"Starcraft 2 pirated 2.3 million times" -GI - Page 10
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ChaseR
Norway1004 Posts
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Thezzy
Netherlands2117 Posts
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Barook
Germany143 Posts
Starcraft 2 "pirated" 2.3 million times As said before, chances are quite high that a good chunk of these downloads are by honest customers with a key who are just annoyed with the download speed of the Blizzard client. I don't see a problem with that. It even saves Blizzard bandwith from the direct download part in their client that isn't p2p-based. Wasn't there even a method to extract the .torrent-file from the Blizzard downloader (which quite frankly sucks) and use it with a torrent programm because the p2p-download without the client was much faster? You would still download from the official Blizzard share, but it would count to this statistic as "pirated". | ||
ch4ppi
Germany802 Posts
On November 16 2010 12:05 schavoc wrote: They can't play online... And the campaign isn't that fun... so, yea they fail Oh really? This might be the most ignorant comment I read for a very long time here... first of all it a private decision if u like the SP or not. I enjoyd it a lot. Also not everybody WANTS to play MP... but thats not the point of that Thread at all. It doesnt matter what is fun or not 2.3 million copy are worse a shit ton of money, which got stolen from Blizzard. This is a crime.. and all u say is *Incontrol-Voice* "Oh yeah they stole it but they will not have thaaaaaat much fun with it. HA!" @topic Its really disguisting, there are really some companys which make their games worse any Euro I pay. Blizzard is definatly one of them and when I hear those numbers its like you hear a friend of your got betrayd by a lot of money. It feels shitty because u know he didnt deserve it. | ||
LittLeD
Sweden7973 Posts
Piraters makes me RAAAAAAAGE so hard. | ||
Snowfield
1289 Posts
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TheRabidDeer
United States3806 Posts
On November 16 2010 16:38 Xapti wrote: I'm not trying to single you out, because several people said similar things, but you're the most recent poster. While it is currently not possible to play SC2 multiplayer without a bnet account, it is not entirely impossible, just HARDER than SC1. Back when SC1 was released, virtual networking was very rare and not used by many people. That meant the only way you could play multiplayer would be offline via LAN, which wasn't too common. (of course both these things changed with time) What bothers me the most though, is my previous paragraph is ignoring the fact that you could have up to 8 OTHER COPIES OF STARCRAFT ON BATTLE NET FOR FRIENDS TO PLAY SIMULTANEOUSLY FOR FREE (LEGALLY) which were called spawn copies. It wasn't completely unrestricted play, as I think you could only play games with the spawn parent/host. Anyway, like I was saying in paragraph 2, there will be a LAN/P2P crack for SC2 because SC2 is just using routed P2P technology for game hosting/playing. No server-side stuff going on at all (except the matchmaking system, which could be emulated anyway). If there was server-side tech, then not only would pirated multiplayer be close to impossible, but map hacking and disconnect hacking would be impossible. Seems like Blizzard is really skimpy with their resources though... I can only assume they have their reasons. If it used the tech that you describe and thats it, there would definitely be a multiplayer crack out by now since you could easily create something that intercepts whatever SC2 sends and responds with the info that it wants, then just have it be connected to a virtual network/private network like iccup. The fact that there is nothing of the sort after around 8 months of work is insanely impressive. | ||
ste0731
United Kingdom435 Posts
On November 16 2010 19:11 Snowfield wrote: Sadly there are no numbers on the amount of people who downloaded the game but also bought it later. This, I'll openly admit to pirating it, playing the campaign, seeing how it works but most of all, checking it ran smoothly on my PC. Liked it, went out and happily paid $60 for it ![]() I do this with a lot of games, as do a LOT of my friends. Amount of times I've gone "X LOOKS AMAZING" download and it's the worst game i've ever witnessed in my life and save myself $60. | ||
johngalt90
United States357 Posts
-you cant assume everyone who downloaded would have payed for it if there was no free option in fact i'd be willing to bet close to none would have payed. -lots of folks probably purchased after playing the campaign for multiplayer experience thereby acquiring purchases that probaby never would have occurred. -lastly it increases notoriety and the pirated version serves as marketing expanding the player base to 1.5-2million more people. which when they tell their friends is another potential 1-2million im not blizzard but im willing to bet there Bnet 2.0 has almost completely marginalized piracy | ||
Skaya
United States126 Posts
On November 16 2010 12:23 ckw wrote: What do you mean? There's plenty of ways to demo SC2, it's just not an easy hand-out. Plus the game hasn't been out very long, Blizzard is already allowing Latin America to have 2 free days of play to demo it and more will come. 60$ is not a lot of money at all and it's the same collage kids who can't "afford" to pay for SC2 that go out and spend 60$ on a night of partying every day of the week. oh yeah, just like everyone in amsterdam smokes pot.. there are people who can't afford the game out there, and i think it very idiotic of you to label those people as dead beats spending 60 dollars a day ($420 a week lucky number eh) on partying. in other words i think you're dumb. did all of you guys complain when somebody ILLEGALLY recorded a cassette tape for you to listen to? or recorded a live event that you didn't pay for? the more people who are exposed to the game the more people will end up purchasing the full product. | ||
WiljushkA
Serbia1416 Posts
i doubt they're gonna suddenly change their minds now and buy the game anyway. | ||
SmoKim
Denmark10305 Posts
above 3 millions sales + Show Spoiler + http://www.eurogamer.net/articles/2010-09-01-starcraft-ii-sells-3-million-in-a-month interesting to say atleast | ||
Bergys
Sweden337 Posts
On November 16 2010 19:09 ch4ppi wrote: Oh really? This might be the most ignorant comment I read for a very long time here... first of all it a private decision if u like the SP or not. I enjoyd it a lot. Also not everybody WANTS to play MP... but thats not the point of that Thread at all. It doesnt matter what is fun or not 2.3 million copy are worse a shit ton of money, which got stolen from Blizzard. This is a crime.. and all u say is *Incontrol-Voice* "Oh yeah they stole it but they will not have thaaaaaat much fun with it. HA!" @topic Its really disguisting, there are really some companys which make their games worse any Euro I pay. Blizzard is definatly one of them and when I hear those numbers its like you hear a friend of your got betrayd by a lot of money. It feels shitty because u know he didnt deserve it. Yay, retarded anti-pirates. When you download something you don't steal it, you copy it. Tbh I think the amount of people who downloaded this game who would've bought it if downloading wasn't possible is neglible. What 99% is looking for in this game is the multiplayer, and for that you have to pay. You could say it's wrong from a moral standpoint, and it is really. But the amount of money blizzard loses cause people can download the singleplayer is not anywhere close to the price of 2.3 million copys. | ||
Na_Dann_Ma_GoGo
Germany2959 Posts
On November 16 2010 19:28 johngalt90 wrote: this kind of pirating probably pays for itself or turns blizz a healthy profit due to the incompleteness of the pirated copy its essentially an extended demo. -you cant assume everyone who downloaded would have payed for it if there was no free option in fact i'd be willing to bet close to none would have payed. -lots of folks probably purchased after playing the campaign for multiplayer experience thereby acquiring purchases that probaby never would have occurred. -lastly it increases notoriety and the pirated version serves as marketing expanding the player base to 1.5-2million more people. which when they tell their friends is another potential 1-2million im not blizzard but im willing to bet there Bnet 2.0 has almost completely marginalized piracy I wonder why people always dumb down the numbers by a huge margin. You and others even say it may well pay off for Blizzard? It sure as hell doesn't and I guaranty, a lot of these players would buy the game if they weren't able to pirate it. Because one thing is sure already, the got interest in the game. And folks, most people buy the game for the campaign mainly. Yeah on TeamLiquid we're all competitive and stuff but the 'casual' player is much, much more interested in the campaign. No need to mention that they outnumber the competitive crowd by a huge amount. Same for the SC2 pirates. Most of them just want to play the campaign anyways. And unlike the casual players who actually buy the game they can do it for free. Not only does it hurt Blizzards sales but it's plain and simple injustice. And every casual player that hear about all those other people actually playing the campaign for free feel very uncomfortable. So what happens? Next time some of them start pirating, too. I mean there aren't really and consequences by law and you safe money. "others do it, too" you know? Oh and "Blizzard god enough money anyways". Another assumption is that duo to the fact that Blizzard is successful and makes quite some money, especially with WoW, they don't deserve to gain a lot more with other titles. High quality or not, people have just so fucked up thought processes it's not even funny. An Indi developer meanwhile is loved because a) less people know them and b) the people that know them actually like their games. Oh and c) they probably didn't earn a lot money yet, so they must be innovative, cool guys. Blizzard meanwhile is now considered some evil corporation by the majority of gamers for no apparent VALID reason. In short, fuck piracy. There's no excuse for this bullshit. If you think the game / service is bad then leave it alone, else pay your bucks. | ||
Shockk
Germany2269 Posts
It either shows that the anti-piracy measures didn't do their job and the game got copied anyway. Or it shows that anti-piracy is once again defended by flawed statistics and it isn't the huge issue game companies make it sound like. | ||
Skaya
United States126 Posts
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dmfg
United Kingdom591 Posts
On November 16 2010 19:48 Shockk wrote: This statistics is worthless. It either shows that the anti-piracy measures didn't do their job and the game got copied anyway. Or it shows that anti-piracy is once again defended by flawed statistics and it isn't the huge issue game companies make it sound like. Really? The fact that Blizz allows guest accounts and free CD keys while removing LAN strongly suggests that their priority is cutting out multiplayer piracy while accepting that trying too hard to block SP piracy would be both futile and intrusive. If I were a Blizzard shareholder I'd certainly see their anti-piracy model with Bnet 2.0 as a massive success, even in the light of these numbers. | ||
Xapti
Canada2473 Posts
On November 16 2010 19:12 TheRabidDeer wrote: The tech is as I say it. That said, one would indeed THINK that there would be a crack out by now, but that is why I have been suprized. I suppose it shows that some things aren't as easy as they seem to achieve.If it used the tech that you describe and thats it, there would definitely be a multiplayer crack out by now since you could easily create something that intercepts whatever SC2 sends and responds with the info that it wants, then just have it be connected to a virtual network/private network like iccup. The fact that there is nothing of the sort after around 8 months of work is insanely impressive. | ||
konadora
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Singapore66163 Posts
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iDope
Saudi Arabia223 Posts
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