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Patch 1.1.2 Notes - Page 60

Forum Index > SC2 General
1843 CommentsPost a Reply
Prev 1 58 59 60 61 62 93 Next
SC2Jack
Profile Joined October 2010
Afghanistan10 Posts
Last Edited: 2010-10-14 23:36:14
October 14 2010 23:35 GMT
#1181
Personally, I can't wait to see the vast majority of terran players claiming to be "pros" last patch TANK in the ratings/leagues.

After a while most are going to switch to zerg yet since their macro/skill level was already borderline atrocious as Ts, they won't stand a chance past ling/baneling stage ^__^

Possibly they'll switch to P to get a feeling of having "hardcore strong units" ;-)
DeadNight
Profile Joined October 2010
3 Posts
October 14 2010 23:36 GMT
#1182
A "might be" silly question here: When is the patch going to be released in European servers if anybody knows? Because I didn't get any update yet.
summerloud
Profile Joined March 2010
Austria1201 Posts
Last Edited: 2010-10-14 23:38:03
October 14 2010 23:36 GMT
#1183
On October 15 2010 08:23 Dinosaur wrote:
Private Hudson comments on the patch:

+ Show Spoiler +


haha i recently re-watched that movie (saw directors cut for the first time)

it always seemed to me that hudson is the only one thats being realistic i mean srsly they are so fucked they are surrounded by fucking aliens on a hostile planet with no means to escape and little weapons/ammo and its about to go dark

freaking out is the only logical reaction :o


but speaking balance again i just really hope they nerf marauder a little in upcoming changes, that would really get pvt metagame rolling, now with thors being a possibility

either that or maybe buff immos? would making them immune to emp be too much?


On October 15 2010 08:35 SC2Jack wrote:
Personally, I can't wait to see the vast majority of terran players claiming to be "pros" last patch TANK in the ratings/leagues.

After a while most are going to switch to zerg yet since their macro/skill level was already borderline atrocious as Ts, they won't stand a chance past ling/baneling stage ^__^

Possibly they'll switch to P to get a feeling of having "hardcore strong units" ;-)



thats the bad thing about the otherwise good matchmaking system - if we suppose that terran was imba before, making them balanced would mean loss streaks for most terrans out there, dropping back to their real rank, and prolly lots of QQ
Soulxfire
Profile Joined September 2010
Australia52 Posts
October 14 2010 23:36 GMT
#1184
Aww man... i always loved hydras the most... really hope they either reduce their cost or increase their speed.
Die Terran Die! because Protoss and Zerg are cooler than you.
NoXious90
Profile Joined September 2010
United Kingdom160 Posts
October 14 2010 23:36 GMT
#1185
corruptors are now even less useful now and mass thor is going to be unbelievably strong after this
vyyye
Profile Joined July 2010
Sweden3917 Posts
October 14 2010 23:37 GMT
#1186
On October 15 2010 08:35 SC2Jack wrote:
Personally, I can't wait to see the vast majority of terran players claiming to be "pros" last patch TANK in the ratings/leagues.

After a while most are going to switch to zerg yet since their macro/skill level was already borderline atrocious as Ts, they won't stand a chance past ling/baneling stage ^__^

Possibly they'll switch to P to get a feeling of having "hardcore strong units" ;-)

I'm actually fearing that, been having to play a lot of ZvZs since the 1.2 announcement. Bloody switched from T a while back because I hated TvT, but ZvZ is even worse.
Good thing about ZvZ so far is that it's pretty rare...
jackofclubs81
Profile Joined January 2010
United States196 Posts
October 14 2010 23:37 GMT
#1187
Feedback is going to be useless now...
slam
Profile Joined May 2010
United States923 Posts
October 14 2010 23:38 GMT
#1188
On October 15 2010 08:35 tdt wrote:
Why should toss be able to blink in and out of Terran base and not Zerg? Non blink on creep is largest nerf in patch. And overall toss was nerfed most..doubt you'll ever see toss win a big tourney.


You misread the patch. There is nothing having to do with blink on creep.

And really all that was nerfed was voidrays (although in another way they got buffed) and those were not seen TOO much in tournament play anyways.

Think before you post.
I get it.
Yotta
Profile Blog Joined August 2010
United States270 Posts
October 14 2010 23:39 GMT
#1189
On October 15 2010 08:35 tdt wrote:
Why should toss be able to blink in and out of Terran base and not Zerg? Non blink on creep is largest nerf in patch. And overall toss was nerfed most..doubt you'll ever see toss win a big tourney.
because they are different races with different abilities and one of zerg's abilities is to temporarily immobilize a group of units. also, in case my benefit of the doubt was misplaced, you can blink on creep, fungal growth is not creep, it is a spell cast by the infestor.
robertdinh
Profile Joined June 2010
803 Posts
October 14 2010 23:39 GMT
#1190
I understand people loving or hating the patch based on how it effected their specific race/playstyle/circumstances but I don't like what blizzard is doing as far as the bigger picture goes.

They've been constantly destroying the whole concept of early game pressure, and while I don't think all games should be about some sorta early game pressure, the option should still be there to keep the game diverse. The only players that can't adapt to early game pressure are the weaker ones.

Also, obviously it sucks for competitive 1v1 players if they are sacrificing 1v1 balance for the sake of 2v2 etc.

I dunno it just feels like to me that blizzard is balancing the game in a similar way they balanced wow, not truly looking for that perfect state of balance but instead just throwing out changes that don't always make sense to keep the game dynamic that way.
True skill comes without effort.
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
October 14 2010 23:40 GMT
#1191
For Baneling busts, is it still 4 Banelings per Depot, or has it been increased to 5? I still use 5 anyways as backup, but I'm just curious.

I love the Roach buff. The main unit in my games are Roaches. I'll be happy to use them even longer.

The only time I ever consider using Hydralisks is against Void Rays, Vikings or mass Stalkers. Now, it appears I don't even need to use Hydralisks against Stalkers, since Roaches can't be infinitely kited anymore. Void Rays are still, maybe even more, of a threat now. Vikings remain the same.
There is no one like you in the universe.
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
October 14 2010 23:40 GMT
#1192
Holy shit!

The voidray change is awesome imo.

The nexus hp change makes me sad.

Medic speed change makes me sadder.

I won't make reapers ever again (I didn't use them much anyway).

Thor change is really nice, will definitely start using them in tvp more.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
SC2Jack
Profile Joined October 2010
Afghanistan10 Posts
October 14 2010 23:41 GMT
#1193
On October 15 2010 08:37 vyyye wrote:
I'm actually fearing that, been having to play a lot of ZvZs since the 1.2 announcement. Bloody switched from T a while back because I hated TvT, but ZvZ is even worse.
Good thing about ZvZ so far is that it's pretty rare...


True that.

ZvZ is by far the matchup I hate the most, it's even more retarded and redundant than TvT. OOO ling/baneling how original. If it gets past that stage it's "whoever gets the most mutas wins" since if you go roach it's instant-loss and you won't have enough time to charge the infestors to counter the mutas... yay...

It's atrocious.
Perscienter
Profile Joined June 2010
957 Posts
October 14 2010 23:41 GMT
#1194
On October 15 2010 08:21 Qikz wrote:
Also, people are really underestimating Reapers use late game.

You get a group of 5 or more, then when you go in for the attack, you send them around the map picking off undefended expos.

How? Mutalisks easily destroy them. Speedlings outrun them. Roaches negate them and aren't kiteable aynmore. Hydras outrange them.

Any Protoss will warp-in additional units in the late game. You won't be able to destroy any buildings in time against Protoss in the late game. Eco raids will be possible for just a few seconds. That's all. Until then your army will be behind because of the reaper investment.

SC2 also has a stronger recon due to smaller maps, a lot of towers, creep spread, overlords etc. It's hard to surprise anyone in the late game.
Aezir
Profile Joined September 2010
Swaziland15 Posts
October 14 2010 23:41 GMT
#1195
--- Nuked ---
Zerokaiser
Profile Blog Joined March 2010
Canada885 Posts
October 14 2010 23:41 GMT
#1196
On October 15 2010 08:40 vica wrote:
For Baneling busts, is it still 4 Banelings per Depot, or has it been increased to 5? I still use 5 anyways as backup, but I'm just curious.

I love the Roach buff. The main unit in my games are Roaches. I'll be happy to use them even longer.

The only time I ever consider using Hydralisks is against Void Rays, Vikings or mass Stalkers. Now, it appears I don't even need to use Hydralisks against Stalkers, since Roaches can't be infinitely kited anymore. Void Rays are still, maybe even more, of a threat now. Vikings remain the same.



From what I read in the thread, it's 5 banelings to take the depot down to 6hp, which burns down fast.
Lanaia is love.
Yokoblue
Profile Joined March 2010
Canada594 Posts
Last Edited: 2010-10-14 23:42:57
October 14 2010 23:42 GMT
#1197
On October 15 2010 08:39 robertdinh wrote:
I understand people loving or hating the patch based on how it effected their specific race/playstyle/circumstances but I don't like what blizzard is doing as far as the bigger picture goes.

They've been constantly destroying the whole concept of early game pressure, and while I don't think all games should be about some sorta early game pressure, the option should still be there to keep the game diverse. The only players that can't adapt to early game pressure are the weaker ones.

Also, obviously it sucks for competitive 1v1 players if they are sacrificing 1v1 balance for the sake of 2v2 etc.

I dunno it just feels like to me that blizzard is balancing the game in a similar way they balanced wow, not truly looking for that perfect state of balance but instead just throwing out changes that don't always make sense to keep the game dynamic that way.



I think just like you. I like my early pressure as every race... I dont want every game to turn to "who macro the most win". Or every game start with a FE since you cant do enough pressure...

its so stupid...

if i wanted to play brood war i would be playing it
Master League playing Protoss and Zerg
DamageInq
Profile Joined April 2010
United States283 Posts
October 14 2010 23:42 GMT
#1198
Wow... Void Ray charge was strong, but it was hard to get charged up to make it balanced. You'll need a 3rd void ray to do the damage 2 could do vs armored. That's kinda silly when you look at how rare void rays are in competitive games.
"Scissors are OP. Rock is fine." -Paper
slam
Profile Joined May 2010
United States923 Posts
Last Edited: 2010-10-14 23:47:27
October 14 2010 23:44 GMT
#1199
EDIT: Nevermind. I was being a dick.
I get it.
SC2Jack
Profile Joined October 2010
Afghanistan10 Posts
Last Edited: 2010-10-14 23:48:54
October 14 2010 23:47 GMT
#1200
On October 15 2010 08:36 summerloud wrote:
thats the bad thing about the otherwise good matchmaking system - if we suppose that terran was imba before, making them balanced would mean loss streaks for most terrans out there, dropping back to their real rank, and prolly lots of QQ


I can guarantee you that in a few days, most forums will be FULL of threads made by Terran players in a vibe close to : "Zerg's Op", "OMG NERF ROACH", "IMBA", "NO FAIR". ;-)

Edit: On a side note, 6-pooling a terran will now be hilariously funny.
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