|
On November 16 2010 12:14 Omigawa wrote: I think the statistics are slightly misleading (can't play multiplayer, I doubt everyone who downloaded it actually played a significant portion of the game, etc), and in this case I don't think those 2M downloads automatically correlates to $180M in lost profits revenue. Fixed.
Also, I think Bnet 2.0 is already a draconian DRM. Having to sign up with your real data, all games on one accont so Blizz has knowledge of everyone's games... I really don't like this. As far as performance goes (or let's say bang for the buck), I tried to play vs AI a couple of times, but it just does NOT work, I get that spinning circle bullshit every single time. Bnet .02 is also slow as fuck and it annoys the hell out of me that whenever I want to look up someone's profile it takes about a minute. (My internet's fine.) No LAN for the normal user, no server selection,... there's no option to stop the countdown once a custom game has started and people start to leave, so unless I want to waste a lot of time I need to log out, which leads to SC2 bugging out so I need to restart... I am definitely not happy about all of this. And well, the campaign is ok, but definitely not worth the money if that's all you're going to be playing. I can understand why people would pirate it. I wasn't really interested in the campaign anyway, so no harm done there, but still.
|
Whats so hard about leaving the client to download the game overnight while you sleep? Can't say i had that problem though i just bought the DVD from the store , 7GB on a 25GB monthly limit is just way too much.
|
The Atari ST and Commodore Amiga - which at the time already had graphic desktop and were far superior to PCs - both died because it was sooo easy to pirate software and no one bought it. With no one buying the software the companies "died" or shut down their development for the platforms.
Piracy is not a smalltime crime to be ignored.
Dictatorial DRM like Steam or BNet arent the right way to go either because they are too close to Orwell and his 1984.
|
On November 16 2010 12:13 Plexa wrote:I would bet that a number of those illegal downloads are actually people just annoyed with the speed of the blizzard dl 
Yes. I wanted to download the English Version and it took forever with the Blizzard Downloader-_-
|
On November 16 2010 19:47 Na_Dann_Ma_GoGo wrote: Blizzard meanwhile is now considered some evil corporation by the majority of gamers for no apparent VALID reason.
It's not Blizzard anymore but Activision.
No valid reason ?
Still waiting for lan/chat channels/LOL REALID !/simple control commands/ etc...
SC2 might be good but it's far from enough to excuse all the shit Blizzvizion has been throwing at players lately.
|
My brother bought a copy of the game. I'm fine with that, they made a good game, they get money. I'm not fine with having to buy another copy of the game just so I can play the ladder. If there was a working way of getting a pirated version, I'd do it in a blink of an eye.
Afaik, this is unprecedented in video game industry.You don't buy 2 movies for each person to watch. Almost anything you buy can be used by another person if you let them. SC2 is almost worthless for 1v1 unless you have a personal copy.
|
On November 16 2010 12:02 windsupernova wrote: This kind of stuff is why companies have started using Draconian DRM measures.this is of course my take on this news.
I'd say it was ridiculous notions that every download is a lost sale that causes companies to start using draconian (and utterly ineffective) DRM measures. In fact, if the videogame industry is anything like the music industry then those who download the most illegally also spend the most on legal copies.
I suspect many downloaders do so in order to trial games before buying, and so in that way, downloading can actually increase sales. I know for a fact that I wouldn't own some of the DVDs I do now if I hadn't illegally downloaded them first.
|
Has money to buy the game, buys the game >>> legitimate customer
Has money to buy the game, pirates the game >>> wouldn't have bought even if he couldn't pirate, no lost sales
Doesn't have money, doesnt pirate the game >>> no lost sales
Doesn't have money, pirates the game >>> again, no lost sales.
Just thought i'd throw this out there for devil's advocate.
|
On November 16 2010 21:23 Railxp wrote: Has money to buy the game, buys the game >>> legitimate customer
Has money to buy the game, pirates the game >>> wouldn't have bought even if he couldn't pirate, no lost sales
Doesn't have money, doesnt pirate the game >>> no lost sales
Doesn't have money, pirates the game >>> again, no lost sales.
Just thought i'd throw this out there for devil's advocate.
nice logic there. Basically, according to you, there's no way in the universe that pirating affects sales?
HINT: Your #2 claim has no logical connection whatsoever.
|
The Most Data Transferred The final record we will discuss is the torrent that has resulted in the transfer of the most data. This record goes to a release of Blizzard’s StarCraft 2 which came out three months ago. The most popular torrent file for this 7.19 GB game has been downloaded 2.3 million times, totalling a massive 15.77 Petabytes.
Interestingly, the legit copies of the game sold by Blizzard may have transferred even more data. All download copies of StarCraft 2 have been distributed through Blizzard’s very own BitTorrent downloader. Unfortunately Blizzard’s tracker doesn’t provide any stats so we don’t know if the official beats the illegitimate counterpart traffic wise. This was taken directly from the torrentfreak article.
So there you have it the legal torrents probably dowloaded more and Sharing is Caring il add the link to the entire original article in a spoiler if anyone would like to look it up + Show Spoiler +
And as people say, "they probably had a key and wanted it to download faster" etc.
|
On November 16 2010 21:18 niteReloaded wrote: My brother bought a copy of the game. I'm fine with that, they made a good game, they get money. I'm not fine with having to buy another copy of the game just so I can play the ladder. If there was a working way of getting a pirated version, I'd do it in a blink of an eye.
Afaik, this is unprecedented in video game industry.You don't buy 2 movies for each person to watch. Almost anything you buy can be used by another person if you let them. SC2 is almost worthless for 1v1 unless you have a personal copy.
That's a ridiculous comparison. You can take turns laddering with your brother just like you can take turns watching a movie with your brother.
If you actually want to competitively ladder, in that you care about your ranking, then your movie comparison kind of falls apart. Do you buy one DVD and then watch it for 3-4 hours every night?
The game comes with a lifetime subscription to Battle.net multiplayer. To use your movie analogy, it's like the DVD came with a lifetime ticket to the movie theater, and you're complaining there's only one.
|
Actually, it's the Blizzard's installer file and isn't the pirated version. I downloaded my legal SC2 with a torrent because I didn't feel like installing from the DVD.
With the crack, it actually is possible to be played offline so if you are irritated that you can't play the campaign while not being connected, you might as well get the crack. I haven't used it since beta but yeah, not everyone does it to get a free game.
|
On November 16 2010 21:26 niteReloaded wrote:Show nested quote +On November 16 2010 21:23 Railxp wrote: Has money to buy the game, buys the game >>> legitimate customer
Has money to buy the game, pirates the game >>> wouldn't have bought even if he couldn't pirate, no lost sales
Doesn't have money, doesnt pirate the game >>> no lost sales
Doesn't have money, pirates the game >>> again, no lost sales.
Just thought i'd throw this out there for devil's advocate.
nice logic there. Basically, according to you, there's no way in the universe that pirating affects sales? HINT: Your #2 claim has no logical connection whatsoever.
Claim #2 is perfectly logical. All of those scenarios can and will happen.
There are also other scenarios, i.e. "Pirated but would have bought otherwise".
The anti-piracy dipshits pretend the latter is the only scenario that ever happens. Sure, piracy might hurt sales a little, but certainly not by these astronomical amounts quoted by the aforementioned dipshits.
|
Well part of the people are downloading game from their local torrents cause it's much more faster, so they may have bough original CD-KEY.
Another part of the people just wanna try out the game. You download it illegal and play some campaign/single player and buy it if you like.
I don't think it's that bad, they cannot play online anyways, and those who like SC2 will buy it.
|
I got the torrent on launch day, because I didn't have money for the game until august 1.
Then I went and bought a boxed copy, used the key and installed.
|
On November 16 2010 20:33 Rabiator wrote: The Atari ST and Commodore Amiga - which at the time already had graphic desktop and were far superior to PCs - both died because it was sooo easy to pirate software and no one bought it. With no one buying the software the companies "died" or shut down their development for the platforms.
They were both led by idiotic companies. For example Commodore released 3 different Amiga models in one year , had too many prototypes that were never going to achieve anything (C65) and released some poor systems that harmed the brand (C-16 , C64GS).
Atari , well you know where they went.The only time they made any money in the 90's was when they sued sega for 'copying' their patent joystick adapter on the genesis and saturn consoles (basically used by every microcomputer in the 80s including commodore models).I don't think jaguar flopped because of piracy , do you?.Playstation games were far far more pirated than N64 games and playstation ended up with 70% or so market share by the end of that generation.FF7 is still the top selling FF game.
http://www.brighthub.com/video-games/pc/articles/9863.aspx
1994
Atari and Sega announced a ninety million dollar settlement in their patent infringement lawsuit. Sega would pay fifty million dollars minus its own attorney fees in royalties to Atari in exchange for licenses to over seventy patents and another forty million for 4.7 million shares of Atari.
|
On November 16 2010 12:13 Plexa wrote:I would bet that a number of those illegal downloads are actually people just annoyed with the speed of the blizzard dl 
Precisely. Back when I played World of Warcraft, my copy of Burning Crusade's DVD did not work. At the time, Blizzard didn't have fast download speeds for their stuff, so I just torrented BC.
|
they had to count cracks not games, I myself download the torrent because it was faster ...
|
Hyrule19002 Posts
Yeah. I downloaded SC2 off a torrent site a while back. Running concurrently, the unofficial download finished when the official download was still at about 40% (and I started the unofficial download after the official).
With a digital game like SC2, you can't just say "oh, it's on a torrent site, so everyone who downloaded it stole it."
|
I think they cant play online... so yeah. Big loss for them.
|
|
|
|