• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:52
CEST 22:52
KST 05:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?125Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism SC4ALL: II Winner will earn a spot at HSC 30! SC4ALL II: StarCraft 2 Player Announcement 7/8 Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game
Tourneys
KSL Week #92 IntoTheTV X SOOP SC2 League : Weekly & Monthly 2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
[D] Brainstorming a balance patch for Brood war BGH Auto Balance -> http://bghmmr.eu/ Broodwar Prediction Market Terran or Protoss Official StarCraft website teases new content ahead of BlizzCon?
Tourneys
[ASL22] Ro16 Group A Small VOD Thread 2.0 [ASL22] Ro16 Group B Escore Tournament - Season 3
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread EVE Corporation Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9080 users

SCFusion - WoL, HotS & LotV Build Order Optimizer - Page 71

Forum Index > SC2 General
Post a Reply
Prev 1 69 70 71 72 73 76 Next
JacobMunro
Profile Joined December 2015
1 Post
December 10 2015 04:41 GMT
#1401
Hey CarbonTwelve, the current version has the hive as a requirement for the lurker den, when it should only need a lair.
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
December 10 2015 21:45 GMT
#1402
On December 10 2015 13:41 JacobMunro wrote:
Hey CarbonTwelve, the current version has the hive as a requirement for the lurker den, when it should only need a lair.


Thanks, I'll fix that up for the next version.
azzu
Profile Joined August 2010
Germany141 Posts
December 10 2015 22:02 GMT
#1403
One(two) bug reports:

1. The scouting worker time is still in old "faster" time, when you put in 1min, it gets sent at 43sec

2. I don't know about the second, I think the SALT mod has been updated: When you import one of the builds, all supply timings are 6 supply too early.
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
December 10 2015 23:00 GMT
#1404
On December 11 2015 07:02 azzu wrote:
1. The scouting worker time is still in old "faster" time, when you put in 1min, it gets sent at 43sec


Thanks, I'll fix that up. I think I noticed that one myself but forgot to fix it up for the previous release.

I don't know about the second, I think the SALT mod has been updated: When you import one of the builds, all supply timings are 6 supply too early.


I noticed this myself and was just going off the specs I was given by the author. Not sure if it's a bug in SALT or something he changed the specs about. I'll need to wait and find out from him (he's been on holiday I believe, although might be back now?).
azzu
Profile Joined August 2010
Germany141 Posts
December 11 2015 06:36 GMT
#1405
<3 proper documentation
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
December 11 2015 10:50 GMT
#1406
On December 11 2015 15:36 azzu wrote:
<3 proper documentation


The docs from turtles (the developer of SALT) was really good. I just had a message from him and basically it was a decision that was made for LotV but then reverted to keep it backwards compatible with HotS. So I'll need to make the change in SCFusion too. Probably won't happen until next week though, sorry about that.
SlyBeetle
Profile Joined February 2011
Belarus38 Posts
December 20 2015 10:25 GMT
#1407
There are a mistake in all wikis (wiki.teamliquid.net starcraft.wikia.com). The lurker den doesn't requier the hive. It requiers only the lair. You can check it in the game. Please, correct this mistake in your program.
cop354g
Profile Joined December 2015
61 Posts
Last Edited: 2015-12-20 11:40:48
December 20 2015 11:39 GMT
#1408
Trying to run .exe, nothing happens. Win10 64bit
Duban
Profile Joined July 2009
United States548 Posts
December 20 2015 16:21 GMT
#1409
Am I the only one that can't get the initial build order feature to work? It won't accept any build I put into it. Not even if it's copy/pasted from it's own output.
An ignorant person makes a mistake. A stupid person makes it again.
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
December 20 2015 22:11 GMT
#1410
On December 20 2015 19:25 SlyBeetle wrote:
There are a mistake in all wikis (wiki.teamliquid.net starcraft.wikia.com). The lurker den doesn't requier the hive. It requiers only the lair. You can check it in the game. Please, correct this mistake in your program.


Yep, I've had this reported to me, I'll hopefully be able to fix it soon.

On December 20 2015 20:39 cop354g wrote:
Trying to run .exe, nothing happens. Win10 64bit


Have you got the VC++ 2013 x86 Redistributables installed? (Yes, you need x86 redistributables even if you have 64 bit Windows).

On December 21 2015 01:21 Duban wrote:
Am I the only one that can't get the initial build order feature to work? It won't accept any build I put into it. Not even if it's copy/pasted from it's own output.


See here for an example:
http://www.teamliquid.net/forum/starcraft-2/168348-scfusion-wol-hots-and-lotv-build-order-optimizer?page=70#1391
Hexor1337
Profile Joined December 2015
5 Posts
December 24 2015 03:36 GMT
#1411
I've used this before for LOTV release but now after reformatting my rig can't seem to get it to work.

I keep getting the system error prompt: "The program can't start because MSVCP120.dll is missing from your computer. Try reinstalling the program to fix this problem."

CarbonTwelve
Profile Joined November 2010
Australia525 Posts
December 24 2015 03:52 GMT
#1412
On December 24 2015 12:36 Hexor1337 wrote:
I've used this before for LOTV release but now after reformatting my rig can't seem to get it to work.

I keep getting the system error prompt: "The program can't start because MSVCP120.dll is missing from your computer. Try reinstalling the program to fix this problem."


You need the Microsoft Visual C++ 2013 Redistributables x86 (even for 64 bit Windows you need x86 version).
Hexor1337
Profile Joined December 2015
5 Posts
December 24 2015 04:33 GMT
#1413
Thank you Carbon, you are a god amongst mere mortals. I was able to rank to Masters last season cause of your beautiful software. I used another program similar to this called evolution chamber but SCFusion takes the cake. I use it mostly to exploit timing builds and improve my multi-base saturation transitional rates.
Pyromartian
Profile Joined September 2015
United States15 Posts
Last Edited: 2015-12-26 00:10:39
December 26 2015 00:01 GMT
#1414
Do you still have auto mule in the XML file?
+ Show Spoiler +
Simple output

1:28.41: 363M 0G 20/ 23S - Build Orbital Command
1:28.41: 213M 0G 20/ 23S - Build Barracks
1:30.99: 100M 0G 20/ 23S - Build Supply Depot
1:39.99: 135M 0G 20/ 23S - Build Marine From Naked Barracks
1:39.99: 85M 0G 21/ 23S - Build Refinery
1:53.77: 218M 0G 21/ 31S - Build SCV
1:53.77: 168M 0G 22/ 31S - Build Marine From Naked Barracks
1:53.77: 118M 0G 23/ 31S - Build Supply Depot
1:58.10: 80M 0G 23/ 31S - Build Marine From Naked Barracks
2:06.09: 155M 0G 24/ 31S - Build SCV
2:11.88: 215M 0G 25/ 31S - Build Marine From Naked Barracks
2:11.88: 165M 0G 26/ 31S - Move Three SCVs To Gas
2:15.51: 238M 3G 26/ 39S - Build Marine From Naked Barracks
2:18.41: 246M 10G 27/ 39S - Build SCV
2:24.32: 327M 25G 28/ 39S - Build Barracks With Tech Lab
2:25.97: 339M 4G 28/ 39S - Calldown: Extra Supplies


Full output

1:28.41: 363M 0G 20/ 23S - Build Orbital Command
1:28.41: 213M 0G 20/ 23S - Build Barracks
1:29.86: 82M 0G 20/ 23S - (Worker starts mining minerals)
1:29.86: 82M 0G 20/ 23S - (Worker starts mining minerals)
1:30.99: 100M 0G 20/ 23S - Build Supply Depot
1:32.03: 14M 0G 20/ 23S - (Worker starts mining minerals)
1:34.62: 52M 0G 20/ 23S - (Worker starts mining minerals)
1:39.99: 135M 0G 20/ 23S - (Barracks completed)
1:39.99: 135M 0G 20/ 23S - Build Marine From Naked Barracks
1:39.99: 85M 0G 21/ 23S - Build Refinery
1:41.43: 30M 0G 21/ 23S - (Worker starts mining minerals)
1:43.61: 61M 0G 21/ 23S - (Worker starts mining minerals)
1:44.35: 73M 0G 21/ 23S - (Barracks: Busy lapsed)
1:44.35: 73M 0G 21/ 23S - (Marine completed)
1:52.73: 202M 0G 21/ 23S - (Supply Depot completed)
1:53.77: 218M 0G 21/ 31S - (Command Center: Busy lapsed)
1:53.77: 218M 0G 21/ 31S - (Orbital Command completed)
1:53.77: 218M 0G 21/ 31S - Build SCV
1:53.77: 168M 0G 22/ 31S - Build Marine From Naked Barracks
1:53.77: 118M 0G 23/ 31S - Build Supply Depot
1:56.36: 54M 0G 23/ 31S - (Worker starts mining minerals)
1:57.39: 69M 0G 23/ 31S - (Worker starts mining minerals)
1:58.10: 80M 0G 23/ 31S - (Marine completed)
1:58.10: 80M 0G 23/ 31S - (Barracks: Busy lapsed)
1:58.10: 80M 0G 23/ 31S - Build Marine From Naked Barracks
2:01.72: 86M 0G 24/ 31S - (Refinery completed)
2:03.17: 108M 0G 24/ 31S - (Worker starts mining minerals)
2:06.09: 155M 0G 24/ 31S - (Orbital Command: Busy lapsed)
2:06.09: 155M 0G 24/ 31S - (SCV completed)
2:06.09: 155M 0G 24/ 31S - Build SCV
2:06.09: 105M 0G 25/ 31S - Calldown: MULE
2:07.54: 129M 0G 25/ 31S - (Worker starts mining minerals)
2:09.71: 166M 0G 25/ 31S - (MULE completed)
2:11.88: 215M 0G 25/ 31S - (Marine completed)
2:11.88: 215M 0G 25/ 31S - (Barracks: Busy lapsed)
2:11.88: 215M 0G 25/ 31S - Build Marine From Naked Barracks
2:11.88: 165M 0G 26/ 31S - Move Three SCVs To Gas
2:13.33: 194M 0G 26/ 31S - (Worker starts mining gas)
2:14.78: 223M 1G 26/ 31S - (Worker starts mining gas)
2:15.51: 238M 3G 26/ 31S - (Supply Depot completed)
2:15.51: 238M 3G 26/ 39S - (Barracks completed)
2:15.51: 238M 3G 26/ 39S - Build Marine From Naked Barracks
2:16.22: 202M 4G 27/ 39S - (Barracks: Busy lapsed)
2:16.22: 202M 4G 27/ 39S - (Marine completed)
2:16.23: 202M 4G 27/ 39S - (Worker starts mining gas)
2:18.41: 246M 10G 27/ 39S - (Orbital Command: Busy lapsed)
2:18.41: 246M 10G 27/ 39S - (SCV completed)
2:18.41: 246M 10G 27/ 39S - Build SCV
2:19.13: 210M 11G 28/ 39S - (Worker starts mining minerals)
2:19.13: 210M 11G 28/ 39S - (Worker starts mining minerals)
2:19.86: 226M 13G 28/ 39S - (Worker starts mining minerals)
2:24.32: 327M 25G 28/ 39S - Build Barracks With Tech Lab
2:25.97: 339M 4G 28/ 39S - Calldown: Extra Supplies




Edit: Happy Holidays!
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
Last Edited: 2015-12-26 12:02:21
December 26 2015 12:02 GMT
#1415
On December 24 2015 13:33 Hexor1337 wrote:
Thank you Carbon, you are a god amongst mere mortals. I was able to rank to Masters last season cause of your beautiful software. I used another program similar to this called evolution chamber but SCFusion takes the cake. I use it mostly to exploit timing builds and improve my multi-base saturation transitional rates.


Nice. I wasn't aware of people of such high rank using this tool, so it's nice to know it's still useful at high ranks.

Highest I ever got was top 20 diamond, although that was before Master/GM ranks existed, so I guess it wasn't too bad. Still, I'm a lot worse now given I don't get much time to play. Worse still, I'm having a lot of problems just getting SC2 to work atm. I think it might be an issue with my ISP as for a long time I couldn't log in, and whilst I now can log in I can't start matches...

On December 26 2015 09:01 Pyromartian wrote:
Do you still have auto mule in the XML file?
+ Show Spoiler +
Simple output

1:28.41: 363M 0G 20/ 23S - Build Orbital Command
1:28.41: 213M 0G 20/ 23S - Build Barracks
1:30.99: 100M 0G 20/ 23S - Build Supply Depot
1:39.99: 135M 0G 20/ 23S - Build Marine From Naked Barracks
1:39.99: 85M 0G 21/ 23S - Build Refinery
1:53.77: 218M 0G 21/ 31S - Build SCV
1:53.77: 168M 0G 22/ 31S - Build Marine From Naked Barracks
1:53.77: 118M 0G 23/ 31S - Build Supply Depot
1:58.10: 80M 0G 23/ 31S - Build Marine From Naked Barracks
2:06.09: 155M 0G 24/ 31S - Build SCV
2:11.88: 215M 0G 25/ 31S - Build Marine From Naked Barracks
2:11.88: 165M 0G 26/ 31S - Move Three SCVs To Gas
2:15.51: 238M 3G 26/ 39S - Build Marine From Naked Barracks
2:18.41: 246M 10G 27/ 39S - Build SCV
2:24.32: 327M 25G 28/ 39S - Build Barracks With Tech Lab
2:25.97: 339M 4G 28/ 39S - Calldown: Extra Supplies


Full output

1:28.41: 363M 0G 20/ 23S - Build Orbital Command
1:28.41: 213M 0G 20/ 23S - Build Barracks
1:29.86: 82M 0G 20/ 23S - (Worker starts mining minerals)
1:29.86: 82M 0G 20/ 23S - (Worker starts mining minerals)
1:30.99: 100M 0G 20/ 23S - Build Supply Depot
1:32.03: 14M 0G 20/ 23S - (Worker starts mining minerals)
1:34.62: 52M 0G 20/ 23S - (Worker starts mining minerals)
1:39.99: 135M 0G 20/ 23S - (Barracks completed)
1:39.99: 135M 0G 20/ 23S - Build Marine From Naked Barracks
1:39.99: 85M 0G 21/ 23S - Build Refinery
1:41.43: 30M 0G 21/ 23S - (Worker starts mining minerals)
1:43.61: 61M 0G 21/ 23S - (Worker starts mining minerals)
1:44.35: 73M 0G 21/ 23S - (Barracks: Busy lapsed)
1:44.35: 73M 0G 21/ 23S - (Marine completed)
1:52.73: 202M 0G 21/ 23S - (Supply Depot completed)
1:53.77: 218M 0G 21/ 31S - (Command Center: Busy lapsed)
1:53.77: 218M 0G 21/ 31S - (Orbital Command completed)
1:53.77: 218M 0G 21/ 31S - Build SCV
1:53.77: 168M 0G 22/ 31S - Build Marine From Naked Barracks
1:53.77: 118M 0G 23/ 31S - Build Supply Depot
1:56.36: 54M 0G 23/ 31S - (Worker starts mining minerals)
1:57.39: 69M 0G 23/ 31S - (Worker starts mining minerals)
1:58.10: 80M 0G 23/ 31S - (Marine completed)
1:58.10: 80M 0G 23/ 31S - (Barracks: Busy lapsed)
1:58.10: 80M 0G 23/ 31S - Build Marine From Naked Barracks
2:01.72: 86M 0G 24/ 31S - (Refinery completed)
2:03.17: 108M 0G 24/ 31S - (Worker starts mining minerals)
2:06.09: 155M 0G 24/ 31S - (Orbital Command: Busy lapsed)
2:06.09: 155M 0G 24/ 31S - (SCV completed)
2:06.09: 155M 0G 24/ 31S - Build SCV
2:06.09: 105M 0G 25/ 31S - Calldown: MULE
2:07.54: 129M 0G 25/ 31S - (Worker starts mining minerals)
2:09.71: 166M 0G 25/ 31S - (MULE completed)
2:11.88: 215M 0G 25/ 31S - (Marine completed)
2:11.88: 215M 0G 25/ 31S - (Barracks: Busy lapsed)
2:11.88: 215M 0G 25/ 31S - Build Marine From Naked Barracks
2:11.88: 165M 0G 26/ 31S - Move Three SCVs To Gas
2:13.33: 194M 0G 26/ 31S - (Worker starts mining gas)
2:14.78: 223M 1G 26/ 31S - (Worker starts mining gas)
2:15.51: 238M 3G 26/ 31S - (Supply Depot completed)
2:15.51: 238M 3G 26/ 39S - (Barracks completed)
2:15.51: 238M 3G 26/ 39S - Build Marine From Naked Barracks
2:16.22: 202M 4G 27/ 39S - (Barracks: Busy lapsed)
2:16.22: 202M 4G 27/ 39S - (Marine completed)
2:16.23: 202M 4G 27/ 39S - (Worker starts mining gas)
2:18.41: 246M 10G 27/ 39S - (Orbital Command: Busy lapsed)
2:18.41: 246M 10G 27/ 39S - (SCV completed)
2:18.41: 246M 10G 27/ 39S - Build SCV
2:19.13: 210M 11G 28/ 39S - (Worker starts mining minerals)
2:19.13: 210M 11G 28/ 39S - (Worker starts mining minerals)
2:19.86: 226M 13G 28/ 39S - (Worker starts mining minerals)
2:24.32: 327M 25G 28/ 39S - Build Barracks With Tech Lab
2:25.97: 339M 4G 28/ 39S - Calldown: Extra Supplies




Yeah, looks like I do. Guess I forgot to take it out. Thanks for the report.

Edit: Happy Holidays!


Thanks Same to everyone else too.
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
December 26 2015 12:31 GMT
#1416
Is there a way to inculde gold bases in the tool? Like there could be a checkbox saying "Natural base is gold," or "Third is gold," which would make creating certain map-specific build orders possible. Not sure how complicated it would be to implement, but would definitely help a lot.
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
December 26 2015 12:48 GMT
#1417
On December 26 2015 21:31 Sholip wrote:
Is there a way to inculde gold bases in the tool? Like there could be a checkbox saying "Natural base is gold," or "Third is gold," which would make creating certain map-specific build orders possible. Not sure how complicated it would be to implement, but would definitely help a lot.


Sorry, nothing at the moment for that, but it is a good idea. Ages ago I had planned to add map specific details that you could choose, which would've considered gold bases as well as more accurate travel times, however not long after those plans they started phasing gold bases out of ladder maps, so it didn't seem important any more, however with LotV they're well and truly back in the pool so it's something I should re-investigate.
zerge
Profile Joined December 2012
Germany162 Posts
January 18 2016 19:45 GMT
#1418
Hi, it occured to me that sometimes when you are calculating more complicated build orders the program will go from a successful result to a failed one. Any idea why this happens?
InfCereal
Profile Joined December 2011
Canada1759 Posts
Last Edited: 2016-01-18 22:23:51
January 18 2016 22:07 GMT
#1419
I think there's something wrong.

[image loading]

This is running for a goal of 190-200 supply, with no limit on roach, zerglings, drones. Queens are set to <= 4, everything else 0 (including buildings, except hatch, pool, and warren).

It's saying successful, but it's not even close to 190 supply.

You'll also notice it's building a lot of queens at the end, even though I've set it to <= 4


e: It looks like it's because I didn't specify 0 under construction for queens

e2: It doesn't count final drones. For example, if you're at 157/200, and the last 43 supply is drones, it will only say 157 drones, not 200. You can see this if you flip between minimal and simple. Minimal shows 157 as the last build order mark, but simple shows the last 43 being filled with drones. Yet the unit overview still says 157 drones.
Cereal
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
January 19 2016 23:23 GMT
#1420
On January 19 2016 04:45 zerge wrote:
Hi, it occured to me that sometimes when you are calculating more complicated build orders the program will go from a successful result to a failed one. Any idea why this happens?


I'd need an example. It shouldn't happen...

On January 19 2016 07:07 InfCereal wrote:
I think there's something wrong.

+ Show Spoiler +
[image loading]


This is running for a goal of 190-200 supply, with no limit on roach, zerglings, drones. Queens are set to <= 4, everything else 0 (including buildings, except hatch, pool, and warren).

It's saying successful, but it's not even close to 190 supply.


When you set the supply requirement, it's looking at supply under construction (ie, when your supply counter hits 190).

You'll also notice it's building a lot of queens at the end, even though I've set it to <= 4

e: It looks like it's because I didn't specify 0 under construction for queens


Correct, you haven't set the restriction for what's under construction.

e2: It doesn't count final drones. For example, if you're at 157/200, and the last 43 supply is drones, it will only say 157 drones, not 200. You can see this if you flip between minimal and simple. Minimal shows 157 as the last build order mark, but simple shows the last 43 being filled with drones. Yet the unit overview still says 157 drones.


The unit overview is looking at what has been completed, and at the time of the requirements being satisfied there are only 157 drones completed. The Minimal output shows the supply counter at the time of the first action within that set. Ie, if it's showing you 12 * Build Queen, then it's going to show the supply counter at the time of that first queen. Note that the Minimal output doesn't display the commands for building workers, so you're not going to see the supply counter for those commands.

Basically, this is all working as intended.
Prev 1 69 70 71 72 73 76 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 9m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 856
Trap 51
SpeCial 45
StarCraft: Brood War
Dewaltoss 138
firebathero 87
soO 31
910 23
Dota 2
monkeys_forever296
canceldota65
League of Legends
Doublelift2736
Counter-Strike
ScreaM865
Other Games
summit1g9622
fl0m868
Beastyqt799
XaKoH 208
Pyrionflax152
KnowMe140
ArmadaUGS96
UpATreeSC67
Trikslyr46
Organizations
StarCraft 2
angryscii 22
[ Show 13 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 14
• Pr0nogo 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22027
Other Games
• imaqtpie984
• Shiphtur194
Upcoming Events
The PiG Daily
2h 9m
CranKy Ducklings
13h 9m
WardiTV Invitational
14h 9m
Cure vs Zoun
SHIN vs Classic
ByuN vs MaxPax
Percival vs YoungYakov
AI Arena Tournament
20h 9m
OSC
23h 39m
Sparkling Tuna Cup
1d 13h
WardiTV Invitational
1d 14h
Shopify Rebellion Sundays
1d 18h
Spirit vs Mixu
Clem vs TBD
RSL Revival
1d 19h
Serral vs Rogue
BlizzCon
1d 21h
IdrA vs MC
[ Show More ]
Replay Cast
2 days
Afreeca Starleague
2 days
Light vs JyJ
Soulkey vs hero
WardiTV Weekly
2 days
Monday Night Weeklies
2 days
Afreeca Starleague
3 days
Snow vs Shinee
Shine vs EffOrt
GSL
3 days
PiGosaur Cup
4 days
The PondCast
4 days
Kung Fu Cup
4 days
Replay Cast
5 days
KCM Race Survival
5 days
IntoTheTV X SOOP
5 days
Replay Cast
6 days
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Proleague 2026-09-10
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Escore Tournament S3: King of Kings
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Blizzard Classic Cup 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.