|
On November 16 2010 23:40 misaTO wrote: Oh yeah, i forgot, retarded LANGUAGE POLICY. Can't play the game in english cuz blizzard thinks im an illiterate spic. Download the English version... log in, play... where's the prob?
In 2009, the game 'Prototype' was downloaded 2.35 million times, according to the same source. The 'Sims 3' got 3.2 million downloads and 'Modern Warfare' got 4.1 million. Those numbers should be reversed... Prototype was awesome for the 10-20 hrs I played it. Gore, action, wallclimbing, gliding... great gaming experience. Then again, maybe more people bought it?
|
On November 16 2010 12:20 Contagious wrote:Show nested quote +On November 16 2010 12:13 Plexa wrote:I would bet that a number of those illegal downloads are actually people just annoyed with the speed of the blizzard dl  QFT. I had to download it like this for my laptop since the disc drive is broke. you could have just downloaded it from blizzards site, but instead you chose to be a number on this websites asshole list
|
I want to start off this post by saying that I buy A LOT of video games... between me and my gf, my computer, wii, and ds I spend close to $1,000CND a year on video games. From full retail prices (metro 2033) to games on sale (go go steam summer sale, good deal on border lands), to indi games (minecraft = amazing), to subscription games (EvE online.)
Games are expensive and take up A LOT of my disposable income. I am a student, I spend most of my money on tuition, books, rent, food, clothes, and bills. What disposable income I do have, I spend either going out with friends or on video games.
The problem I see is how expensive video games are. $60 for a pc game, $40 for a ds game... 20 games is about the max I justify in a year. But many more than 20 games come out in a year, so what do I do?
I pirate games to try them out. To me, its sort of like blockbuster... but free. I rent a game, to see if I like it. If I do, I buy it (bioshock, L4D, Fallout3), if i don't i do not buy it (Legenday, Oblivion).
If I cannot try out a game I would never have bought it (too much DRM on bioshock to justify buying it and not being good, L4D didn't look amazing to me, and Fallout was a new world and I was told it wasn't as good as 1 or 2).
This would turn into me either buying fewer games over all and trying to just stay interested in the ones I do own (time to level up my like 200th lvl 90 in D2). Or buying games that are simply bad (thank god I didn't waste my money on prototype).
I think that I act like an average western pirate. I buy to try, if I don't like it I toss it away in a few hours of playing. If I do like it, I stop playing the pirated version and go out and buy the game to support a good developer.
I've been pirating less as of late thanks to steam sales. If I game costs $5 then I can justify buying it even if it is bad. I've grown my library of games by about 50 games this year simply due to saving money with steam. I also bought minecraft with no thought to it simply because it was $10, no big deal if its terrible...
If SC2 was bad, wasting $60 is a lot to me, and its hard to justify. Games cost too much for me to just buy everything that looks good, do you seriously buy every game that looks good on paper with no research? If you do... well good for you having tens of thousands of dollars in disposable income to blow on video games.
I have a lot of games on my "want to try" list and a lot on my "want to buy list"... Without pirating, one list would be non-existent and the other would most likely have 1 - 2 games on it not 10 - 20.
Pirating increases sales, at least when regarding consumers like me, and well I act like 90% of my friends do regarded the gaming industry...
- - - - - - - -
As well, just throwing it out there... but DRM is the only reason I would ever pirate something and simply just play the torrent. As I do not support DRM practices that simply hurt consumers... if the game as too much DRM then I simply don't buy the game and will pirate it. Its the way I protest, and I do it with my wallet, they do lose my sales with DRM, maybe next time they will loosen their policies and I will reward them with my wallet, but until then...
Although to be fair, as of now I have yet to find a game that I wanted to try with a lot of DRM. I find most games with DRM are terrible while ones that are good useless DRM simply because they know they will sell (I'm looking at you SC2, Civ 5, and CoD: black ops) while popular games have some DRM it isn't like "omg, have to fill in 68 forms with different codes and put 98 programs on my comp in order to prove I'm not pirating this game".
- - - - - - - -
TL;DR: So far... my pirating escapades have resulted in a gain in sales, not a loss. Only DRM would cause companies to loose my business.
If movie/music/gaming industries want to get rid of a lot of pirates, simply offer a way to play the full version of a game for a period of time to try the game/movie/music out and then see how people spend money.
|
On November 17 2010 02:55 PeT[uK] wrote:Show nested quote +On November 16 2010 12:20 Contagious wrote:On November 16 2010 12:13 Plexa wrote:I would bet that a number of those illegal downloads are actually people just annoyed with the speed of the blizzard dl  QFT. I had to download it like this for my laptop since the disc drive is broke. you could have just downloaded it from blizzards site, but instead you chose to be a number on this websites asshole list Blizzards site did take me about 24 hours on my phenomenally fast internet, I can see why some people are opposed to that.
|
Some people just play for the campaigns i guess, to be honest when SC2 was announcedin 2007, I knew right away that the prize of the game could have been 120 dollars and it'd still be worth it due to the quality and lifespan of their games. That said, pirating their games is just a shame. 2.3 million copies, to think how many of those guys would have just bought the game and even more records could have been broken for # of sales.
|
On November 17 2010 02:55 PeT[uK] wrote:Show nested quote +On November 16 2010 12:20 Contagious wrote:On November 16 2010 12:13 Plexa wrote:I would bet that a number of those illegal downloads are actually people just annoyed with the speed of the blizzard dl  QFT. I had to download it like this for my laptop since the disc drive is broke. you could have just downloaded it from blizzards site, but instead you chose to be a number on this websites asshole list Nothing wrong with downloading it "illegaly" if you've bought it, if anything you're saving blizz money by saving them bandwidth.
|
On November 17 2010 02:08 Euriti wrote:Show nested quote +On November 17 2010 02:02 AmaZing wrote: with or without lan it is getting pirated. Why not just enable it.... With LAN comes Hamachi and with Hamachi comes the opportunity to play people around the world on a pirated version. I know alot of communities that have 'in house' gaming in certain games where they rely on Hamachi for the hosting.
but i bought the game and want to play people around the world lol... still waiting for someone to figure that out. as its quite unreasonably priced to get multiple copies to play the same game...
Another thing i havent seen mentioned anyway, is majority of games that are pirated by people that do not wish to play online anyway. Pirates are mostly the SP casual crowd.
|
This doesn't mean shit. I've torrented the game/beta client 3 times and I have two legit copies. Noone likes to wait for downloads.
|
Pirating is theft and is wrong, that's all there is to it. Playing video games is not some human right you deserve, whether it's a serious past-time, profession, or on a very casual basis. Starcraft 2 might have cost less if they weren't planning on pirating. Blizzard might have more money for future games if people don't steal from them. I have no illusions that Blizzard is pure and holy; surely they are getting rich over their successes and would probably like to fight pirating in order to line their pockets with gold as much as to make better games. That doesn't justify stealing from them. It's not Robin Hood where he was stealing from the rich to give to the poor, in the sense that the poor were already robbed by the rich. It's more like robbing a rich man who gave you 10 dollars for a windshield wash, because you felt he should have given you more because you're special.
Also, I really hope they can implement LAN without opening the door to pirating the multiplayer experience.
|
On November 17 2010 03:43 Ansinjunger wrote: Pirating is theft and is wrong, that's all there is to it.
Spoken like a true industry executive, and like somebody who hasn't read a single post in this thread.
|
I was FORCED to download the version from piratebay because the blizzard downloader deactivited my whole internet once it started. this was a known issue in combination with my isp and blizzard didn't reply to a forum thread and there was no helpfull reply to my 2 emails sent to the customer support.
Apart from that I believe a lot of people downloaded the version, cracked it for singleplayer and scirmish, got hooked and bought it for multiplayer.
|
On November 17 2010 03:43 Ansinjunger wrote: Playing video games is not some human right you deserve, whether it's a serious past-time, profession, or on a very casual basis.
Yeah, it's something you get access to when you get a PC and the internet. I always find it funny when people act like these "pirates" have some sort of entitled mentality when it is really just people making use of what is available and not having to go a butt hair out of the way to do it. It's just too quick and easy, people will do it. Copying is also not the same thing as stealing, and pirating is copying.
Some people like to assume that every downloaded copy is a lost sale, but there are actually quite a lot of people who download the game to try it out and them end up buying. Then there are other people who download it and never run it once. I have known plenty of pirates who download and hoard almost everything they possibly can yet use almost none of it. The truth is there is no way of knowing for sure how piracy effects sales but there is just as much evidence saying it helps sales as it does hurt them. You might say 'that doesn't make it right', what makes anything right?
No it's not like robbing a rich man. It's like taking a copy of something a rich man made, that someone else put online. lol
|
3 million copies sold
2.5 million copies pirated......
2.5/3
...
THAT IS A LOT. Come on guys. Really?
$150,000,000 worth of product stolen.
|
On November 17 2010 04:00 LittleAtari wrote: 3 million copies sold
2.5 million copies pirated......
2.5/3
...
THAT IS A LOT. Come on guys. Really?
$150,000,000 worth of product stolen.
Yet $0 in terms of lost inventory. Hmmm.
|
On November 17 2010 04:02 Treemonkeys wrote:Show nested quote +On November 17 2010 04:00 LittleAtari wrote: 3 million copies sold
2.5 million copies pirated......
2.5/3
...
THAT IS A LOT. Come on guys. Really?
$150,000,000 worth of product stolen. Yet $0 in terms of lost inventory. Hmmm.
It still means that the game could be sold more. Might not be as high as 2.5 but still it reduce the number of game being sold.
And there's no guarantee that the games in the inventory would be sold. It could be that they will be sold all, some of them will be sold, or only a few of them will be sold in the future. Selling things in the present is still more important than relying on the future.
|
On November 17 2010 04:02 Treemonkeys wrote:Show nested quote +On November 17 2010 04:00 LittleAtari wrote: 3 million copies sold
2.5 million copies pirated......
2.5/3
...
THAT IS A LOT. Come on guys. Really?
$150,000,000 worth of product stolen. Yet $0 in terms of lost inventory. Hmmm. A you saying that it doesn't really matter if stolen product is not a physically produced object? The cost of production expands way beyond the 50 cents it takes to make a CD and put it in a box.
|
I wonder how many of these downloads were people who couldn't get the beta so they downloaded it to play while they waited to buy the full retail version? I was lucky enough to get a beta key after a month but during that waiting time I would have loved to play even the crappy easiest ai they had in the vs comp back then. If I had to wait another three months to play the game I would have been very tempted to download it and play dark or greentea matches.
|
On November 17 2010 04:07 Veldril wrote:Show nested quote +On November 17 2010 04:02 Treemonkeys wrote:On November 17 2010 04:00 LittleAtari wrote: 3 million copies sold
2.5 million copies pirated......
2.5/3
...
THAT IS A LOT. Come on guys. Really?
$150,000,000 worth of product stolen. Yet $0 in terms of lost inventory. Hmmm. It still means that the game could be sold more. Might not be as high as 2.5 but still it reduce the number of game being sold. And there's no guarantee that the games in the inventory would be sold. It could be that they will be sold all, some of them will be sold, or only a few of them will be sold in the future. Selling things in the present is still more important than relying on the future.
There is also no guarantee that the people who downloaded the game would have purchased it if they download wasn't available. It's just an assumption that tries to predict human behavior.
|
On November 17 2010 04:08 LittleAtari wrote:Show nested quote +On November 17 2010 04:02 Treemonkeys wrote:On November 17 2010 04:00 LittleAtari wrote: 3 million copies sold
2.5 million copies pirated......
2.5/3
...
THAT IS A LOT. Come on guys. Really?
$150,000,000 worth of product stolen. Yet $0 in terms of lost inventory. Hmmm. A you saying that it doesn't really matter if stolen product is not a physically produced object? The cost of production expands way beyond the 50 cents it takes to make a CD and put it in a box.
I'm saying it's not the same thing. In terms of Starcraft 2, no it doesn't matter because they game is still very profitable.
|
On November 17 2010 04:11 Treemonkeys wrote:Show nested quote +On November 17 2010 04:07 Veldril wrote:On November 17 2010 04:02 Treemonkeys wrote:On November 17 2010 04:00 LittleAtari wrote: 3 million copies sold
2.5 million copies pirated......
2.5/3
...
THAT IS A LOT. Come on guys. Really?
$150,000,000 worth of product stolen. Yet $0 in terms of lost inventory. Hmmm. It still means that the game could be sold more. Might not be as high as 2.5 but still it reduce the number of game being sold. And there's no guarantee that the games in the inventory would be sold. It could be that they will be sold all, some of them will be sold, or only a few of them will be sold in the future. Selling things in the present is still more important than relying on the future. There is also no guarantee that the people who downloaded the game would have purchased it if they download wasn't available. It's just an assumption that tries to predict human behavior. There are two types of pirate people who don't want their waste their money, is common in both
1 is don't want to spend money on crappy things 2 is just doesn't want to spend money on things. IE want something for nothing.
I'm pretty sure most of them are number 2.
Ofc there are times when it's early leaks which entices more people to pirate who may have planned to buy it anyways but the early leak is too much to wait for.
Also 0 inventory lost so i guess it's coo to sneak into movies you didn't pay for too? The entertainment business is built on little to no inventory costs
|
|
|
|