greatman 234-39 on LA servers
One upped!
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Sfydjklm
United States9218 Posts
On October 26 2010 13:08 mikell wrote: Show nested quote + On October 26 2010 13:06 Zelniq wrote: rank15 zerg aloOla 123 - 39, still pulling off the impressive 3:1 ratio, anyone find out who this smurf is yet? from SEA top 200 , mOOnGLaDe got 183-39 ![]() greatman 234-39 on LA servers One upped! | ||
dcemuser
United States3248 Posts
On October 26 2010 13:21 Sfydjklm wrote: Show nested quote + On October 26 2010 13:08 mikell wrote: On October 26 2010 13:06 Zelniq wrote: rank15 zerg aloOla 123 - 39, still pulling off the impressive 3:1 ratio, anyone find out who this smurf is yet? from SEA top 200 , mOOnGLaDe got 183-39 ![]() greatman 234-39 on LA servers One upped! What's up with all the 39 loss people? Is that the magic number? 39 losses and then BOOM you win every game. | ||
mikell
Australia352 Posts
On October 26 2010 13:22 dcemuser wrote: Show nested quote + On October 26 2010 13:21 Sfydjklm wrote: On October 26 2010 13:08 mikell wrote: On October 26 2010 13:06 Zelniq wrote: rank15 zerg aloOla 123 - 39, still pulling off the impressive 3:1 ratio, anyone find out who this smurf is yet? from SEA top 200 , mOOnGLaDe got 183-39 ![]() greatman 234-39 on LA servers One upped! What's up with all the 39 loss people? Is that the magic number? 39 losses and then BOOM you win every game. maybe. that is actually quite weird :O *buys new ladder account* | ||
KillerPlague
United States1386 Posts
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QuothTheRaven
United States5524 Posts
On October 26 2010 11:35 Pokebunny wrote: Show nested quote + On October 26 2010 11:33 Excalibur_Z wrote: It's worth noting that the weekly Top 200 lists are generated without division weighting factored in. Because divisions are not all equal, points cannot be directly compared across divisions, however the Top 200 lists are produced by points. Are you sure? The ordering of the list is not at all the same as the ordering of points. How are divisions weighted? I thought MMR was equal across all divisions and that it determined your point win/loss. Everyone (including Excalibur) thought this up until Blizzcon. But at Blizzcon Excalibur asked the Blizz devs about the top 200, and they confirmed that the top 200 is done strictly on points without the division weighting factored in. It's really bad news for competitive ranking and particularly sc2ranks ![]() On October 25 2010 03:12 Excalibur_Z wrote: So after the Multiplayer panel yesterday, we asked the Doc some more specific questions. There are some things that we're not sure about now. We now know that divisions are not equal which adds a great deal of confusion because sites like SC2Ranks are specifically designed to ignore division weighting. It seems like they've gone out of their way to put emphasis on your own division rather than your league ranking, which sort of has a side effect of screwing up global point rankings like SC2Ranks. The other concept that he introduced was a moving average which has a similar function as sigma. Basically, if you were to track player skill game by game, it would have a ton of sharp peaks and deep valleys. Blizzard chooses to use a moving average to slowly gauge where you belong. Once your moving average crosses a certain threshold (some kind of confidence buffer), that's when you get promoted. This means that if you bomb your initial placement matches and go down into Bronze, then rapidly improve to Diamond level, it will take a long time for your moving average to cross into Diamond level and cement that level of confidence for a promotion. We believe that the moving average only covers your last X games (maybe 100 for example) otherwise players with 4000+ games played would never get out of their league. I'll be making more corrections to the original post later on today or tomorrow. | ||
QuothTheRaven
United States5524 Posts
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megagoten
318 Posts
what does division have anything to do with it top 200? afaik it doesn't matter even if you just look at points | ||
lastmotion
368 Posts
On October 26 2010 13:19 xAPOCALYPSEx wrote: That graph in the OP looks pretty reasonable... Dare I say that 1.1.2 achieved almost complete balance? Only thing I can see is that P should be represented a little more, since # of P Players > #T > #Z (I believe) Edit: Though I do not like the fact that reapers and marauders have been murdered by blizz Since when have marauders been murdered? We are still waiting for that patch Are you blind? Do you not see the graph? How do Protoss player number outnumber Terran player number? The graph clearly says Terran players # > Protoss players # > Zerg players # 1.12 hardly achieved balance. They actually nerfed the crap out of Toss by slamming VRs hard. They also increased zealot time. Zerg was given a slight boost but they did not address the main problems of TvZ (MULE, Thors, Repair, MMM, Plantary Fortress imo) while Protoss has just been downgraded for no reason. | ||
heishe
Germany2284 Posts
On October 26 2010 13:40 QuothTheRaven wrote: Show nested quote + On October 26 2010 11:35 Pokebunny wrote: On October 26 2010 11:33 Excalibur_Z wrote: It's worth noting that the weekly Top 200 lists are generated without division weighting factored in. Because divisions are not all equal, points cannot be directly compared across divisions, however the Top 200 lists are produced by points. Are you sure? The ordering of the list is not at all the same as the ordering of points. How are divisions weighted? I thought MMR was equal across all divisions and that it determined your point win/loss. Everyone (including Excalibur) thought this up until Blizzcon. But at Blizzcon Excalibur asked the Blizz devs about the top 200, and they confirmed that the top 200 is done strictly on points without the division weighting factored in. It's really bad news for competitive ranking and particularly sc2ranks ![]() Show nested quote + On October 25 2010 03:12 Excalibur_Z wrote: So after the Multiplayer panel yesterday, we asked the Doc some more specific questions. There are some things that we're not sure about now. We now know that divisions are not equal which adds a great deal of confusion because sites like SC2Ranks are specifically designed to ignore division weighting. It seems like they've gone out of their way to put emphasis on your own division rather than your league ranking, which sort of has a side effect of screwing up global point rankings like SC2Ranks. The other concept that he introduced was a moving average which has a similar function as sigma. Basically, if you were to track player skill game by game, it would have a ton of sharp peaks and deep valleys. Blizzard chooses to use a moving average to slowly gauge where you belong. Once your moving average crosses a certain threshold (some kind of confidence buffer), that's when you get promoted. This means that if you bomb your initial placement matches and go down into Bronze, then rapidly improve to Diamond level, it will take a long time for your moving average to cross into Diamond level and cement that level of confidence for a promotion. We believe that the moving average only covers your last X games (maybe 100 for example) otherwise players with 4000+ games played would never get out of their league. I'll be making more corrections to the original post later on today or tomorrow. then how come that the ranks on sc2ranks.com differ so much from the official top200? I'm pretty sure that the guys on the panel either misunderstood the question or that by points they actually meant your MMR. Otherwise this would make no sense at all, since all sc2ranks.com does is to count the points of each player and create a list. | ||
jer
United States27 Posts
On October 26 2010 11:47 Antoine wrote: Idra 13 Jinro 62 Haypro 74 TLO 193 if you're saying idra is ranked 13th, jinro 62nd, etc etc. 13th is fruitdealer, idra is 51st, haypro is 78th, tlo is 87th, and i can't find jinro. btw boxer is 26th! :3 and if that is not what you meant, then i take all this back.. edit!: antoine linked last week's top 200, so all this means nothing! boxer is 61st right now i think :[ | ||
rsvp
United States2266 Posts
On October 26 2010 13:06 Zelniq wrote: rank15 zerg aloOla 123 - 39, still pulling off the impressive 3:1 ratio, anyone find out who this smurf is yet? I have a rep against him if anyone wants to try any sort of hotkey analysis lol | ||
Skullflower
United States3779 Posts
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Sfydjklm
United States9218 Posts
On October 26 2010 14:01 lastmotion wrote: Show nested quote + On October 26 2010 13:19 xAPOCALYPSEx wrote: That graph in the OP looks pretty reasonable... Dare I say that 1.1.2 achieved almost complete balance? Only thing I can see is that P should be represented a little more, since # of P Players > #T > #Z (I believe) Edit: Though I do not like the fact that reapers and marauders have been murdered by blizz Since when have marauders been murdered? We are still waiting for that patch Are you blind? Do you not see the graph? How do Protoss player number outnumber Terran player number? The graph clearly says Terran players # > Protoss players # > Zerg players # 1.12 hardly achieved balance. They actually nerfed the crap out of Toss by slamming VRs hard. They also increased zealot time. Zerg was given a slight boost but they did not address the main problems of TvZ (MULE, Thors, Repair, MMM, Plantary Fortress imo) while Protoss has just been downgraded for no reason. + Show Spoiler [post 1.1.2 tournaments] + 3rd and 4th at MLG, 1st and 3rd at blizzcon, DSRack SGS 1st and DSRack regular 2nd. Right now protoss are performing the best at the highest level of play. All in all as a personal opinion i feel like protoss have been set back a lot by naniwa winning those 3 zotacs. Because for half a year most of the protoss in the ladder have not evolved past X gating and as a result inhibited the development of advanced strategies. | ||
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Excalibur_Z
United States12224 Posts
On October 26 2010 14:09 heishe wrote: Show nested quote + On October 26 2010 13:40 QuothTheRaven wrote: On October 26 2010 11:35 Pokebunny wrote: On October 26 2010 11:33 Excalibur_Z wrote: It's worth noting that the weekly Top 200 lists are generated without division weighting factored in. Because divisions are not all equal, points cannot be directly compared across divisions, however the Top 200 lists are produced by points. Are you sure? The ordering of the list is not at all the same as the ordering of points. How are divisions weighted? I thought MMR was equal across all divisions and that it determined your point win/loss. Everyone (including Excalibur) thought this up until Blizzcon. But at Blizzcon Excalibur asked the Blizz devs about the top 200, and they confirmed that the top 200 is done strictly on points without the division weighting factored in. It's really bad news for competitive ranking and particularly sc2ranks ![]() On October 25 2010 03:12 Excalibur_Z wrote: So after the Multiplayer panel yesterday, we asked the Doc some more specific questions. There are some things that we're not sure about now. We now know that divisions are not equal which adds a great deal of confusion because sites like SC2Ranks are specifically designed to ignore division weighting. It seems like they've gone out of their way to put emphasis on your own division rather than your league ranking, which sort of has a side effect of screwing up global point rankings like SC2Ranks. The other concept that he introduced was a moving average which has a similar function as sigma. Basically, if you were to track player skill game by game, it would have a ton of sharp peaks and deep valleys. Blizzard chooses to use a moving average to slowly gauge where you belong. Once your moving average crosses a certain threshold (some kind of confidence buffer), that's when you get promoted. This means that if you bomb your initial placement matches and go down into Bronze, then rapidly improve to Diamond level, it will take a long time for your moving average to cross into Diamond level and cement that level of confidence for a promotion. We believe that the moving average only covers your last X games (maybe 100 for example) otherwise players with 4000+ games played would never get out of their league. I'll be making more corrections to the original post later on today or tomorrow. then how come that the ranks on sc2ranks.com differ so much from the official top200? I'm pretty sure that the guys on the panel either misunderstood the question or that by points they actually meant your MMR. Otherwise this would make no sense at all, since all sc2ranks.com does is to count the points of each player and create a list. The Doc specifically said that he's the one that pulls the Top 200 and that it's based on points alone. I thought that was surprising. He clarified that points are not directly comparable across divisions. That means there's some unknown weighting behind each division. So, Medivac Alamo might have a couple hundred points over another division, for example. Obviously this totally screws over sites like SC2Ranks who operate based on equal points across divisions. | ||
WeeKeong
United States282 Posts
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Sniffy
Australia290 Posts
On October 26 2010 13:09 MusiK wrote: Show nested quote + On October 26 2010 11:50 SaDGoWu wrote: This is the most imbalanced Patch to date. Roach are outrageously OP. Void Ray has been removed from the game which means BC and Thors have no counter (Blizzard insured this by removing feedback) , Ultralisks now have no counter. Patch 1.0 was more balanced than this shit. This is coming from someone whose consistantly been top 200, and went up 22 ranks this patch, but in terms of Real Skill level, i should have gone up 40+ but this patch handicaps my skill. This game has devolved into Uncounterable Ball 1a. I think Roach Range isn't the problem, but rather the supply requirement. It was just an easy fix to stop early cheese, but that makes this SOOO easy for the 14 hatch every time against terran. There is no fear of being attacked early while Terran has to fear 6pools (not saying it's valid, but they CAN still do it). The option that the Terran had for aggression in the beginning made it so that the 14 hatch was something that the Zerg had to take a chance on, and if proxied, then use skill to defend correctly. Maybe it was more of an issue against Toss, but in TvZ I feel like this new addition takes away a lot of early game options for BOTH Terran AND Zerg. Having Reapers and Hellions tear you a new one early game just meant that Zerg would ALWAYS be horribly behind once mid game rolled around. As long as you did decent damage (which was really as to do as Terran honestly) you were nicely set up while the Zerg would be forced to Drone hard in order to repair all the damage done to it's economy. Then it was just a matter of a-moving your ball of whatever into their base. 14 Hatch isn't that easy if your opponent delays it. There are alot of ways to do it. Whenever I Random Zerg people usually always do something to stop it, meaning I pool first anyway. | ||
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Excalibur_Z
United States12224 Posts
On October 26 2010 15:14 WeeKeong wrote: ^ No, it was probably a miscommunication. idra has only about 2000 points and hes 13th in Korea in the top 200 list. Hence, top 200 is not based on points. It was not a miscommunication. Divisions just aren't equal. His exact words were "it's just by points with the division part taken out". There is some kind of weighting or alteration in division points. | ||
WeeKeong
United States282 Posts
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GraphsAndShit
United States4 Posts
On October 26 2010 13:13 Neeka wrote: Show nested quote + On October 26 2010 11:59 GraphsAndShit wrote: Divisions don't matter whatsoever. This guy is a moran who just doesn't know what he's talking about. Misspelling "moron" in this context is priceless. http://www.urbandictionary.com/define.php?term=moran See definition 2. | ||
heishe
Germany2284 Posts
On October 26 2010 15:29 Excalibur_Z wrote: Show nested quote + On October 26 2010 15:14 WeeKeong wrote: ^ No, it was probably a miscommunication. idra has only about 2000 points and hes 13th in Korea in the top 200 list. Hence, top 200 is not based on points. It was not a miscommunication. Divisions just aren't equal. His exact words were "it's just by points with the division part taken out". There is some kind of weighting or alteration in division points. oh yes, of course, that makes sense. MMR or points, either way by "points" they don't actually mean the "pure" points you see in your profile ingame, they still manipulate the numbers a little bit. I thought that was commonly accepted by now? | ||
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