"Starcraft 2 pirated 2.3 million times" -GI - Page 13
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Offhand
United States1869 Posts
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The Touch
United Kingdom667 Posts
On November 16 2010 23:08 WniO wrote: Thats a ton of money that was essentially stolen from them, they should have a right to be pissed, regardless of how much was stolen. In order to make this statement, you have to back it up with evidence that X% of downloads would otherwise be sales. So far all I've ever seen, from any source, is the the assumption that this would be the case. It's an assumption that flies in the face of not only logic, but also the evidence that those who download more, also spend more. | ||
Gonzodamus
United States273 Posts
/AVOIDED!/ I'm just surprised that this number isn't higher. 2.3 million is is big number, but compared to others, it's surprisingly small. In 2009, the game 'Prototype' was downloaded 2.35 million times, according to the same source. The 'Sims 3' got 3.2 million downloads and 'Modern Warfare' got 4.1 million. That means 'StarCraft 2' was downloaded fewer times than 'Prototype.' I don't have hard sales numbers, but I'd be willing to bet that 'StarCraft 2' has sold far more copies on PC than 'Prototype' has. So while that 2.3 million looks huge, it does give a bit of evidence that Blizzard's anti-piracy measures like Battle.Net and the guest passes are working. | ||
ch4ppi
Germany802 Posts
On November 16 2010 19:39 Bergys wrote: Yay, retarded anti-pirates. When you download something you don't steal it, you copy it. Tbh I think the amount of people who downloaded this game who would've bought it if downloading wasn't possible is neglible. What 99% is looking for in this game is the multiplayer, and for that you have to pay. You could say it's wrong from a moral standpoint, and it is really. But the amount of money blizzard loses cause people can download the singleplayer is not anywhere close to the price of 2.3 million copys. I know that they didnt loose the money they would have made with 2.3 millions more copies sold. If u really dont like the word steeling (also it really fits the action very good), call it copying like the Chinese copy everything... the effect is the same. The victim suffers heavy financial losses. Pretty meh to argue about sth. like that. Where do u get your numbers with 99%? Making up numbers wont help. Anyway your post doesnt say anything u have no standpoint and no argument... | ||
The Touch
United Kingdom667 Posts
On November 17 2010 00:02 windsupernova wrote: That us flawed logic. Its like saying that its fine to steal(I know that piracy!= stealing) from rich people because they have a huge income. That's (probably unintentionally) distorting what I'm saying. I don't think that it's ok to download because Blizz makes money. What I was saying was that the argument Blizzard (or hypothetical software/movie/music companies in general) use - that piracy must be stopped because it is harmful to the industry - is bullshit. As I already linked, evidence from the music industry suggests that those who download the most also buy the most. My own personal experience is that downloading movies has indeed led to me buying DVDs. And history shows that claims of piracy ruining the industry were being made as early as the 1980s, and those industries are still going strong. There's also the example of the author who pirated his own book and sales subsequently increased by a factor of over 1,000! My argument is not that downloading is ok because Blizzard makes enough money despite piracy - it is that there is evidence that piracy actually contributes to sales, and thus the battle against piracy is not only futile (because DRM is almost always cracked within a few days of release), but is in fact counterproductive. | ||
gogogadgetflow
United States2583 Posts
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Litess
Bulgaria40 Posts
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zev318
Canada4306 Posts
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Noob4hire
United States38 Posts
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AmaZing
Nepal299 Posts
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Treemonkeys
United States2082 Posts
On November 17 2010 01:56 Noob4hire wrote: Blizz tries to prevent this by denying LAN andthey end up punishing the people who paid X( I think it's safe to assume the primary reason they denied LAN was to control the esports aspect, which is more important than piracy. But I don't find it all that punishing either. | ||
Noob4hire
United States38 Posts
On November 17 2010 01:13 Offhand wrote: Perhaps had game industries charged appropriate prices for the games they release, there'd be significantly less pirating. Unlikely | ||
Euriti
Denmark72 Posts
On November 17 2010 02:02 AmaZing wrote: with or without lan it is getting pirated. Why not just enable it.... With LAN comes Hamachi and with Hamachi comes the opportunity to play people around the world on a pirated version. I know alot of communities that have 'in house' gaming in certain games where they rely on Hamachi for the hosting. | ||
xtfftc
United Kingdom2343 Posts
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niteReloaded
Croatia5281 Posts
On November 16 2010 21:29 kojinshugi wrote: That's a ridiculous comparison. You can take turns laddering with your brother just like you can take turns watching a movie with your brother. If you actually want to competitively ladder, in that you care about your ranking, then your movie comparison kind of falls apart. Do you buy one DVD and then watch it for 3-4 hours every night? The game comes with a lifetime subscription to Battle.net multiplayer. To use your movie analogy, it's like the DVD came with a lifetime ticket to the movie theater, and you're complaining there's only one. I won't take turns laddering, because sometimes I play for a few days straight and sometimes he does. It doesn't work. When I buy the DVD, I can watch it all I want, whenever I want. Whoever I lend it to can watch it all they want. Even tho the analogy isn't perfect, it conveys my point and you'll understand it unless you're in "debating mode" like so many TLers are. SC2 without battle.net is like a movie with only sound and no picture. Without battle.net, SC2 wouldn't have sold 1% of the copies it sold, so don't argue that Battle.net is some kind of bonus. On November 16 2010 21:32 kojinshugi wrote: Claim #2 is perfectly logical. All of those scenarios can and will happen. There are also other scenarios, i.e. "Pirated but would have bought otherwise". The anti-piracy dipshits pretend the latter is the only scenario that ever happens. Sure, piracy might hurt sales a little, but certainly not by these astronomical amounts quoted by the aforementioned dipshits. Claim #2 is not perfectly logical (it focuses only on the part that's beneficial for the point he's trying to prove). It's plain obvious that there ARE people who would buy the game if there wasn't a way to pirate it. I only bought SC:BW to be able to play on BNet after I tried all conventional methods of pirating it. | ||
Veldril
Thailand1817 Posts
On November 17 2010 02:13 xtfftc wrote: I've downloaded it from TPB three times so far, even though I pre-ordered the game. Also, research after research have proven that people who tend to pirate music, films, books and games tend to buy more music, films, books and games. Fail OP - and fail anti-piracy propaganda. Not always true, at least not in my country... Blizz could not just look at US/EU market in this case. They need to look at SEA, Taiwan and China too. Well, we are one of the countries with the biggest piracy anyway. | ||
Pom
Sweden14 Posts
Im one of those who first pirated the game for the singelplayer, then later bought the game. I don't see the problem with that. If people like the game they'll eventully buy it. EDIT: I was also one of those who downloaded/pirated the client just becouse it was SO much faster | ||
BeMannerDuPenner
Germany5638 Posts
On November 17 2010 01:29 Gonzodamus wrote: Hi there, I'm going to ahead and avoid this whole debate about morality and piracy. /AVOIDED!/ I'm just surprised that this number isn't higher. 2.3 million is is big number, but compared to others, it's surprisingly small. In 2009, the game 'Prototype' was downloaded 2.35 million times, according to the same source. The 'Sims 3' got 3.2 million downloads and 'Modern Warfare' got 4.1 million. That means 'StarCraft 2' was downloaded fewer times than 'Prototype.' I don't have hard sales numbers, but I'd be willing to bet that 'StarCraft 2' has sold far more copies on PC than 'Prototype' has. So while that 2.3 million looks huge, it does give a bit of evidence that Blizzard's anti-piracy measures like Battle.Net and the guest passes are working. ofcourse battlenet works as anti piracy. people want to play the multiplayer. yeah the asian dota crowd pirated a shitton playing on those lan services but other then that blizz titles always did well. the by far best anti pirating measure is still providing a great multiplayer. but something like prototype is just perfect for pirating. you miss zero "content" since there is no multiplayer, the game isnt good enough to spend 50$ on it but it sure is super fun to throw some cars around for 3-4 hours which makes it worth a dl. but ya its a very very small number. esp considering how many of that are "legit" downloaders that had problems with the blizzloader or guys that first pirated and then bought the game for bnet. | ||
hitman133
United States1425 Posts
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niteReloaded
Croatia5281 Posts
On November 17 2010 02:13 xtfftc wrote: Also, research after research have proven that people who tend to pirate music, films, books and games tend to buy more music, films, books and games. These researches should be always taken with a pinch of salt. I'm guessing this fall into sociology or something like that? Well, in Croatia, people who study those disciplines are usually terribad with Math/statistics etc. which means they're prone to making 'unhealthy' correlations. On that specific example: People who steal(pirate) music are music listeners, they're bound to be more likely to spend $$$ on music than the average Joe who just listens to whatever's on the radio on his way to work. The problem we should focus on is whether they'd spend EVEN MORE on music if there wasn't a way to steal it. I'd be interested to see the actual premises and numbers behind that research. | ||
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