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Patch 1.1.2 Notes - Page 61

Forum Index > SC2 General
1843 CommentsPost a Reply
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Pekkz
Profile Joined June 2009
Norway1505 Posts
October 14 2010 23:47 GMT
#1201
On October 15 2010 08:37 jackofclubs81 wrote:
Feedback is going to be useless now...


Ye , cus you where getting those high templars feedback only to counter thors and corruptor.
Animostas
Profile Blog Joined August 2009
United States568 Posts
October 14 2010 23:47 GMT
#1202
I think the addition to the building HP's will help, but I don't know in how many instances have I been barely managed to kill off a drop. I think in the long run it won't make a terrible difference.
lynx.oblige
Profile Joined August 2009
Sierra Leone2268 Posts
October 14 2010 23:49 GMT
#1203
I love what Blizzard does sometimes, like making Starcraft 2. I really don't love most of what they do though - like a majority of the patches.
Everyone needs a nemesis.
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
October 14 2010 23:52 GMT
#1204
PDD feedback is back yay \^_^/

Poor void rays, I loved you much. But, they should still be useful... just harder to make useful. You can still surprise a bad terran army composition with them, and even good players make composition mistakes.
PandaPolice
Profile Joined May 2010
Australia86 Posts
October 14 2010 23:52 GMT
#1205
Woah, I almost thought I was reading WoW's DD forum.

Blizzard has shown time and again to reduce the huge gap casuals and hardcore, this patch is no different. I still like most of the P changes. There are a lot of time in a head-to-head fight, or when I got ambushed, that I wish my VRs are not so freaking useless during the charge up time. I am glad for the balancing here. Love the Nexus buff.

No comment about most T changes, but I am gonna hate Thor drops a lot more now.

Z guys, I am glad for you, seems like quality buff here. Hopefully roach buff will change the dynamics enough so Zergs are not pressured into defending every single game.

I think we have to see how these plays out. Lots of crying on how Reaper/VR is useless now, but remember Baneling was once a useless unit as well.
SuperNothing
Profile Joined September 2010
United States76 Posts
October 14 2010 23:52 GMT
#1206
Anyone else having trouble downloading the new patch? Mine goes, and then freezes at 49% then freezes at 70%, and then closes the updater. When I open SCII again it just does the same thing.

Anyone else have similar issue?
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
October 14 2010 23:53 GMT
#1207
I really like all the changes but the voidray and reaper nerfs both do not help much. roaches got directly buffed so the reaper imbalance vs Z isnt a concern anymore. the reaper should be usefull at least! also I dont even see the slightest problem with the old voidray. now they are dumbed down and far less rewarding. especially the flux venes upgrade seems to be a bit overpriced now
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
Reason.SC2
Profile Joined April 2010
Canada1047 Posts
October 14 2010 23:53 GMT
#1208
On October 15 2010 08:44 slam wrote:
EDIT: Nevermind. I was being a dick.


LOL seriosuly... Way too many low level players being happy about something purely because it makes their race easier or being mad about a change that nerfs their race... Without having any conception of overall balance in mind.

Sigh.

We need to implement that ranking/skill based forum posting requirement 95% of the reactions in this thread are so retarted its not worth sifting through them to find meaningful ideas/discussion.
Pekkz
Profile Joined June 2009
Norway1505 Posts
October 14 2010 23:54 GMT
#1209
On October 15 2010 08:35 SC2Jack wrote:
Personally, I can't wait to see the vast majority of terran players claiming to be "pros" last patch TANK in the ratings/leagues.

After a while most are going to switch to zerg yet since their macro/skill level was already borderline atrocious as Ts, they won't stand a chance past ling/baneling stage ^__^

Possibly they'll switch to P to get a feeling of having "hardcore strong units" ;-)


There are some terrans on europe that are really horrible, and they keep winning the weekly cups. I cant wait to next few weeks of these tournaments to see if players like Fuzer,sjow,naama,predy,kas,jimpo are actually good , or if they suck.
pechkin
Profile Joined August 2010
158 Posts
October 14 2010 23:55 GMT
#1210
if they nerf void rays, they should fix a bug when ray doesnt keep it's charge when switching targets before it warms up, but keep charge when its warmed.
Red.
Profile Blog Joined October 2010
Spain228 Posts
October 14 2010 23:57 GMT
#1211
yay we will be able to do something else rather than defending early game!!
"Truth is cold and tough; lies are warm and always give you an excuse"
neorj
Profile Joined April 2010
Brazil10 Posts
October 14 2010 23:58 GMT
#1212
thats patetic.... ridiculous blizzard..... supply before rax, tsccc.... shame on u.
so any agressive play is dead ? reapers, bbs, etc... so lameee
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
October 15 2010 00:00 GMT
#1213
On October 15 2010 08:35 tdt wrote:
toss was nerfed most..doubt you'll ever see toss win a big tourney.


How do you figure? Nexus life increased by 500 (buff), Void Rays were nerfed (but they weren't used much anyway), Feedback no longer works vs Thors and Corrupters (nerf) but it once again works on PDD (buff), and Stalkers can't blink when fungal'd (doesn't seem like it will have a huge effect).

PvZ vs Roaches will be tougher now but I don't see how Protoss was nerfed all that much.
I am the Town Medic.
Biochemist
Profile Blog Joined February 2009
United States1008 Posts
October 15 2010 00:00 GMT
#1214
-Adjusted the amount of points earned and lost by random team participants to properly reflect the strength of a player's teammates.


What do they base this on, overall score? So if I carry my RT I'll win more points and lose less? Great change I think!
Reviction
Profile Blog Joined October 2010
11 Posts
October 15 2010 00:01 GMT
#1215
I made a video showing a bit of how Roaches function now against Protoss. I used a replay from the Platinum League where the Protoss goes for Tester Pylons. You can check it out here: Roach Range Awesomeness.
slam
Profile Joined May 2010
United States923 Posts
October 15 2010 00:02 GMT
#1216
On October 15 2010 08:55 pechkin wrote:
if they nerf void rays, they should fix a bug when ray doesnt keep it's charge when switching targets before it warms up, but keep charge when its warmed.

...
What???
I get it.
Delarchon
Profile Joined April 2010
Finland132 Posts
October 15 2010 00:05 GMT
#1217
On October 15 2010 09:00 Alzadar wrote:
Feedback no longer works vs Thors and Corrupters (nerf) but it once again works on PDD (buff)


I do believe it was a bug fix so all in all feedback was also nerfed.
What kind of sorcery is this?
ccdnl
Profile Joined April 2010
United States611 Posts
October 15 2010 00:05 GMT
#1218
wait..what barracks require CC? How does this ...affect anything?
civil cervixes || Kang Min Fan || I like TLO, TLO= German, I like Germans..?
10or10
Profile Blog Joined March 2010
Sweden517 Posts
October 15 2010 00:06 GMT
#1219
On October 15 2010 09:05 ccdnl wrote:
wait..what barracks require CC? How does this ...affect anything?

No barracks does require supply depot, previously it was cc.
|| @10or10 || 이영호 이제동 - 화이팅 ^^ ||
SoL[9]
Profile Blog Joined December 2009
Portugal1370 Posts
October 15 2010 00:06 GMT
#1220
This is a interesting patch. I dont get the voidray stuff but im just a noob ^^
About the thors, im a toss player but i think is great i would to see more thors in PvT.

I would to know the opinion about this patch after they play. Gogogo Teamliquid make a interview with your players for us
I Can Fly...
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