• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:29
CEST 17:29
KST 00:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments2[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon10[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
StarCraft II 5.0.15 PTR Patch Notes176BSL 2025 Warsaw LAN + Legends Showmatch2Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8
StarCraft 2
General
Why Storm Should NOT Be Nerfed – A Core Part of Pr StarCraft II 5.0.15 PTR Patch Notes #1: Maru - Greatest Players of All Time SC4ALL: A North American StarCraft LAN Team TLMC #5 - Finalists & Open Tournaments
Tourneys
SC2's Safe House 2 - October 18 & 19 RSL: Revival, a new crowdfunded tournament series Stellar Fest KSL Week 80 StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL ro8 Upper Bracket HYPE VIDEO BW General Discussion StarCraft Stellar Forces had bad maps Starcraft: Destruction expansion pack?
Tourneys
[ASL20] Ro16 Group D SC4ALL $1,500 Open Bracket LAN BSL 2025 Warsaw LAN + Legends Showmatch [ASL20] Ro16 Group C
Strategy
Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Borderlands 3 General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
Formula 1 Discussion 2024 - 2026 Football Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
Too Many LANs? Tournament Ov…
TrAiDoS
i'm really bored guys
Peanutsc
I <=> 9
KrillinFromwales
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2009 users

NTT quits Starcraft 2 (?) - Page 23

Forum Index > SC2 General
Post a Reply
Prev 1 21 22 23 24 25 32 Next All
dutpotd
Profile Joined September 2010
Canada49 Posts
Last Edited: 2010-10-06 18:29:16
October 06 2010 18:26 GMT
#441
I'm relatively new to the forums and the Starcraft community (played BW casually way back, and now play SC2 slightly more competitively diamond 1100 and the odd lan in my area) and this has quickly become one of my favorite threads...

Not because of the original post, in fact when I read it and the replies that followed I thought this thread would be a black mark on the community and my day in general. On the contrary, the discussion that has followed - in particular Nazgul's posts - has given me a greater insight into what the community perceives as the strengths and shortcomings SC2 personifies relative to BW, an already successful and often quoted favorite game by many.

Personally, I understand the argument that - if everything is easier mechanically, then more players will be able to emulate what is perceived to be the top strategy/build order/control of said unit group, and that this ability to emulate can threaten to dull competition down the road. I also understand the somewhat counter argument that is - if more players can play 'pull off' what is perceived to be the top strategy/build order/control of said unit group, then more players will play the game, more money will be made, and possibly more interest in competitive play will be the result.

My opinion on this is simple, and because I believe it is what the thread is truly about (all of what NTT complains about revolves around the perceived ease of the game relative to past experience. The balance, maps, and other complaints are easily explained by the infancy of the game) I feel I should post it.

The game is mechanically relatively easy, but calling it trash and ignoring its potential to grow and change, and the fun that it offers even now to many, is premature. A game can be easy to execute with a small learning curve even, and still be sucessful. I liken this to all card games for that matter as an example. Choosing what to do with your 'hand' in a card game is all the skill you can add to the game, decision-based skill relying on reading situations and adapting accordingly is one with an infinite cap. Card games can and have been successful as spectator 'sports/games' and in the same vein I see SC2 as having the potential to succeed based on skill separation by way of decision making prowess as opposed to hard and fast mechanics. The fact that this is a slightly "different" measure than what BW offered (more accentuated, it is/was important in BW too) is the cause of any and all concern I see.

Difference, change, growth, whatever you want to call it can be a scary thing for people that are happy with what exists or are generally uncomfortable with the unknown. I think now is the time for all players to embrace the opportunity that SC2 presents us with, and by doing so it will be bound to succeed. Sadly, people have different expectations, different views on what will work and why, and outbursts, even those light with sarcasm as NTT has provided, are inevitable but altogether counter-productive to what most everyone wants - a great SC2 experience now and for whatever its lifecycle sees play out.

- dut
“Dream as if you'll live forever. Live as if you'll die today.”
attackfighter
Profile Joined November 2009
Canada308 Posts
October 06 2010 18:27 GMT
#442
On October 07 2010 03:01 Rinsho wrote:
Show nested quote +
On October 07 2010 02:53 attackfighter wrote:
So what do they do instead of attack moving? Turtle?


Most people I run into, yea. But on occasion I'll play a good player that micros his marauders in front to absorb the baneling shots. In those cases I have to counter-micro my banelings to not hit the marauders. Kinda get where I'm coming from now? Just because the majority of players a-move does not mean that's the best way to go about it (or 99% effective). It just means that most people like a-moving at the moment.

I admit it, I'm guilty of a-moving and neglecting micro a lot more than I should, but that's why I'm not a high-level player. Their micro/macro sets them apart from me, which is just how it should be.


Well if he target fires your banelings with his tanks, there's not a whole lot you can do to counter-micro. Same thing if he's stimming his marines and kiting your banelings - either he kills them all kiting or you have enough left over to kill him. Maybe attack move isn't entirely accurate in TvZ, but the little micro there is seems fairly easy to do even for me (I am terribad btw) - I think it speaks volumes that I'm able to perform almost as good as your average pro at SC2, but in BW I'm so bad that I can't even begin to do the things a B-teamer pro can.
koreasilver
Profile Blog Joined June 2008
9109 Posts
October 06 2010 18:30 GMT
#443
I highly doubt you can play a game anywhere as well as any top player in BW or SC2.
Lann555
Profile Joined February 2010
Netherlands5173 Posts
October 06 2010 18:34 GMT
#444
If you know anything about NTT, you'd know this is the most positive and uplifting thing he has ever posted on the Blizzard forums. It's going in the right direction!
Fantasy Fan! Gogogo vultures
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
October 06 2010 18:34 GMT
#445
i kind of understand NTT's point of view. what separated the pros and regular players were the multi tasking ability, sc2 has been noobified by a large margin compared to sc1.

grouped buildings, 255 units in 1 group, smart casting, smart fire, auto mining, auto repair, queue system, health and progress bar, etc.

i actually like the new changes since it makes it much easier to play (especially <3 grouped buildings) even though i hated "noobification" that started with wc3 but learned to like it. i do believe sc2 winner shouldn't be decided with 100% on strategy but how its executed awhile attending other details and sc2 surely made that easier to happen for most people. over all i think sc2 brought a good balance between macro and micro. macro became much easier so we can focus on micro.
age: 84 | location: california | sex: 잘함
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
Last Edited: 2010-10-06 18:59:13
October 06 2010 18:36 GMT
#446
cool, some random guy who never did shit in sc2 quits the game?

also he seems to be a dick

User was temp banned for a history of bad posts.
Kevmeister @ Dota2
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
October 06 2010 18:36 GMT
#447
On October 07 2010 03:34 Lann555 wrote:
If you know anything about NTT, you'd know this is the most positive and uplifting thing he has ever posted on the Blizzard forums. It's going in the right direction!

This is to true,laughed so dammn hard when i saw your comment.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
MoooN1
Profile Joined December 2007
Germany128 Posts
Last Edited: 2010-10-06 18:37:41
October 06 2010 18:36 GMT
#448
On October 07 2010 00:32 awesomoecalypse wrote:

Honestly, I think NTT is just bitching because while superior mechanics do definitely help, they don't create the MASSIVE gap they used to. If someone has superior mechanics, but their opponent outthinks them and has a better strategy, those mechanics often won't be enough to guarantee a victory.


im sad really wanted to see ntt back in action

he was the reason i started to play terran back in the days

but your quote justifies why he just couldnt beat elky :D
attackfighter
Profile Joined November 2009
Canada308 Posts
Last Edited: 2010-10-06 18:38:44
October 06 2010 18:37 GMT
#449
On October 07 2010 03:30 koreasilver wrote:
I highly doubt you can play a game anywhere as well as any top player in BW or SC2.


I meant I can micro/macro almost as well. Obviously SC2 pros are better versed in build orders, etc.
NonY
Profile Blog Joined June 2007
8750 Posts
October 06 2010 18:37 GMT
#450
I think that since I had one of the safest and most conservative play styles in SC:BW I can comment a bit about this with some authority. Being able to beat every single simple, easy-to-execute (but powerful) strategy out there with your one safe strategy that sacrifices economic and army for safety, relying on superior mechanics to get you advantages in economy and army in the long run, is very very very hard. It's one of the most difficult ways to play but when you have a good formula, it can guarantee wins (especially in bo5's). Even for SC:BW 10 years after release, with so much time to refine and perfect build orders and mechanics, it is very difficult to play like that.

PvZ covering 4pool, 9pool speed, 2hat hydra bust, 2hat slow overlord drop, 2hat muta... wow. It can be quite a bitch. And after you sacrifice so many things to cover your ass against all that garbage that anyone can execute nearly perfectly with very little practice, you are probably just playing someone who 12hatched and grabbed a 3rd base and is macroing his ass off and now you're behind entering midgame. And then there are a million pitfalls there. Make 3 Archons instead of 2 and you won't have enough Storm. Get your 3rd Nexus blocked by one Zergling for 60 seconds and you won't have good enough economy in 5 minutes. Just a million things that can go wrong that only someone who has played this situation 1000's of times can know.

PvT proxy Marine rush, 2fac rush, 3fac rush, 1fac 1star drop harass, 2fac 1star drop harass, 14CC, etc. If they go standard fac cc you still worry about several branches in midgame, aggressive dropship harass, aggressive vulture harass, early 3rd CC, double armory, MM tank timing, 6fac timing. All that shit requires different responses from the Protoss. A terran who only does one of those things all the time is gonna be pretty damn good at it without much effort but a Protoss who is trying to play safe and rely on mechanics is going to have to master 10x as many situations as his opponent.

PvP proxy zealot rush, dt rush with no goon range, 10gate 15gate goon rush, 4gate goons, shuttle speed kamikaze reaver drop. Several choices of bullshit that you have to cover. Build one extra Probe and you won't have enough to fend off a 4gate. Scout after ylon to stop proxy zealot rush and risk not getting your first goons out in time to stop 10gate 15gate goon rush. You can't imagine how many little adjustments need to be made to get yourself safe against every option (how many times you have to lose and figure out precisely the smallest thing to change to just barely get by), and after all that effort you've only just survived into midgame with a probable disadvantage.

Proof of these difficulties can be seen in IdrA's play toward the end of his BW career. He was obviously very good mechanically but Terran in SC1 is an especially difficult race to play safe and cover all the bullshit that newbie one-trick-ponies can throw at you.

The fact is that it's going to take way longer and require much more skill and ingenuity to figure out the safe "boring" builds that rely on mechanics and RTS fundamentals to win. The simple yet powerful build orders are relatively easy to discover and they're being done everywhere right now. It is sad for me to see someone like NTT give up at this stage but I'm hoping it's because he just doesn't realize that the odds are stacked against the way he wants to play the game. That style is going to take time but the potential is definitely there.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Rinsho
Profile Joined October 2010
United States17 Posts
Last Edited: 2010-10-06 19:03:44
October 06 2010 18:38 GMT
#451
On October 07 2010 03:27 attackfighter wrote:
Well if he target fires your banelings with his tanks, there's not a whole lot you can do to counter-micro. Same thing if he's stimming his marines and kiting your banelings - either he kills them all kiting or you have enough left over to kill him. Maybe attack move isn't entirely accurate in TvZ, but the little micro there is seems fairly easy to do even for me (I am terribad btw) - I think it speaks volumes that I'm able to perform almost as good as your average pro at SC2, but in BW I'm so bad that I can't even begin to do the things a B-teamer pro can.


I love how your logic always assumes the exact counter is in play. If he goes tanks, I'd baneling drop, NOT run them in front. My example was versus bio ball. Tanks != bio ball. And banelings with speed can catch up to micro'd marines, not to mention you should always have lings mixed in to surround and stop the marines from stutter-step microing. Or just have fungal.

And umm, well, I'm not gonna say anything about your "I'm able to perform almost as good as your average pro at SC2" statement beyond that I'm sure an "average pro" would have plenty to say about that.

On Tyler's post: I completely agree, thank you for your insight ^_^

User was warned for this post. Don't clutter up topics with back and forth arguing use our PM function for that.
john0507
Profile Joined August 2010
164 Posts
October 06 2010 18:39 GMT
#452
NTT leaving SC2 , is a good thing ... very very good thing.
This is probably the only positive thing coming from NTT since like ... ever.
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
October 06 2010 18:40 GMT
#453
I think it speaks volumes that I'm able to perform almost as good as your average pro at SC2


Unless you're like a top 500 player in the world, I really, really doubt this. Put IdrA against an average low or mid-level diamond player, and he will kick their ass 100% of the time.

The motto for Blizzard is, "easy to learn, hard to master." Its the "easy to learn" part that has a lot of BW players pissed off, because while BW was many things, "easy to learn" was not one of them. However, while it may be much easier for a noob to play at a reasonable level in SC2, there is still a vast gap between that level and the skill level of the top players. And the top players themselves haven't hit a "skill cap" either--nobody in the GSL had 100% perfect macro, no one had 100% micro, let alone both at the same time. And thats not even factoring in the strategic/decision-making element, which is still in a constantly evolving state.

It is highly probable that the level of play among progamers a year from now will be vastly more advanced than it is at the moment. And even at the moment, the level they are playing at when compared to the average SC2 player is a huge, huge gulf.
He drone drone drone. Me win. - ogsMC
Fodder03
Profile Joined June 2010
Canada142 Posts
October 06 2010 18:42 GMT
#454
Correct me if im wront but wasnt one of Testies aka's NTT? and if so he is not from EU he is Canadian... meaning this ISNT the real NTT?
NonY
Profile Blog Joined June 2007
8750 Posts
October 06 2010 18:43 GMT
#455
And if I looked at a 20 minute NTT replay, I'm sure I could point out 50+ things that he did wrong (probably because he's not fast enough). If he did 50 little things better, perhaps he could survive against whatever gimmick was thrown at him and just laugh at the player who does something that has a 99% chance to fail against someone who knows what they're doing.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
attackfighter
Profile Joined November 2009
Canada308 Posts
Last Edited: 2010-10-06 19:03:54
October 06 2010 18:45 GMT
#456
On October 07 2010 03:38 Rinsho wrote:
Show nested quote +
On October 07 2010 03:27 attackfighter wrote:
Well if he target fires your banelings with his tanks, there's not a whole lot you can do to counter-micro. Same thing if he's stimming his marines and kiting your banelings - either he kills them all kiting or you have enough left over to kill him. Maybe attack move isn't entirely accurate in TvZ, but the little micro there is seems fairly easy to do even for me (I am terribad btw) - I think it speaks volumes that I'm able to perform almost as good as your average pro at SC2, but in BW I'm so bad that I can't even begin to do the things a B-teamer pro can.


I love how your logic always assumes the exact counter is in play. If he goes tanks, I'd baneling drop, NOT run them in front. My example was versus bio ball. Tanks != bio ball. And banelings with speed can catch up to micro'd marines, not to mention you should always have lings mixed in to surround and stop the marines from stutter-step microing. Or just have fungal.

And umm, well, I'm not gonna say anything about your "I'm able to perform almost as good as your average pro at SC2" statement beyond that I'm sure an "average pro" would have plenty to say about that.

On Tyler's post: I completely agree, thank you for your insight ^_^


Overlord don't require much micro... basically you're arguing over hypothetical situations and not my actual point. My point is that there's less micro in SC2 then SC1, and that the little micro there is is easy to perform.

User was warned for this post. Don't clutter up topics with back and forth arguing use our PM function for that.
PangO
Profile Blog Joined July 2009
Chile1870 Posts
October 06 2010 18:47 GMT
#457
On October 07 2010 03:36 FliedLice wrote:
cool, some random guy who never did shit in sc2 quits the game?

also he seems to be a dick

Fail comment.

I think Tyler's got a point tho.
In Economics, the majority is always wrong. aka: MattRz
whipple
Profile Joined August 2010
United States13 Posts
October 06 2010 18:52 GMT
#458
Tyler's post makes this whole thread worth it. I really can't wait til that kind of play is worked out for SC II :D
Polar_Nada
Profile Blog Joined June 2008
United States1548 Posts
October 06 2010 18:52 GMT
#459
On October 07 2010 03:47 PangO wrote:
Show nested quote +
On October 07 2010 03:36 FliedLice wrote:
cool, some random guy who never did shit in sc2 quits the game?

also he seems to be a dick

Fail comment.

I think Tyler's got a point tho.

I think Tyler nailed it...
[ReD]NaDa and fnaticMSI.SEn fighting~! ::POlar @ UC Irvine::
space_yes
Profile Joined April 2010
United States548 Posts
October 06 2010 18:56 GMT
#460
On October 07 2010 03:42 Fodder03 wrote:
Correct me if im wront but wasnt one of Testies aka's NTT? and if so he is not from EU he is Canadian... meaning this ISNT the real NTT?


Testie != NTT
Prev 1 21 22 23 24 25 32 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
11:00
2v2 #2
Liquipedia
BSL Open LAN 2025 - War…
08:00
Day 2 - Play Off & Finals Stage
ZZZero.O194
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JuggernautJason326
ProTech98
StarCraft: Brood War
Britney 39975
Flash 2925
Sea 1850
Shuttle 1422
PianO 1103
Larva 995
Bisu 815
Hyuk 675
Soma 457
ggaemo 427
[ Show more ]
ZZZero.O 194
Rush 115
Soulkey 110
Hyun 96
Movie 94
sorry 93
JYJ72
Backho 56
Sea.KH 46
Sexy 31
Aegong 29
Free 20
scan(afreeca) 15
ajuk12(nOOB) 15
Yoon 11
IntoTheRainbow 11
Hm[arnc] 6
Dota 2
Gorgc6892
qojqva4163
Dendi1590
XcaliburYe390
resolut1ontv 330
Counter-Strike
ScreaM1097
Heroes of the Storm
Khaldor297
Other Games
gofns19786
tarik_tv16618
FrodaN2738
singsing2286
B2W.Neo2076
KnowMe258
mouzStarbuck164
Hui .161
ToD140
Mew2King67
NeuroSwarm56
QueenE28
Chillindude11
MindelVK0
Organizations
Other Games
EGCTV810
StarCraft: Brood War
Kim Chul Min (afreeca) 11
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Adnapsc2 8
• HerbMon 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Shiphtur201
• WagamamaTV194
Upcoming Events
Online Event
31m
Afreeca Starleague
18h 31m
Barracks vs Mini
Wardi Open
19h 31m
Monday Night Weeklies
1d
Sparkling Tuna Cup
1d 18h
Afreeca Starleague
1d 18h
Snow vs EffOrt
LiuLi Cup
2 days
The PondCast
3 days
CranKy Ducklings
4 days
Maestros of the Game
5 days
Clem vs Reynor
[ Show More ]
[BSL 2025] Weekly
6 days
[BSL 2025] Weekly
6 days
Liquipedia Results

Completed

Proleague 2025-09-18
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
RSL Revival: Season 2
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.