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Well, everything he said is spot on.
The thing is, Blizzard probably knows this but also knows that it'll be more profitable this way. More noobs that actually can do decent in the dumbed-down version means more fans and viewers for the tournaments where they can charge fees and advertising.
It would be nice if they let BW go on for the real professionals and let all us noobs enjoy SC2.
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On October 06 2010 16:26 epik640x wrote: Well, everything he said is spot on.
The thing is, Blizzard probably knows this but also knows that it'll be more profitable this way. More noobs that actually can do decent in the dumbed-down version means more fans and viewers for the tournaments where they can charge fees and advertising.
It would be nice if they let BW go on for the real professionals and let all us noobs enjoy SC2.
You realize you just insulted a huge portion of TL community and all pro players who are playing SC2?
Game is easier than broodwar but it isn't some dumbed down console version of it.
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I have no idea what the longevity of competitive SC2 will be, but I think the easier mechanics make the game more appealing to "mass" competitive play.
IMO, SC2 won't require Korean style 12+ hour daily practice sessions in order for people to stay competitive. Of course, practicing 12+ hours a day will give you an advantage, but it won't be such a large advantage like it was in BW.
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that's too bad to hear. i played vs this guy back on Kali in the Case's ladder tourneys.
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rofl, i dont get it, iv yet to see constant harass while macroing and multitasking sevral things at once in this game. Sure the maps sucks, but the community will eventually just make their own maps and start going custom instead of Ladder unless Blizzard makes new maps. and for balance. rofl plz, the game is 10 times more balanced then any other RTS iv played sofar this early in the release. and iv played Warcraft/scbw/sc/red alert/cc from the start. stop bitching and l2p, theres liturally no skill cap in this game as far as i can see. and hes talking about scBw in 2000? give me a break. im liturally crying in real life from laughing-.-
not a big loss for the community in my eyes.
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lol NTT is awesome and I agree with what he says. Some units are just retarded in this game and it doesn't really leave as much room for distinct styles the way BW did in my opinion. Just as an example NTT was one of the first real macro orientated players from a WHILE back. He was basically foreigner Oov. Notice how some people have mentioned his massing SCV's. The guy was a legend, and his sentiments are shared by anyone who loved the diversity in strengths that could be used to take down your opponent.
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His complaints are valid, just grossly over-exaggerated. Even with all its flaws, SC2 is still a highly demanding skill-based game. No 60 APM noob is going to perform even a quarter of the stuff that I saw in the GSL games.
The maps will eventually change. Balance will improve. We might even see major game mechanic changes in the future. To be honest, I don't really believe that NTT is gonna quit SC2 for good. I wouldn't be the least bit surprised if he came back after the expansions. No matter how much the detractors may scream, SC2's fate simply isn't going to be decided a mere two months in its lifespan.
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NTT is just as whiney and BM as he was in BW lol. Don't know why this deserves a topic of it's own. I'm sure lot's of ex-BW players have said similar things. I said them myself for a while. But now I really enjoy the game and am looking forward to better things to come w/ the expansions. I think once there are a few more units for each race, the game will be deep enough that the lack of mechanics will be a good thing, because there will be so much deeper stuff going on
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All i see is a attentionwhore
i just wanna let everyone know i quit, and the game sux, kthxbai
nobody cares, yes you were pro, you were infact good, but your reputation is not a safe haven for acting like a 12 year old WoW ragequitter
sorry for being harsh, but his posts leaves nothing but a sign that he is a butthurt whiner
sad thing is, that this post is gonna fuel the flames against SC2 being to easy
User was warned for this post
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new players will probably replace the old ones that leave anyway. sad to see more oldschoolers go though.
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That is a bit extreme by NTT. I don't like SC2 myself because the maps are ridiculously stupid and does not allow some units to be used to their full potentials.
Regarding the watered down mechanic, the debate is "is it necessary for an RTS to demand good mechanics?"
I really want to see how Broodwar veterans who switch over do in GSL2.
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Wow, this kind of whining is pathetic.
I understand where he's coming from, but the game is young, things will get sorted out. Acting like a 6 year old wanting his toy back ain't something I expected from a pro like NTT.
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Why making so much noise about quitting the game? If you want to quit fine, just don't do it that way.
Regarding his complaints, they are exagerated and they are problems that demands time to be solved. SC1 didnt became this godly game we know in 3 months, but this has been repeated many time.
I really want some new maps though.
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like many other people have said though;
how long did it take for starcraft to balance out?? the expansion, the patches..
and for the longest time protoss couldnt beat zerg at all all toss players complained about imba..
then even without any changes in patches or anything some guy named BISU started owning zergs and then the tables turned around and zergs started complaining.
like cmonnnn; you just gotta play it out. seriously.
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It saddens me that most people opt to criticize his credentials (or lack of in SC2).
His credentials are probably superior to everyone who has questioned his SC2 performance in this thread.
Perhaps you should question his arguments instead. Argue your point of view if you disagree.
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I agree with a lot of what he said.. There are so many things that annoy me lol.. The biggest thing is though like what he said that a simple build order can be so powerful.. I never played brood war so cant compare but.. it would be nice if simple builds couldnt be so powerful so more games would go into the later stages of the game where APM is actually needed.. And for the people who are going to say pros can survive that stuff.. then I guess yall havent seen tester die to just a normal cloaked banshee build..
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although I never really liked his playstyle, he is right about the execution of build orders - it's WAY easier to copy pro-gamer-builds after you've tried them a couple of times; yesterday I lost (again) to some marine/banshee/PDD-timing attacks against players with seemingly 60ish APM who would just place PDD, press stim and relax; notice this is not a general balance QQ, but affirming that NTT is right when he says that sc2 isn't really demanding when it comes to macro and build orders - every low diamond noob can do (kinda) effective builds that lead to (kinda) effective pushes that are possibly game-ending
in sc2 there are way fewer possibilities to exploit your opponent's weaknesses in the early and midgame - litereally nothing that you can do macro-wise and multi-tasking-wise besides spamming waypoints; this is where I get NTT's frustration: sitting there in the game, knowing that you perhaps will die soon, but still also knowing there's nothing you "can" do in the meantime, because macro and harassment-possibilities on multiple locations are so, so limited
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"He has very strong macro and a creative style based on his refusal to use Marauders."
Sounds stupid to me. Regardless if everyone here thinks his opinion deserves respect, I don't think he deserves any. A truly seasoned veteran who is humble wouldn't quit for stupid reasons like this. If he doesn't like the game he doesn't have to attempt to make everyone who plays it feel like they are "teh n00bs srsly". Seems like a pompous ass, and his refusal to use Marauders, I laugh at him for that. Some progamer. It's like a chess player refusing to the use the knight.
Counter points are that...
Just because a game is made easier through more user friendly mechanics does not mean it's shallow, has less emphasis on skill, etc... Whereas it was difficult to macro whilst on 3 base, and do 3 pronged attacks in bw, now there might eventually be a focus of being on even more bases, attacking at more areas, and controlling the units more than just looking at them occasionally. Due to the increase in the games engine to allow you to do more things at once, it actually makes your brain the cap for skill and not your muscle memory. How much can you handle thinking about at once, and can you react quicker than others. I think SC2 will take this to a whole other level.
Plenty of game series have been through this, and the only one that I have seen where the community went back to the original, or recognized the new game in the series as a failure competitively was CS 1.6, and honestly Source wasn't THAT bad, just the maps aren't all that great, but the players were too stupid to really try and push custom maps for it that could be better.
On October 06 2010 16:38 Luvz wrote: rofl, i dont get it, iv yet to see constant harass while macroing and multitasking sevral things at once in this game. Sure the maps sucks, but the community will eventually just make their own maps and start going custom instead of Ladder unless Blizzard makes new maps. and for balance. rofl plz, the game is 10 times more balanced then any other RTS iv played sofar this early in the release. and iv played Warcraft/scbw/sc/red alert/cc from the start. stop bitching and l2p, theres liturally no skill cap in this game as far as i can see. and hes talking about scBw in 2000? give me a break. im liturally crying in real life from laughing-.-
not a big loss for the community in my eyes.
Agreed here, people have nowhere near taken this game to the limits of human potential yet. The maps suck but that's wasn't an issue for BW, did anyone play the blizzard maps anymore after a couple years, cmon now... And I have also played almost every major RTS (attempted at competition for most) and Red Alert 2 and Starcraft 2 are the most balanced I have played. Red Alert 2 because you really just had to build tanks, but my buddy had come up with a strategy that was like turtling and controlling the map through air, ala starcraft bw zergs, and being able to actually expand and control even more, but that game's strategy development was cut short by an expansion that was horribly inbalanced and ruined the community.
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On October 06 2010 16:57 standalone wrote: It saddens me that most people opt to criticize his credentials (or lack of in SC2).
His credentials are probably superior to everyone who has questioned his SC2 performance in this thread.
Perhaps you should question his arguments instead. Argue your point of view if you disagree. Top 100 world at one point and top 100 Europe since the beginning. Dunno about his tourney results though :o
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