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NTT quits Starcraft 2 (?) - Page 8

Forum Index > SC2 General
Post a Reply
Prev 1 6 7 8 9 10 32 Next All
standalone
Profile Joined May 2010
Norway73 Posts
October 06 2010 09:24 GMT
#141
On October 06 2010 18:17 Half wrote:
Show nested quote +
I agree on your last point as well: Give it time. I think the game is going to change over time as things get tested and discovered.


Like Phasing?
Like Mineral Boosting?
Like Infestor Burrow Casting?


You either think the game is going to change over time, or you think that it won't. I think that it will.

What do you think?
Fuck my overlord life
4Servy
Profile Joined August 2008
Netherlands1542 Posts
October 06 2010 09:24 GMT
#142
The game might change, but what wont change I think is that it seems impossible to execute solid managment styles and 70% of top level play atm is really decided by luck such as dumb allin builds, lucky drops/pushes and idiotic spawn positions.
vek
Profile Joined March 2010
Australia936 Posts
Last Edited: 2010-10-06 09:28:49
October 06 2010 09:27 GMT
#143
Kind of sad to see people flailing around like idiots trying to discredit NTT... His points are valid and if the game is going to be a long term success they have to be addressed.

Why do people feel it is their duty to defend every decision Blizzard has made when they have honestly made some very poor ones game design wise.

This thread isn't really the place to discuss it but can anyone honestly argue that units like Marauders or Thors (just as 2 examples) lead to fun and exciting gameplay?

NTT is a good guy, he is obviously just pissed at how SC2 turned out after BW was such a great game - he obviously loves Starcraft. I am in a similar boat (though not quite as pissed) but I still hope Blizzard will make improvements to some of the uninteresting game mechanics they introduced in Starcraft 2. I love the Starcraft series but Starcraft 2 just doesn't quite live up to the Starcraft name.

Yet.
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
Last Edited: 2010-10-06 09:31:18
October 06 2010 09:28 GMT
#144
On October 06 2010 18:17 Half wrote:
Show nested quote +
I agree on your last point as well: Give it time. I think the game is going to change over time as things get tested and discovered.


Like Phasing?
Like Mineral Boosting?
Like Infestor Burrow Casting?


THIS!!!!!

i believe blizzards attitude to removing these "bugs" rather then leaving them in is what in the long run will kill sc2.

for example instead of removing fazing, why not slightly reduce void rays uncharged damage and keep it in.
that way you can see clutch battles that the pros can pull off that if done well enough can pull games around. it wasnt gamebreaking at all. it just allowed for top level players to use to turn battles around.

mineral boosting. it never was an issue, no one ever lost games because their opponent used it and they didnt. honestly no reason to remove it. or at least put it into the low priority basket (along with balancing zerg *wink*

infestor burrow casting as well. its SOO apm intensive that it would be great for top level play to see it being pulled off to turn games around. BUT NO some scrub winge'd along with all their low level friends on the bnet forums and got their way.

every time these nifty little features pops up it gets removed right away. imagine BW without muta stacking, vulture patrol micro, valkryie patrol micro and such. these small little ai "bugs: made the game what it was.

and blizzard is removing them left right and centre, which eventually will kill sc2.

Forever ZeNEX.
Wargizmo
Profile Joined March 2010
1237 Posts
October 06 2010 09:34 GMT
#145
On October 06 2010 18:24 4Servy wrote:
The game might change, but what wont change I think is that it seems impossible to execute solid managment styles and 70% of top level play atm is really decided by luck such as dumb allin builds, lucky drops/pushes and idiotic spawn positions.


Yep, it's obvious that FruitDealer lucked is way through the GSL and allin'd his way to the championship title.

Honestly, the "whole game is based on luck and build guessing" argument is getting pretty tired, there's a fair bit of evidence out there that this isn't the case, at least no more so than in BW.



RaiZ
Profile Blog Joined April 2003
2813 Posts
October 06 2010 09:34 GMT
#146
On October 06 2010 15:50 SonuvBob wrote:
I bet it's really about the lower SCV health.

Rofl so true <3

Tbh just give it more time. I don't understand why he's bitching about mbs because tbh even though it has been waaaaaaaay easier for terran than in sc1 it's still an rts. What i don't really like are the hardcounters. I just hope blizz will nerf a little bit all of this and make some units worthwile to play throughout the entire game (hello glings becoming useless past t2 ? Even t3 with adrenal isn't enough except for backstabing, but that's about it) but hey i'm talking about balances issues which has been already talked thousand times.

I guess i could have said the same about sc1 being easy to play since i could easily f2 f3 f4 all my bases whereas it's a little too far for sc2 with f5 f6 f7 f8 ? What i'm saying is, we need to be purely objective and see sc2 with an other perspective. Sure the game is easy to train but i still believe it'll be hard to master.
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
adeezy
Profile Blog Joined May 2010
United States1428 Posts
October 06 2010 09:35 GMT
#147
As much as I wish burrow casting was around as the next guy.I dont understand why people make it such a big deal to have SC2 as a higher APM game. I see a lot of posts saying BW is better because SC2 makes so many things easier that required APM. I for one think that since a lot of these APM old necessities are out it allows people to focus more on what makes play good, which is strategy and other types of micro. Theres no doubt that the things Cool is able to do to defend against drops (zerglings, infestor use, mutas), requires brood war level micro. Well it'd be harder in brood war of course =P
I asked my friend how the ratio at a party was, he replied. "Let's just say for every guy there was two dudes."
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
October 06 2010 09:35 GMT
#148
Hey it's NTT!

From what I recall, he's always been like that! :D
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
taintmachine
Profile Joined May 2010
United States431 Posts
October 06 2010 09:36 GMT
#149
i understand them removing mineral boosting simply because of mules and i assume blizzard figured some BOs would come to early for players that did it. i was just starting to incorporate it a couple of weeks before the patch though :\
urashimakt
Profile Joined October 2009
United States1591 Posts
October 06 2010 09:38 GMT
#150
On October 06 2010 18:28 TyrantPotato wrote:
Show nested quote +
On October 06 2010 18:17 Half wrote:
I agree on your last point as well: Give it time. I think the game is going to change over time as things get tested and discovered.


Like Phasing?
Like Mineral Boosting?
Like Infestor Burrow Casting?


THIS!!!!!

i believe blizzards attitude to removing these "bugs" rather then leaving them in is what in the long run will kill sc2.

for example instead of removing fazing, why not slightly reduce void rays uncharged damage and keep it in.
that way you can see clutch battles that the pros can pull off that if done well enough can pull games around. it wasnt gamebreaking at all. it just allowed for top level players to use to turn battles around.

mineral boosting. it never was an issue, no one ever lost games because their opponent used it and they didnt. honestly no reason to remove it. or at least put it into the low priority basket (along with balancing zerg *wink*

infestor burrow casting as well. its SOO apm intensive that it would be great for top level play to see it being pulled off to turn games around. BUT NO some scrub winge'd along with all their low level friends on the bnet forums and got their way.

every time these nifty little features pops up it gets removed right away. imagine BW without muta stacking, vulture patrol micro, valkryie patrol micro and such. these small little ai "bugs: made the game what it was.

and blizzard is removing them left right and centre, which eventually will kill sc2.


Fazing obviously did way too much damage, something had to change. Mineral boosting, I agree, didn't really serve a purpose to begin with. Burrowed casting was NOT APM intensive. All it took was a simple queue of 2 or 3 clicks. Unburrowing to cast it takes 2 clicks and you CAN'T queue it, that's just as impressive. If you liked that you'll love it when Terrans figure out how to have flying planetary fortresses.
Who dat ninja?
CursOr
Profile Blog Joined January 2009
United States6335 Posts
Last Edited: 2010-10-06 09:46:51
October 06 2010 09:44 GMT
#151
There are bound to be people who react like this. You've got to expect some degree of it. The game is a LOT more user friendly than the previous, and it probably bothers really "good" players when someone with half the APM can even put up a decent fight.

There is always going to be BW, that won't change. I still find SC2 interesting. I have the pleasure of watching some really good players, along with playing in some games myself... so far that tells me that skill and awareness are still the #1 determinants of game outcome. While secondary factors may be more substantial than in BW, its still a good game in my opinion.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Tef
Profile Joined April 2008
Sweden443 Posts
October 06 2010 09:44 GMT
#152
He'll get over it soon enough. He should start streaming, he would probably get a significant crowd considering his persona.
Dont fuck up, dont fuck yourself
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
October 06 2010 09:46 GMT
#153
Everyone has losing streaks
My. Copy. Is. Here.
Pioneer
Profile Joined December 2008
994 Posts
October 06 2010 09:46 GMT
#154
This is nothing new from NTT, read some of his older freak outs.

Anyway, the people that have 0 idea who he is and are going whatever, NTT was one of the better BW players from his era and it would be a real shame if he quit because he probably could have brought a lot to the game.
lastreason
Profile Joined May 2010
Romania250 Posts
October 06 2010 09:52 GMT
#155
i think this is a general opinion of the progamers (and not only ) about sc2, the only ones who are playing it are the ones who can't compete more in bw scene. and they whant some easy money
Cashout
Profile Joined May 2010
115 Posts
October 06 2010 09:53 GMT
#156
hahaha just checked his post history, this guy is hilarious XD
Perscienter
Profile Joined June 2010
957 Posts
October 06 2010 09:56 GMT
#157
On October 06 2010 18:23 taintmachine wrote:
i don't get NTT's comments about randomly chosen build orders winning games. the game is new and ppl are still bringing out different BOs, even if they're only slightly altered. also balance changes are going to change build orders, even if not immediately. what is "standard" seems to change in varying degrees every couple of months, and ladder play is going to seem rly random of course since i assume even top tier diamond players decide to try different stuff quite often.

I play hellion drop, he has void rays. I play void rays, he massed marines. I opt 3 gate, stargate, he went 4 gate all-in. I go 15 hatch, he went off rax reaper.

Such situations often occur.
Nazza
Profile Blog Joined August 2010
Australia1654 Posts
October 06 2010 10:00 GMT
#158
I had issues with Fazing and Mineral boosting, because they didn't really add much skill to the game.

If you would compare it to, say, Baneling carpet bombing, which does require a bit of skill and game sense to pull off, yet requires the same amount of clicks, possibly less.

The thing is, we're in 2010. Gaming should have evolved to a state such that the base mechanics of the game should be extremely easy to do. However, I should say that all the other mechanics should be tweaked so that it does require more APM/decisions/reactions in other areas. Basically, all other races should have something similar to creep spread, a mechanic that we don't see as much in lower level tiers but is absolutely necessary in higher tiers.
No one ever remembers second place, eh? eh? GIVE ME COMMAND
OnFire
Profile Joined July 2010
324 Posts
October 06 2010 10:12 GMT
#159
The only reason SC1 is harder then SC2 is because SC1 units act like they are mentally challenged.
Ooh look, I told my drone to go mine, ohh snap, he's gonna run 15 laps around the base before he starts.
"Sup, im a bw player, im better then you cuz i mastered the worst ai in the history of videogames."

HYDRA - EFFORT - LETA
Skyze
Profile Blog Joined November 2008
Canada2324 Posts
October 06 2010 10:15 GMT
#160
I beat NTT afew times in beta, and he raged quite bad. Its quite sad to see such an awesome oldschool SC player being such a baby now =[ Oh well, guess he cant adapt, like a lot of oldschool players.
Canada Gaming ~~ The-Feared
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