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New Top 200 List (10/25/10 post patch 1.1.2 data) - Page 2

Forum Index > SC2 General
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Prev 1 2 3 4 5 6 7 8 Next All
Knutzi
Profile Joined July 2009
Norway664 Posts
October 26 2010 03:02 GMT
#21
honestly i feel one of the most balanced patches was during the end of beta, then they decided too buff stimpack, grenades and combat shield and it all went downhill from there.
thundertoss
Profile Joined March 2010
United States1166 Posts
October 26 2010 03:04 GMT
#22
I don't know for sure about that. Void rays are stronger with a level 1 charge. This means vs Z 2 void rays now beat 2 queens whereas prepatch i believe they lost. They gain some other advantages although I have yet to test them out fully. Roaches didn't change very much except for the range buff. This is a huge change mind you but they weren't liked very much prepatch. It drastically changes stuff like the cannon rush wall in and being able to put cannons 1 space behind your protoss buildings but I think the main difference that that zergs are now able to hatch first and build up a much stronger economy. Thus roach pushes can come earlier or with more forces, making the roach appear much stronger when it is really just that the race as a whole has changed fairly dramatically.
Underneath David Kims banelings is another control group of banelings.
mikell
Profile Joined August 2010
Australia352 Posts
Last Edited: 2010-10-26 03:07:21
October 26 2010 03:05 GMT
#23
On October 26 2010 11:50 SaDGoWu wrote:
This is the most imbalanced Patch to date. Roach are outrageously OP. Void Ray has been removed from the game which means BC and Thors have no counter (Blizzard insured this by removing feedback) , Ultralisks now have no counter. Patch 1.0 was more balanced than this shit. This is coming from someone whose consistantly been top 200, and went up 22 ranks this patch, but in terms of Real Skill level, i should have gone up 40+ but this patch handicaps my skill. This game has devolved into Uncounterable Ball 1a.


no. are you one of those people that turn every thread into a whining balance thread?

every unit composition has a counter. its another evenly balanced unit composition.
drone hard
GraphsAndShit
Profile Joined October 2010
United States4 Posts
Last Edited: 2010-10-26 03:39:37
October 26 2010 03:07 GMT
#24
On October 26 2010 11:50 SaDGoWu wrote:
This is the most imbalanced Patch to date. Roach are outrageously OP. Void Ray has been removed from the game which means BC and Thors have no counter (Blizzard insured this by removing feedback) , Ultralisks now have no counter. Patch 1.0 was more balanced than this shit. This is coming from someone whose consistantly been top 200, and went up 22 ranks this patch, but in terms of Real Skill level, i should have gone up 40+ but this patch handicaps my skill. This game has devolved into Uncounterable Ball 1a.


Open the top 200.
control+f SaD - DING NO RESULTS FOUND.

If you think counters exist then you probably aren't even in diamond.
If you think BC's don't still get owned by feedback, you aren't even in diamond.
If you can't beat an opponent with 3 BC's and zero ground army, you aren't even in diamond.
If you put all your units in one control group, you aren't even in diamond.
Ultras got nerfed in this last patch by the way, because their splash was reduced.
Learn to spell consistency.
Stop being a butthurt protoss. If you actually massed voidrays against battlecruisers, you must have never played someone who researched yamato. Voidrays are the most expensive unit in the game to be oneshot by yamato.

Be dumb somewhere else. Try GameFAQs.

User was warned for this post
"Looks like this thread needs some graphs and shit."
mikell
Profile Joined August 2010
Australia352 Posts
October 26 2010 03:09 GMT
#25
nice to see mOOnGLaDe representing SEA at number 16 on the NA server now :O
drone hard
goony
Profile Joined September 2010
Australia28 Posts
October 26 2010 03:10 GMT
#26
The statistics speak of themselves, and I think we all know what needs to be done.

Buff random.

I think 1.1.2 will turn out to be a good patch for balance, but as said before, we need to wait a bit longer before we jump to conclusions.
Windmonk
Profile Joined May 2009
Canada93 Posts
October 26 2010 03:18 GMT
#27
Even if a lot of players switched to zerg, it didnt have enough time to affect the numbers... Some of the top players havent been playing lately and they are still in the top 200...

I would rather look at a *since X patch* data, that removes every games played prior to the X patch.
~Watch and Learn~
thundertoss
Profile Joined March 2010
United States1166 Posts
October 26 2010 03:22 GMT
#28
haha. that would be interesting. someone should write a program that goes through the match history of the top X players since patch 1.1.2 and see how the data turns out.
Underneath David Kims banelings is another control group of banelings.
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
October 26 2010 04:03 GMT
#29
Strifecro made a HUGE jump and I'm glad to see that #1 ranked zerg in american now, and Axslav is right behind him at #6.
Follow me: www.twitter.com/zlasher
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2010-10-26 04:06:17
October 26 2010 04:06 GMT
#30
rank15 zerg aloOla 123 - 39, still pulling off the impressive 3:1 ratio, anyone find out who this smurf is yet?
ModeratorBlame yourself or God
mikell
Profile Joined August 2010
Australia352 Posts
October 26 2010 04:08 GMT
#31
On October 26 2010 13:06 Zelniq wrote:
rank15 zerg aloOla 123 - 39, still pulling off the impressive 3:1 ratio, anyone find out who this smurf is yet?


from SEA top 200 , mOOnGLaDe got 183-39
drone hard
Lunchbox
Profile Joined April 2010
Canada34 Posts
October 26 2010 04:09 GMT
#32
On October 26 2010 11:50 SaDGoWu wrote:
This is the most imbalanced Patch to date. Roach are outrageously OP. Void Ray has been removed from the game which means BC and Thors have no counter (Blizzard insured this by removing feedback) , Ultralisks now have no counter. Patch 1.0 was more balanced than this shit. This is coming from someone whose consistantly been top 200, and went up 22 ranks this patch, but in terms of Real Skill level, i should have gone up 40+ but this patch handicaps my skill. This game has devolved into Uncounterable Ball 1a.

Someone had a bad day? Shut the fuck up and take your crying elsewhere.

Annoying whiners.

User was banned for this post.
MusiK
Profile Joined August 2010
United States302 Posts
October 26 2010 04:09 GMT
#33
On October 26 2010 11:50 SaDGoWu wrote:
This is the most imbalanced Patch to date. Roach are outrageously OP. Void Ray has been removed from the game which means BC and Thors have no counter (Blizzard insured this by removing feedback) , Ultralisks now have no counter. Patch 1.0 was more balanced than this shit. This is coming from someone whose consistantly been top 200, and went up 22 ranks this patch, but in terms of Real Skill level, i should have gone up 40+ but this patch handicaps my skill. This game has devolved into Uncounterable Ball 1a.


I think Roach Range isn't the problem, but rather the supply requirement. It was just an easy fix to stop early cheese, but that makes this SOOO easy for the 14 hatch every time against terran. There is no fear of being attacked early while Terran has to fear 6pools (not saying it's valid, but they CAN still do it). The option that the Terran had for aggression in the beginning made it so that the 14 hatch was something that the Zerg had to take a chance on, and if proxied, then use skill to defend correctly.

Maybe it was more of an issue against Toss, but in TvZ I feel like this new addition takes away a lot of early game options for BOTH Terran AND Zerg.
BOOM!!! ~ Tasteless
Windd
Profile Joined May 2010
United States161 Posts
October 26 2010 04:09 GMT
#34
On October 26 2010 11:47 Antoine wrote:
KR one is out too
http://kr.battle.net/sc2/ko/blog/413527#blog
Z 51 (+1 since last week)
T 79 (-3)
P 66 (+2)
R 3

Idra 13
Jinro 62
Haypro 74
TLO 193


I believe you mislinked. That is for last weeks.
http://kr.battle.net/sc2/ko/blog/429671#blog
^ that should be correct. Edit it if you get a chance.
"I interviewed the sun, he said the future's lookin' bright, I interviewed the rain, he claimed the sun's truly an *******, I'was suposed to interview the snow today but of course he flaked, So I let my frigid demeanor teeter and take his vacant place" AR
kidcrash89
Profile Joined August 2010
198 Posts
Last Edited: 2010-10-26 04:11:33
October 26 2010 04:11 GMT
#35
Having all three races have an equal representation in the top 200 is bad IMO. I think Blizz should try to strive for proportional balance (i.e. if only 20% of people play Zerg, then we should expect 20% Zerg in top 200 rather than ~33%). If they try to balance it based on having equal representation and consequently buff/nerf somethings a bit much then it will lead to imbalances eventually as players get better.

Balancing matchups is more important to me than balancing the top 200.
Dazer
Profile Joined September 2010
239 Posts
October 26 2010 04:12 GMT
#36
On October 26 2010 13:11 kidcrash89 wrote:
Having all three races have an equal representation in the top 200 is bad IMO. I think Blizz should try to strive for proportional balance (i.e. if only 20% of people play Zerg, then we should expect 20% Zerg in top 200 rather than ~33%). If they try to balance it based on having equal representation and consequently buff/nerf somethings a bit much then it will lead to imbalances eventually as players get better.

Balancing matchups is more important to me than balancing the top 200.


Blizzard hasn't release any new data about the number of Zerg players yet.

Have you seen the amount of ZvZ we have on the ladder these days?
Neeka
Profile Joined October 2010
United States49 Posts
October 26 2010 04:13 GMT
#37
On October 26 2010 11:59 GraphsAndShit wrote:


Divisions don't matter whatsoever. This guy is a moran who just doesn't know what he's talking about.



Misspelling "moron" in this context is priceless.
"To alcohol! The cause of, and solution to, all of life's problems." -Homer Simpson
Dazer
Profile Joined September 2010
239 Posts
October 26 2010 04:15 GMT
#38
On October 26 2010 13:13 Neeka wrote:
Show nested quote +
On October 26 2010 11:59 GraphsAndShit wrote:


Divisions don't matter whatsoever. This guy is a moran who just doesn't know what he's talking about.



Misspelling "moron" in this context is priceless.


HaHaHaHa
xAPOCALYPSEx
Profile Blog Joined October 2010
1418 Posts
Last Edited: 2010-10-26 04:20:33
October 26 2010 04:19 GMT
#39
That graph in the OP looks pretty reasonable... Dare I say that 1.1.2 achieved almost complete balance? Only thing I can see is that P should be represented a little more, since # of P Players > #T > #Z (I believe)

Edit: Though I do not like the fact that reapers and marauders have been murdered by blizz
bcw
Profile Joined September 2010
6 Posts
October 26 2010 04:21 GMT
#40
random needs buffs
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