• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:27
CEST 16:27
KST 23:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence2Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
Weekly Cups (Sept 8-14): herO & MaxPax split cups2WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29LiuLi Cup - September 2025 Tournaments3
StarCraft 2
General
Weekly Cups (Sept 8-14): herO & MaxPax split cups SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues #1: Maru - Greatest Players of All Time
Tourneys
WardiTV TL Team Map Contest #5 Tournaments Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL20 General Discussion Playing StarCraft as 2 people on the same network [ASL20] Ro16 Preview Pt2: Turbulence Pros React To: SoulKey's 5-Peat Challenge
Tourneys
[ASL20] Ro16 Group C [ASL20] Ro16 Group B [IPSL] ISPL Season 1 Winter Qualis and Info! Is there English video for group selection for ASL
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Borderlands 3 Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1476 users

Your thoughts on new ZvT trend? (GSL 3 spoilers) - Page 13

Forum Index > SC2 General
Post a Reply
Prev 1 11 12 13 14 15 23 Next All
charlie420247
Profile Joined November 2009
United States692 Posts
November 23 2010 19:21 GMT
#241
On November 24 2010 03:50 Kurumi wrote:
It's pretty scary that ZvT evolves in short,boring link.
Terran finds great all-in->New strats weaken the all-in,but are not 100% proof->Patch comes out->Macro games again happen->Terran finds great all-in
This looks like Terrans infest planets,takeover the living creatures and use them in their army,while Zerg thrives in huge cities made out of skyscrapers.
It should be like
Macro games->Zerg/Terran finds new exciting strat->Macro games are full of improvisation and emotion->Terran/Zerg finds the counter->Macro games with less bland game play->Go again like this for three times->ZvT is great matchup->Expansion comes out-> Yeah You guessed right. Macro games.



macro games will be more prevalent when the maps get bigger.
there are 10 types of people in this world, those who understand binary and those who dont.
busdriver
Profile Joined November 2010
United States49 Posts
November 23 2010 19:21 GMT
#242
On November 23 2010 22:16 Elementsu wrote:
Show nested quote +
On November 23 2010 22:08 noD wrote:
I think it´s just fair, there is no way building a second base and being safe was fair ...

Too bad that if you stay on one base you lose the game anyway...
Blizzard should fix this soon,it shouldn't be about "OMG i gotta stay alive for 10 minutes"


Well that's exactly what protoss have to deal with when they expand quickly. I don't understand why zerg players feel they have a right to a free fast expansion. It shouldn't be safe/easy to expand with 0 army units.
Coolcatqt
Profile Joined November 2010
United Kingdom36 Posts
November 23 2010 19:23 GMT
#243
On November 24 2010 03:12 Dente wrote:
Show nested quote +
On November 24 2010 03:02 Coolcatqt wrote:
thanks for trying bronze leaguer :p but zerg cant make every building and tech at once


I'm not a bronze leaguer (2200+ diamond). The terrans doing this build are on 1 base. The zergs are on 2 base. 3 spinecrawlers + lings --> some guy (I responded to him) said that the terran will scan and will not attack (+ macro up, LOL). Result: zerg on 2 base, terran on 1 base. Terran can keep on playing on 1 base but if the terran takes his natural, then there is a small window for the zerg to drone drone drone + expand.

There is a reason why top korean terrans are doing these kind of builds. I'm saying this for a very long time: a good zerg is not beatable without these kind of "allinstuff". The only reason why terrans were winning before the patch was because of very strong harass. With the roach range changed (bye hellion rush) and the reaper heavy nerfed, the only other harass options are banshees (you die vs a good zerg that builds 3 queens) and hellion drop (good placed overlords and your drop will fail).

whole strength of this build is that zerg doesnt know if you are going all in or expanding, this is why they scan in the first place, guess you never played brood war if you think zerg can just make drones without scouting information
Cute as a button :]
Baz
Profile Blog Joined May 2010
United Kingdom289 Posts
November 23 2010 19:26 GMT
#244
The build punishes a zerg for expanding so early, I don't see this as a bad thing. If a Terran goes 14 CC 14 rax a zerg would punish them for it.... (i know it is different but you get my point).
klauz619
Profile Joined July 2010
453 Posts
Last Edited: 2010-11-23 19:37:40
November 23 2010 19:32 GMT
#245
OC does jack !#!@# if you do it a bit earlier than normal.

Try to 14CC or forge FE and enjoy the 20 roaches knocking on your door before your 3rd barracks is even done building.

Terran can't compete with zerg's double base income + 8 production building ability at the 5 minute mark, so it's easier to just all in and win a decent amount of times.
AnAngryDingo
Profile Joined August 2010
United States223 Posts
November 23 2010 19:34 GMT
#246
On November 24 2010 02:47 avilo wrote:
Show nested quote +
On November 24 2010 01:18 rampaeg wrote:
Maybe blizzard should just make a better map pool with more maps like Shakuras...that would solve a lot of issues.


YEAH GUY! Would you also suggest we use scrap station multiple times in ZvT series? That'd be just splendid.



you obviously feel scrap station overwhelmingly favors zerg. what features of this map cause you to come to that conclusion?
Brad`
Profile Joined October 2010
Canada548 Posts
Last Edited: 2010-11-23 19:37:06
November 23 2010 19:36 GMT
#247
Hatch first transitioning into refusing to build static defence is retarded.

The Terran mentality that if the game goes longer than 5 minutes they lose is retarded.

ZvT has the potential to be a great matchup to watch but instead I get treated to Zergs who think they can 14 hatch every game on tiny ass maps and Terrans who refuse to acknowledge that they have really strong timing attacks that dont involve pulling your scvs at the 5 minute mark.
I_Love_Bacon
Profile Blog Joined August 2009
United States5765 Posts
November 23 2010 19:38 GMT
#248
....The fact that so many people continually think this is only good against 14 hatch blows my mind. Let's say you don't 14 hatch; you pool first and get up lings. The Terran knows this and he wont simply suicide his first few marines if he's smart. If the Terran scouts continued ling production in enough numbers to stop the push all they have to do is put up a CC and fall back w/ the eco advantage and delay their attack a few minutes.

I'm not saying anything is broken or overpowered, but at the moment it's very strong. It's a balancing act though. You have to make juuust enough lings and juuuuust enough spine crawlers. If you make too many and the terran has expanded or began to tech, you're in trouble for that delayed push. If you think you're safe and drone up, the push can come and kill you. Right now it's on the zerg to respond properly and hope they essentially guess correctly as to when the push will actually come.
" i havent been playin sc2 but i woke up w/ a boner and i really had to pee... and my crisis management and micro was really something to behold. it inspired me to play some games today" -Liquid'Tyler
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
November 23 2010 19:39 GMT
#249
On November 24 2010 04:34 AnAngryDingo wrote:
Show nested quote +
On November 24 2010 02:47 avilo wrote:
On November 24 2010 01:18 rampaeg wrote:
Maybe blizzard should just make a better map pool with more maps like Shakuras...that would solve a lot of issues.


YEAH GUY! Would you also suggest we use scrap station multiple times in ZvT series? That'd be just splendid.



you obviously feel scrap station overwhelmingly favors zerg. what features of this map cause you to come to that conclusion?


What about insane distance to counter 14hatch? Not to mention how easy it is for Zerg to defend both main and expo at the same time.. Then you've got this close air distance, so if you try to attack Zerg - ops, few (15) mutas are immidiately killing your base.. So to put it together, Zerg is here free to expo at will and you have to stay at your base for the whole game basicly.
schimmetje
Profile Joined August 2010
Netherlands1104 Posts
November 23 2010 19:44 GMT
#250
On November 24 2010 04:12 Pewt wrote:
Show nested quote +
On November 24 2010 03:32 schimmetje wrote:
I guess things like these are easier than improving your overall game (I really don't buy the whole "it's necessary" thing, Zerg is not dominating as hard as people are suggesting). Personally I expand slightly later anyways, I consider it a flaw in my play which needs to be fixed, but it certainly helps when running into these. As such I don't mind much, though I do hope SC2 will move past the whole "must end it in 10 minutes using the flavor of the month build" thing soon, because.. well it's kind of boring.
I would buy this if it were just nobodies doing these builds, but people like RainbOw are not exactly newbies who don't know how to macro (and you'll notice many of the same players who 1base all in every TvZ play very strong macro games in TvT. TvP is sort of 50/50). As I said earlier, the fact that players like RainbOw feel it's necessary to use a coinflip all in build to beat no names is worrying (even on maps like Shakuras which are strongly biased towards macro and against 1base play).


I'm a ITR fan to be honest, but I think he could have done better in other ways. If he indeed felt this was necessary, that's not a comforting thought, as said trend will then likely continue and that kind of sucks. I'm just not sure how much of people feeling it's necessary is based on fact and how much of it is the atmosphere created. For now I'm leaning more towards the latter.
Change to MY nostalgia? UNACCEPTABLE! Monkey paaaw!
Penecks
Profile Joined August 2010
United States600 Posts
November 23 2010 19:45 GMT
#251
On November 24 2010 04:21 busdriver wrote:
Show nested quote +
On November 23 2010 22:16 Elementsu wrote:
On November 23 2010 22:08 noD wrote:
I think it´s just fair, there is no way building a second base and being safe was fair ...

Too bad that if you stay on one base you lose the game anyway...
Blizzard should fix this soon,it shouldn't be about "OMG i gotta stay alive for 10 minutes"


Well that's exactly what protoss have to deal with when they expand quickly. I don't understand why zerg players feel they have a right to a free fast expansion. It shouldn't be safe/easy to expand with 0 army units.

Compare the strength of 2 base protoss vs 2 base zerg. Which should be easier to accomplish?
straight poppin
Endorsed
Profile Joined May 2010
Netherlands1221 Posts
November 23 2010 19:48 GMT
#252
On November 24 2010 04:21 charlie420247 wrote:
Show nested quote +
On November 24 2010 03:50 Kurumi wrote:
It's pretty scary that ZvT evolves in short,boring link.
Terran finds great all-in->New strats weaken the all-in,but are not 100% proof->Patch comes out->Macro games again happen->Terran finds great all-in
This looks like Terrans infest planets,takeover the living creatures and use them in their army,while Zerg thrives in huge cities made out of skyscrapers.
It should be like
Macro games->Zerg/Terran finds new exciting strat->Macro games are full of improvisation and emotion->Terran/Zerg finds the counter->Macro games with less bland game play->Go again like this for three times->ZvT is great matchup->Expansion comes out-> Yeah You guessed right. Macro games.



macro games will be more prevalent when the maps get bigger.


ZvT-->Will never be a macro oriented matchup unless Terran late game get's fixed.
AnAngryDingo
Profile Joined August 2010
United States223 Posts
Last Edited: 2010-11-23 19:51:40
November 23 2010 19:48 GMT
#253
On November 24 2010 04:39 Everlong wrote:
Show nested quote +
On November 24 2010 04:34 AnAngryDingo wrote:
On November 24 2010 02:47 avilo wrote:
On November 24 2010 01:18 rampaeg wrote:
Maybe blizzard should just make a better map pool with more maps like Shakuras...that would solve a lot of issues.


YEAH GUY! Would you also suggest we use scrap station multiple times in ZvT series? That'd be just splendid.



you obviously feel scrap station overwhelmingly favors zerg. what features of this map cause you to come to that conclusion?


What about insane distance to counter 14hatch? Not to mention how easy it is for Zerg to defend both main and expo at the same time.. Then you've got this close air distance, so if you try to attack Zerg - ops, few (15) mutas are immidiately killing your base.. So to put it together, Zerg is here free to expo at will and you have to stay at your base for the whole game basicly.


alright, this makes the map FAIR IMO. we have to travel just as far to get to terran as terran does to us. close air distance works for terran also doing drops in mid-late game. and how is it easier for zerg to defend their main and natural than any other map. long distance between means creep spread is paramount, plus those backdoor rocks(more of an issue vs protoss) also, taking a 3rd can be tricky. and mid-game, you can also break the rocks, leaving an incredibly short distance from base to base.

IMO, terrans just want more maps like steppes of war where they can just tank push a few feet from their natural to the zerg's natural, never allowing the zerg to make drones because of the constant threat of attack with no fear of a counter. or they want/need more maps that are straight up unfair and ABUSIVE such as LT and Kulas. To me, its silly for terrans to complain about the current map pool. All the "Zerg" maps are just the maps that are fair for all the races to compete on, and there are at least 4 maps currently in the pool that BLATANTLY favor terran over zerg. (LT, jungle basin lol, Steppes, and DQ) also, close positions on Metal favor terran too. you can't really argue that this is fact.

i'm not saying there isn't an issue, because there possibly is. a lot of top terrans playing this way IS alarming. i just feel like blaming "zerg maps" as the problem is not correct. there is a much deeper problem at hand if this is the only way for terran to beat zerg in high level play.
Pewt
Profile Joined June 2010
Canada201 Posts
November 23 2010 19:49 GMT
#254
On November 24 2010 04:44 schimmetje wrote:
Show nested quote +
On November 24 2010 04:12 Pewt wrote:
On November 24 2010 03:32 schimmetje wrote:
I guess things like these are easier than improving your overall game (I really don't buy the whole "it's necessary" thing, Zerg is not dominating as hard as people are suggesting). Personally I expand slightly later anyways, I consider it a flaw in my play which needs to be fixed, but it certainly helps when running into these. As such I don't mind much, though I do hope SC2 will move past the whole "must end it in 10 minutes using the flavor of the month build" thing soon, because.. well it's kind of boring.
I would buy this if it were just nobodies doing these builds, but people like RainbOw are not exactly newbies who don't know how to macro (and you'll notice many of the same players who 1base all in every TvZ play very strong macro games in TvT. TvP is sort of 50/50). As I said earlier, the fact that players like RainbOw feel it's necessary to use a coinflip all in build to beat no names is worrying (even on maps like Shakuras which are strongly biased towards macro and against 1base play).


I'm a ITR fan to be honest, but I think he could have done better in other ways. If he indeed felt this was necessary, that's not a comforting thought, as said trend will then likely continue and that kind of sucks. I'm just not sure how much of people feeling it's necessary is based on fact and how much of it is the atmosphere created. For now I'm leaning more towards the latter.
Yeah, I don't know either way for sure, but he used to play more macro based and now he's doing all ins even on maps that are terrible for them, so apparently something or other has convinced him that they're good/necessary. It just bugs me that people are making it sound like the only people who are doing these all ins are newbies who don't really know how to play whereas in reality some of the most accomplished Terrans around are doing them over and over.
kidcrash89
Profile Joined August 2010
198 Posts
Last Edited: 2010-11-23 19:55:42
November 23 2010 19:53 GMT
#255
On November 23 2010 16:47 osten wrote:
I think 14 hatch is kind of nessesary for zerg, it's too bad that so much relies on it, it should be quite standard imo..


Funny, it wasn't necessary before they nerfed reapers...

As a Zerg player, I actually find such early expanding to be akin to cheesey all-in builds. In fact, I hope Zerg's keep FE'ing so I can get away with more 8 pools in ZvP
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
November 23 2010 19:53 GMT
#256
On November 24 2010 04:48 Endorsed wrote:
Show nested quote +
On November 24 2010 04:21 charlie420247 wrote:
On November 24 2010 03:50 Kurumi wrote:
It's pretty scary that ZvT evolves in short,boring link.
Terran finds great all-in->New strats weaken the all-in,but are not 100% proof->Patch comes out->Macro games again happen->Terran finds great all-in
This looks like Terrans infest planets,takeover the living creatures and use them in their army,while Zerg thrives in huge cities made out of skyscrapers.
It should be like
Macro games->Zerg/Terran finds new exciting strat->Macro games are full of improvisation and emotion->Terran/Zerg finds the counter->Macro games with less bland game play->Go again like this for three times->ZvT is great matchup->Expansion comes out-> Yeah You guessed right. Macro games.



macro games will be more prevalent when the maps get bigger.


ZvT-->Will never be a macro oriented matchup unless Terran late game get's fixed.


untill zerg can hold ever possible terran opener we wont EVEN se an attempt at playing the macro game so even if terran "late game" was "fixed" the terrans would still keep allinning because they want to win and if for some reason after these "fixes" zerg cannot win the late game then WHAT HAPPENs then huh? WHAT HAPPENS THEN ?

"Mudkip"
Phrencys
Profile Joined August 2010
Canada270 Posts
November 23 2010 19:54 GMT
#257
On November 24 2010 04:39 Everlong wrote:
Show nested quote +
On November 24 2010 04:34 AnAngryDingo wrote:
On November 24 2010 02:47 avilo wrote:
On November 24 2010 01:18 rampaeg wrote:
Maybe blizzard should just make a better map pool with more maps like Shakuras...that would solve a lot of issues.


YEAH GUY! Would you also suggest we use scrap station multiple times in ZvT series? That'd be just splendid.



you obviously feel scrap station overwhelmingly favors zerg. what features of this map cause you to come to that conclusion?


What about insane distance to counter 14hatch? Not to mention how easy it is for Zerg to defend both main and expo at the same time.. Then you've got this close air distance, so if you try to attack Zerg - ops, few (15) mutas are immidiately killing your base.. So to put it together, Zerg is here free to expo at will and you have to stay at your base for the whole game basicly.

What prevents you from doing a FE as well?

Why would Terran response to 14hatch systematically be "derp derp make 2rax then box all my crap including SCVs and 1A in his base"?
TurboDreams
Profile Joined April 2009
United States427 Posts
November 23 2010 19:55 GMT
#258
I really think the underlying problem lies with the way the macro mechanics work. If the game was played a little more like BW, we wouldn't have to see all these flaws. Think of it this way, if Terran didnt have mules and, they wouldn't recover from an allin move. If Zerg didn't have larva inject, Terrans wouldnt complain about lategame play. Same applies to Protoss, if they didn't have Chrono and Warpgates, they wouldn't have to worry about the units being nerfed to the ground due to how fast they would get them.
Music is the medicine of the mind || Kill a Zergling and a hundred more will take its place.
Pewt
Profile Joined June 2010
Canada201 Posts
November 23 2010 19:59 GMT
#259
On November 24 2010 04:54 Phrencys wrote:
Show nested quote +
On November 24 2010 04:39 Everlong wrote:
On November 24 2010 04:34 AnAngryDingo wrote:
On November 24 2010 02:47 avilo wrote:
On November 24 2010 01:18 rampaeg wrote:
Maybe blizzard should just make a better map pool with more maps like Shakuras...that would solve a lot of issues.


YEAH GUY! Would you also suggest we use scrap station multiple times in ZvT series? That'd be just splendid.



you obviously feel scrap station overwhelmingly favors zerg. what features of this map cause you to come to that conclusion?


What about insane distance to counter 14hatch? Not to mention how easy it is for Zerg to defend both main and expo at the same time.. Then you've got this close air distance, so if you try to attack Zerg - ops, few (15) mutas are immidiately killing your base.. So to put it together, Zerg is here free to expo at will and you have to stay at your base for the whole game basicly.

What prevents you from doing a FE as well?

Why would Terran response to 14hatch systematically be "derp derp make 2rax then box all my crap including SCVs and 1A in his base"?
In my irrelevant mid-diamond experience, if you FE then it's hard to push (on SS specifically) before their muta/bling numbers start getting worrying, by which point it may very well be too late on a generally large map let alone a map where you are practically breathing down each others' necks air-wise. In addition, it can be difficult to punish a Zerg response of taking a third and droning up because you miss the pre-speedling/baneling timing that this 2rax push exploits and thus if anything their units are more cost efficient than yours (even if you have stim etc).
busdriver
Profile Joined November 2010
United States49 Posts
November 23 2010 20:00 GMT
#260
On November 24 2010 04:55 Musiq wrote:
I really think the underlying problem lies with the way the macro mechanics work. If the game was played a little more like BW, we wouldn't have to see all these flaws. Think of it this way, if Terran didnt have mules and, they wouldn't recover from an allin move. If Zerg didn't have larva inject, Terrans wouldnt complain about lategame play. Same applies to Protoss, if they didn't have Chrono and Warpgates, they wouldn't have to worry about the units being nerfed to the ground due to how fast they would get them.


Exactly. Zerg are so scary lategame because they can recreate an army almost instantly. Terran have no downside to trading SCVs for drones because of MULES. So terran players are always going to try and prevent zerg late game. 3-4 bases with larva inject is so scary why would anyone allow it if they have an option?
Prev 1 11 12 13 14 15 23 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 34m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 450
StarCraft: Brood War
Calm 9216
Rain 4392
Sea 2016
EffOrt 955
firebathero 801
Shuttle 725
Snow 556
actioN 499
BeSt 439
Stork 333
[ Show more ]
Hyuk 159
Zeus 159
Sharp 134
Rush 112
ggaemo 103
JYJ74
Mind 66
hero 65
Sea.KH 52
Mong 45
yabsab 32
Movie 25
Aegong 23
soO 18
zelot 17
Sacsri 15
Noble 13
sSak 13
Terrorterran 11
SilentControl 10
Rock 9
Bale 7
Hm[arnc] 6
Shine 6
Dota 2
singsing4025
Dendi1740
Fuzer 317
LuMiX1
Counter-Strike
edward107
flusha101
markeloff91
Super Smash Bros
Westballz31
Other Games
gofns18072
tarik_tv17829
B2W.Neo838
hiko474
crisheroes359
Lowko286
XaKoH 243
Happy204
OGKoka 178
oskar118
Liquid`VortiX103
QueenE76
Mew2King43
NeuroSwarm37
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Ler82
League of Legends
• Nemesis2536
• Jankos978
Other Games
• Shiphtur236
Upcoming Events
Monday Night Weeklies
1h 34m
OSC
9h 34m
Sparkling Tuna Cup
19h 34m
Afreeca Starleague
19h 34m
Light vs Speed
Larva vs Soma
2v2
20h 34m
PiGosaur Monday
1d 9h
LiuLi Cup
1d 20h
RSL Revival
2 days
Maru vs Reynor
Cure vs TriGGeR
The PondCast
2 days
RSL Revival
3 days
Zoun vs Classic
[ Show More ]
Korean StarCraft League
4 days
RSL Revival
4 days
[BSL 2025] Weekly
5 days
BSL Team Wars
5 days
RSL Revival
5 days
Online Event
6 days
Wardi Open
6 days
Liquipedia Results

Completed

BSL 20 Team Wars
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.