• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:52
CET 08:52
KST 16:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
No more SC2 streamers on team liquid? Liquibets sc2 season 30 Evil Geniuses - shutting down Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[D] the control group Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
Rollback Netcode in Brood War BW General Discussion Top Players of October 2026 (EBPD Rankings) [Megathread] Daily Funny Videos Sagi.gg Launcher Released
Tourneys
KCM Race Survival 2026 Season 4 [Mixed-Gender CK] Rush+4 vs Best+4 New Worlds Star League [Megathread] Daily Proleagues
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Deus Ex 3!? Mobile Legends: Bang Bang Armies of Exigo - YesYes?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Chess Thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8779 users

NTT quits Starcraft 2 (?) - Page 12

Forum Index > SC2 General
Post a Reply
Prev 1 10 11 12 13 14 32 Next All
powernapper
Profile Blog Joined August 2010
Italy21 Posts
October 06 2010 12:44 GMT
#221
"He has very strong macro and a creative style based on his refusal to use Marauders."

Thats one badass guy, and I have to agree that the game isn't as apm requiring as BW and I personally find it quite frustrating seeing players like for example sjow who wins tournaments with his measly 80-90 apm.
has left the game
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
October 06 2010 12:44 GMT
#222
On October 06 2010 21:37 IShowUMagic wrote:
As someone who just lost a game because a kid 2 bases behind me built 5 void rays and steamrolled 3 hatches and a mass of mutas, I agree that there are too many gimmicks in this game.


Then you are doing something wrong and it ain't the gimmick of voidrays that killed you if he only had 5 voidrays, 1 base, and you had 3 bases and mutas.

On October 06 2010 19:18 Raevin wrote:
What a load of rubbish, how dare he diss the players and the game

He loved the game when he, every game would set up a 2x bunkers, expand, then slow down the oppossing player forcing him to waste workers and ressources to break through while he would salavage his bunkers, run his marines back and expand himself

He did this EVERY GODDAMN GAME, then people figured it out and he beat the snot out of him becuase he could not adapt and he had no other strategy, that was all he had, those 2 bunkers at the start.

No wonder he quit, losing 59 of your 68 matches cant be fun

He simply could not play straight up against any of the top players, he couldnt even handle 4-5 Phoenix's from Socke, he could not handle a damn thing

He is the epitome of a gimmick player: find a strat that works and keep doing it, eventually people figure you and your one trick pony ass out and beat you with ease.



Quoting this because people love to ignore the voice of reason.
Yargh
Na_Dann_Ma_GoGo
Profile Joined March 2010
Germany2959 Posts
October 06 2010 12:46 GMT
#223
On October 06 2010 21:37 IShowUMagic wrote:
As someone who just lost a game because a kid 2 bases behind me built 5 void rays and steamrolled 3 hatches and a mass of mutas, I agree that there are too many gimmicks in this game.


Let me translate.
You're a newbie and thus aren't really good yet. And then there was this game you got steamrolled.
Then you searched for something to whine about and found this thread.
Congratulations!
WrathBringerReturns said: No no no. Sarcasm is detected in the voice. When this forum is riddled with stupidity, you think I can tell every post apart? Fair enough it was intended sarcastically, was it obvious? Of course not.
brocoli
Profile Joined February 2010
Brazil264 Posts
October 06 2010 12:50 GMT
#224
Frankly?
I've seen this happen already with other games that get a huge revamp like Starcraft did. Not all oldschool pros are broad-minded enough to understand that it is a new game, and that the good strategies and elements of the game are not yet uncovered.

These kinds of arguments seem to be "right", but they actually aren't. They're comparing the two games on the same fundamentals, but doing so actually doesn't make sense.


It's a shame, because oldschool pros deserve a lot of respect and have huge potential to become great (if not the best) players in the new game, but sometimes they throw it all away due to this misconception.

Take a look at what happened with the fighting games Immaterial and Missing Power > Touhou Hisoutensoku.
the company releases the first game, and it is awesome; with a competitive scene and all that a good game needs. Then Scarlet Weather Rhapsody comes, which is a great concept of a fighting game/card game hybrid, but unfortunately the game is awful due mostly to bad move design (good concept, badly executed). The IaMP scene waits patiently until the SWR expansion, Touhou Hisoutensoku, is released, and when it comes out it is a huge step in making the game better. Tasogare Frontier (the doujin circle which made these games) promises a huge patch that would even change some character's movesets entirely in order to make the game better.

When HTS patch 1.10 comes out the game is awesome, balanced, fun to play and to watch with amazing "WHOA" moments. The tier list reverses entirely after every single tournament due to new strategies being discovered; the "card game" component of the game enhancing the game depth immensely.

Then most of the old IaMP scene pros suddenly ragequit the new game, because:
- they were actually waiting for the new features of HTS such as Flight and Border Escapes to be completely removed in order to make it "IaMP 2". And they're tired of waiting it.
- they didn't like the fighting game / card game hybrid concept (but this is the core of the new game, there's no way this would be changed - and it is a great concept).
- according to them the game is mechanically easy, and blame it on the lack of bugs and new combo system - but this is due to the game being new, as the game is getting much harder each passing day
- gimmicky play is still strong, as counters to them had not yet been discovered (such as Suika keep-away and massive card drawing into Missing Purple Power under some favorable weather, like typhoon for example. Try this against any character today and you'll be roflstomped)
- they didn't like the new HTS community (they were right about this, but these communities get better as the game becomes harder to learn and people grow up)


So far I've noticed a few symptoms in SC:BW > SC2 that are similar to the IaMP > HTS transition. I just hope that since SC has more players, more pros, and more money involved in it, that people are more level-headed and patient with it. beacuse I'd be seriously disappointed if the same happened with another good game with great potential such as SC2.
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
October 06 2010 12:50 GMT
#225
Even though he's a bit harsh, the core argument isn't really wrong.. the game is simplified and its not about having good mechanics anymore, its more about build orders, building the right units and scouting.

That is the skill differential at the high level, nobody will complement a guy on his amazing macro "wow look at him hotkey his 7 raxxes and pump out units without looking at his base".

Its more like "Wow look at him hiding that stargate and making 6 void rays to kill his opponent, beautiful move!".

Then again this is what we have and this is what we gotta accept. Starcraft 2 is made for the masses and simplifying it was a step Blizzard had to take to make it more popular. There's no way around it.

"trash micro but win - its marine" MC commentary during HSC 4
lololol
Profile Joined February 2006
5198 Posts
October 06 2010 12:55 GMT
#226
On October 06 2010 21:44 JinDesu wrote:
Show nested quote +
On October 06 2010 21:37 IShowUMagic wrote:
As someone who just lost a game because a kid 2 bases behind me built 5 void rays and steamrolled 3 hatches and a mass of mutas, I agree that there are too many gimmicks in this game.


Then you are doing something wrong and it ain't the gimmick of voidrays that killed you if he only had 5 voidrays, 1 base, and you had 3 bases and mutas.

Show nested quote +
On October 06 2010 19:18 Raevin wrote:
What a load of rubbish, how dare he diss the players and the game

He loved the game when he, every game would set up a 2x bunkers, expand, then slow down the oppossing player forcing him to waste workers and ressources to break through while he would salavage his bunkers, run his marines back and expand himself

He did this EVERY GODDAMN GAME, then people figured it out and he beat the snot out of him becuase he could not adapt and he had no other strategy, that was all he had, those 2 bunkers at the start.

No wonder he quit, losing 59 of your 68 matches cant be fun

He simply could not play straight up against any of the top players, he couldnt even handle 4-5 Phoenix's from Socke, he could not handle a damn thing

He is the epitome of a gimmick player: find a strat that works and keep doing it, eventually people figure you and your one trick pony ass out and beat you with ease.



Quoting this because people love to ignore the voice of reason.


You mean the voice of raevin
I'll call Nada.
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
October 06 2010 12:56 GMT
#227
On October 06 2010 21:30 Amadi wrote:
Show nested quote +
On October 06 2010 20:23 accaris wrote:
BW limits the actions you can take within a game due to the rough nature of the mechanics. A portion of your APM was relegated to just "busy work," so to speak. I was under the impression that all the "easy" features of SC2 (automining, building queuing, no control group size, etc.) were added to free up APM so that you could do more relevant things in the same amount of time.

Just because you have an automatic rather than a manual transmission doesn't make you a worse driver. It just lets you focus more on the road.

--Lots of words--

----------

See, starcraft 2 is not chess. In chess you see your opponent, have ample time to do your choices and do a lot of brainwork to know the possible situations eight rounds in advance. In starcraft 2, you have a hidden component, which you want to hide, forcing your opponent to play blind with their hidden component. Starcraft 2 is more like poker. Sure, it has counters. Full house beats a pair, you know? Only difference in SC2 would be that pair actually beats a Royal Flush, creating a nice little circle.

Having automatic transmission doesn't make you a worse driver, but given different skill levels, it is easier to tell which one of the drivers is the better one if they are driving with manual, rather than automatic.


On a completely side note, I just imagined this and want it forever gone from my head.
You want 20 good men, but you need a bad pussy.
dukethegold
Profile Blog Joined August 2009
Canada5645 Posts
October 06 2010 12:58 GMT
#228
Oh, shut up with the imbalances and lack of gameplay or what not. I still have not seen solid evidences of all these rambling other than opinions. It's getting on my nerve.

And who is NTT?
FrogOfWar
Profile Joined March 2010
Germany1406 Posts
October 06 2010 12:58 GMT
#229
On October 06 2010 20:56 BeMannerDuPenner wrote:

but look at the collosus for example. it "replaced" the reaver. the reaver required huge amounts of micro to do well and you could do AMAZING stuff with it. not even talking about the huge excitement of scarabs chasing a bunch of scvs or whatever.
no we have the collosus. a insanely powerful unit thats only downside is that it can be hit by air. its mobily,has a huge range ,rapes evrything on ground and requires pretty much zero control at all. the only thing "cool" about it are the shiny lasers.

when a unit gets so dumbed down that the only cool thing about it are lazers and a monkey could control it then yes, instead of trying to build on what made bw so amazing they are doing stuff for the 13 year old farmville guy that just wants to rightclick and see stuff explode.


That is so wrong I don't know why you would even say it. You seriously expect a colossus that is right clicked towards the enemy by a monkey or 13 yr old farmville player to accomplish anything?

You don't consider it a downside that it's fragile, because of its size extremely easy to targetfire, and needs a huge escort and/or a bunch of forcefields because otherwise most ground units, melee or ranged, will take it down immediately?

What was exciting about reavers was what a good player could accomplish with them although they were dumb and slow. Do you want blizz to intentionally make units that are dumb and slow? High level reaver play also made for exciting moments because of the luck factor. A scarab could kill 12 SCVs or none at all, when it randomly decided to bug out, and in many situations there's only time for one or two shots. You want a potentially game-deciding luck factor like that in SC2? How can you complain about a low skill cap and then advocate a unit the performance of which is luck based to a larger extent than that of any other unit in the game?

The colossus, on the other hand, is only "insanely powerful" when the enemy units are arranged in a line that is hit by the side-to-side-sweep of its lasers, which is predictable and will happen when these units are a-moved towards the colossus. A line along the laser sweep = bad, a line approximating a right angle to the laser sweep = good; the colossus will only hit one or two units per shot. This is something both players can and must work with, the outcome depends very much on positioning and micro. An a-moved colossus won't accomplish any more than an a-moved reaver. Both will in most situations get off one shot, maybe two, and die.

To me it really sounds like you make your judgment without even trying to make something work first. I'm watching quite a lot of games (including top level games) and find it clear that colossus aren't anywhere near being used to their full potential. Start complaining about a low skill cap when tournament players stop dying to one control group syndrome left and right.
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
October 06 2010 13:00 GMT
#230
he has some valid poins, but I don't really care about them as much as he does I guess...
https://soundcloud.com/thesamplethief
Sky.Technique
Profile Joined March 2010
United States271 Posts
October 06 2010 13:02 GMT
#231
I share his feelings. If my older brother wasn't playing the game (he was battle.net nubbie back on sc1) then I would give the account to TL for whatever purposes they need it for.

Not tryin to flame, just sayin my personal opinion on the game is very.. simliar to his...
iCCup account: 20_E.Reed play me :)
Gaxton
Profile Joined April 2010
Sweden2328 Posts
October 06 2010 13:03 GMT
#232
I like BW more than SC2.
But i dont expect a game that has evolved/been figured out for 10 years, to meet the standards of a game that has been out for 2 months.
Give SC2 some more time, lets see what Nada/July will come up with in GSL2 etc.
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4461 Posts
Last Edited: 2010-10-06 13:04:51
October 06 2010 13:03 GMT
#233
NTT was one of the best players around a decade ago but the thing is the closest modern game to starcraft is starcraft 2.

There will never be another rts in history that doesn't have MBS , mass-select or other stuff to make the game easier.As witnessed in the reviews most of the reviewers seem to think SC2 is already 'dated' since it still uses the basic mine minerals build base kill enemy as seen in Dune 2.Most other modern RTS games try to break new ground with different play mechanics , no game will ever be as close to BW as SC2 will be.
https://www.youtube.com/watch?v=e7PvoI6gvQs
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
October 06 2010 13:04 GMT
#234
Lol according to the ratings NTT is 58 on Europe which fits well into top100. That's not a huge accomplishment, but not nearly 'nobody'.
You want 20 good men, but you need a bad pussy.
nimbim
Profile Blog Joined June 2009
Germany986 Posts
October 06 2010 13:05 GMT
#235
http://eu.battle.net/sc2/en/profile/295703/1/NTT/matches#filter=solo
His match history makes pretty clear what annoys him.
Everyone has been angry in his life before (...) and I assume you know, that anger does not correlate with logic very much. In fact, people tend to blame everything but themselves for things that do not work as anticipated.

Someone claimed this is NTT's smurf account. Can anyone confirm/deny?
Amadi
Profile Joined September 2010
Finland139 Posts
October 06 2010 13:09 GMT
#236
On October 06 2010 22:03 iPlaY.NettleS wrote:
NTT was one of the best players around a decade ago but the thing is the closest modern game to starcraft is starcraft 2.

There will never be another rts in history that doesn't have MBS , mass-select or other stuff to make the game easier.As witnessed in the reviews most of the reviewers seem to think SC2 is already 'dated' since it still uses the basic mine minerals build base kill enemy as seen in Dune 2.Most other modern RTS games try to break new ground with different play mechanics , no game will ever be as close to BW as SC2 will be.


And that is why there hasn't been a good "chess 2" ever released.
DarkspearTribe
Profile Joined August 2010
568 Posts
October 06 2010 13:09 GMT
#237
On October 06 2010 16:00 TellMeWhy wrote:
tread softly thread goers, decemberTV is clearly NTT's lover.

Remember that Idra spends 1 hour a day watching DecemberTV stream

+ Show Spoiler +
not
StarStruck
Profile Blog Joined April 2010
25339 Posts
October 06 2010 13:11 GMT
#238
On October 06 2010 22:03 iPlaY.NettleS wrote:
NTT was one of the best players around a decade ago but the thing is the closest modern game to starcraft is starcraft 2.

There will never be another rts in history that doesn't have MBS , mass-select or other stuff to make the game easier.As witnessed in the reviews most of the reviewers seem to think SC2 is already 'dated' since it still uses the basic mine minerals build base kill enemy as seen in Dune 2.Most other modern RTS games try to break new ground with different play mechanics , no game will ever be as close to BW as SC2 will be.



There's a lot of truth in that with the direction the gaming industry is going. I'm sure there will be some developer that comes along and tries to modernize Brood War, but as it stands right now. Developers aren't trying to cater to the hardcore RTS players because everyone else will get too frustrated and think its a step in the wrong direction when there can be some positives to take out of it. Only thing is, how do you market it to the general audience?

You got to make some mistakes before you can have progression. We'll see what comes out of this.
DueleR
Profile Joined May 2010
United States207 Posts
October 06 2010 13:11 GMT
#239
A little bit sad to see so many people who don't know who NTT is, but it's understandable I guess - he is indeed very old school.

I started playing SC in 1999/2000, he was one of the players I really looked up to back then. He was a dick, but also quite a funny guy, and he backed up his talk by being very, very good. He kind of disappeared for a long time so I was really happy to see him back in SC2, a shame that he's quitting so soon.
MK4512
Profile Blog Joined September 2010
Canada938 Posts
Last Edited: 2010-10-06 21:29:11
October 06 2010 13:15 GMT
#240
Meh, I know I'm going to get a lot of hate, but he's just some washed up really old bw player who's past his prime. Mechanical skill =/= Intellectual Skill
Chill: "Please let us know when you will be streaming yourself eating a hat so I can put it on the calendar. Thanks."
Prev 1 10 11 12 13 14 32 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 8m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Rain 4373
Shine 432
Shuttle 401
Noble 316
Hyuk 182
ProTech166
firebathero 146
actioN 84
Killer 79
HiyA 51
[ Show more ]
ZergMaN 26
Dota 2
ODPixel301
monkeys_forever158
Other Games
summit1g11940
JimRising 543
ceh9336
Lowko220
C9.Mang0185
Fuzer 171
Mew2King121
NeuroSwarm68
ViBE50
Railgan19
Organizations
Other Games
gamesdonequick583
Counter-Strike
PGL200
Other Games
BasetradeTV43
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2280
League of Legends
• Stunt466
Upcoming Events
The PondCast
2h 8m
KCM Race Survival
2h 8m
OSC
6h 8m
IntoTheTV X SOOP
2 days
Reynor vs Solar
ByuN vs SHIN
Clem vs MaxPax
herO vs Rogue
IPSL
2 days
WorsT vs nOmaD
Dewalt vs andersOn
AI Arena Tournament
2 days
IntoTheTV X SOOP
3 days
IPSL
3 days
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
3 days
Replay Cast
4 days
[ Show More ]
Sparkling Tuna Cup
5 days
WardiTV Invitational
5 days
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
PiGosaur Cup
5 days
Liquipedia Results

Completed

Proleague 2026-11-04
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.