• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:42
CEST 16:42
KST 23:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!32Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
Weekly Cups (August 17-23): Zerg dominate the week SC4ALL II: SC2 Player Announcement 6/8 - Maru Daily SC2 Player Grid - feedback wanted Balance hotfix patch 5.0.16b (July 16) How would you feel about frequent/monthly balance patches for SC2?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
Pros React To: Calm's Big Brain Play Vs Mini [Personal Project Share] Terran Defense v0.60 !!!NEW BUG!!! FIRE ARCHONS [Visual] New 3v3 BGH Ladder (and more) on ShieldBattery! BW General Discussion
Tourneys
[ASL22] Ro24 Group F BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS [Megathread] Daily Proleagues Escore Tournament - Season 3
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Anyone here play Quakeworld back in the day? EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9446 users

Patch 1.1.2 Notes - Page 86

Forum Index > SC2 General
1843 CommentsPost a Reply
Prev 1 84 85 86 87 88 93 Next
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
Last Edited: 2010-10-15 18:30:50
October 15 2010 18:30 GMT
#1701
On October 16 2010 03:26 Euronyme wrote:
Was high templar feedback that overpowered against terran and zerg that they had to make the feedback spell useless?
Why keep things that are completely useless?
Just remove feedback and the reaper and replace it with something useful.
toss is already the weakest race in tournaments, and high templars take like an hour longer to get than thors and corruptors..
ah well guess that we'll be buffed up again if it turns out toss got nerfed to the ground.


It may not necessarily be about feedback. It could be just that energy costs really didn't make sense for those units. The units only have one spell and unlike a battlecruiser, they have no upgrade to increase energy.

It's much cleaner for them to just have a cooldown based ability like Blink.
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
Last Edited: 2010-10-15 18:31:44
October 15 2010 18:31 GMT
#1702
Oops.
Assymptotic
Profile Joined February 2009
United States552 Posts
Last Edited: 2010-10-15 18:43:07
October 15 2010 18:38 GMT
#1703
Interesting patch, I particularly like the buffs to Zerg buildings, they needed that after seeing so many games with MMM just sniping key production buildings and leaving before anyone noticed anything.


The nerf to nitro pack is just dumb though. The supply depot before barracks and the build time increases were enough of a nerf to reaper.

Also glad to see the mana bars reduced from Thors and Corruptors, it makes their activated abilities slightly more viable.


I'm still waiting for the change to Carriers and Mothership.
So close, and yet so far
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
October 15 2010 18:40 GMT
#1704
Was high templar feedback that overpowered against terran and zerg that they had to make the feedback spell useless?


Feedback is not useless by any stretch. It still works against Medivacs, Banshees, Ghosts, Ravens, BCs, Infestors, Queens, Sentries, Phoenixes and other HTs.

Given that Storm is amazing vs. Gateway units, Terran bio, and basically all Zerg ground except Ultras and well-microed Roaches with tunneling claws...


The number of units that HTs aren't useful against is very small. Its just, prior to this patch, literally the only units in the entire Terran arsenal which weren't owned by HTs were Ghosts (who make for interesting micro battles with HTs), Vikings and Thors.
He drone drone drone. Me win. - ogsMC
Teejing
Profile Joined January 2009
Germany1360 Posts
October 15 2010 18:43 GMT
#1705
can anyone play on eu servers? I get desync whenever any game starts.
misirlou
Profile Joined June 2010
Portugal3316 Posts
October 15 2010 18:45 GMT
#1706
people caring about team games balance... ffs... HT and VR big nerf vs reaper nerf vs no nerf?
stk01001
Profile Joined September 2007
United States786 Posts
Last Edited: 2010-10-15 18:47:22
October 15 2010 18:46 GMT
#1707
On October 16 2010 00:01 Liquid`Jinro wrote:
Show nested quote +
On October 15 2010 22:02 st3roids wrote:
If protoss is so powerfull and needs a nerf with every patch find me one major tournament lately that toss have won or been in the finals and i dont mean 100$ worth of tournaments.
.......


http://www.teamliquid.net/tlpd/sc2-international/leagues/626_MLG_Raleigh

You are welcome.


lol... owned.. this just proves there's so many people who post in these threads that have like NO idea what they are talking about.. to say "show me one major tournament where toss has won or been in finals" like RIGHT after toss just dominated MLG Raleigh (1st, 2nd AND 3rd LOL).. seriously people get a clue before you post about balance etc..
a.k.a reLapSe ---
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
October 15 2010 18:51 GMT
#1708
My answer to all the qq.

1. Feedback nerf.
QQ: OMG WHAT WILL TOSS DO VS THOR AND CORRUPTOR??
Answer: Wtf do you do against colossi/ultra or vikings? Oh yeah, immortals, phoenix and the occasional void. Maybe you've forgotten, but immortals basically hard counter thors. And stalkers still own corruptors, due do corruptors, you know, not being able to hit ground.

2. Supply/rax nerf.
QQ: OMG MAKES T JUST LIKE P!! KILLS ALL CHEESE ATTEMPTS!!
Answer: Wtf do toss do to cheese then? And it doesn't make them the same, its not like we need a supply depot to power the farking rax, it just makes the openings the same. Just start a depot a little early, send your proxy rax scv in and your golden.

3. Reaper nitro packs.
QQ: OMG REAPERS ARE WORTHLESS NOW!!!
Answer: How often do pros go all in reaper? Most early reaper harass does most of its damage before the research finishes anyways. This nerf just makes it so reapers aren't so game ending. They still murder your entire mineral line if you let them get in behind your defense, they just won't be getting away so easily if you do catch them. It didn't destroy the reaper, it just made them game-changers instead of game-enders.

4. OMG rauder still isn't nerfed wake up Blizzard!!!
Answer: See building hp buff. And that was really the big rauder complaint that made sense, that a 4 rauder medivac drop could drop a nexus almost before units could be warped in to protect it. They aren't exactly marine cheap, don't shoot air, and get owned by lings. They're good, but they really aren't op. What exactly would t have vs roach and stalker without them?

5. Void "nerf"
Answer: They were too strong. They were a "don't scout it, you insta-lose" toss option, which handicapped all builds from every race to always having enough AA to fend off a few voids, something no other unit did to that extent. Now they, like the reapers are less of game-enders, and more of game-changers. They now are more useful uncharged, meaning they are practical close-support units, and harass options instead of people just viewing them as all-ins. The speed change was a little uncalled for imo, but I'll see how it plays out before I QQ. They still outrun vikings when upgraded, so I don't get the extensive QQ.

6. Nonsensical anguish for no reason.
QQ: OMG "X" IS WORHTLESS!! OMG BACK TO WARCRAFT FOR ME!!
Answer; Don't let the door bruise your butt on the way out.
bobcat
Profile Joined May 2010
United States488 Posts
Last Edited: 2010-10-15 19:00:58
October 15 2010 18:55 GMT
#1709
On October 16 2010 02:36 hoovehand wrote:
Show nested quote +
On October 16 2010 01:00 bashalisk wrote:
On October 15 2010 03:29 Yaotzin wrote:
P has no issues lategame..honestly yes, if you let the T get mass cattlebruisers you kinda deserve to die. And remember they got nerfed too, stalkers should do OK against them.
Protoss air is vomit-inducing. To the Protoss player. And upgraded VRs can't run away from Vikings post-patch. Let me repeat that. Can't.


please elaborate.



It's quite simple really. Protoss air is atrocious. How so many units could cost so much gas and take so long to build and still be so horrible in combat is beyond reasoning.

The carrier takes 120 seconds, 30 longer to build than the cattlebruiser and yet they are raped by..... Corruptors, vikings, BC's and previously void rays which now have literally no use. It would have honestly been better if blizzard removed void rays from the game entirely since they are literally only useable against mass ground to ground armies. Phoenixes can't beat anything except for mutalisks, and even then dedicating resources to phoenixes makes it almost impossible to have a large enough ground army to defend the multiple bases you need to have to support mass Phoenixes. Luckily you can harass with them so they are a decent unit.

AND since blizzard decided to cut more than a third of the void rays charged damage down, void rays are completely useless in combat, and considerably less effective at harassment.

EDIT: Just tested it they still outrun vikings so never mind the speed part.

I don't really use void rays in the first place except to harrass on desert oasis but the nerf really seems like blizzard appeasing lower skill players. Which is fine, im sure it was hard for people to deal with void rays at lower levels.
"I just want to see bobcat wrist deep in someone's mother's anus" 165 votes
MysteryHours
Profile Joined September 2010
United States168 Posts
October 15 2010 18:56 GMT
#1710
On October 16 2010 03:26 Euronyme wrote:
Was high templar feedback that overpowered against terran and zerg that they had to make the feedback spell useless?
Why keep things that are completely useless?
Just remove feedback and the reaper and replace it with something useful.
toss is already the weakest race in tournaments, and high templars take like an hour longer to get than thors and corruptors..
ah well guess that we'll be buffed up again if it turns out toss got nerfed to the ground.


I think the Thor change makes sense. Thor's energy bar was nothing more than a liability as no one ever researched strike cannon, it was frequently cited as one of the most useless abilities in the game. Why should Thor be susceptible to feedback for it's one ability that wasn't even good enough to research? Your Thors would all be lumbering around with full energy, making them practically useless against Protoss.

I kind of agree about the reaper though, it was clearly a poorly designed unit given the amount of nerfs it has required. Nitro packs may now be the most useless upgrade considering the timing at which it comes online.
bobcat
Profile Joined May 2010
United States488 Posts
Last Edited: 2010-10-15 19:11:22
October 15 2010 19:10 GMT
#1711
On October 16 2010 03:51 Sm3agol wrote:
My answer to all the qq.

1. Feedback nerf.
QQ: OMG WHAT WILL TOSS DO VS THOR AND CORRUPTOR??
Answer: Wtf do you do against colossi/ultra or vikings? Oh yeah, immortals, phoenix and the occasional void. Maybe you've forgotten, but immortals basically hard counter thors. And stalkers still own corruptors, due do corruptors, you know, not being able to hit ground.

2. Supply/rax nerf.
QQ: OMG MAKES T JUST LIKE P!! KILLS ALL CHEESE ATTEMPTS!!
Answer: Wtf do toss do to cheese then? And it doesn't make them the same, its not like we need a supply depot to power the farking rax, it just makes the openings the same. Just start a depot a little early, send your proxy rax scv in and your golden.

3. Reaper nitro packs.
QQ: OMG REAPERS ARE WORTHLESS NOW!!!
Answer: How often do pros go all in reaper? Most early reaper harass does most of its damage before the research finishes anyways. This nerf just makes it so reapers aren't so game ending. They still murder your entire mineral line if you let them get in behind your defense, they just won't be getting away so easily if you do catch them. It didn't destroy the reaper, it just made them game-changers instead of game-enders.

4. OMG rauder still isn't nerfed wake up Blizzard!!!
Answer: See building hp buff. And that was really the big rauder complaint that made sense, that a 4 rauder medivac drop could drop a nexus almost before units could be warped in to protect it. They aren't exactly marine cheap, don't shoot air, and get owned by lings. They're good, but they really aren't op. What exactly would t have vs roach and stalker without them?

5. Void "nerf"
Answer: They were too strong. They were a "don't scout it, you insta-lose" toss option, which handicapped all builds from every race to always having enough AA to fend off a few voids, something no other unit did to that extent. Now they, like the reapers are less of game-enders, and more of game-changers. They now are more useful uncharged, meaning they are practical close-support units, and harass options instead of people just viewing them as all-ins. The speed change was a little uncalled for imo, but I'll see how it plays out before I QQ. They still outrun vikings when upgraded, so I don't get the extensive QQ.

6. Nonsensical anguish for no reason.
QQ: OMG "X" IS WORHTLESS!! OMG BACK TO WARCRAFT FOR ME!!
Answer; Don't let the door bruise your butt on the way out.



Agree and disagree.
Some questionable points.

Immortals don't beat colossi in PvP, it just doesn't work out that way. Yes Immortals can beat thors unit to unit, but it is the other units in terrans army comp (marines) that have always made immortals so useless in PvT. A range 6 unit that can focus fire the immortals shield down in a few seconds dramatically reduces the effect of the immortal. I dont mind having to combat thors, but I would like more than one option. Since protoss air is depressing immortals are now a must make.

As for not nerfing marauders, the most common problem toss players had with marauders wasn't the 4 marauder drop (which was B.S.) but was the fact that the marauder utterly dominated both of their early gate combat units. The only way to reliably beat marauders was to trap them and let zealots get close. If forcefield was an ability with a 10 second CD it wouldn't be so hard, but it takes 50 energy. And it is required to beat mass marauders until immortals can be built.
"I just want to see bobcat wrist deep in someone's mother's anus" 165 votes
st3roids
Profile Joined June 2010
Greece538 Posts
October 15 2010 19:16 GMT
#1712

[/QUOTE]
http://www.teamliquid.net/tlpd/sc2-international/leagues/626_MLG_Raleigh

You are welcome.[/QUOTE]

lol... owned.. this just proves there's so many people who post in these threads that have like NO idea what they are talking about.. to say "show me one major tournament where toss has won or been in finals" like RIGHT after toss just dominated MLG Raleigh (1st, 2nd AND 3rd LOL).. seriously people get a clue before you post about balance etc..[/QUOTE]


if u bothered read a lil more before you start the cheering i was talking about lately - thus recently tournaments .

fyi that one was from august are to show me something recently as well and not somehting 2 patches ago ;p

Its not actually balancing argument but the fact remains toss hasnt win and prolly neither reach the finals in any recently major tournaments inclulding gsl1 and intel extreme masters and it gets nerfed yet again .

these arent battlenet forums and players should have look at the bigger picture than lower than diamond - dare i say lower than pro leagues.

it doesnt really matter whats happening in gold or plat league and trying balancing upon that total screwes up competitive pro gaming imo and thats what blizzard is doing.

which is funny since blizzard is avid supporters of e sport community but as a fan seeing all finals beeing TvTs is getting repetative and boring and this patch will only reinforces that

Gsl2 is the major event everyone is looking for and we have 28 terrans which is like 40% more representation that gsl1 - if gsl2 is the best of the best it doesnt seem right .

About roach buffs is good like any buff but some making a rly big fuss over 1 range .

SwaY-
Profile Joined March 2009
Dominican Republic463 Posts
October 15 2010 19:19 GMT
#1713
On October 16 2010 03:51 Sm3agol wrote:
My answer to all the qq.



5. Void "nerf"
Answer: They were too strong. They were a "don't scout it, you insta-lose" toss option


So are banshees, so are mutas, so are DTs

"All races" VRs are marginally used in PvP, and like not used at all vs Zerg.-_-
Do it beautifully
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
October 15 2010 19:21 GMT
#1714
On October 16 2010 04:10 bobcat wrote:


As for not nerfing marauders, the most common problem toss players had with marauders wasn't the 4 marauder drop (which was B.S.) but was the fact that the marauder utterly dominated both of their early gate combat units. The only way to reliably beat marauders was to trap them and let zealots get close. If forcefield was an ability with a 10 second CD it wouldn't be so hard, but it takes 50 energy. And it is required to beat mass marauders until immortals can be built.


The 4 rauder drop was the more imbalanced tactic because it was bs against ALL races.
The rauder "countering" every single toss gateway unit is slightly inaccurate. Because not only do they certainly not hard counter lots without kiting micro, but (cheap)sentries with a few nice FFs will turn your lots from being hard countered by rauders into units that hard counter rauders. Although I do agree that sentries could use a cooldown timer instead of energy.
I myself would be in favor of removing energy entirely from the game and replacing it with cooldown timers.
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
October 15 2010 19:32 GMT
#1715
On October 16 2010 04:19 SwaY- wrote:
Show nested quote +
On October 16 2010 03:51 Sm3agol wrote:
My answer to all the qq.



5. Void "nerf"
Answer: They were too strong. They were a "don't scout it, you insta-lose" toss option


So are banshees, so are mutas, so are DTs

"All races" VRs are marginally used in PvP, and like not used at all vs Zerg.-_-


No, first of all, banshees, mutas, and DTs don't take down buildings anywhere near as fast as voids could. And shees and DTs are game-changers that a single scan/overseer/observer can drastically switch in the other direction.
Also -
Shees can't shoot air, so ANY air unit that shoots air (as in, every other air unit in existence) HARD counters it.
Dts are glass cannons in the truest sense. If you have detection, which, again, usually can be gotten in a half-minute or so at the latest, they are the most useless unit in the game.
Mutas are expensive and are quite fragile as well, not to mention they were the only decent zerg unit for a while, so everyone pretty much assumes a zerg is going to have mutas. And two of them can't charge up and dominate every single unit in existence.

Voids were imbalanced in the fact that not only were they quick game enders, but also weren't really countered by anything.
NukeTheBunnys
Profile Joined July 2010
United States1004 Posts
Last Edited: 2010-10-15 19:52:03
October 15 2010 19:32 GMT
#1716
On October 16 2010 03:51 Sm3agol wrote:

5. Void "nerf"
Answer: They were too strong. They were a "don't scout it, you insta-lose" toss option, which handicapped all builds from every race to always having enough AA to fend off a few voids, something no other unit did to that extent.
6. Nonsensical anguish for no reason.
QQ: OMG "X" IS WORHTLESS!! OMG BACK TO WARCRAFT FOR ME!!
Answer; Don't let the door bruise your butt on the way out.


*cough*cloaked banshees*cough*

Im not really complaining about the VR nerf since i never really use them anyway, but if thats why void rays needed a nerf the banshees need it twice as much. Not only are you forced to get significant AA early, you are also forced to get detection, and really you are forced to get mobile detection, so its protoss in particular to go down a certain tech path, and forces zerg to get lair.

at least void rays affected every race equally, where as cloaked banshees are much easier to deal with in a mirror match up then any other

I completely agree with point 6 though.

On October 16 2010 04:32 Sm3agol wrote:
Show nested quote +
On October 16 2010 04:19 SwaY- wrote:
On October 16 2010 03:51 Sm3agol wrote:
My answer to all the qq.



5. Void "nerf"
Answer: They were too strong. They were a "don't scout it, you insta-lose" toss option


So are banshees, so are mutas, so are DTs

"All races" VRs are marginally used in PvP, and like not used at all vs Zerg.-_-


No, first of all, banshees, mutas, and DTs don't take down buildings anywhere near as fast as voids could. And shees and DTs are game-changers that a single scan/overseer/observer can drastically switch in the other direction.
Also -
Shees can't shoot air, so ANY air unit that shoots air (as in, every other air unit in existence) HARD counters it.
Dts are glass cannons in the truest sense. If you have detection, which, again, usually can be gotten in a half-minute or so at the latest, they are the most useless unit in the game.
Mutas are expensive and are quite fragile as well, not to mention they were the only decent zerg unit for a while, so everyone pretty much assumes a zerg is going to have mutas. And two of them can't charge up and dominate every single unit in existence.

Voids were imbalanced in the fact that not only were they quick game enders, but also weren't really countered by anything.


First of all, who needs to take down the buildings when you can kill all their workers. Its just as much of a game ender.

You are right, banshees cant shoot air, but unfortunately for protoss air is a completely different tech path from detection, so you need to spend 150/150+150/100 to get the air and either 200/100+50/100 or a forge and a million(4-5) cannons to cover your whole base with detection, and if you go the cannon route you still cant leave your base or the banshees will just pick off all your units.
I dont play zerg, but it seems like getting lair+spire+muta+overseer (400 gas right there for just 1 muta) would be pretty dire.
And in both of these cases you need to be sprinting to air from the start of the game and opening your self up to all kinda of rax pressure builds.

I agree with you about DTs being glass cannons, and they are far far less mobile then banshees, and can be attacked by any unit with a ground attack(read every ground unit in game)

and for mutas to be effective you really need to have large numbers, you never auto-win a game with the first round of muta, but you can auto-win off 1 banshee (or 1 VR pre patch)

Try playing zerg/protoss and say that banshees arn't quick game enders. Terran can just scan and problem solved, or at least it forces the banshees away for a bit. If a protoss went ANYTHING other then a decently fast robo they lose instantly, if the zerg didn't hit tier 2 in the first 7 min they lose instantly.
When you play the game of drones you win or you die.
AlexuGoku
Profile Joined September 2010
Romania3 Posts
October 15 2010 19:33 GMT
#1717
On October 16 2010 02:49 mati wrote:
Show nested quote +
On October 16 2010 01:51 AlexuGoku wrote:

I want to say only one thing: a factory requirement on reaper speed is stupid. Not in the sense of balance, but logic. If you want a building requirement, make it an engineering bay.

Not really a real issue, but it really bothers me.


I guess its to get a easy transition "Reaper - Hellion" wich were uses in similar porpouses. But i would rather EB instedtead... Now its to "gassy"


I didn't thought of that, and you're right. So if you make an EB instead, the reaper rush, although pretty late, would still be effective (maybe not harras the main, but the expansion), because of the less gas.
But no point in discussing this, we have to deal with it.
mati
Profile Joined October 2010
Argentina114 Posts
Last Edited: 2010-10-15 19:55:17
October 15 2010 19:49 GMT
#1718
EDIT: i was making the same point as "Sm3agol", so i edit mine to not make double argument the same.

VR harras was way more powerfull than mutas, banshees... butttttt.... i still belive banshees are a bit OP , as zerg i dont ussualy go for fast lair tho (it messes up my macro to much), i just get a Evo n 1 spore on each base (the detection range is much wider than the attack one), so i can save some gas...
Ganjamaster
Profile Blog Joined May 2010
Argentina475 Posts
Last Edited: 2010-10-15 20:38:45
October 15 2010 20:38 GMT
#1719
On October 16 2010 04:32 Sm3agol wrote:
Show nested quote +
On October 16 2010 04:19 SwaY- wrote:
On October 16 2010 03:51 Sm3agol wrote:
My answer to all the qq.



5. Void "nerf"
Answer: They were too strong. They were a "don't scout it, you insta-lose" toss option


So are banshees, so are mutas, so are DTs

"All races" VRs are marginally used in PvP, and like not used at all vs Zerg.-_-


Voids were imbalanced in the fact that not only were they quick game enders, but also weren't really countered by anything.


Voids are countered by marines + stim pretty easily
My hoes be the thickest, my dro.. the stickiest
Shady
Profile Joined May 2010
Austria115 Posts
October 15 2010 21:07 GMT
#1720
wow im really curious to see how T are competing in the future. lots of nerfs in the last few months...
Prev 1 84 85 86 87 88 93 Next
Please log in or register to reply.
Live Events Refresh
GSL
11:00
2026 GSTL: Main Stage Day 3
IntoTheiNu 1032
SHIN 223
CranKy Ducklings SOOP194
ByuN (SOOP) 76
Rex20
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SHIN 221
ByuN (SOOP) 77
Rex 28
Cure 23
Rogue 21
StarCraft: Brood War
Britney 53769
Jaedong 1847
Soulkey 1363
Shuttle 1031
EffOrt 759
BeSt 589
actioN 350
Stork 264
Killer 244
ZerO 240
[ Show more ]
firebathero 164
Mong 146
ZZZero.O 135
Pusan 71
Sexy 68
Last 54
ToSsGirL 49
Mind 48
Barracks 39
Bale 34
Liquid`Ret 34
hero 33
Hm[arnc] 28
soO 26
sorry 22
Shine 20
Sacsri 18
SilentControl 10
Rock 9
scan(afreeca) 8
Dota 2
Gorgc4732
qojqva2876
Dendi1600
syndereN363
febbydoto16
Counter-Strike
fl0m3070
nookyyy 90
Super Smash Bros
Mew2King120
Heroes of the Storm
Khaldor229
Other Games
singsing2048
Beastyqt465
Mlord382
Hui .316
DeMusliM141
elazer114
Chillindude19
ZerO(Twitch)19
Organizations
Other Games
gamesdonequick2201
EGCTV578
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH387
• Shameless 49
• poizon28 12
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Michael_bg 10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV626
League of Legends
• Jankos1731
Upcoming Events
AI Arena Tournament
2h 19m
Replay Cast
9h 19m
WardiTV Weekly
20h 19m
Sparkling Tuna Cup
1d 19h
Afreeca Starleague
1d 19h
Monday Night Weeklies
2 days
GSL
2 days
PiGosaur Cup
3 days
Replay Cast
4 days
The PondCast
4 days
[ Show More ]
IntoTheTV X SOOP
5 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-08-27
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
BSL 2026 LAN: Kraków
RSL Revival: Season 6
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL 2026 AUTUMN (S22)
Escore Tournament S3: King of Kings
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.