Now, if you just blue goo’d your pants, do not be alarmed! This is the natural response to sheer nut-busting Starcraft awesomeness.
Now quickly go change your pants, and I will explain this blue goo infatuation further.
The goo is just so beautiful, it reminds me of the blood of a blue unicorn. And now contrasting disgustingly with the blue goo correlation in the paragraphs above, I also like to think of blue goo as a delicious elixur of life!
But let us return to the more inappropriate goo = jizz references.
Ok, so some might say, “Beef! Those are indeed the most erotic pictures I have ever seen, but how does this affect balance?”
The answer is rather simple, if all protoss units died in this blue-gooey fashion (or at least just stalkers), it would be that huge Protoss nerf that all us Zergs have been looking for!
When you pound your giant zerg ball(s) against the ass cheeks of the Protoss army, at the climax of the battle, the goo erupts all over the battlefield/face of the Protoss opponent.
In the Protoss’s moment of stunned shame (and as they are trying to wipe their eyes clean) the Zerg must utilize this 5-10 minute window to gain an advantage over the imbalanced toss noobs.
I added in blue goo using the Map Editor and tried this strategy out on my girl friend. Here was the result:
And while she was trying to get the goo off in the shower, I did manage to win after a long macro game
Edited the original babe out, so thread could be reopened
Blue goo is of course the only thing that SC2 is really missing from SC1, and as proof, I interviewed a few SC1 pros to get their thoughts:
JulyZerg: I thought I would switch to Starcraft 2, but when I realized the goo was gone, I threw the GSL 2 qualifiers and got the fuck outta there.
Free: I only play Protoss I find blue goo the sexiest thing in the world. In every game I just macro up and sometimes “forget to click *a before I move my entire dragoon force into lurkers and cracklings. (At this point in the interview he shuttered and moaned orgasmically). Whenever I play, I always envision my dragoons as a naughty girl that needs me to ram her into submission. And when I play PvP, it’s just a fucking gangbang.
Jaedong: I get so much dragoon ass it isn’t funny.
Bisu: (motioning towards Jaedong) It’s true. My butt hurts.
Flash: “I like turtles”
My Plea Now, I don’t know how I can make Blizzard understand the importance of Blue Goo. I hope the 100% factual, unbiased article above may convince them. But seeing as how sometimes facts don’t seem to get through, I will appeal to Blizzard’s sentimental side.
If it were not for Blue Goo, I wouldn’t be here today. SC1 was first introduced to me about two years ago by three friends who needed a forth person to play 2v2. They picked me and at first I was honored. But, those mother fucks have been playing this game FOR YEARS. And I was a complete, total noob. To illustrate how big of a noob I was: I played Terran.
I have never been more thoroughly cock-slapped in my entire life. Game after game I just got crushed. They eventually switched to FFA’s because no one wanted to be on my team. Needless to say, I hated SC
But, then I played protoss and my life changed.
I could watch me lose all day! I ALWAYS wanted to play Starcraft so I could just macro up as many dragoons as possible and move them directly into tank lines. Ohhhhhhh it was awesome. Literally the death animation of one unit kept me interested in that game.
I then LOVED that game -- Right from the moment I heard that first dragoon smush into a gooey puddle. Whenever I watch pro league, I never miss and JaedongvP game because goo is guaranteed. When I eventually became better than all my friends, I stopped wanting to receive and I started wanting to GIVE. And I did.
I’ve been GIVING it to Protosses ever since.
And now I want to GIVE it to them again in SC2. So please Blizzard, add blue goo to the stalker’s death animation.
i agree with the nature of this post, seeing or hearing unique and awesome death animations or sounds really made brood war much more satisfying and special. blizzard seems to have lost that to some degree for sc2, mostly with sounds, theyve put a lot of effort into death animations
I really hope blizzard one day changes all the absurdly loud and non-sensible explosion death sounds. like if you kill a probe they make this loud explosion, sounds horrible. i miss the old meow death sounds, you should be hearing more of the unit's screams like in bw not all of these same-sounding (litearlly the same sound is used in so many different units deaths) explosions.
On October 12 2010 08:24 hayata2.0 wrote: Immortals are refitted Dragoons lore-wise and should spew gouts of blue goo. Too bad they don't really...
On high graphics settings they do, obviously a ploy by Blizzard, partnering with Intel, to force players to buy more powerful computers to render this beautiful substance.
yeah immortals and other units in general need to have more iconic imagery/sounds to their deaths. i dont think Blizzard quite realizes how memorable those things can be
You'r "Blue Goo" analysis was border line homo sexual. It went past the point of funay at the beginning.
On a lighter note, I agree that if units died in a bloodier/gooier fashion it would definitely be much cooler. They already have graphics that require a pretty decent computer, why not add the gore.
I always felt that the blue goo is kind of an emotional hit to the Protoss player in SC1. In SC2 when a bunch of stalkers dies, I just think "oh, well better make more stalkers." But when a group of dragoons get blue goo'd, it's kind of shocking and heartbreaking. Like you're about to eat some really awesome dinner but then drop it all over the floor and you're just too depressed about it to make some more.
SC2 graphical and sound design is soooo subpar compared to BW's. BW had so many distinct and awesome unit deaths, and the sounds played by any unit were instantly recognizable. SC2's are so dull and its hard to distinguish things sometimes. And the unit sounds in SC2 put me to sleep
blizzard thought too much about what sc2 unit deaths might realistically sound like as opposed to what it would be fun for them to sound like (which worked for bw)
Seriously though the Terran death animations are cool (cutting off marine heads after I stomp his bioball and he runs away is pretty cool), but the rest need work. And everyones sound needs work, maybe they need a new sound guy.
Immortals actually leave and spurt out blue goo when they die, but it's not quite the same :[. It's not quite as copious or as gooey-looking as the Dragoon's .
On October 12 2010 08:46 hoborg wrote: I always felt that the blue goo is kind of an emotional hit to the Protoss player in SC1. In SC2 when a bunch of stalkers dies, I just think "oh, well better make more stalkers." But when a group of dragoons get blue goo'd, it's kind of shocking and heartbreaking. Like you're about to eat some really awesome dinner but then drop it all over the floor and you're just too depressed about it to make some more.
Completely, 1000000%, agree. The "blue goo" removal was the biggest mistake ever! OMG that is why i fist fell in love with starcraft, because of the deaths! I loved playing as zerg just so i could watch 10000 zerglings leave a blood stain that lead into their base. The dragoon death was by far the best though. The explosions and deaths in sc2 might be highly realistic, but they are nothing compared to scbw. OMG please please bizzard bring this back!!!!
I just see a massive battle in SC2, and I never have that big "WOOOAAAAHHHHH" moment afterward as I survey the battlefield. I'm just used to all the BW carnage
It's weird there's no updated story line to explain why the blue goo is not in sc2 - did the protoss race evolve technology so they didn't need the blue goo anymore? Or did the blue goo make the bodies too conspicuous on the battlefield after death? I want Tassardar's opinion on the blue goo situation.
LOL the naked blue goo woman is still in the thread, in the mod's post
I'm on the bandwagon for more goo, I miss it as well! But there's something to be said for bbq'd and baneling'd marines. I love hitting light units with colossi and watching them turn to cinders.
Goo? I used to call it ice cream! I agree that sc2 lacks the awesome death animations that BW once had. Its not the same killing a stalker with a seige tank vs killing a dragoon.
Kennigit: I guess you didn't catch the obvious sarcasm in Beefs original post? Or maybe you thought that he would ACTUALLY cover his insanely hot, topless girlfriend in blue goo, while playing starcraft, and take a picture to post it on TL.net?
*ESPN reference* COME ONNNN MANNNNNNNNNNNN
...
Anyway. Epic post, I was in tears. "I like turtles" was pure win, and especially the paragraph on the giant zerg balls pounding against the ass cheeks of the Protoss army. EPICCCCCCCC!!!!
Glad you got some free time to do another one! Hope there'll be more in the future. Possibly one on FruitDealer ????
On October 12 2010 13:22 Seide wrote: Yo seriously a dragoon dying is almost as pleasing a sound as a zergling hitting something
Yes oh my god, a ling attacking anything in BW is just such a satisfying sound. It's one of the reasons (other than the realistic one) that I feel that lings are just not as good as they were in BW.
This part made me almost breath pepsi into my lungs I laughed so hard. Epic post need more blue goo! If you're on ultra you can like maybe for a half second see a little bit of goo from an immortal but it's gone super fast and definitely not enough of it.
On October 12 2010 14:10 ddod wrote: You sir are fcking retarded.
I sense the neighboring country to the north's influence on you sir.
On October 12 2010 08:35 Beef Noodles wrote: Untapped goo potential?
Yes. I miss the blue goo so much.
I can see it now...the Protoss mothership...erupting in a visual cacophony of cerulean chaos, drenching the battle field with thick, viscous, beautiful blue sludge...
The enormous explosion deafens zealot, marine, and zergling alike as they all momentarily pause and gaze skywards in awe, watching shimmering pieces of crystal rain down from the sky, refracting the light of a nearby star to cause the full spectrum of visible light to illuminate the war torn land.
As the spray of blue goo begins to caress the faces of the warriors, they snap out of their hypnotic state and engage in combat once again, fighting through deluge of blue liquid falling from the sky...
On October 12 2010 14:50 Comeh wrote: Though I miss the iconic images and sounds of starcraft broodwar, I didn't find this funny at all. Splooge jokes are only funny for so long.
This I liked it better when this was closed, maybe it was a little funny at first but now its just annoying and tasteless.
The sounds in SC2 are crap, I agree. During beta, I was sure the sounds were placeholders.
The zerg is especially bad. larva, one of the most important things makes the tiniest sound, hydras, one of the most powerful units makes the sound of a whisk beating eggs, overlords are way too loud. the sounds are bad
This filthy article gives a whole new meaning to hellion's "blue flame"... (yuck) I miss the way damaged protoss buildings were burning with blue fire in BW, especially pylons.
More seriously, how can you even think that? You barely notice crap dying in sc2, the one interesting animation is zerg units burning but thats not even in the korean version. If hydras/lings died you saw massing of blood+awesome sounds. Zealots had aweomse sound+visual effect. dragoon death sound was so great. It was this whiny high pitched sound that make you think: "YEAH FUCK YOU BITCH!" Mech death animations in BW were the worst and ALL the sc2 animations are like that. Quiet, small amount of "rubble" and overall boring. Oh banelings have an awesome animation when roasting marines. Thats so awesome. + A cool sound. Sound effects are so important.
put the blue goo in the mothership to make it that much more epic when someone has it in a game, can u imagine the blue waterfall that would occor upon death.
plus with the new graphx engine they could maybe make the blue goo shower the units underneath the mothership that were cloaked before, ah i can see it now the glorious explosion followed by stalkers going WTF BRO this shit sticks.
Blue goo is nice, but people who seriously suggest that BW had better death animations than SC2 must either be delusional or play SC2 on medium or low settings where they don't even get to see them.
On October 12 2010 21:01 FrogOfWar wrote: Blue goo is nice, but people who seriously suggest that BW had better death animations than SC2 must either be delusional or play SC2 on medium or low settings where they don't even get to see them.
I don't care about the quality/design of the animation itself. All I know is when I stim mnm and kill a bunch of hydras/lurkers theres lots of hydra/lurker death sounds and lots of blood and corpses. If I stim MM and kill some roaches and hydras there's a few roach limbs and almost no sound at all. It's all about how fun it is to "kill shit". I play on high as well. Colossus death animation is kinda neat I guess, but not not a big enough sound like when the reaver died.
In BW everything had some meat to it. It all felt much more tangible than SC2. I wish they somehow manage to bring back some of that "meatiness". The most straightforward and feasible way to achieve this is through editing sounds imho. What this game needs is BW like sounds with a much higher sampling rate.
The death animations are very calm, quite and realistic. This takes away some of the good ol´ BW feeling, i guess Blizz wanted to put a clear distance to BW and to WC3, which had a very comic-style graphic aswell.
But the sounds on death could have been really better...
I miss the blue soup reaming after the goons run into siege line/mines... My ID nas no longer any meaning in SC2 ... Please, please, Blizzard, bring it back!
On October 12 2010 08:45 ckw wrote: You'r "Blue Goo" analysis was border line homo sexual. It went past the point of funay at the beginning.
On a lighter note, I agree that if units died in a bloodier/gooier fashion it would definitely be much cooler. They already have graphics that require a pretty decent computer, why not add the gore.
It's a T game and they are already pushing what should be in a T game.
On October 13 2010 01:18 phant wrote: Although the death animations/sounds aren't too good. I have to say that the voices of all of the units are much, much better (for the most part).
Except that DT's sound like a B movie patriot.
BW sounds have less quality in terms of digital sound processing but they were designed very well. BW sounds were pieces of art, SC2 sounds are, well, sounds that try to be cool.
More seriously, how can you even think that? You barely notice crap dying in sc2, the one interesting animation is zerg units burning but thats not even in the korean version. If hydras/lings died you saw massing of blood+awesome sounds. Zealots had aweomse sound+visual effect. dragoon death sound was so great. It was this whiny high pitched sound that make you think: "YEAH FUCK YOU BITCH!" Mech death animations in BW were the worst and ALL the sc2 animations are like that. Quiet, small amount of "rubble" and overall boring. Oh banelings have an awesome animation when roasting marines. Thats so awesome. + A cool sound. Sound effects are so important.
im not talking about sound effect, im talking about the animations, and yes they are not only more cool, they are individual from what kind of "death" they had (IE getting roasted, slashed, "baneblown" ect)
also: don't say my opinion is wrong, just because you disagree
Cool vid, but still, there is just something about the way the dragoon died. Maybe the dead dragoons would just stay on the battle field longer -- I don't know. But, you would just see the remain of the protoss army and think "That was a massacre"
high models death animations have the potential to become classic, especially the fire-based deaths imo. but I will always have a special place in my heart for blue goo
lol at all this blue goo love. I truly did enjoy it, but I thought I was the only one.
Also, I didn't expect to write a page on how blue goo is the Starcraft equivalent of a jizz-tastic nut bust, and then have a bunch of people respond, "Fuck yeah, I miss it too!"
All we have now are burning corpses or acid-coated bodies that flail but then disappear. Blizzard really missed the ball on key unit deaths, i.e. the immortal.
On October 13 2010 04:00 Beef Noodles wrote: Cool vid, but still, there is just something about the way the dragoon died. Maybe the dead dragoons would just stay on the battle field longer -- I don't know. But, you would just see the remain of the protoss army and think "That was a massacre"
I think it had a lot more to do with siege tanks than it did the animations.
definitely miss the goo and the beeping =( also miss how the workers would blow up upon death in sc1 ( even the drones blew up), now they just kinda fall apart instead of exploding which makes storm drops and other harrass way less entertaining to watch.
On October 12 2010 08:23 Zelniq wrote: i agree with the nature of this post, seeing or hearing unique and awesome death animations or sounds really made brood war much more satisfying and special. blizzard seems to have lost that to some degree for sc2, mostly with sounds, theyve put a lot of effort into death animations
I really hope blizzard one day changes all the absurdly loud and non-sensible explosion death sounds. like if you kill a probe they make this loud explosion, sounds horrible. i miss the old meow death sounds, you should be hearing more of the unit's screams like in bw not all of these same-sounding (litearlly the same sound is used in so many different units deaths) explosions.
This right here.
I still enjoy killing terran units, but killing a marauder or medivac just isn't the same as killing a medic or science vessel. *sigh* I could kill those units all day long.
There was something magical about the blue goo. The tension of the highly position based match up of TvP. One misstep and your army is goo in an instant. And its a violent and noisy death. And then you hear the tanks unsiege and roll out, and you know its over. Loved it to death.
On October 13 2010 14:51 numLoCK wrote: There was something magical about the blue goo. The tension of the highly position based match up of TvP. One misstep and your army is goo in an instant. And its a violent and noisy death. And then you hear the tanks unsiege and roll out, and you know its over. Loved it to death.
Hehe, toss players were retreating their goons just by the sound of tanks sieging. Same thing with SC1 DT sound. You couldn't miss it for the world, and It was scary thing hearing that "sweep" when you have no detection, you know you are done ... SC2 DT "sweep" sound is... meh...
On the other hand, I kind of like the DT "death" SC2 sound...
One thing I'd like to point out is the awesomeness of the marine death animation in SC2 when a zealot and/or DT kills them. They can either be sliced in half right down the middle, or across the waist. It really is a epic animation as the marine growns and dies in a bloody mess as his upper torso or right side of his body (whichever the case may be) slowly slides off. Or the reaper animation when they shoot into the air and explode. Epic. There are many more but my point is that SC2 animations really are pretty cool, and maybe just need to grow on you a bit? Seeing as SC1 blue goo had 10 years of awesomeness to take it's full effect
Glad to see immortals have the blue, but they don't have the goo!
They slowly leak a small circle of blue liquid onto the field that quickly goes away.
Dragoons would crack like chicken eggs on the field, unleashing goobs of blue "yolk"
Woah, maybe I just realized what's missing. Killing dragoons = cracking eggs. Maybe it's just me, but there is not greater feeling then cracking an egg. You could see the dragoon body cracked in half with a nice big blue omelet underneath.
Fixes for immortal: 1) more goo 2) make it shinier/"yolkier" 3) make the audio be "cracking an egg" 4) show the immortal being broken in half 5) have the goo spill out quickly into a huge puddle around the corpse 6) Also, why does the goo only come out half the time? I want guaranteed goo-ness!
Or just do all the above for the stalker (you see more stalkers die per game anyway)