• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:46
CEST 03:46
KST 10:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro16 Preview Pt1: Ascent9Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4
Community News
Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues21LiuLi Cup - September 2025 Tournaments2Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris75
StarCraft 2
General
Team Liquid Map Contest #21 - Presented by Monster Energy #1: Maru - Greatest Players of All Time Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues SpeCial on The Tasteless Podcast What happened to Singapore/Brazil servers?
Tourneys
WardiTV Mondays Maestros of The Game—$20k event w/ live finals in Paris Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series Chzzk MurlocKing SC1 vs SC2 Cup
Strategy
Custom Maps
External Content
Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast
Brood War
General
The Korean Terminology Thread [ASL20] Ro16 Preview Pt1: Ascent FlaSh on ACS Winners being in ASL ASL20 General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL20] Ro16 Group B [ASL20] Ro16 Group A Is there English video for group selection for ASL BWCL Season 63 Announcement
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
Nomor CS NeoBank 0822'606969 The Automated Ban List
Blogs
Collective Intelligence: Tea…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1283 users

SCFusion - WoL, HotS & LotV Build Order Optimizer - Page 71

Forum Index > SC2 General
Post a Reply
Prev 1 69 70 71 72 73 76 Next
JacobMunro
Profile Joined December 2015
1 Post
December 10 2015 04:41 GMT
#1401
Hey CarbonTwelve, the current version has the hive as a requirement for the lurker den, when it should only need a lair.
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
December 10 2015 21:45 GMT
#1402
On December 10 2015 13:41 JacobMunro wrote:
Hey CarbonTwelve, the current version has the hive as a requirement for the lurker den, when it should only need a lair.


Thanks, I'll fix that up for the next version.
azzu
Profile Joined August 2010
Germany141 Posts
December 10 2015 22:02 GMT
#1403
One(two) bug reports:

1. The scouting worker time is still in old "faster" time, when you put in 1min, it gets sent at 43sec

2. I don't know about the second, I think the SALT mod has been updated: When you import one of the builds, all supply timings are 6 supply too early.
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
December 10 2015 23:00 GMT
#1404
On December 11 2015 07:02 azzu wrote:
1. The scouting worker time is still in old "faster" time, when you put in 1min, it gets sent at 43sec


Thanks, I'll fix that up. I think I noticed that one myself but forgot to fix it up for the previous release.

I don't know about the second, I think the SALT mod has been updated: When you import one of the builds, all supply timings are 6 supply too early.


I noticed this myself and was just going off the specs I was given by the author. Not sure if it's a bug in SALT or something he changed the specs about. I'll need to wait and find out from him (he's been on holiday I believe, although might be back now?).
azzu
Profile Joined August 2010
Germany141 Posts
December 11 2015 06:36 GMT
#1405
<3 proper documentation
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
December 11 2015 10:50 GMT
#1406
On December 11 2015 15:36 azzu wrote:
<3 proper documentation


The docs from turtles (the developer of SALT) was really good. I just had a message from him and basically it was a decision that was made for LotV but then reverted to keep it backwards compatible with HotS. So I'll need to make the change in SCFusion too. Probably won't happen until next week though, sorry about that.
SlyBeetle
Profile Joined February 2011
Belarus38 Posts
December 20 2015 10:25 GMT
#1407
There are a mistake in all wikis (wiki.teamliquid.net starcraft.wikia.com). The lurker den doesn't requier the hive. It requiers only the lair. You can check it in the game. Please, correct this mistake in your program.
cop354g
Profile Joined December 2015
61 Posts
Last Edited: 2015-12-20 11:40:48
December 20 2015 11:39 GMT
#1408
Trying to run .exe, nothing happens. Win10 64bit
Duban
Profile Joined July 2009
United States548 Posts
December 20 2015 16:21 GMT
#1409
Am I the only one that can't get the initial build order feature to work? It won't accept any build I put into it. Not even if it's copy/pasted from it's own output.
An ignorant person makes a mistake. A stupid person makes it again.
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
December 20 2015 22:11 GMT
#1410
On December 20 2015 19:25 SlyBeetle wrote:
There are a mistake in all wikis (wiki.teamliquid.net starcraft.wikia.com). The lurker den doesn't requier the hive. It requiers only the lair. You can check it in the game. Please, correct this mistake in your program.


Yep, I've had this reported to me, I'll hopefully be able to fix it soon.

On December 20 2015 20:39 cop354g wrote:
Trying to run .exe, nothing happens. Win10 64bit


Have you got the VC++ 2013 x86 Redistributables installed? (Yes, you need x86 redistributables even if you have 64 bit Windows).

On December 21 2015 01:21 Duban wrote:
Am I the only one that can't get the initial build order feature to work? It won't accept any build I put into it. Not even if it's copy/pasted from it's own output.


See here for an example:
http://www.teamliquid.net/forum/starcraft-2/168348-scfusion-wol-hots-and-lotv-build-order-optimizer?page=70#1391
Hexor1337
Profile Joined December 2015
5 Posts
December 24 2015 03:36 GMT
#1411
I've used this before for LOTV release but now after reformatting my rig can't seem to get it to work.

I keep getting the system error prompt: "The program can't start because MSVCP120.dll is missing from your computer. Try reinstalling the program to fix this problem."

CarbonTwelve
Profile Joined November 2010
Australia525 Posts
December 24 2015 03:52 GMT
#1412
On December 24 2015 12:36 Hexor1337 wrote:
I've used this before for LOTV release but now after reformatting my rig can't seem to get it to work.

I keep getting the system error prompt: "The program can't start because MSVCP120.dll is missing from your computer. Try reinstalling the program to fix this problem."


You need the Microsoft Visual C++ 2013 Redistributables x86 (even for 64 bit Windows you need x86 version).
Hexor1337
Profile Joined December 2015
5 Posts
December 24 2015 04:33 GMT
#1413
Thank you Carbon, you are a god amongst mere mortals. I was able to rank to Masters last season cause of your beautiful software. I used another program similar to this called evolution chamber but SCFusion takes the cake. I use it mostly to exploit timing builds and improve my multi-base saturation transitional rates.
Pyromartian
Profile Joined September 2015
United States15 Posts
Last Edited: 2015-12-26 00:10:39
December 26 2015 00:01 GMT
#1414
Do you still have auto mule in the XML file?
+ Show Spoiler +
Simple output

1:28.41: 363M 0G 20/ 23S - Build Orbital Command
1:28.41: 213M 0G 20/ 23S - Build Barracks
1:30.99: 100M 0G 20/ 23S - Build Supply Depot
1:39.99: 135M 0G 20/ 23S - Build Marine From Naked Barracks
1:39.99: 85M 0G 21/ 23S - Build Refinery
1:53.77: 218M 0G 21/ 31S - Build SCV
1:53.77: 168M 0G 22/ 31S - Build Marine From Naked Barracks
1:53.77: 118M 0G 23/ 31S - Build Supply Depot
1:58.10: 80M 0G 23/ 31S - Build Marine From Naked Barracks
2:06.09: 155M 0G 24/ 31S - Build SCV
2:11.88: 215M 0G 25/ 31S - Build Marine From Naked Barracks
2:11.88: 165M 0G 26/ 31S - Move Three SCVs To Gas
2:15.51: 238M 3G 26/ 39S - Build Marine From Naked Barracks
2:18.41: 246M 10G 27/ 39S - Build SCV
2:24.32: 327M 25G 28/ 39S - Build Barracks With Tech Lab
2:25.97: 339M 4G 28/ 39S - Calldown: Extra Supplies


Full output

1:28.41: 363M 0G 20/ 23S - Build Orbital Command
1:28.41: 213M 0G 20/ 23S - Build Barracks
1:29.86: 82M 0G 20/ 23S - (Worker starts mining minerals)
1:29.86: 82M 0G 20/ 23S - (Worker starts mining minerals)
1:30.99: 100M 0G 20/ 23S - Build Supply Depot
1:32.03: 14M 0G 20/ 23S - (Worker starts mining minerals)
1:34.62: 52M 0G 20/ 23S - (Worker starts mining minerals)
1:39.99: 135M 0G 20/ 23S - (Barracks completed)
1:39.99: 135M 0G 20/ 23S - Build Marine From Naked Barracks
1:39.99: 85M 0G 21/ 23S - Build Refinery
1:41.43: 30M 0G 21/ 23S - (Worker starts mining minerals)
1:43.61: 61M 0G 21/ 23S - (Worker starts mining minerals)
1:44.35: 73M 0G 21/ 23S - (Barracks: Busy lapsed)
1:44.35: 73M 0G 21/ 23S - (Marine completed)
1:52.73: 202M 0G 21/ 23S - (Supply Depot completed)
1:53.77: 218M 0G 21/ 31S - (Command Center: Busy lapsed)
1:53.77: 218M 0G 21/ 31S - (Orbital Command completed)
1:53.77: 218M 0G 21/ 31S - Build SCV
1:53.77: 168M 0G 22/ 31S - Build Marine From Naked Barracks
1:53.77: 118M 0G 23/ 31S - Build Supply Depot
1:56.36: 54M 0G 23/ 31S - (Worker starts mining minerals)
1:57.39: 69M 0G 23/ 31S - (Worker starts mining minerals)
1:58.10: 80M 0G 23/ 31S - (Marine completed)
1:58.10: 80M 0G 23/ 31S - (Barracks: Busy lapsed)
1:58.10: 80M 0G 23/ 31S - Build Marine From Naked Barracks
2:01.72: 86M 0G 24/ 31S - (Refinery completed)
2:03.17: 108M 0G 24/ 31S - (Worker starts mining minerals)
2:06.09: 155M 0G 24/ 31S - (Orbital Command: Busy lapsed)
2:06.09: 155M 0G 24/ 31S - (SCV completed)
2:06.09: 155M 0G 24/ 31S - Build SCV
2:06.09: 105M 0G 25/ 31S - Calldown: MULE
2:07.54: 129M 0G 25/ 31S - (Worker starts mining minerals)
2:09.71: 166M 0G 25/ 31S - (MULE completed)
2:11.88: 215M 0G 25/ 31S - (Marine completed)
2:11.88: 215M 0G 25/ 31S - (Barracks: Busy lapsed)
2:11.88: 215M 0G 25/ 31S - Build Marine From Naked Barracks
2:11.88: 165M 0G 26/ 31S - Move Three SCVs To Gas
2:13.33: 194M 0G 26/ 31S - (Worker starts mining gas)
2:14.78: 223M 1G 26/ 31S - (Worker starts mining gas)
2:15.51: 238M 3G 26/ 31S - (Supply Depot completed)
2:15.51: 238M 3G 26/ 39S - (Barracks completed)
2:15.51: 238M 3G 26/ 39S - Build Marine From Naked Barracks
2:16.22: 202M 4G 27/ 39S - (Barracks: Busy lapsed)
2:16.22: 202M 4G 27/ 39S - (Marine completed)
2:16.23: 202M 4G 27/ 39S - (Worker starts mining gas)
2:18.41: 246M 10G 27/ 39S - (Orbital Command: Busy lapsed)
2:18.41: 246M 10G 27/ 39S - (SCV completed)
2:18.41: 246M 10G 27/ 39S - Build SCV
2:19.13: 210M 11G 28/ 39S - (Worker starts mining minerals)
2:19.13: 210M 11G 28/ 39S - (Worker starts mining minerals)
2:19.86: 226M 13G 28/ 39S - (Worker starts mining minerals)
2:24.32: 327M 25G 28/ 39S - Build Barracks With Tech Lab
2:25.97: 339M 4G 28/ 39S - Calldown: Extra Supplies




Edit: Happy Holidays!
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
Last Edited: 2015-12-26 12:02:21
December 26 2015 12:02 GMT
#1415
On December 24 2015 13:33 Hexor1337 wrote:
Thank you Carbon, you are a god amongst mere mortals. I was able to rank to Masters last season cause of your beautiful software. I used another program similar to this called evolution chamber but SCFusion takes the cake. I use it mostly to exploit timing builds and improve my multi-base saturation transitional rates.


Nice. I wasn't aware of people of such high rank using this tool, so it's nice to know it's still useful at high ranks.

Highest I ever got was top 20 diamond, although that was before Master/GM ranks existed, so I guess it wasn't too bad. Still, I'm a lot worse now given I don't get much time to play. Worse still, I'm having a lot of problems just getting SC2 to work atm. I think it might be an issue with my ISP as for a long time I couldn't log in, and whilst I now can log in I can't start matches...

On December 26 2015 09:01 Pyromartian wrote:
Do you still have auto mule in the XML file?
+ Show Spoiler +
Simple output

1:28.41: 363M 0G 20/ 23S - Build Orbital Command
1:28.41: 213M 0G 20/ 23S - Build Barracks
1:30.99: 100M 0G 20/ 23S - Build Supply Depot
1:39.99: 135M 0G 20/ 23S - Build Marine From Naked Barracks
1:39.99: 85M 0G 21/ 23S - Build Refinery
1:53.77: 218M 0G 21/ 31S - Build SCV
1:53.77: 168M 0G 22/ 31S - Build Marine From Naked Barracks
1:53.77: 118M 0G 23/ 31S - Build Supply Depot
1:58.10: 80M 0G 23/ 31S - Build Marine From Naked Barracks
2:06.09: 155M 0G 24/ 31S - Build SCV
2:11.88: 215M 0G 25/ 31S - Build Marine From Naked Barracks
2:11.88: 165M 0G 26/ 31S - Move Three SCVs To Gas
2:15.51: 238M 3G 26/ 39S - Build Marine From Naked Barracks
2:18.41: 246M 10G 27/ 39S - Build SCV
2:24.32: 327M 25G 28/ 39S - Build Barracks With Tech Lab
2:25.97: 339M 4G 28/ 39S - Calldown: Extra Supplies


Full output

1:28.41: 363M 0G 20/ 23S - Build Orbital Command
1:28.41: 213M 0G 20/ 23S - Build Barracks
1:29.86: 82M 0G 20/ 23S - (Worker starts mining minerals)
1:29.86: 82M 0G 20/ 23S - (Worker starts mining minerals)
1:30.99: 100M 0G 20/ 23S - Build Supply Depot
1:32.03: 14M 0G 20/ 23S - (Worker starts mining minerals)
1:34.62: 52M 0G 20/ 23S - (Worker starts mining minerals)
1:39.99: 135M 0G 20/ 23S - (Barracks completed)
1:39.99: 135M 0G 20/ 23S - Build Marine From Naked Barracks
1:39.99: 85M 0G 21/ 23S - Build Refinery
1:41.43: 30M 0G 21/ 23S - (Worker starts mining minerals)
1:43.61: 61M 0G 21/ 23S - (Worker starts mining minerals)
1:44.35: 73M 0G 21/ 23S - (Barracks: Busy lapsed)
1:44.35: 73M 0G 21/ 23S - (Marine completed)
1:52.73: 202M 0G 21/ 23S - (Supply Depot completed)
1:53.77: 218M 0G 21/ 31S - (Command Center: Busy lapsed)
1:53.77: 218M 0G 21/ 31S - (Orbital Command completed)
1:53.77: 218M 0G 21/ 31S - Build SCV
1:53.77: 168M 0G 22/ 31S - Build Marine From Naked Barracks
1:53.77: 118M 0G 23/ 31S - Build Supply Depot
1:56.36: 54M 0G 23/ 31S - (Worker starts mining minerals)
1:57.39: 69M 0G 23/ 31S - (Worker starts mining minerals)
1:58.10: 80M 0G 23/ 31S - (Marine completed)
1:58.10: 80M 0G 23/ 31S - (Barracks: Busy lapsed)
1:58.10: 80M 0G 23/ 31S - Build Marine From Naked Barracks
2:01.72: 86M 0G 24/ 31S - (Refinery completed)
2:03.17: 108M 0G 24/ 31S - (Worker starts mining minerals)
2:06.09: 155M 0G 24/ 31S - (Orbital Command: Busy lapsed)
2:06.09: 155M 0G 24/ 31S - (SCV completed)
2:06.09: 155M 0G 24/ 31S - Build SCV
2:06.09: 105M 0G 25/ 31S - Calldown: MULE
2:07.54: 129M 0G 25/ 31S - (Worker starts mining minerals)
2:09.71: 166M 0G 25/ 31S - (MULE completed)
2:11.88: 215M 0G 25/ 31S - (Marine completed)
2:11.88: 215M 0G 25/ 31S - (Barracks: Busy lapsed)
2:11.88: 215M 0G 25/ 31S - Build Marine From Naked Barracks
2:11.88: 165M 0G 26/ 31S - Move Three SCVs To Gas
2:13.33: 194M 0G 26/ 31S - (Worker starts mining gas)
2:14.78: 223M 1G 26/ 31S - (Worker starts mining gas)
2:15.51: 238M 3G 26/ 31S - (Supply Depot completed)
2:15.51: 238M 3G 26/ 39S - (Barracks completed)
2:15.51: 238M 3G 26/ 39S - Build Marine From Naked Barracks
2:16.22: 202M 4G 27/ 39S - (Barracks: Busy lapsed)
2:16.22: 202M 4G 27/ 39S - (Marine completed)
2:16.23: 202M 4G 27/ 39S - (Worker starts mining gas)
2:18.41: 246M 10G 27/ 39S - (Orbital Command: Busy lapsed)
2:18.41: 246M 10G 27/ 39S - (SCV completed)
2:18.41: 246M 10G 27/ 39S - Build SCV
2:19.13: 210M 11G 28/ 39S - (Worker starts mining minerals)
2:19.13: 210M 11G 28/ 39S - (Worker starts mining minerals)
2:19.86: 226M 13G 28/ 39S - (Worker starts mining minerals)
2:24.32: 327M 25G 28/ 39S - Build Barracks With Tech Lab
2:25.97: 339M 4G 28/ 39S - Calldown: Extra Supplies




Yeah, looks like I do. Guess I forgot to take it out. Thanks for the report.

Edit: Happy Holidays!


Thanks Same to everyone else too.
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
December 26 2015 12:31 GMT
#1416
Is there a way to inculde gold bases in the tool? Like there could be a checkbox saying "Natural base is gold," or "Third is gold," which would make creating certain map-specific build orders possible. Not sure how complicated it would be to implement, but would definitely help a lot.
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
December 26 2015 12:48 GMT
#1417
On December 26 2015 21:31 Sholip wrote:
Is there a way to inculde gold bases in the tool? Like there could be a checkbox saying "Natural base is gold," or "Third is gold," which would make creating certain map-specific build orders possible. Not sure how complicated it would be to implement, but would definitely help a lot.


Sorry, nothing at the moment for that, but it is a good idea. Ages ago I had planned to add map specific details that you could choose, which would've considered gold bases as well as more accurate travel times, however not long after those plans they started phasing gold bases out of ladder maps, so it didn't seem important any more, however with LotV they're well and truly back in the pool so it's something I should re-investigate.
zerge
Profile Joined December 2012
Germany162 Posts
January 18 2016 19:45 GMT
#1418
Hi, it occured to me that sometimes when you are calculating more complicated build orders the program will go from a successful result to a failed one. Any idea why this happens?
InfCereal
Profile Joined December 2011
Canada1759 Posts
Last Edited: 2016-01-18 22:23:51
January 18 2016 22:07 GMT
#1419
I think there's something wrong.

[image loading]

This is running for a goal of 190-200 supply, with no limit on roach, zerglings, drones. Queens are set to <= 4, everything else 0 (including buildings, except hatch, pool, and warren).

It's saying successful, but it's not even close to 190 supply.

You'll also notice it's building a lot of queens at the end, even though I've set it to <= 4


e: It looks like it's because I didn't specify 0 under construction for queens

e2: It doesn't count final drones. For example, if you're at 157/200, and the last 43 supply is drones, it will only say 157 drones, not 200. You can see this if you flip between minimal and simple. Minimal shows 157 as the last build order mark, but simple shows the last 43 being filled with drones. Yet the unit overview still says 157 drones.
Cereal
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
January 19 2016 23:23 GMT
#1420
On January 19 2016 04:45 zerge wrote:
Hi, it occured to me that sometimes when you are calculating more complicated build orders the program will go from a successful result to a failed one. Any idea why this happens?


I'd need an example. It shouldn't happen...

On January 19 2016 07:07 InfCereal wrote:
I think there's something wrong.

+ Show Spoiler +
[image loading]


This is running for a goal of 190-200 supply, with no limit on roach, zerglings, drones. Queens are set to <= 4, everything else 0 (including buildings, except hatch, pool, and warren).

It's saying successful, but it's not even close to 190 supply.


When you set the supply requirement, it's looking at supply under construction (ie, when your supply counter hits 190).

You'll also notice it's building a lot of queens at the end, even though I've set it to <= 4

e: It looks like it's because I didn't specify 0 under construction for queens


Correct, you haven't set the restriction for what's under construction.

e2: It doesn't count final drones. For example, if you're at 157/200, and the last 43 supply is drones, it will only say 157 drones, not 200. You can see this if you flip between minimal and simple. Minimal shows 157 as the last build order mark, but simple shows the last 43 being filled with drones. Yet the unit overview still says 157 drones.


The unit overview is looking at what has been completed, and at the time of the requirements being satisfied there are only 157 drones completed. The Minimal output shows the supply counter at the time of the first action within that set. Ie, if it's showing you 12 * Build Queen, then it's going to show the supply counter at the time of that first queen. Note that the Minimal output doesn't display the commands for building workers, so you're not going to see the supply counter for those commands.

Basically, this is all working as intended.
Prev 1 69 70 71 72 73 76 Next
Please log in or register to reply.
Live Events Refresh
PiGosaur Monday
00:00
#48
SteadfastSC226
EnkiAlexander 56
davetesta55
rockletztv 32
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 226
Nina 143
RuFF_SC2 103
ProTech66
CosmosSc2 55
StarCraft: Brood War
Artosis 891
sSak 110
NaDa 37
yabsab 33
Icarus 6
Sea 0
Dota 2
monkeys_forever772
League of Legends
Cuddl3bear2
Counter-Strike
fl0m2174
Fnx 1249
taco 129
Super Smash Bros
hungrybox375
Other Games
summit1g7976
tarik_tv6987
Day[9].tv918
C9.Mang0495
Maynarde117
ViBE65
Organizations
Other Games
gamesdonequick1977
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH117
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Azhi_Dahaki4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler33
League of Legends
• Stunt162
Other Games
• Scarra1119
• Day9tv918
Upcoming Events
Kung Fu Cup
10h 14m
ByuN vs HeRoMaRinE
MaxPax vs Creator
TBD vs Classic
OSC
14h 14m
Moja vs Babymarine
Solar vs TBD
sOs vs goblin
Nice vs INexorable
sebesdes vs Iba
Nicoract vs TBD
NightMare vs TBD
OSC
22h 14m
ReBellioN vs PAPI
Spirit vs TBD
Percival vs TBD
TriGGeR vs TBD
Shameless vs UedSoldier
Cham vs TBD
Harstem vs TBD
RSL Revival
1d 8h
Cure vs SHIN
Reynor vs Zoun
Kung Fu Cup
1d 10h
The PondCast
1d 11h
RSL Revival
2 days
Classic vs TriGGeR
ByuN vs Maru
Online Event
2 days
Kung Fu Cup
2 days
BSL Team Wars
2 days
Team Bonyth vs Team Dewalt
[ Show More ]
BSL Team Wars
2 days
RSL Revival
3 days
Maestros of the Game
3 days
ShoWTimE vs Classic
Clem vs herO
Serral vs Bunny
Reynor vs Zoun
Cosmonarchy
3 days
Bonyth vs Dewalt
[BSL 2025] Weekly
3 days
RSL Revival
4 days
Maestros of the Game
4 days
BSL Team Wars
4 days
Afreeca Starleague
5 days
Snow vs Sharp
Jaedong vs Mini
Sparkling Tuna Cup
6 days
Afreeca Starleague
6 days
Light vs Speed
Larva vs Soma
Liquipedia Results

Completed

Copa Latinoamericana 4
SEL Season 2 Championship
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
Chzzk MurlocKing SC1 vs SC2 Cup #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
BSL Season 21
BSL 21 Team A
EC S1
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.