Gonna require a 2nd overlord to be built before spawning pool and require at least 13 probes to be made before gateway is able to be built now too next patch so as to discourage more aggressive openings that people whine about?
Patch 1.1.2 Notes - Page 62
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Angra
United States2652 Posts
Gonna require a 2nd overlord to be built before spawning pool and require at least 13 probes to be made before gateway is able to be built now too next patch so as to discourage more aggressive openings that people whine about? | ||
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FuRong
New Zealand3089 Posts
This is pretty good, although I would have preferred a nerf to Marauder damage, an extra 500 HP is a SUBSTANTIAL buff (+33%). I thought Blizz would change it to 800/800 or something insignificant. I agree with most of the changes in this patch. | ||
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Antisocialmunky
United States5912 Posts
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thehitman
1105 Posts
The other changes are decent, though I think the Void Ray level 2 damage got too much nerfed, from 25 damage to armored to 16 is huge. The Roach range increase is welcomed, though I would have rather seen the Marauder nerfed. | ||
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Mutaahh
Netherlands859 Posts
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zor.au
Australia270 Posts
Folks its gonna happen, and its gonna happen for awhile. SC & BW was exactly the same. | ||
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leve15
United States301 Posts
they should fix when you have a hatch and a lair hotkeyed under 1 key, and you wanna make 2 queens asap, the 2 queens get queued at the hatch, and the lair wont produce a single queen. push tab noobie | ||
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dongypro
Australia18 Posts
They should just remove reapers period.. whose going to use them now? Does this mean 7 pool is going to be more common in ZvT?? | ||
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FiWiFaKi
Canada9859 Posts
On October 15 2010 09:05 ccdnl wrote: wait..what barracks require CC? How does this ...affect anything? It just means you can get it instantly. My take on the changes. Protoss: I like the nexus more hp, my nexuses got sniped often by marauders, I think it should help a bit. As for the VR upgrade I'm not so sure. Sure it's a cheese if you don't scout you are likely going to die, but now it just seems if you scout very late you can still fend it off. Not sure how good it will be for harass, I suppose it's nice that they can still do stuff even though they aren't charged up though. Zerg: Building health increase I'm pretty neutral on, I always liked the fact how a zerg if he loses a major tech building he is at a huge disadvantage, and was doable with a marine drop of one medivac, shouldn't change too much there. Infestors got a nice ability vs Blink stalker now, which I think is good. Will reward good usage of them. And the roach buff will be nice for zergs dealing with hellions & reapers if they werent nerfed so much. I don't think will be able to have more agression but it can hold it's ground. Corruption ability is pretty much unchanged, not sure who uses feedback rather than storm on hydra. (especially having both like in PvT is pretty rare in PvZ) Terran: The Thor buff seems strong, I myself know I will have trouble with 2 Thors + SCV pushes, as Im still not really sure what to make. I guess I can try storming the scvs? :/... Regardless it's a nice thing going for terran atleast. The depot before barracks will really hurt their agression though, and I don't agree with it at all, seems like there will be less and less room for cheese and we should be seeing more fast expand play. I think zerg will always go hatch first now, and I can see toss playing almost exclusively 2 gate core then expand, then place robo in PvT... Also the reaper, hmm... I think a big enough nerf for the reaper was depot before rax, I don't see much use for it now. Yeah, lots of people say use it lategame, but realistically when do we see it? Not often. Overall it's not too bad, but the depot before rax is the only thing that's throwing me off. On October 15 2010 09:14 dongypro wrote: dont have to worry about proxy rax or reapers as a zerg player now~ They should just remove reapers period.. whose going to use them now? Does this mean 7 pool is going to be more common in ZvT?? Im thinking that most terran will just wall with a build like depot, rax, (refinery), depot... dont see too much potential in it. | ||
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Impervious
Canada4211 Posts
![]() They actually did make it depot before rax. ![]() | ||
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-CheekyDuck-
Australia398 Posts
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Angra
United States2652 Posts
Oh.. .. oh .. . wait... | ||
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7mk
Germany10157 Posts
On October 15 2010 09:10 Antisocialmunky wrote: I like how Blizzard pretty much Trolled MLG by releasing it the day before checkin. This tourney is going to be hilarious. idra is gonna rape... | ||
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Yokoblue
Canada594 Posts
No Longer pylon block cannon.... roach can hit them without being hit.... OMG | ||
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robertdinh
803 Posts
On October 15 2010 09:19 Angra wrote: So who wants to add me on SC2 so we can practice aggressive terran openings to punish super greedy zerg openings together? Oh.. .. oh .. . wait... 1v1 wanted no rush for 15minutes. | ||
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leve15
United States301 Posts
On October 15 2010 09:19 Angra wrote: So who wants to add me on SC2 so we can practice aggressive terran openings to punish super greedy zerg openings together? Oh.. .. oh .. . wait... 12 hatch was like the only build zerg's ever did in BW vs T, and that game was fine. | ||
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rel
Guam3521 Posts
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aztrorisk
United States896 Posts
Roaches got a range upgrade. Medivacs speed decreased. Nexus HP increased. Blizzard, I support all the balance changes. Seems like they are on the right track. | ||
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Angra
United States2652 Posts
On October 15 2010 09:23 leve15 wrote: 12 hatch was like the only build zerg's ever did in BW vs T, and that game was fine. And 9rax was the only build that actually pressured that. 12 hatch was never safe 100% of the time in BW. | ||
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labbe
Sweden1456 Posts
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