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SCFusion - WoL, HotS & LotV Build Order Optimizer - Page 69

Forum Index > SC2 General
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JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
October 29 2015 02:54 GMT
#1361
When I limit the probe count to 66, (Maximum=66) it just builds 66 probes and says its done.

I put minimum 0 on every unit and it worked, but I'm imagining there's a better way to do it.

Also willing to bet that 200 probes is not the fastest possible Protoss max.
Commentatorhttps://www.youtube.com/JaKaTaKtv
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
Last Edited: 2015-10-29 03:40:03
October 29 2015 03:39 GMT
#1362
On October 29 2015 11:54 JaKaTaKSc2 wrote:
When I limit the probe count to 66, (Maximum=66) it just builds 66 probes and says its done.

I put minimum 0 on every unit and it worked, but I'm imagining there's a better way to do it.


No, that's the way to do it. Basically the algorithm completely ignores buildings/research/units that aren't either specified as a target, or beneficial for macro. So without putting a minimum of 0 it will never build those units.

Thinking about it now though I think I'll enhance that so that if you have a supply target that it considers building all units. There's also an issue with setting a minimum of 0 where it assumes that that target is actually required, so it ensures that all requirements are targeted as well, even if they aren't actually needed for the resulting build.

Also willing to bet that 200 probes is not the fastest possible Protoss max.


Perhaps, perhaps not. The only other option would be building Zealots, and whilst the cost of the Nexus is more than the Gateway, the Nexus improves income (better access to closer mineral nodes) and the Zealots take longer to build, and increases the supply cap. A build of 200 supply with >= 0 Zealots will only build 14 Zealots, which suggests to me it's only doing so due to the above code assuming the gateway is required to satisfy the targets, which it isn't.

Anyway, a 200 supply build isn't very practical, so I'm probably not going to focus too much on it.
cactus555
Profile Joined October 2015
47 Posts
October 29 2015 04:07 GMT
#1363
Nice program.
Is there any way to make it put 2 probes on gas? there is an option to have "One Only" but not two unless im missing something.
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
October 29 2015 04:27 GMT
#1364
On October 29 2015 13:07 cactus555 wrote:
Nice program.
Is there any way to make it put 2 probes on gas? there is an option to have "One Only" but not two unless im missing something.


The 'one to gas only' means it moves workers to gas one a time. If the build order will benefit from having two workers specifically, then it will put two workers on gas (one at a time). The 'three to gas only' means it will move all three at once - it uses this by default to reduce the micro required for moving workers independently.

Note that if you do select 'one to gas only', the build order will likely involve moving the workers at separate times, given it'll likely be more mineral efficient that way.
cactus555
Profile Joined October 2015
47 Posts
Last Edited: 2015-10-29 04:37:10
October 29 2015 04:31 GMT
#1365
What if i want 2 probes on gas always and never 3,1,0? is it not possible to set it that way?

Also, any way to switch so that it considers a waypoint satisfied only if the production has completed? atm it seems to consider a build complete on]ce the production has started, for example heres the bottom of a build i got :
 3:01.75:  297M   70G  39/ 54S - Build Adept
3:02.08: 205M 45G 41/ 54S - Build Adept
3:04.71: 174M 25G 43/ 54S - Build Adept
3:04.82: 77M 0G 45/ 54S - Build Probe
3:13.97: 276M 16G 46/ 54S - Build Probe
3:15.54: 268M 19G 47/ 54S - Build Probe
3:26.25: 529M 38G 48/ 54S - Build Probe
3:26.29: 480M 38G 49/ 54S - Build Probe

Waypoint 1 satisfied:
3:26.58: 439M 38G 50/ 54S
Income: 1266M 76G


it considers it satisfied at 3:26 but the last adept doesnt come out of gateway until 3:32~
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
October 29 2015 04:42 GMT
#1366
On October 29 2015 13:31 cactus555 wrote:
What if i want 2 probes on gas always and never 3,1,0? is it not possible to set it that way?


No, there's no way to force it to have 2 probes on gas and never any more or less.

Also, any way to switch so that it considers a waypoint satisfied only if the production has completed? atm it seems to consider a build complete on]ce the production has started, for example heres the bottom of a build i got :
 3:01.75:  297M   70G  39/ 54S - Build Adept
3:02.08: 205M 45G 41/ 54S - Build Adept
3:04.71: 174M 25G 43/ 54S - Build Adept
3:04.82: 77M 0G 45/ 54S - Build Probe
3:13.97: 276M 16G 46/ 54S - Build Probe
3:15.54: 268M 19G 47/ 54S - Build Probe
3:26.25: 529M 38G 48/ 54S - Build Probe
3:26.29: 480M 38G 49/ 54S - Build Probe

Waypoint 1 satisfied:
3:26.58: 439M 38G 50/ 54S
Income: 1266M 76G


it considers it satisfied at 3:26 but the last adept doesnt come out of gateway until 3:32~


I'd need to know the full build order and what the waypoint is specified as. Basically waypoints are designed to only be complete once the unit is complete, so something seems amiss with your waypoint.
cactus555
Profile Joined October 2015
47 Posts
Last Edited: 2015-10-29 05:09:42
October 29 2015 04:48 GMT
#1367

0:02.90: 50M 0G 12/ 15S - Build Probe
0:13.61: 127M 0G 13/ 15S - Build Probe
0:15.50: 100M 0G 14/ 15S - Build Pylon
0:24.32: 106M 0G 14/ 15S - Build Probe
0:35.03: 201M 0G 15/ 23S - Build Probe
0:35.03: 151M 0G 16/ 23S - Build Gateway
0:45.75: 149M 0G 16/ 23S - Build Probe
0:56.46: 264M 0G 17/ 23S - Build Probe
1:07.17: 386M 0G 18/ 23S - Build Probe
1:07.17: 336M 0G 19/ 23S - Build Assimilator
1:17.88: 440M 0G 19/ 23S - Build Probe
1:22.14: 465M 0G 20/ 23S - Build Cybernetics Core
1:28.59: 425M 0G 20/ 23S - Build Probe
1:30.05: 400M 0G 21/ 23S - Build Nexus
1:30.05: 0M 0G 21/ 23S - Move Probe To Gas
1:30.05: 0M 0G 21/ 23S - Move Probe To Gas
1:30.05: 0M 0G 21/ 23S - Move Probe To Gas
1:39.31: 143M 20G 21/ 23S - Build Probe
1:39.75: 100M 22G 22/ 23S - Build Pylon
1:50.02: 160M 49G 22/ 23S - Build Probe
1:52.40: 150M 55G 23/ 23S - Build Gateway
1:58.37: 102M 70G 23/ 31S - Research Warp Gate Transformation
1:58.37: 52M 20G 23/ 31S - Move Chrono Boost From Nexus To Cybernetics Core
2:01.09: 99M 28G 23/ 31S - Build Probe
2:03.89: 100M 35G 24/ 31S - Build Adept
2:13.40: 177M 35G 26/ 31S - Build Probe
2:14.65: 150M 38G 27/ 31S - Build Gateway
2:23.46: 164M 61G 27/ 31S - Build Adept
2:25.72: 107M 42G 29/ 31S - Build Probe
2:28.01: 100M 48G 30/ 31S - Build Pylon
2:38.04: 190M 74G 30/ 31S - Build Probe
2:42.51: 226M 86G 31/ 46S - Build Adept
2:42.51: 126M 61G 33/ 46S - Move Probe To Minerals
2:42.51: 126M 61G 33/ 46S - Build Probe
2:42.51: 76M 61G 34/ 46S - Move Chrono Boost From Nexus To Nexus
2:43.55: 100M 63G 34/ 46S - Build Adept
2:49.34: 137M 48G 36/ 54S - Build Probe
2:49.34: 87M 48G 37/ 54S - Move Chrono Boost From Nexus To Nexus
2:54.11: 203M 56G 37/ 54S - Build Probe
3:01.66: 344M 70G 38/ 54S - Build Probe
3:01.75: 297M 70G 39/ 54S - Build Adept
3:02.08: 205M 45G 41/ 54S - Build Adept
3:04.71: 174M 25G 43/ 54S - Build Adept
3:04.82: 77M 0G 45/ 54S - Build Probe
3:13.97: 276M 16G 46/ 54S - Build Probe
3:15.54: 268M 19G 47/ 54S - Build Probe
3:26.25: 529M 38G 48/ 54S - Build Probe
3:26.29: 480M 38G 49/ 54S - Build Probe

Waypoint 1 satisfied:
3:26.58: 439M 38G 50/ 54S
Income: 1266M 76G
Buildings: 2 Nexus 3 Pylon 1 Assimilator 3 Gateway 1 Cybernetics Core
Units: 34 Probe 7 Adept
Research: Warp Gate Transformation


thats the full thing, it wasnt a waypoint i just put in 7 adepts and constant probe production and 2 bases
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
Last Edited: 2015-10-29 05:15:09
October 29 2015 05:10 GMT
#1368
On October 29 2015 13:48 cactus555 wrote:
+ Show Spoiler +

0:02.90: 50M 0G 12/ 15S - Build Probe
0:13.61: 127M 0G 13/ 15S - Build Probe
0:15.50: 100M 0G 14/ 15S - Build Pylon
0:24.32: 106M 0G 14/ 15S - Build Probe
0:35.03: 201M 0G 15/ 23S - Build Probe
0:35.03: 151M 0G 16/ 23S - Build Gateway
0:45.75: 149M 0G 16/ 23S - Build Probe
0:56.46: 264M 0G 17/ 23S - Build Probe
1:07.17: 386M 0G 18/ 23S - Build Probe
1:07.17: 336M 0G 19/ 23S - Build Assimilator
1:17.88: 440M 0G 19/ 23S - Build Probe
1:22.14: 465M 0G 20/ 23S - Build Cybernetics Core
1:28.59: 425M 0G 20/ 23S - Build Probe
1:30.05: 400M 0G 21/ 23S - Build Nexus
1:30.05: 0M 0G 21/ 23S - Move Probe To Gas
1:30.05: 0M 0G 21/ 23S - Move Probe To Gas
1:30.05: 0M 0G 21/ 23S - Move Probe To Gas
1:39.31: 143M 20G 21/ 23S - Build Probe
1:39.75: 100M 22G 22/ 23S - Build Pylon
1:50.02: 160M 49G 22/ 23S - Build Probe
1:52.40: 150M 55G 23/ 23S - Build Gateway
1:58.37: 102M 70G 23/ 31S - Research Warp Gate Transformation
1:58.37: 52M 20G 23/ 31S - Move Chrono Boost From Nexus To Cybernetics Core
2:01.09: 99M 28G 23/ 31S - Build Probe
2:03.89: 100M 35G 24/ 31S - Build Adept
2:13.40: 177M 35G 26/ 31S - Build Probe
2:14.65: 150M 38G 27/ 31S - Build Gateway
2:23.46: 164M 61G 27/ 31S - Build Adept
2:25.72: 107M 42G 29/ 31S - Build Probe
2:28.01: 100M 48G 30/ 31S - Build Pylon
2:38.04: 190M 74G 30/ 31S - Build Probe
2:42.51: 226M 86G 31/ 46S - Build Adept
2:42.51: 126M 61G 33/ 46S - Move Probe To Minerals
2:42.51: 126M 61G 33/ 46S - Build Probe
2:42.51: 76M 61G 34/ 46S - Move Chrono Boost From Nexus To Nexus
2:43.55: 100M 63G 34/ 46S - Build Adept
2:49.34: 137M 48G 36/ 54S - Build Probe
2:49.34: 87M 48G 37/ 54S - Move Chrono Boost From Nexus To Nexus
2:54.11: 203M 56G 37/ 54S - Build Probe
3:01.66: 344M 70G 38/ 54S - Build Probe
3:01.75: 297M 70G 39/ 54S - Build Adept
3:02.08: 205M 45G 41/ 54S - Build Adept
3:04.71: 174M 25G 43/ 54S - Build Adept
3:04.82: 77M 0G 45/ 54S - Build Probe
3:13.97: 276M 16G 46/ 54S - Build Probe
3:15.54: 268M 19G 47/ 54S - Build Probe
3:26.25: 529M 38G 48/ 54S - Build Probe
3:26.29: 480M 38G 49/ 54S - Build Probe

Waypoint 1 satisfied:
3:26.58: 439M 38G 50/ 54S
Income: 1266M 76G
Buildings: 2 Nexus 3 Pylon 1 Assimilator 3 Gateway 1 Cybernetics Core
Units: 34 Probe 7 Adept
Research: Warp Gate Transformation


thats the full thing


What are the targets for the waypoint?

Edit: Actually, looking at the build order, all the adepts have been completed. Unless the issue is that I've got the build time wrong? Seems like that might actually be the case. I've got it listed as 27s HotS time, but I'm guessing it should be 27s LotV time.

Edit 2: I don't have access to SC2 atm, is someone able to confirm; primarily, is the Adept build time exactly the same as the sentry?
cactus555
Profile Joined October 2015
47 Posts
Last Edited: 2015-10-29 05:27:12
October 29 2015 05:24 GMT
#1369
Adept build time is 27, same as zealot (sentry is 26)
http://wiki.teamliquid.net/starcraft2/Adept
http://wiki.teamliquid.net/starcraft2/Zealot_(Legacy_of_the_Void)

checked in-game too
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
Last Edited: 2015-10-29 05:40:10
October 29 2015 05:31 GMT
#1370
On October 29 2015 14:24 cactus555 wrote:
Adept build time is 27, same as zealot (sentry is 26)
http://wiki.teamliquid.net/starcraft2/Adept
http://wiki.teamliquid.net/starcraft2/Zealot_(Legacy_of_the_Void)

checked in-game too


Great, thanks very much. I'll fix that up shortly.

Edit: Ok, SCFusion v1.24 has been released with the fix to the Adept build time: https://sourceforge.net/projects/scfusion/files/?source=navbar
SlyBeetle
Profile Joined February 2011
Belarus38 Posts
Last Edited: 2015-11-03 16:50:21
November 03 2015 16:46 GMT
#1371
Bug:
2:29.60: 307M 252G 3L 15/ 22S - Build Lurker Den
2:29.60: 157M 102G 3L 14/ 22S - Build Hydralisk

Lurker Den doesn't require a drone.
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
November 06 2015 00:34 GMT
#1372
On November 04 2015 01:46 SlyBeetle wrote:
Bug:
Show nested quote +
2:29.60: 307M 252G 3L 15/ 22S - Build Lurker Den
2:29.60: 157M 102G 3L 14/ 22S - Build Hydralisk

Lurker Den doesn't require a drone.


Thanks, I'll have that fixed up for the next version.
Pyromartian
Profile Joined September 2015
United States15 Posts
November 19 2015 03:20 GMT
#1373
On November 04 2015 01:46 SlyBeetle wrote:
Bug:
Show nested quote +
2:29.60: 307M 252G 3L 15/ 22S - Build Lurker Den
2:29.60: 157M 102G 3L 14/ 22S - Build Hydralisk

Lurker Den doesn't require a drone.


I made a quick fix to the Lurker Den. The only problem is that it shows the the Hydralisk and Lurker Den are both up at the same time. I would have to made another entry in the "building ability" section, but I was too lazy.
https://www.dropbox.com/s/apxgbwa90ei4va2/LotV_2_5_1_BU_20151023.xml?dl=0

I don't know how long the link will be up but it might be gone by the next version comes out.

For installation download and drop the file in the Versions folder inside of the SCFusion folder. It should replace that file.
Nabukadnezar
Profile Joined March 2013
Romania30 Posts
November 19 2015 12:27 GMT
#1374
Does this work for the latest version of LOTV? For example I can't find the Resonating Glaives upgrade from protoss.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
November 19 2015 16:25 GMT
#1375
Request for additional functionality:

Could we have a nydus head field? (not the network, but the thing the network creates)
Commentatorhttps://www.youtube.com/JaKaTaKtv
Nabukadnezar
Profile Joined March 2013
Romania30 Posts
November 19 2015 22:30 GMT
#1376
Feature request: export build order as SALT
zerge
Profile Joined December 2012
Germany162 Posts
November 19 2015 22:57 GMT
#1377
On November 20 2015 01:25 JaKaTaKSc2 wrote:
Request for additional functionality:

Could we have a nydus head field? (not the network, but the thing the network creates)


Assuming it is at the end of your build order you could add 100 minerals / 100 gas to the target.
althaz
Profile Joined May 2010
Australia1001 Posts
November 20 2015 05:54 GMT
#1378
On November 20 2015 07:30 Nabukadnezar wrote:
Feature request: export build order as SALT

How does one import build orders to SALT?
The first rule we don't talk about race conditions. of race conditions is
Nabukadnezar
Profile Joined March 2013
Romania30 Posts
November 20 2015 09:39 GMT
#1379
I wrote here how to start a map with SALT: https://www.reddit.com/r/starcraft/comments/3sgvow/lets_take_a_moment_to_thank_turtles_for_the_lotv/

After you're into the game, press F10, go to Build Orders -> Import
Jezebeth
Profile Joined May 2013
United States23 Posts
Last Edited: 2015-11-24 22:39:37
November 21 2015 08:45 GMT
#1380
Edit- Apparently it is not showing the LotV time, still HotS in the waypoint time. Herp derp, got this from reading most of this thread...

First off- love this tool! I am a programmer myself and I love this! Genetic algorithms are... beautiful. :D

I only have one question.

Perhaps I am reading this improperly or set something up improperly, however there seems to be a time mismatch. In the right half of the output section, under "Status", the time states "5:31.20", but in the output text pane it says "4:00.00", which is the time I set as the Min Time in the target. Am I doing this wrong or should they match?

+ Show Spoiler +
[image loading]
Success is not never falling. In fact, success is falling- and getting up one time more.
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