It's like taking the driving license away from an aged person :p
Patch 1.1.2 Notes - Page 83
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Velr
Switzerland10696 Posts
It's like taking the driving license away from an aged person :p | ||
mati
Argentina114 Posts
On October 15 2010 22:30 DoubleReed wrote: Uh, actually can anyone confirm/deny this? Eh who cares, I get like 20 queens in my ZvPs anyway lol. Is anyone seeing this as a potential buff to the Void Ray? Maybe now it can actually be used as support in an army like the banshee because of the buff to the 1st charge. It may have gotten weaker as cheese but isn't it better as a general unit? VR still own queens, and i seen VR in main armys now.. they are still pretty decent (still didnt see a real game of toss having to deal with ultras with VR nerf) | ||
hoovehand
United Kingdom542 Posts
On October 15 2010 22:48 floor exercise wrote: Are terrans supposed to have unrestricted harass or something? How does that make sense at all no, they're not. i was making a counter argument to the "roaches still cant kill hellion/reaper so it doesn't make any difference" view. | ||
H. Guderian
United States18 Posts
I decided to play a Co-op game with the patch and the Terran sent out an early SCV, built a depot in the middle of the map and a rax in the base of the AI, and lost, raging at me that this patch was terrible. Even proxy gate takes longer than this to achieve. I enjoy nearly all the changes as I not longer have to do Muta/Ling to be viable as zerg. The VR changes I think are better, I laughed at an uncharged VR pre-patch, but if a few VRs fully charged in your base and you were recovering from a setback they became very hard to stop. Of course a healthy player can smack down a VR team, but in certain cases the VR was just a bit much. | ||
Quotidian
Norway1937 Posts
I really don't like that reasoning. Having too many parallels between the races just makes the game less interesting. | ||
Daedie
Belgium160 Posts
To me it feels like they're evening out the playing field a bit when it comes to cheese. | ||
drooL
United Kingdom2108 Posts
On October 15 2010 22:52 Sueco wrote: To change the direction of this discussion slightly, what do you people think about the thor and it's special ability? Its been known for quite a while that the cannon ability hugely overlaps with the thor's own natural attack. DPS is so similar that the ability is usually skipped. The removal of energy is a step in the right direction I think, but I feel that the thor in general is in need of a unit overhaul. The Thor is cost effective against basically every ground unit thanks to the raw DPS it puts out at a whopping 7 range. Its essentially a big boring marine, with an ability that overlaps with its own DPS. Personally, I'd like to see Thor ground DPS or range toned down so it can fit its originally intended "tank unit" role, rather than something you can mass and a-move. At the same time, the cannon ability should be redesigned to somethink more interesting than "do X damage". I liked the original AoE bombardment ability, but it feels like it overlaps a bit too much with what siege tanks are supposed to do. Any ideas? yeah i feel you there. i still kinda think that 250mm being a research is just kinda wrong. not many people use it afaik and yeah, it is just way too unattractive for not being special. i'm never creative when it comes to new mechanics but yeah, i guess if someone could come up with some ideas it would be nice and interesting. | ||
Dark-Storm
Canada334 Posts
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sleepingdog
Austria6145 Posts
On October 15 2010 23:12 Dark-Storm wrote: My absolute favorite part is that they made these changes the day MLG DC is gonna start and most players are traveling there and some might not know about the patch untill they go to log on they obviously wanted to release the patch BEFORE gsl 2 starts - which is monday; really sucks for MLG, but I'd agree that it's better than releasing it right in the middle of GSL 2 Ro64 so that some matches would've maybe even been played on the old version | ||
metadodo
Singapore7 Posts
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sleepingdog
Austria6145 Posts
On October 15 2010 23:44 metadodo wrote: So i guess the MLG players will be playing on the new patch then? couldn't imagine how else this could work, considering that sc2 doesn't have LAN? | ||
frequency
Australia1901 Posts
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Geo.Rion
7377 Posts
On October 15 2010 23:44 metadodo wrote: So i guess the MLG players will be playing on the new patch then? it would be intresting if they dont, as the game got patched, and you have to connect to the bnet in order to play. SO yes, i case they made a LAN version meantime, chances are they will play with the new patch. | ||
Zihn
Denmark50 Posts
On October 15 2010 22:52 Sueco wrote: To change the direction of this discussion slightly, what do you people think about the thor and it's special ability? Its been known for quite a while that the cannon ability hugely overlaps with the thor's own natural attack. DPS is so similar that the ability is usually skipped. The removal of energy is a step in the right direction I think, but I feel that the thor in general is in need of a unit overhaul. The Thor is cost effective against basically every ground unit thanks to the raw DPS it puts out at a whopping 7 range. Its essentially a big boring marine, with an ability that overlaps with its own DPS. Personally, I'd like to see Thor ground DPS or range toned down so it can fit its originally intended "tank unit" role, rather than something you can mass and a-move. At the same time, the cannon ability should be redesigned to somethink more interesting than "do X damage". I liked the original AoE bombardment ability, but it feels like it overlaps a bit too much with what siege tanks are supposed to do. Any ideas? i think it would be better to increase the range of 250mm to 8 while decreasing the regular attack range to 6 and posibly let the thor use it's AA attack against colossi if it's commanded to attack the colossi outside the ground range thors only weakness atm is the inability to micro the big bugger ![]() | ||
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Liquid`Jinro
Sweden33719 Posts
On October 15 2010 22:02 st3roids wrote: If protoss is so powerfull and needs a nerf with every patch find me one major tournament lately that toss have won or been in the finals and i dont mean 100$ worth of tournaments. ....... http://www.teamliquid.net/tlpd/sc2-international/leagues/626_MLG_Raleigh You are welcome. | ||
scuta
Germany113 Posts
I´m reallylooking forward to see Fruitdealer with this changes.:D And hopefully Zerg will become more popular overall - For the Swarm :o | ||
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Liquid`Jinro
Sweden33719 Posts
On October 15 2010 17:23 schiznak wrote: Actually i am 100% certain that I managed to use their anti-air attack against colossi when my thors were shooting up a cliff and were out of range for their ground attack, and I assume using hold position would do the same thing. Tested in unit tester, doesnt work. However, you can attack your own unit and damage them with the splash (lol). | ||
schiznak
Australia258 Posts
On October 16 2010 00:06 Liquid`Jinro wrote: Tested in unit tester, doesnt work. However, you can attack your own unit and damage them with the splash (lol). Perhaps I was just been hitting his observer and splashing onto the colossus | ||
Crichton
Japan196 Posts
VR still own queens, and i seen VR in main armys now.. they are still pretty decent (still didnt see a real game of toss having to deal with ultras with VR nerf) Really? I just played a 2v2 where 4 charged VRs died to 4 Queens (not even using Transfuse). They certainly would have won the battle before the patch. | ||
Pacer
Canada38 Posts
On October 16 2010 00:01 Liquid`Jinro wrote: http://www.teamliquid.net/tlpd/sc2-international/leagues/626_MLG_Raleigh You are welcome. That was a month and a half + a balance patch ago. After 1.1.2 expect Protoss to be the new Zerg. I'll be surprised if there are any Protoss past the round of 16 in GSL2. | ||
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