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Active: 1172 users

Patch 1.1.1 - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 16 17 18 Next All
TheFinalWord
Profile Joined May 2010
Australia790 Posts
September 28 2010 01:27 GMT
#61
Put this link in the op
http://eu.launcher.battle.net/patchnotes/?product=S2&amp
Merlinius
Profile Joined September 2010
62 Posts
September 28 2010 01:28 GMT
#62
On September 28 2010 10:24 Nightcrawler wrote:
Show nested quote +
On September 28 2010 10:21 Merlinius wrote:
On September 28 2010 10:17 summerloud wrote:
On September 28 2010 10:04 Nightcrawler wrote:
well they announced somewhere they would or want to fix the mineral return "bug"
wich got postet at tl from some dude i mean the 7% more minerals trick with the scvs

/edit jep they fixed it the scvs just mine with 3 animations the n directly return to hq
happy bug hunt


does this mean mining rate for ppl not doing anything has increased by 7% in early game?

that will make some ppl think they are suddenly playing better early on heh


no, any worker now has the delay before returning no matter if you queue return cargo or not. nothing has changed.


are u super sure that nothing changed?
because i tryed to train the trick and it was always usable with
a scv that had 3 animations and then just waitet there and then moved home after 2 secs
and yet they move directly back if u watch it closly


I'm sure I understand what you're saying.

I tested it with probes and they gather minerals, then stop for a moment (like before when you were not sockfolding), and then return. They always stop for a split second, I don't think the gathering rate has changed compared to pre-sockfolding.
GTR
Profile Blog Joined September 2004
51516 Posts
September 28 2010 01:29 GMT
#63
RIP Sockfolding =[
Commentator
FragKrag
Profile Blog Joined September 2007
United States11554 Posts
September 28 2010 01:29 GMT
#64
On September 28 2010 10:25 HocusPocus wrote:
StarCraft II: Wings of Liberty – Patch 1.1.1

Bug Fixes

Fixed an issue where Ultralisk cleave range was being unintentionally extended by larger targets.

Fixed an issue where the Phoenix's Graviton Beam was automatically canceled if you used it just after the Phoenix reached 50 energy.

Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.

Fixed an issue where players watching older replays or saved games would experience stuttering.

Fixed an issue where some Mac users were unable to join games properly.



mineral boosting got fixed O.o

sry if this was posted before i didnt see it though


more like

'Fixed an issue where StarCraft 2 took user input'
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
September 28 2010 01:31 GMT
#65
On September 28 2010 10:29 FragKrag wrote:
Show nested quote +
On September 28 2010 10:25 HocusPocus wrote:
StarCraft II: Wings of Liberty – Patch 1.1.1

Bug Fixes

Fixed an issue where Ultralisk cleave range was being unintentionally extended by larger targets.

Fixed an issue where the Phoenix's Graviton Beam was automatically canceled if you used it just after the Phoenix reached 50 energy.

Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.

Fixed an issue where players watching older replays or saved games would experience stuttering.

Fixed an issue where some Mac users were unable to join games properly.



mineral boosting got fixed O.o

sry if this was posted before i didnt see it though


more like

'Fixed an issue where StarCraft 2 took user input'


haha they killed that whole more effort more reward thing back when they nerfed fazing and what not.

HEAVEN FORBID I NEED TO DO MORE THEN 1 A MOVE!
Forever ZeNEX.
Psionith
Profile Joined August 2010
United States35 Posts
September 28 2010 01:33 GMT
#66
lol. Good thing I didn't spend too much effort practicing mineral boosting.

I gotta admit I thought the real bug was that there was a delay from when the worker grabbed minerals to when it returned them.... Why would it be intentionally built in?
Starcraft - The world's greats spectator sport!
summerloud
Profile Joined March 2010
Austria1201 Posts
September 28 2010 01:33 GMT
#67
still unable to find any custom games via the search function, blizzard is essentially killing custom games at this point
Anxiety
Profile Blog Joined May 2010
United States650 Posts
September 28 2010 01:34 GMT
#68
=( Just as i though ultra ling was becoming more viable again.
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
Last Edited: 2010-09-28 01:38:15
September 28 2010 01:37 GMT
#69
Someone tell Day9 to update SC2. So that Funday Monday is not delayed. Hoping to see my replay!

Do ultras still own repaired PFs?
Its grack
Lunares
Profile Joined May 2010
United States909 Posts
September 28 2010 01:37 GMT
#70
Wonder what the splash range is then will have to see how they changed it.
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
September 28 2010 01:38 GMT
#71
YES!!!!!!!!!! the Phoenix bug is fix

god this is since the beta and they just fix it
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
Fa1nT
Profile Joined September 2010
United States3423 Posts
September 28 2010 01:39 GMT
#72
Can anyone tell me how Cleave is supposed to work now?

If it works like siege tanks, and the splash emanates from the center of the target, PF will never die, and we are back to square 1...
ltortoise
Profile Joined August 2010
633 Posts
September 28 2010 01:39 GMT
#73
Just want to add:

Bug Fixes
Fixed an issue where Ultralisk cleave range was being unintentionally extended by larger targets.

BUG FIXES. THAT'S RIGHT EVERYBODY.

IT WAS A BUG. EAT THAT.

sorry for caps, been wanting to say that for a while.
HocusPocus
Profile Joined August 2010
Germany214 Posts
September 28 2010 01:39 GMT
#74
lol.. just tested ultras vs CC with repairing scvs... they kill 0 scvs..
AnBi - www.twitch.tv/anbi2199
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
Last Edited: 2010-09-28 01:45:41
September 28 2010 01:43 GMT
#75
Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.


peace out sock folding I'm loling at the people who actually put time into mastering sock folding...

I'm only saying this because they said they were gonna patch it and people were still in denial over what the blue post meant.
"We have unfinished business, I and he."
Fa1nT
Profile Joined September 2010
United States3423 Posts
September 28 2010 01:45 GMT
#76
On September 28 2010 10:43 Amber[LighT] wrote:
Show nested quote +
Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.


peace out sock folding I'm loling at the people who actually put time into mastering sock folding...

Whats more ridiculous is that they did not FIX the bug, they FIXED the solution..

So the delay in mining is INTENTIONAL?

WHY?

It makes no sense other than to slow down mining...
ohN
Profile Blog Joined November 2009
United States1075 Posts
Last Edited: 2010-09-28 01:49:27
September 28 2010 01:47 GMT
#77
On September 28 2010 10:39 HocusPocus wrote:
lol.. just tested ultras vs CC with repairing scvs... they kill 0 scvs..


K, back to iccup.
MrCon
Profile Blog Joined August 2010
France29748 Posts
September 28 2010 01:47 GMT
#78
So, I just tested the ultralisks, the splash emanate from the ultra's front and not from the building center anymore.
Whiztard
Profile Blog Joined July 2009
United States227 Posts
September 28 2010 01:48 GMT
#79
i'm glad they fixed mineral boosting before it caught on, >.>

really, it'd be ridiculous to see that pros would need to do that.
when Bisu switches to SC2...... (2014 update: sighh)
ltortoise
Profile Joined August 2010
633 Posts
September 28 2010 01:48 GMT
#80
On September 28 2010 10:45 Fa1nT wrote:
Show nested quote +
On September 28 2010 10:43 Amber[LighT] wrote:
Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.


peace out sock folding I'm loling at the people who actually put time into mastering sock folding...

Whats more ridiculous is that they did not FIX the bug, they FIXED the solution..

So the delay in mining is INTENTIONAL?

WHY?

It makes no sense other than to slow down mining...


it makes sense if you think of it like... the game was balanced around this slowed-down rate of mining. if you let all the workers mine at the new, 7% faster rate, it's going to affect different races in different ways, which would not really be a good thing.

i agree overall though that it would have been simpler to just never have the delay to begin with and just balance around THAT... but whatever, the game is what it is.
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