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NTT quits Starcraft 2 (?) - Page 25

Forum Index > SC2 General
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kojinshugi
Profile Joined August 2010
Estonia2559 Posts
October 06 2010 19:47 GMT
#481
I dunno why we are basically arguing semantics, but BW is harder to play for both players. It is more difficult for both of them than playing SC2 against each other would be.


Would playing against Kasparov be harder if both you and him were both being kicked in the nuts every 3 seconds?

(another chess analogy yay!)
whatsgrackalackin420
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
October 06 2010 19:49 GMT
#482
On October 07 2010 04:46 infinity2k9 wrote:
This isn't true in SC2, everything is accessible to everyone which is why i think it will be figured out a lot faster and might stagnate.


Can we see VODs of you healing mutas with queens mid-battle?
whatsgrackalackin420
Mannerheim
Profile Joined April 2007
766 Posts
October 06 2010 19:50 GMT
#483
What a surprise that the thread is full of 09-10 reg mouthbreathers shit-talking NTT. I understand I shouldn't expect much reading the SC2 section, but this is depressing.
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
Last Edited: 2010-10-06 19:58:25
October 06 2010 19:54 GMT
#484
On October 07 2010 04:47 kojinshugi wrote:
Show nested quote +
I dunno why we are basically arguing semantics, but BW is harder to play for both players. It is more difficult for both of them than playing SC2 against each other would be.


Would playing against Kasparov be harder if both you and him were both being kicked in the nuts every 3 seconds?

(another chess analogy yay!)


It's just a retarded analogy. Like the dumb people who said hur why not have a 1 unit selection limit then. Even though i wouldn't even want a unit selection limit, i'm saying make up something else to make the skill cap higher. Why not try making a real argument.

On October 07 2010 04:49 kojinshugi wrote:
Show nested quote +
On October 07 2010 04:46 infinity2k9 wrote:
This isn't true in SC2, everything is accessible to everyone which is why i think it will be figured out a lot faster and might stagnate.


Can we see VODs of you healing mutas with queens mid-battle?


I don't play SC2 now but why would this ever be useful? I don't see why it couldn't be done but when i'm talking about BW strategies that got opened up i mean things like defilers and arbiters which are vital units now. Not a silly single theoretical situation that would be hard to do.

Edit: I dunno why i'm making this argument at all actually. Let me guess you barely played BW at all, so you are just arguing to defend SC2 without even knowing what i'm talking about. It'd be much better if someone actually familar with both games wanted a real discussion about the long term prospects of high level SC2, not just some recently joined guy who's just completely on the defensive.
gillon
Profile Blog Joined April 2010
Sweden1578 Posts
October 06 2010 19:54 GMT
#485
So, after reading his second post (2nd edit in OP), he's not really quitting at all, is he?
www.teamproperty.net | "You should hate losing, but you should never fear defeat." - 이윤열
BentoBox
Profile Joined November 2009
Canada303 Posts
October 06 2010 19:56 GMT
#486
^ Reference to Cool healing his mutas
Only dead fish swim with the stream
archon256
Profile Joined August 2010
United States363 Posts
October 06 2010 19:56 GMT
#487
On October 07 2010 04:54 infinity2k9 wrote:
I don't play SC2 now but why would this ever be useful? I don't see why it couldn't be done but when i'm talking about BW strategies that got opened up i mean things like defilers and arbiters which are vital units now. Not a silly single theoretical situation that would be hard to do.

Funny, because Fruitdealer actually did this. It's not just theoretical.
"The troupe is ready, the stage is set. I come to dance, the dance of death"
itsMAHVELbaybee
Profile Joined October 2008
292 Posts
October 06 2010 19:57 GMT
#488
Tampons, they are needed for this thread.

User was warned for this post
I am boss. -Minami-ke
Lowko
Profile Joined August 2010
Netherlands286 Posts
Last Edited: 2010-10-06 19:58:48
October 06 2010 19:58 GMT
#489
On October 07 2010 04:54 gillon wrote:
So, after reading his second post (2nd edit in OP), he's not really quitting at all, is he?

Does seem like it. Most likley he is also in at least a financial way bound to Starcraft.
www.LowkoTV.com
Rinsho
Profile Joined October 2010
United States17 Posts
October 06 2010 19:59 GMT
#490
On October 07 2010 04:54 infinity2k9 wrote:
I don't play SC2 now but why would this ever be useful? I don't see why it couldn't be done but when i'm talking about BW strategies that got opened up i mean things like defilers and arbiters which are vital units now. Not a silly single theoretical situation that would be hard to do.


It's not theoretical. FruitDealer uses it to heal mutas damaged during harass so that he can keep effectively harassing Terrans without having to pump more money into his muta force (letting him go ultra quicker). And I honestly don't think all the units in SC2 have been "figured out." I rarely see people blink-microing stalkers unless it's a very small battle. This is something people could utilize that's BW-esque (as far as micro-intensive, requires skill to use effectively) and would improve their game quite a bit.
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
October 06 2010 20:00 GMT
#491
On October 07 2010 04:54 infinity2k9 wrote:
Show nested quote +
On October 07 2010 04:47 kojinshugi wrote:
I dunno why we are basically arguing semantics, but BW is harder to play for both players. It is more difficult for both of them than playing SC2 against each other would be.


Would playing against Kasparov be harder if both you and him were both being kicked in the nuts every 3 seconds?

(another chess analogy yay!)


It's just a retarded analogy. Like the dumb people who said hur why not have a 1 unit selection limit then. Even though i wouldn't even want a unit selection limit, i'm saying make up something else to make the skill cap higher. Why not try making a real argument.


You keep missing the point of the argument, which is that skill caps don't necessarily have to be raised by making unit production/control harder but having better opponents with more varied strategies that are well practiced and executed?

I don't play SC2 now but why would this ever be useful? I don't see why it couldn't be done but when i'm talking about BW strategies that got opened up i mean things like defilers and arbiters which are vital units now. Not a silly single theoretical situation that would be hard to do.


Zerg having a high-HP, armored, non-autocasting medic that becomes viable due to rapid creep spreading and precise micro is a "single theoretical situation" that doesn't point to SC2 requiring mechanical skill?
whatsgrackalackin420
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
Last Edited: 2010-10-06 20:14:15
October 06 2010 20:04 GMT
#492
Yeah that sound like something good for the game then in the long term, i hope there is more things like that which will be done. It wasn't quite the thing i was talking about but certainly more skillful actions like this will make the game deeper.

Also i don't think the game is figured out at all, i'm just saying in the future it may be, quicker than BW.

On October 07 2010 05:00 kojinshugi wrote:
You keep missing the point of the argument, which is that skill caps don't necessarily have to be raised by making unit production/control harder but having better opponents with more varied strategies that are well practiced and executed?

Zerg having a high-HP, armored, non-autocasting medic that becomes viable due to rapid creep spreading and precise micro is a "single theoretical situation" that doesn't point to SC2 requiring mechanical skill?


How did i miss the point of the argument when i specifically said that? I DON'T THINK that it should be raised like that. I think it should have other skills necessary that separate the top players. If we're comparing to BW i dunno why you say better opponents or varied strategies but nevertheless... there's always going to be varied strategies but the best ones will be worked out to exact supply counts just like in BW (but will happen sooner), then it's going to be still a battle of mechanics anyway it's just going to be a lot closer in skill if people have much easier macro and less multitasking required.

As i said in the previous post, i like that mechanic it's good. That is one example though..
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17735 Posts
October 06 2010 20:06 GMT
#493
On October 06 2010 15:50 SonuvBob wrote:
I bet it's really about the lower SCV health.

Lol, you're know you're old school when you actually get that
ils
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
InfiniteIce
Profile Blog Joined May 2010
United States794 Posts
Last Edited: 2010-10-06 20:10:36
October 06 2010 20:08 GMT
#494
edit: i dont want to be a jerk after all
i keep going back to my response to chill's fake PM and laughing, then immediately getting a feeling that i assume i'd get if i had an orgasm and the girl said "hahaha guess what i have a dick" -FakeSteve
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
October 06 2010 20:09 GMT
#495
I completely agree with NTT that there are just too many gimmicky units in the game, which turns the game into a massive cheese-fest at times. I think the game would be better off without void rays, cloaked banshees, reapers, salvaging bunkers (decreases the risk involved with cheesy offensive bunkers), mass auto-scv repair, and other gimmicks which even pro's like Idra lose to. Maybe I'm crazy and boring, but I'd prefer a game without proxies, offensive-cannons, offensive pylon wallins etc. I'd rather have a game where the winner wins from micro, macro, mechanics, and positional strategies like surrounds, flanks, backstabs, base trades etc, not from simple cheesy build orders that any noob can master, and beat even the best on occasion. Having said that, I still play the game because I think its very fun and exiting.
Seide
Profile Blog Joined August 2010
United States831 Posts
Last Edited: 2010-10-06 20:17:43
October 06 2010 20:13 GMT
#496
This is another one of those "Cool changing race in GSL2" threads. Someone vents frustration on another forum.... People latch onto to it like a herd of sheep, don't read the whole thread and procceed to post because they saw the faintest hint of someone supporting their views.

"AAHAHHAAH, you have all been calling me wrong, now look! A pro gamer thinks about things the same as me! I must post because this makes me auto right and my whining legit!!!!!11!!"

Then alter the original poster goes: chill out bros.. I was just frustrated. But the thread goes on.

One fish, two fish, red fish, blue fish.
WeSt
Profile Blog Joined April 2008
Portugal918 Posts
October 06 2010 20:14 GMT
#497
Agree in some points. I was b-/b in broodwar and now I lose many games vs c- noobs with stupid all ins that are hard to scout... In BW a superior player would rarely drop games to a weaker player but in sc2 there are too many cheesy things to be aware of. Oh, that and the fact that cheesing involves no micro. At least in broodwar if you wanted to win with 2 gate proxy you had to micro your zealots. All I see in sc2 is 4 gates + void rays and attack move without even looking or proxy reapers or baneling bust. All of these require really little skill.
zvz is imba
Perscienter
Profile Joined June 2010
957 Posts
October 06 2010 20:18 GMT
#498
On October 07 2010 03:34 jinorazi wrote:
grouped buildings, 255 units in 1 group, smart casting, smart fire, auto mining, auto repair, queue system, health and progress bar, etc.

Actually, 144 units are allowed to be in the same group. 6 * 3 * 8, because there is a maximum of six tabs.
NovemberZerg
Profile Joined July 2010
United States58 Posts
October 06 2010 20:18 GMT
#499
On October 07 2010 05:09 FrostedMiniWeet wrote:
I completely agree with NTT that there are just too many gimmicky units in the game, which turns the game into a massive cheese-fest at times. I think the game would be better off without void rays, cloaked banshees, reapers, salvaging bunkers (decreases the risk involved with cheesy offensive bunkers), mass auto-scv repair, and other gimmicks which even pro's like Idra lose to. Maybe I'm crazy and boring, but I'd prefer a game without proxies, offensive-cannons, offensive pylon wallins etc. I'd rather have a game where the winner wins from micro, macro, mechanics, and positional strategies like surrounds, flanks, backstabs, base trades etc, not from simple cheesy build orders that any noob can master, and beat even the best on occasion. Having said that, I still play the game because I think its very fun and exiting.



+2 not very fun tho just fun o.o'
john0507
Profile Joined August 2010
164 Posts
Last Edited: 2010-10-06 20:19:57
October 06 2010 20:19 GMT
#500
People need to really redefine the word "skill"
"I'm 100% more skilled than this guy , but I lost to him. This game sucks, I'm gonna go back to that game I started playing 12 years ago cos it takes more skill."
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