Posts
but, if you really wanna be better at this build...try reading this post on my blog about how to make a fine way through the 4 gate push against Zerg players !!! http://starcraft2arena.blogspot.com/2010/11/amazing-4-gate-opening-tutorial-vs-zerg.html Pratice is the key to get better !!! =P so pratice... User was banned for this post. | ||
Sm3agol
United States2055 Posts
On November 30 2010 01:04 Patriot.dlk wrote: Show nested quote + On November 27 2010 02:44 universalwill wrote: why would you challenge protoss players to do what they're already doing? it's like if i challenged my friends to a breathing contest. the problem with 4gating is if you just do it, you don't get good at the game. i've seen people on ladder who can execute a perfect 4gate, but as soon as i hold it off (which isn't that hard to do), they start playing like they're in bronze league because they never actually learned how to play their race; they only learned now to play a single all-in build and hope for the best. so have fun being bad at the game i guess. While I have been matched up with my share of scrubs who fail to proceed after their gimmicky build was stopped it's not due to them getting the wrong kind of practice doing their build, it's just them being bad. Since getting educated about tvz from artosis in GSL 3 I started doing 2 rax pressure every match against zerg. Why would I not learn how to transition into something else after I have done this? TL:DR if you execute a build you also get practice transitioning from it, some players are just bad at strategy games and learns very slow This. Some/most people just never learn from their mistakes, or just never get better at all. I see this all the time playing FPS games. I'll play a game 6 months, and be right at the level of some people I know that have been playing for 4 years. A year and a half later, I'm worlds better than they are, and they still have barely, if at all, gotten better. | ||
Cerebrate.Monthly
United States21 Posts
Strangely enough this isn't as 'detrimental' to your play as some TLers are making it seem, as Patriot.dlk mentioned gaming experience with a specific build will also serve as practicing how to transition from it even in the event of it not going the way you planned it. The important thing here is "games played" that increases your own comfort level with the medium (SC2 in this case) which will lead to innovation later. You can practice A LOT of fundamentals for an average amateur player by doing a challenge like this, which can lead to broadening your mechanics as you are able to handle more multitasking later on. I'm not a great player but I can honestly say I've become a lot more versatile and understanding about conceptual things in SC2 just by practicing a few singular builds to the point where I got the hang and feel of this game and sharpening my early game timings (i.e. when to send building probes/scvs or gas vs pool timing) and hotkeying different buildings for macro and practicing different control group schemes to make the transition over to this 'newer' game. TL:DR - It can be especially beneficial for less-than pro players to take on challenges like this because it increases their awareness and comfort level with the game, creating a foundation for better play later. i.e. An Artist can't make beautiful work until they understand how pencil/paper/paint will interact with their canvas. | ||
Offhand
United States1869 Posts
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haegN
Norway531 Posts
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Salivanth
Australia1071 Posts
1) I know when to Chronoboost, exactly. 2) I'm learning what my opponent's early-game production capabilities are. 3) My timing has improved. 4) My micro, my weakest area, is improving. 5) My target sense is improving. 6) My force fields are loads better. 7) I'm better at warping in units while battling. There's probably more, but it seems to me that doing this for 100 games will improve some of my weakest mechanics (micro, Force Fields, knowledge of the opponent) immensely. Great challenge: I think any Toss who's not at really high level or already 4-Gates every game could learn something from it. | ||
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