• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:10
CET 12:10
KST 20:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)7Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns6[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3
StarCraft 2
General
Chinese SC2 server to reopen; live all-star event in Hangzhou Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Starcraft 2 Zerg Coach
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) WardiTV Winter Cup WardiTV Mondays SC2 AI Tournament 2026 OSC Season 13 World Championship
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution
Brood War
General
Potential ASL qualifier breakthroughs? BGH Auto Balance -> http://bghmmr.eu/ I would like to say something about StarCraft BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Beyond All Reason Mechabellum Stormgate/Frost Giant Megathread Awesome Games Done Quick 2026! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Trading/Investing Thread The Big Programming Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Psychological Factors That D…
TrAiDoS
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1914 users

NTT quits Starcraft 2 (?) - Page 17

Forum Index > SC2 General
Post a Reply
Prev 1 15 16 17 18 19 32 Next All
Floophead_III
Profile Joined September 2009
United States1832 Posts
October 06 2010 15:21 GMT
#321
On October 07 2010 00:11 MorroW wrote:
this guy is a hero in my eyes, he said pretty much exactly what i feel but also what many ppl feel who come from sc1. only difference is that i believe that its gonna get better in time :p
ppl who didnt understand bw will never understand what real rts is, and what a challenge it was


I don't know if it will get better in time. If it's anything like the way WoW (the only recent Blizzard game to reference) went, it won't. If it's like warcraft 3... well we might see just a redesign of the game for HoTS, but that may turn out to have balance issues as well.

It's good to be optimistic but I think there's a big problem with the way Blizzard is approaching balancing and design. I think fundamentally SC2 is going to stagnate and not improve until Blizzard rethinks their strategy in balancing. They're way too stubborn and way too subtle and that's not going to save the game.
Half man, half bear, half pig.
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
October 06 2010 15:22 GMT
#322
I also havent seen a player do simultaneous drops (maybe Boxer).


Its notable though, that Boxer doing that required so much attention his macro went completely to shit. It remains to be seen whether, with more practice, he'll reach a point where he can execute that level of micro without letting his macro slip.
He drone drone drone. Me win. - ogsMC
ironchef
Profile Blog Joined August 2004
Canada1350 Posts
October 06 2010 15:23 GMT
#323
Ah damn. I liked NTT's play in early BW, too bad he doesnt like SC2. I can see some of his points, but feel he exaggerates too much. Although it is a rage-filled exit rant, so I wouldnt exactly expect his best analysis. To each his own-- it's one man's impressions, nothing more nothing less.
“Because your own strength is unequal to the task, do not assume that it is beyond the powers of man; but if anything is within the powers and province of man, believe that it is within your own compass also.” - Marcus Aurelius
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
Last Edited: 2010-10-06 15:30:56
October 06 2010 15:23 GMT
#324
NTT was one of the best players in the world around 1998-2000. The foreign scene was thriving and top players were still beating Koreans left and right. NTT got third at the WCG 2000 (technically called WCGC and the WCG officially started in 2001) and was generally seen as one of the most feared players in the world. On top of that he didn't just beat people but he beat them in a style nobody had ever seen and nobody has seen again. Totally unique in the way he managed to win games and not in a cheesy way at all but a solid style heavily reliant on expanding.

He made an art out of trash talking. I don't generally enjoy anyone trashtalking but there is a lot of hilarious NTT footage out there. Idra's rage can't hold a candle to it.

So the next person wondering who he is please understand that this isn't some random and no matter if you disagree in the manner that this is done show some respect.

On October 07 2010 00:16 TheFinalWord wrote:
I don't know what the purpose of making a game mechanically demanding is. Is it not possible that someone could explain to to me, or do I have to play Brood war for 4 years to understand. It would very much appreciated if I could skip that step.

It is a misconception that because you have more time to think about strategy, by not having to multitask as much, that the game becomes strategically more enjoyable at a top level.

If you create a game that is very easy you will allow too many players to play at the highest level, too many players to figure it out strategically. When this happens you will not find uniqueness (which a lot of people think you will find) instead you will find strategies being equal amongst the whole playing field. Figure it out once; anyone can do it. However if you had made it harder to perform, through mechanics, new strategies would actually stay a lot more unique because of how hard it is to execute them.

That is my theory at least but I'm pretty confident in it.
Administrator
QuanticHawk
Profile Blog Joined May 2007
United States32100 Posts
October 06 2010 15:26 GMT
#325
On October 07 2010 00:09 awesomoecalypse wrote:
Show nested quote +
"Micro is easy, macro is easy and games are won or lost based purely on randomly chosen build orders. Time management is non existent because 60 apm means you can do everything with pro-gamer efficiency."


"Randomly chosen build orders"?--its called scouting and strategy, there's nothing "random" about it.

Micro and macro are easy? Then how come nobody executes them all perfectly? For all that Fruit played awesome, in many of his games he was seriously negelecting creep spread because he was focusing so much in microing his army to get good surrounds and baneling drops. IdrA executes near-perfect macro, but more often than not his army control comes down to a-moving waves of units right into the opposing force. Boxer was pulling off insane multi-drop micro...and his macro was absolute shit.

I have literally *never* seen anyone play a perfect game, in the sense of perfectly microing their entire army, while executing their macro to perfection, while scouting and making good decisions. Its never been done. For all that people complain about how "easy" this stuff is, even the very best players in the world neglect certain parts of the game to focus on others.


My thoughts exactly. It's such a stupid concept OH MAN I LOSE TO NEWBIES BECAUSE IT'S TOO EASY. Yes, the skill floor is a bit higher, but that means that someone who has played BW for years has that much higher of a skill ceiling as well.
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
VanGarde
Profile Joined July 2010
Sweden755 Posts
October 06 2010 15:28 GMT
#326
People who whine or quit the game over things like mbs or claiming that the "skillcap" is too low are just showing the same psychological trait that you see whenever you or someone else bm's after a loss.

The reaction of blaming the game, blaming the cheese that just killed you for being broken or blaming the entire game for being broken is the kind of reaction you get when you go into the game feeling entitled to a certain level of success. Then when that does not happen you end up with a discrepancy in your actual success and the success you feel entitled to.

This is why people who were good in broodwar and feel entitled to be instantly as good in sc2 will blame the game for being broken for not letting them default into a leading position.
This is why IdrA will rage at people who beat him with a tankdrop because he feels that he is too good to actually lose to that.
War does not determine who is right - only who is left.
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
Last Edited: 2010-10-06 15:31:57
October 06 2010 15:30 GMT
#327
On October 07 2010 00:23 Liquid`Nazgul wrote:
Show nested quote +
On October 07 2010 00:16 TheFinalWord wrote:
I don't know what the purpose of making a game mechanically demanding is. Is it not possible that someone could explain to to me, or do I have to play Brood war for 4 years to understand. It would very much appreciated if I could skip that step.

It is a misconception that because you have more time to think about strategy, by not having to multitask as much, that the game becomes strategically more enjoyable at a top level.

If you create a game that is very easy you will allow too many players to play at the highest level, too many players to figure it out strategically. When this happens you will not find uniqueness (which a lot of people think you will find) instead you will find strategies being equal amongst the whole playing field. Figure it out once; anyone can do it. However if you had made it harder to perform, through mechanics, new strategies would actually stay a lot more unique because of how hard it is to execute them.

That is my theory at least but I'm pretty confident in it.


I agree i think it's surprising people think there's somehow going to be more strategy... more like it's just going to be figured out a lot faster. There's hardly an unlimited amount of viable strategies available with the tools given. If anything it's more likely to turn into WC3 style where games are decided by micro mostly.

Players not familar with BW should watch Shauni's stream thats running now and see the joy of seeing BW played at a decent level
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
October 06 2010 15:32 GMT
#328
On October 07 2010 00:28 VanGarde wrote:
People who whine or quit the game over things like mbs or claiming that the "skillcap" is too low are just showing the same psychological trait that you see whenever you or someone else bm's after a loss.

The reaction of blaming the game, blaming the cheese that just killed you for being broken or blaming the entire game for being broken is the kind of reaction you get when you go into the game feeling entitled to a certain level of success. Then when that does not happen you end up with a discrepancy in your actual success and the success you feel entitled to.

This is why people who were good in broodwar and feel entitled to be instantly as good in sc2 will blame the game for being broken for not letting them default into a leading position.
This is why IdrA will rage at people who beat him with a tankdrop because he feels that he is too good to actually lose to that.

And this is why it is nice that Morrow speaks out his mind on this as well as he is the most successful player outside of Korea. Your whole post is a justification of your own opinion but not necessarily true at all. It would be nice if you were a little more open minded in making your statements.
Administrator
pallad
Profile Joined September 2010
Poland1958 Posts
October 06 2010 15:32 GMT
#329
On October 06 2010 15:51 jtype wrote:
Sounds like a bit of a rage-quit right there.


haha yes
Maby he just was to weak in sc2 :D
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
October 06 2010 15:32 GMT
#330
It is a misconception that because you have more time to think about strategy, by not having to multitask as much, that the game becomes strategically more enjoyable at a top level.

If you create a game that is very easy you will allow too many players to play at the highest level, too many players to figure it out strategically. When this happens you will not find uniqueness (which a lot of people think you will find) instead you will find strategies being equal amongst the whole playing field. Figure it out once; anyone can do it. However if you had made it harder to perform, through mechanics, new strategies would actually stay a lot more unique because of how hard it is to execute them.

That is my theory at least but I'm pretty confident in it.


And yet, at least so far, SC2 is incredibly strategically diverse. For all that people bitch about "omg Terran just mass bio", watching the GSL that hasn't been true at all--at the top level, everyone has their own playstyle. The way TLO plays Terran is not the way ITR plays Terran which is not the way Jinro plays Terran which is not the way Morrow plays Terran. Tester, HuK and Inca all approach Protoss in a different way. Fruit and IdrA don't play anything like each other.

If SC2 were really that easy to hit the skill cap on, and it was thats imply to hit on the 100% optimal strategy/playstyle, this would not be the case. All top terrans would play the same way, so would all top zergs and protosses.

But they don't.

Honestly, I think NTT is just bitching because while superior mechanics do definitely help, they don't create the MASSIVE gap they used to. If someone has superior mechanics, but their opponent outthinks them and has a better strategy, those mechanics often won't be enough to guarantee a victory.
He drone drone drone. Me win. - ogsMC
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
Last Edited: 2010-10-06 15:38:33
October 06 2010 15:37 GMT
#331
On October 07 2010 00:32 awesomoecalypse wrote:
Show nested quote +
It is a misconception that because you have more time to think about strategy, by not having to multitask as much, that the game becomes strategically more enjoyable at a top level.

If you create a game that is very easy you will allow too many players to play at the highest level, too many players to figure it out strategically. When this happens you will not find uniqueness (which a lot of people think you will find) instead you will find strategies being equal amongst the whole playing field. Figure it out once; anyone can do it. However if you had made it harder to perform, through mechanics, new strategies would actually stay a lot more unique because of how hard it is to execute them.

That is my theory at least but I'm pretty confident in it.


And yet, at least so far, SC2 is incredibly strategically diverse. For all that people bitch about "omg Terran just mass bio", watching the GSL that hasn't been true at all--at the top level, everyone has their own playstyle. The way TLO plays Terran is not the way ITR plays Terran which is not the way Jinro plays Terran which is not the way Morrow plays Terran. Tester, HuK and Inca all approach Protoss in a different way. Fruit and IdrA don't play anything like each other.

If SC2 were really that easy to hit the skill cap on, and it was thats imply to hit on the 100% optimal strategy/playstyle, this would not be the case. All top terrans would play the same way, so would all top zergs and protosses.

But they don't.

Honestly, I think NTT is just bitching because while superior mechanics do definitely help, they don't create the MASSIVE gap they used to. If someone has superior mechanics, but their opponent outthinks them and has a better strategy, those mechanics often won't be enough to guarantee a victory.

Absolutely but this is a game barely a few months old. It is bound to be very diverse by definition. There is just no way a game will not be diverse in the first few months. Nobody will disagree that this is the case no matter how hard it is to play mechanically. Pointing at this when there has only been one major tournament seems a bit redundant it's always going to be diverse in this period.

Besides that I think that NTT's rant does not apply to Zerg at all. Zerg is very hard mechanically. He should switch to Zerg actually that should make him happy.
Administrator
Cashout
Profile Joined May 2010
115 Posts
October 06 2010 15:51 GMT
#332
On October 07 2010 00:09 awesomoecalypse wrote:
Show nested quote +
"Micro is easy, macro is easy and games are won or lost based purely on randomly chosen build orders. Time management is non existent because 60 apm means you can do everything with pro-gamer efficiency."


"Randomly chosen build orders"?--its called scouting and strategy, there's nothing "random" about it.

not that u have enough time to adopt anyway
alexanderzero
Profile Joined June 2008
United States659 Posts
October 06 2010 15:52 GMT
#333
I'll buy into this whining when I see a player doing everything perfectly in a sufficiently long Starcraft 2 match.
I am a tournament organizazer.
ffdestiny
Profile Joined September 2010
United States773 Posts
October 06 2010 15:53 GMT
#334
Farewell guy who played BW competitively 10 years ago. Enjoy your old memories, your dusty trophies, your regrets, your worries and (now) your stubbornness to accept something new.

Farewell guy who criticizes mbs, auto-mining, warp-in, reactors, void rays, stim and blink; I hated DT rushes, 1-base carrier/arbiter play, vulture harass, mutalisk micro (even though even I, an old man and a noob, was able to do it), and (of course) the well acquainted hold-position lurker.

Guy who played SC 10 years ago, this game just does not satisfy your "elite" mechanics; what those are, I guess we will never know. While the maps in SC2 are horrendous (for whatever reason), and balance is non-existent (for whatever reason), the game play is straitjacketed (which I assume one needs a straitjacket to be around you and play the game), and of course the quintessential "even a monkey can do it" line that reverberates to the core of all ignoramuses around the world. And after all, I thought we were all monkeys

This indeed, guy who played SC 10 years ago, is certainly like going from F1 to go-kart; except now that you've showcased your rage, I think you'll be navigating on a much weaker vehicle; perhaps on a blow up doll, painted to look like one of your favorite SC:BW heroes?
Roggay
Profile Joined April 2010
Switzerland6320 Posts
October 06 2010 15:53 GMT
#335
On October 07 2010 00:23 Liquid`Nazgul wrote:
He made an art out of trash talking. I don't generally enjoy anyone trashtalking but there is a lot of hilarious NTT footage out there. Idra's rage can't hold a candle to it.

So the next person wondering who he is please understand that this isn't some random and no matter if you disagree in the manner that this is done show some respect.


I certainly respect him for what he was in BW, but I don't have to respect the way he is talking. Why would I show respect to trashtalking (= showing no respect)? (Then again it's not the player i'm not respecting but the way he talks and argues).
andrewlt
Profile Joined August 2009
United States7702 Posts
October 06 2010 15:54 GMT
#336
On October 07 2010 00:32 Liquid`Nazgul wrote:
Show nested quote +
On October 07 2010 00:28 VanGarde wrote:
People who whine or quit the game over things like mbs or claiming that the "skillcap" is too low are just showing the same psychological trait that you see whenever you or someone else bm's after a loss.

The reaction of blaming the game, blaming the cheese that just killed you for being broken or blaming the entire game for being broken is the kind of reaction you get when you go into the game feeling entitled to a certain level of success. Then when that does not happen you end up with a discrepancy in your actual success and the success you feel entitled to.

This is why people who were good in broodwar and feel entitled to be instantly as good in sc2 will blame the game for being broken for not letting them default into a leading position.
This is why IdrA will rage at people who beat him with a tankdrop because he feels that he is too good to actually lose to that.

And this is why it is nice that Morrow speaks out his mind on this as well as he is the most successful player outside of Korea. Your whole post is a justification of your own opinion but not necessarily true at all. It would be nice if you were a little more open minded in making your statements.



I still think that people who speak against stuff like MBS and automining are missing the point. It's 2010 and you can't expect people to buy in to a game with a 1990s interface.

As successful as BW was in esports, casuals still easily accounted for almost all of Blizzard's profits. SC2, for all the interface improvements they made, is still intimidating mechanically to the vast majority of potential customers. It's still one of the scariest and most intimidating games to pick-up and try. It's partly why RTS was arguably as popular as FPS was in the late 90s but is such a small niche market nowadays.

Pros are just going to find something else to do because Blizzard can't be expected to put out a purely esports game that just caters to a very tiny minority.
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
October 06 2010 15:58 GMT
#337
On October 07 2010 00:54 andrewlt wrote:
Show nested quote +
On October 07 2010 00:32 Liquid`Nazgul wrote:
On October 07 2010 00:28 VanGarde wrote:
People who whine or quit the game over things like mbs or claiming that the "skillcap" is too low are just showing the same psychological trait that you see whenever you or someone else bm's after a loss.

The reaction of blaming the game, blaming the cheese that just killed you for being broken or blaming the entire game for being broken is the kind of reaction you get when you go into the game feeling entitled to a certain level of success. Then when that does not happen you end up with a discrepancy in your actual success and the success you feel entitled to.

This is why people who were good in broodwar and feel entitled to be instantly as good in sc2 will blame the game for being broken for not letting them default into a leading position.
This is why IdrA will rage at people who beat him with a tankdrop because he feels that he is too good to actually lose to that.

And this is why it is nice that Morrow speaks out his mind on this as well as he is the most successful player outside of Korea. Your whole post is a justification of your own opinion but not necessarily true at all. It would be nice if you were a little more open minded in making your statements.



I still think that people who speak against stuff like MBS and automining are missing the point. It's 2010 and you can't expect people to buy in to a game with a 1990s interface.

As successful as BW was in esports, casuals still easily accounted for almost all of Blizzard's profits. SC2, for all the interface improvements they made, is still intimidating mechanically to the vast majority of potential customers. It's still one of the scariest and most intimidating games to pick-up and try. It's partly why RTS was arguably as popular as FPS was in the late 90s but is such a small niche market nowadays.

Pros are just going to find something else to do because Blizzard can't be expected to put out a purely esports game that just caters to a very tiny minority.


I think you are missing the point, people don't think automining or MBS shouldn't be in SC2. They think something else should be replacing the difficult mechanics from BW. Something to raise the skill level, to make a big gap between top players. I don't know what it is but i'm not a game designer.
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
Last Edited: 2010-10-06 16:06:01
October 06 2010 16:02 GMT
#338
On October 07 2010 00:53 Roggay wrote:
Show nested quote +
On October 07 2010 00:23 Liquid`Nazgul wrote:
He made an art out of trash talking. I don't generally enjoy anyone trashtalking but there is a lot of hilarious NTT footage out there. Idra's rage can't hold a candle to it.

So the next person wondering who he is please understand that this isn't some random and no matter if you disagree in the manner that this is done show some respect.


I certainly respect him for what he was in BW, but I don't have to respect the way he is talking. Why would I show respect to trashtalking (= showing no respect)? (Then again it's not the player i'm not respecting but the way he talks and argues).

I hate 99% of the trash talking in any sport. However seeing Muhammad Ali going at it was a form of art. I don't expect you to agree or to respect it at all, but there is regular rage and there is skilled trashtalk and that they are not the same. Some people hate both, I personally only hate regular rage. Skilled trashtalk is so rare that you would almost forget it exists at all.

On October 07 2010 00:54 andrewlt wrote:
Show nested quote +
On October 07 2010 00:32 Liquid`Nazgul wrote:
On October 07 2010 00:28 VanGarde wrote:
People who whine or quit the game over things like mbs or claiming that the "skillcap" is too low are just showing the same psychological trait that you see whenever you or someone else bm's after a loss.

The reaction of blaming the game, blaming the cheese that just killed you for being broken or blaming the entire game for being broken is the kind of reaction you get when you go into the game feeling entitled to a certain level of success. Then when that does not happen you end up with a discrepancy in your actual success and the success you feel entitled to.

This is why people who were good in broodwar and feel entitled to be instantly as good in sc2 will blame the game for being broken for not letting them default into a leading position.
This is why IdrA will rage at people who beat him with a tankdrop because he feels that he is too good to actually lose to that.

And this is why it is nice that Morrow speaks out his mind on this as well as he is the most successful player outside of Korea. Your whole post is a justification of your own opinion but not necessarily true at all. It would be nice if you were a little more open minded in making your statements.



I still think that people who speak against stuff like MBS and automining are missing the point. It's 2010 and you can't expect people to buy in to a game with a 1990s interface.

As successful as BW was in esports, casuals still easily accounted for almost all of Blizzard's profits. SC2, for all the interface improvements they made, is still intimidating mechanically to the vast majority of potential customers. It's still one of the scariest and most intimidating games to pick-up and try. It's partly why RTS was arguably as popular as FPS was in the late 90s but is such a small niche market nowadays.

Pros are just going to find something else to do because Blizzard can't be expected to put out a purely esports game that just caters to a very tiny minority.

I don't think anyone expects it to change though. Everybody is pretty realistic about the fact that this is 2010 and indeed MBS isn't going anywhere. Good example is NTT quitting actually because he does not expect it to change either. I don't see any claims that Blizzard should change the game I only see people say that they are unhappy it was implemented which is a fair thing to say. Blizzard won't do a single thing about it. They have e-sports in their pockets, SC2 is a guaranteed e-sports success, and they don't need to make the game more physically demanding to achieve this and they know it. Everybody has to accept this and those who can't will stop playing and that is fine as well.
Administrator
Slow Motion
Profile Blog Joined July 2009
United States6960 Posts
October 06 2010 16:04 GMT
#339
The current SC2 is a very fun game, but not a high level esports game like BW is. But I'm still holding out hope that there will be large changes in gameplay. Hell, aren't there two more expansions that will come out? It's just a matter of how bold Blizzard is and how committed they are to creating a high level game rather than trying to market it to as many noobs as possible.
Mjolnir
Profile Joined January 2009
912 Posts
October 06 2010 16:05 GMT
#340

God, NTTs quotes in the first post made me laugh.

I love how everyone lauds BW as the pinnacle of RTS gaming and reminisces about it's "finer points" while forgetting that some of it was just clunky design. There's no doubt that BW was the most popular RTS ever but it wasn't because there was no MBS and automining was available, etc.

I played SC1 and BW since the day they came out. It wasn't that much harder. I hear all these "pros" cry about how easy SC2 is and there's no challenge etc. etc. but then I wonder - well why don't you just use the free time you get with MBS and automining to micro better? Why not develop better tactics or more interesting game play instead of whining about how great things were "back in your day."

We're seeing some really creative and exciting play from other pros. Balance is improving (let's not forget that SC:BW was getting patched years after it came out) and there are a lot of potential tweaks on the way.

And finally... how about these "pros" stop over-stating how "tough" BW was. My God. You set a key to a building in your base (or a location) and you spam click across your production buildings, then make sure your SCVs are mining. Big deal. We still go back to base for MULES, Larva, and CBs - and while it's not as often, the concept is the same and it takes mere seconds. Big freaking deal. If anything MBS opens up more room for micro and tactics - which is really what excites most people. I can't recall the last time I heard someone say "Man, I really can't wait to watch this match between X and Y. I sure do love how X makes units!" unless they're trying to practice macro - and even then it's a rarity.

I played BW again the other day just to compare... and while I miss Defilers and Lurkers...

Long live SC2.

Oh, and... "Quitters gonna quit."


Prev 1 15 16 17 18 19 32 Next All
Please log in or register to reply.
Live Events Refresh
The PondCast
10:00
Episode 77
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
DivinesiaTV 15
StarCraft: Brood War
Britney 5635
Horang2 2238
Zeus 745
BeSt 727
Rush 353
Hyuk 263
actioN 237
Last 195
Hyun 168
Soma 159
[ Show more ]
Pusan 142
Mini 140
Killer 122
ToSsGirL 67
910 60
hero 58
Mind 54
Barracks 42
Noble 39
ggaemo 34
soO 32
sorry 30
Movie 21
Nal_rA 18
NotJumperer 14
Dota 2
XcaliburYe98
febbydoto11
League of Legends
JimRising 519
C9.Mang0438
Other Games
singsing2017
B2W.Neo513
Pyrionflax270
XaKoH 258
crisheroes102
Organizations
Other Games
gamesdonequick30352
StarCraft: Brood War
UltimateBattle 66
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• LUISG 21
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos3747
• Lourlo885
• Stunt487
Upcoming Events
Wardi Open
50m
Big Gabe XPERIONCRAFT
1h 50m
AI Arena Tournament
8h 50m
Sparkling Tuna Cup
22h 50m
WardiTV Invitational
1d 1h
IPSL
1d 8h
DragOn vs Sziky
Replay Cast
1d 21h
Wardi Open
2 days
Monday Night Weeklies
2 days
WardiTV Invitational
3 days
[ Show More ]
WardiTV Invitational
4 days
The PondCast
4 days
All Star Teams
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Escore Tournament S1: W3
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
OSC Championship Season 13
Big Gabe Cup #3
Underdog Cup #3
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W4
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Thunderfire SC2 All-star 2025
Nations Cup 2026
NA Kuram Kup
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.