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Patch 1.1.2 Notes - Page 88

Forum Index > SC2 General
1843 CommentsPost a Reply
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Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
October 16 2010 04:20 GMT
#1741
Watching MLG Raleigh and and loling at all the "omg zerg can now FE without fear" crap. Stfu, reapers still exist in this game.
Watching the streams just make all your QQ seem funnier.
SnowFantasy
Profile Blog Joined September 2006
4173 Posts
October 16 2010 04:23 GMT
#1742
On October 16 2010 10:08 tdt wrote:
As to you second part. I'll bet anyone and all comers $10 a tourney with 4:1 odds (there is only 3 races) protoss will not win any major tourney again.


I'll take you up on this bet.
pedduck
Profile Blog Joined August 2004
Thailand468 Posts
October 16 2010 06:56 GMT
#1743
Zergs are really stronger. I use to win 60-70%, now it is 40-50.
I am switching to civilization 5 for now until any terran can come up with a better tactics.
Kage
Profile Blog Joined May 2007
India788 Posts
October 16 2010 07:17 GMT
#1744
On October 16 2010 15:56 pedduck wrote:
Zergs are really stronger. I use to win 60-70%, now it is 40-50.
I am switching to civilization 5 for now until any terran can come up with a better tactics.

I want to say I'm so glad that we are weeding out abuser terrans from this game but I won't. Since you post on TL.net you know what fair game is. Since you also don't play zerg you'll know there is more to this game than build reaper right click win.
On_Slaught
Profile Joined August 2008
United States12190 Posts
Last Edited: 2010-10-16 08:11:25
October 16 2010 08:09 GMT
#1745
On October 16 2010 10:43 Deathstar wrote:
The supply depot necessity nerf is going over the line. Zergs are able to fast expand and there's nothing I can do to punish them. If I'm not able to get some advantage in the early game, then the zerg can easily macro into victory. For what asinine reason did Blizzard place this nerf. I feel like playing random now because I'm bouncing around races too much and Blizzard doesn't know what they're doing.


Just the few games we saw today at MLG basically proved you, and everyone else who bitched about this without testing it, wrong.

Reapers are still in game. FE is still very very susceptible to 1rax reaper. Plenty of zergs still lost to terran. 6 pool can be stopped the exact same as before (you weren't holding off a 6pool with a single marine and no wall). There is no free pass for zerg. Terran still has every tool available to slaughter them. Terran is fine. Zerg is more balanced than it was before.

Less QQ more playing.

K Love
Profile Joined August 2010
Australia45 Posts
October 16 2010 08:58 GMT
#1746
Oh, so they're balancing the game around 4v4 now or something?
Protoss can now not forge expand, feedback anything or build void rays ever?
Since when was feedback vs thors OP?
Now the only use the void ray had, mid-game harass vs terran, provided they have no anti air at all, is gone?
Kangaroo Love
Qikz
Profile Blog Joined November 2009
United Kingdom12023 Posts
October 16 2010 09:09 GMT
#1747
K Love, Feedback vs Thors was always OP because there was literally never a way of cancelling out the damage as first it meant you had to get the upgrade which was a waste of minerals, you couldn't use it on your own stuff and you didn't get chance to use it on the enemy before getting feedbacked.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
MilesTeg
Profile Joined September 2010
France1271 Posts
October 16 2010 09:12 GMT
#1748
As a Protoss user I'm mostly happy with the patch...

...but for the void ray nerf, I'm glad to see bronze terrans are now in charge of the balance in SC2.

The Thor buff makes sense in a way, and might change PvT from the infantry fest it turned into.

A bit sad that they didn't do anything for early timing pushes PvT, I think a good change would be to make Terran infantry upgrades a bit slower and more expensive, it would solve a lot of problems in the matchup.
Chen
Profile Joined June 2009
United States6344 Posts
October 16 2010 09:31 GMT
#1749
On October 16 2010 09:09 andrewlt wrote:
Hydras were a tier 1 unit with 4 range (5 with upgrade) in BW and Protoss FE'd fine.

A) I'm fairly sure hydra range is 6 with the upgrade, just like marines and dragoons. fairly sure gols outrange no range hydras and thats why they do so well early, while range hydras outrange gols and become cost-effective later.
B) hydras did 10 damage and had 80 hp. Even then a hydra bust was EXTREMELY effective if the toss didnt drop about 5 extra cannons after scouting it. roaches have 145 hp instead of 80. also zlots were a very good counter to hydras in low numbers(zlots tank~25 hydra shots), so zlot-cannon worked very well vs hydras. Roaches on the other hand hard counter zlots, even without speed.
Faerie
Profile Joined November 2006
39 Posts
October 16 2010 09:37 GMT
#1750
On October 16 2010 18:31 Chen wrote:
Show nested quote +
On October 16 2010 09:09 andrewlt wrote:
Hydras were a tier 1 unit with 4 range (5 with upgrade) in BW and Protoss FE'd fine.

A) I'm fairly sure hydra range is 6 with the upgrade, just like marines and dragoons. fairly sure gols outrange no range hydras and thats why they do so well early, while range hydras outrange gols and become cost-effective later.
B) hydras did 10 damage and had 80 hp. Even then a hydra bust was EXTREMELY effective if the toss didnt drop about 5 extra cannons after scouting it. roaches have 145 hp instead of 80. also zlots were a very good counter to hydras in low numbers(zlots tank~25 hydra shots), so zlot-cannon worked very well vs hydras. Roaches on the other hand hard counter zlots, even without speed.


I am pretty sure brood war was:
Marine, Hydra: 4 range 5 upgraded
Goon: 4 range 6 upgraded
Goliath: 6 range
blade55555
Profile Blog Joined March 2009
United States17423 Posts
October 16 2010 09:57 GMT
#1751
On October 16 2010 15:56 pedduck wrote:
Zergs are really stronger. I use to win 60-70%, now it is 40-50.
I am switching to civilization 5 for now until any terran can come up with a better tactics.


So now that you aren't winning 60-70% your saying zergs imba now? Wow irony at its best good to see the game balancing out though making players like you quit :D
When I think of something else, something will go here
ghettohobbit2
Profile Joined April 2010
United States93 Posts
October 16 2010 10:17 GMT
#1752
I am pretty sure brood war was:
Marine, Hydra: 4 range 5 upgraded
Goon: 4 range 6 upgraded
Goliath: 6 range


Nope.

Marine was 4+1+1(Bunker)
Hydralisk was 4+1
Dragoon was 4+2
Goliath was 5/5+3

Also, in Patch 1.04 Dragoon range was increased to its current state from 4+1.... and I'm pretty sure this is why they're such retards.... they do seem to try to engage at about range 5 after all...
?
ZaaaaaM
Profile Joined March 2010
Netherlands1828 Posts
October 16 2010 10:31 GMT
#1753
On October 16 2010 15:56 pedduck wrote:
Zergs are really stronger. I use to win 60-70%, now it is 40-50.
I am switching to civilization 5 for now until any terran can come up with a better tactics.

haha oh thats so awesome, made my day
no dude, the question
Chen
Profile Joined June 2009
United States6344 Posts
October 16 2010 10:34 GMT
#1754
huh, my bad on that point. still roaches are better at breaking cannons than hydras were.
man i underestimated how good hydras were vs toss to think they can slaughter goons even with a range deficit =.=;;
Frits
Profile Joined March 2003
11782 Posts
October 16 2010 10:39 GMT
#1755
seems to me like blizzard might as well remove reapers from the game

and what is up with the supply depot for barracks, that makes no sense, they never stopped 8 rax in brood war, why the hell would they now
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
October 16 2010 10:39 GMT
#1756
Anyone complaining about the patch saying zergs are op better man the fuck up, sure the game changed overnight but all zerg got was 1 range on the unit called roach to anyone opening standard this patch does nothing against non cheese terran openings and helps ease out the process of defending all this bullshit that terran throws at you. Makes zergs more greedy, and thus you can still punish the greedy zergs, just throwing the idea out there.

PROXY YER GOD DAMN RAX.
"Mudkip"
Dooba
Profile Blog Joined December 2009
Croatia588 Posts
October 16 2010 10:40 GMT
#1757
Check out the new quote, y0. Glad for the zerg buffs. ZvT is awesome to watch now! Really nice macro games, no more gimmicky shit. Entertainment!
"Zergs are really stronger. I use to win 60-70%, now it is 40-50. I am switching to civilization 5 for now until any terran can come up with a better tactics."
mati
Profile Joined October 2010
Argentina114 Posts
October 16 2010 12:04 GMT
#1758
So MLG Started...

ONE zerg player still alive on winner bracket (need to call his name?)
ONE zerg on loser bracket, LiquidRet (maybe a +1, not sure what happend between Pain.User and UNC-oRe.saMa who seems tied 1-1).

Lots of terran n protoss...

Yes i can see now what so manny people claim here... Zerg is clearly imba, protoss n terran got no fighting chance
Sentenal
Profile Blog Joined December 2007
United States12398 Posts
October 16 2010 12:12 GMT
#1759
On October 16 2010 19:34 Chen wrote:
huh, my bad on that point. still roaches are better at breaking cannons than hydras were.
man i underestimated how good hydras were vs toss to think they can slaughter goons even with a range deficit =.=;;

Goons don't do good against Hydras I THINK because Goons did reduced damage to them or something.
"Apparently, Sentenal is a paragon of friendship and tolerance. " - Ech0ne
Grond
Profile Blog Joined June 2010
599 Posts
October 16 2010 12:36 GMT
#1760
On October 16 2010 21:04 mati wrote:
So MLG Started...

ONE zerg player still alive on winner bracket (need to call his name?)
ONE zerg on loser bracket, LiquidRet (maybe a +1, not sure what happend between Pain.User and UNC-oRe.saMa who seems tied 1-1).

Lots of terran n protoss...

Yes i can see now what so manny people claim here... Zerg is clearly imba, protoss n terran got no fighting chance


People were way overestimating the changes.

The Terran changes only removed the free cheese wins, almost no effect on their overall game. The Medivac change was miniscule, on the order of 5%.

Roach change while good is situational, doesn't make a big difference in large battles.

The Void Ray change has by far the biggest ramifications. While removing the occasional cheese win it puts a huge dent in late game air power for Protoss. The Void Ray did approximately 50% more damage vs armored before the nerf.
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