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NTT quits Starcraft 2 (?) - Page 16

Forum Index > SC2 General
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Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
October 06 2010 14:58 GMT
#301
NTT was a pretty good BW player, respect to him.

That said, I don't give a shit what he thinks about SC2 and neither should any of you. Ofcourse there's going to be people that don't like the game. Ask yourself whether YOU like the game and base your opinion off that.
I think esports is pretty nice.
RinconH
Profile Joined April 2010
United States512 Posts
October 06 2010 14:59 GMT
#302
lol @ everyone from the SC1 forum getting an opportunity to come in and b:tch.

It won't make it better guys ; (
Eluadyl
Profile Joined May 2010
Turkey364 Posts
Last Edited: 2010-10-06 15:06:51
October 06 2010 15:00 GMT
#303
Better UI, simpler controls and better unit AI will always tend to close the gap between the average player and the best earlier in a game's history.

Then, in time it usually opens up again when more people start to hit their limit.

I think we'll see much better displays of skill starting in the near future, and I dare predict it'll be in the form of simultaneous battles all over the map both well executed and well defended.
Not enough energy
QuanticHawk
Profile Blog Joined May 2007
United States32088 Posts
October 06 2010 15:01 GMT
#304
"Micro is easy, macro is easy and games are won or lost based purely on randomly chosen build orders. Time management is non existent because 60 apm means you can do everything with pro-gamer efficiency."

YAYYYY Hyperbole!!

The community's better without idiots like this. When someone this prominent says something as dumb as that, it's time to just ignore him.
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
KissBlade
Profile Blog Joined October 2004
United States5718 Posts
Last Edited: 2010-10-06 15:06:08
October 06 2010 15:04 GMT
#305
You guys really should learn your BW history. NTT has some some DAMN innovative builds (Deep Six versus Toss was brilliant haha =D ) in BW and was quite a good foreigner back in the day not to mention a great contribution to the site. I can't believe the crap some people are saying about him since most of his post is actually pretty spot on. Sc2 is a bit dry and boring. Every game more or less plays out the same and after a bit, it feels less than playing for practice or fun and more like grinding games for the stats.
Johnny_Vegas
Profile Joined December 2007
United States239 Posts
Last Edited: 2010-10-06 15:10:28
October 06 2010 15:08 GMT
#306
NTT oh my goodness... Hey everyone here's a blast from the past.

NTT vs Mark4 (Battlereports.com Legendary reporter)

I apologize for the writing, it is an early battle report from 1999. At that time there were NO replays, and battle reports were all we had. Some of the jokes you won't get, if you are unfamiliar with that time period, and battlereports.com lore.

Mark4 had been hired by i2e2 to battle report games in their tournament. i2e2 was a short lived company that held SC tournaments (and other games I think). NTT was pissed because he got knocked out of the tourney early, and somehow Mark4 challenged him, and well... you can read the rest in the report.

(again, I apologize for my rather cheesy writing style back then, haha)
battlereports.com (co-founder/developer), Nohunters Discussion Forum operator
awu25
Profile Joined April 2010
United States2003 Posts
October 06 2010 15:08 GMT
#307
his rant would make sense if people had heard about him
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
October 06 2010 15:09 GMT
#308
"Micro is easy, macro is easy and games are won or lost based purely on randomly chosen build orders. Time management is non existent because 60 apm means you can do everything with pro-gamer efficiency."


"Randomly chosen build orders"?--its called scouting and strategy, there's nothing "random" about it.

Micro and macro are easy? Then how come nobody executes them all perfectly? For all that Fruit played awesome, in many of his games he was seriously negelecting creep spread because he was focusing so much in microing his army to get good surrounds and baneling drops. IdrA executes near-perfect macro, but more often than not his army control comes down to a-moving waves of units right into the opposing force. Boxer was pulling off insane multi-drop micro...and his macro was absolute shit.

I have literally *never* seen anyone play a perfect game, in the sense of perfectly microing their entire army, while executing their macro to perfection, while scouting and making good decisions. Its never been done. For all that people complain about how "easy" this stuff is, even the very best players in the world neglect certain parts of the game to focus on others.
He drone drone drone. Me win. - ogsMC
Supamang
Profile Joined June 2010
United States2298 Posts
October 06 2010 15:09 GMT
#309
On October 06 2010 23:06 Iest wrote:
The comments of the Starcraft II fan-boys in this thread are kind of depressing.

People really need to get off their intuitive/emotional thoughts about the game and start thinking about it analytically. Yes, it brought a huge mass of new players, but once everyone gets very good at this game, I'm afraid it'll stall to a point where only a few factors determine a win.Some units need to get removed (his refusal to use marauders is NOT stupid you (insert insult here) maggots), mechanics less user-friendly, maps need to get wider. MorroW has expressed his doubts about the subject...yes, i totally agree with you NTT.


So people who play SC2 and enjoy playing it are emotional, but the BW fans who refuse to let go of the past aren't...hmm (your personal attacks towards people suggesting the foolishness of the refusal to use a staple unit doesnt help your "stop being emotional" argument either). Also, you have absolutely no evidence that "once everyone gets very good at this game, itll stall to a point where only a few factors determine a win," besides the fact that at very high levels, in both BW and SC2, small mistakes in the beginning can lead to an unrecoverable deficit.

Heres some analytical/logical thinking. whats the rationale for designing a game with the same technological deficiencies (somehow called "mechanics" by SC2 haters) as its 10+ year old predecessor? someone who plays BW 8 hours a day without looking online for these "mechanics" will be at a permanent disadvantage (im guessing most people didnt figure out things like muta stacking by themselves). How is that not a gimmick? It takes away from substantive strategies and focuses attention on actions that could be considered busy work.

I, personally, am still stuck going back to my base and individually building units from buildings instead of always using MBS. If I lose because of that, then its a completely legitimate reason. I spent my attention and APM doing something that someone else spent considerably less attention and APM for. He then used that extra APM and attention to out micro me in a battle. Just because something is more user friendly doesnt mean suddenly the playing field is suddenly even between high APM and low APM players.

As has been stated numerous times by other people in this thread and elsewhere: you can like BW more than SC2, but saying SC2 is a horrible game, full of noobs, skill-less, etc. just shows how much of a hypocrite you are. SC2 is a great game, but your intuitive/emotional attachment to the BW you love so much is causing you to see SC2 as competition, which makes you want to put it down. For some reason, BW fan-boys (to use your snide terminology) seem to have an irrational necessity to insult SC2 and its fans in order to keep themselves feeling well. Pretty sad.
Maeldun
Profile Joined May 2010
Australia169 Posts
October 06 2010 15:10 GMT
#310
On October 06 2010 15:48 GIGAR wrote:
This makes you wonder what will be the future of Starcraft 2 competitive gaming, especially if you consider the big BW players that have just moved (or is planning to move) to SC2.

What do you think? Is this a preview of what is to come, or is NTT just rage-quitting? :/
(obviously, it should be noted that this might just be a troll from NTT, but it's kind of a harsh troll if so)

[EDIT]
NTT info:
http://wiki.teamliquid.net/starcraft2/NTT


ummm, no it doesn't. SC2 is going fine, many people are enjoying it. 1 elitest jerk ragequit, that's all. many people are joining up, and i've heard of 1 person leaving (and everyone was like "what? who is that guy?" hahahhah).

if boxer/nada/oov/fruitdealer/tlo/etc............... quit, then make a post about it. don't worry about this scrub.

User was temp banned for this post.
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-10-06 15:14:34
October 06 2010 15:11 GMT
#311
this guy is a hero in my eyes, he said pretty much exactly what i feel but also what many ppl feel who come from sc1. only difference is that i believe that its gonna get better in time :p
ppl who didnt understand bw will never understand what real rts is, and what a challenge it was
Progamerpls no copy pasterino
Jin
Profile Blog Joined March 2003
Canada439 Posts
October 06 2010 15:13 GMT
#312
NTT was one of the best foreign BW players and a part of GG##, which at the time, was considered the best clan outside of Korea with members including Elky and Slayer.

He was ridiculously good and always had horrible manner.
^-^v
Pekkz
Profile Joined June 2009
Norway1505 Posts
October 06 2010 15:15 GMT
#313
On October 07 2010 00:11 MorroW wrote:
this guy is a hero in my eyes, he said pretty much exactly what i feel. only difference is that i believe that its gonna get better in time :p
ppl who didnt understand bw will never understand what real rts is, and what a challenge it was


Do you think it would be better if they changed mule so you had to constantly call them down like you gotta do with spawn larva? Like 25 energy mule with a cooldown, and it mines half of what it does now.
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
October 06 2010 15:15 GMT
#314
On October 06 2010 23:48 summerloud wrote:
Show nested quote +
On October 06 2010 23:44 Iest wrote:
On October 06 2010 23:16 Meatloaf wrote:
manual worker splitting in starcraft vanilla was a fcken pain in the ass as well as many other limitations the game had and some people claim they were the real "cool mechanic aspect of SC1"

some ppl keep talking as if most of this issues were intended features of starcraft I when it clearly was a limitation of the game (and also almost all RTS games when SC1 was out...).

IMHO Games are meant to be played.

Oh my God, that was painful to read.

Don't you think Blizzard could've patched these "limitations" ANY TIME THEY WANTED? It's INTENDED. The game is harder this way.


yeah but MBS etc in sc2 is also INTENDED. its to shift the skill cap away from being 17 and able to have 300 apm to out-thinking your opponent

you know, the "strategy" in RTS. otherwise it would be a "real time click as fast as you can game"

if you want that, go play some mouse precision browser game and brag to your friends how fast you can click


Why don't you play a turn based game? Whoever can do the most actions in a real-time game has the advantage...
GIGAR
Profile Joined September 2010
Denmark88 Posts
October 06 2010 15:15 GMT
#315
On October 07 2010 00:11 MorroW wrote:
this guy is a hero in my eyes, he said pretty much exactly what i feel but also what many ppl feel who come from sc1. only difference is that i believe that its gonna get better in time :p
ppl who didnt understand bw will never understand what real rts is, and what a challenge it was

I hope people don't start questioning who YOU are...
That would make me cry

While the game will get better, I fear that it will not happen until HotS/Legacy of the Void (?) :/
"it pisses me off that blizzard's reaction time to terran tears is about 14 seconds, but apparently the massive oceanic sea of zerg tears is caused by l2p-issues"
TheFinalWord
Profile Joined May 2010
Australia790 Posts
October 06 2010 15:16 GMT
#316
I don't know what the purpose of making a game mechanically demanding is. Is it not possible that someone could explain to to me, or do I have to play Brood war for 4 years to understand. It would very much appreciated if I could skip that step.
fdsdfg
Profile Blog Joined February 2010
United States1251 Posts
October 06 2010 15:18 GMT
#317
"The skills I refined over the past 10 years do not put me in a 10-year gap in front of people learning the game now!"

I've seen this in every iteration of a game that simplifies somebody. A lot of good players are happy where they were - they were a big fish in a well-established pond. They knew it better than most people, and new players would be so far behind they would have no hope of catching up.

Then move to a new game and suddenly new players have a chance of catching up. Yeah, it sucks to develop all those skills that in the end didn't mean anything, but what are you gonna do.

This was really apparent from Street Fighter 3 to Street Fighter 4, from Smash Bros Melee to Smash Bros Brawl, from CVS2 to.. some other series.

People do hang on - there are still small circles that play SF3 competitively. But it's not healthy - the game is so far 'solved' that there's nothing left to discover and no new tactics being developed - and new players have such a learning gap that they don't want to start playing this game when they could just play the new game and actually have a shot at not being a beginner.

I understand NTT's position, but he's assuming a LOT about how the pro scene is going to end up (and is already wrong, really - 60 apm isn't enough to keep up with macro (unless you're terran), and certainly not enough for decent micro anywhere).

The world is changing and he doesn't want to change with it. That's why we have oldies stations.
aka Siyko
SilverPotato
Profile Joined July 2010
United States560 Posts
October 06 2010 15:18 GMT
#318
SC2 is still young and has a long way to come, but I will miss all the quirks of SC1 like bad unit pathing, and not being able to cue everything up. Being able to control units in a heated battle in SC1 really separates the pros from the fairly skilled.

Though these things will be missed, adding things like auto-repair, auto mining, and other automated things opens up hundreds of APM for pros to spend on things like heavier micro play, or multiple drops.
"The ability to learn faster than your competitors may be the only sustainable competitive advantage." ~Arie de Geus
Amadi
Profile Joined September 2010
Finland139 Posts
Last Edited: 2010-10-06 15:19:57
October 06 2010 15:19 GMT
#319
On October 06 2010 23:57 Zocat wrote:

I also havent seen a player do simultaneous drops (maybe Boxer). Everyone else is like "ok I drop on this side of the map, ok everything died. Let's drop on the other side of the map". But nothing at the same time (if I am wrong please tell me the games - I love to watch that style of play).


Just watch Viking Cup. Just.. Do it.

Happens a lot.

On October 07 2010 00:11 MorroW wrote:
this guy is a hero in my eyes, he said pretty much exactly what i feel but also what many ppl feel who come from sc1. only difference is that i believe that its gonna get better in time :p
ppl who didnt understand bw will never understand what real rts is, and what a challenge it was



Inb4: "Omg wtf who is this scrub agreeing with OP never heard of this guy."
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
October 06 2010 15:20 GMT
#320
On October 07 2010 00:18 SilverPotato wrote:
SC2 is still young and has a long way to come, but I will miss all the quirks of SC1 like bad unit pathing, and not being able to cue everything up. Being able to control units in a heated battle in SC1 really separates the pros from the fairly skilled.

Though these things will be missed, adding things like auto-repair, auto mining, and other automated things opens up hundreds of APM for pros to spend on things like heavier micro play, or multiple drops.


There's nothing for the extra APM though because people were doing those things in BW while doing everything else as well, which made it more impressive and for me at least, fun to play.
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