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Patch 1.1.1 - Page 3

Forum Index > SC2 General
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Nightcrawler
Profile Joined August 2010
52 Posts
September 28 2010 01:02 GMT
#41
well i dont think we should discuss cool here we talk about the patch i think and it would be better if we do and imagine what they fixed too to the ultralisk ^^
koubaros
Profile Joined October 2009
Greece19 Posts
September 28 2010 01:03 GMT
#42
we all got the desync problem and lost matches and points ....

good practice for blizzard .. thumbs up for the patch!
MrCon
Profile Blog Joined August 2010
France29748 Posts
September 28 2010 01:04 GMT
#43
EU is patched now, 26mo patch.
I launched a replay by clicking it from windows, didn't have to login, (the game was patched when launching the replay)
I don't know if I didn't have to login because of the patch or if it is a new feature, but if it is a new feature, it's nice.
Nightcrawler
Profile Joined August 2010
52 Posts
Last Edited: 2010-09-28 01:09:15
September 28 2010 01:04 GMT
#44
well they announced somewhere they would or want to fix the mineral return "bug"
wich got postet at tl from some dude i mean the 7% more minerals trick with the scvs

/edit jep they fixed it the scvs just mine with 3 animations the n directly return to hq
happy bug hunt
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
September 28 2010 01:09 GMT
#45
not QQing or something.

but it takes just a week for them to patch anything that might make zerg seem "imba" yet they wont budge on anything else?

although it was a valid patch, the bug was a little bullshit. i just wish they were this proactive on every thing >.>

User was warned for this post
Forever ZeNEX.
mierin
Profile Joined August 2010
United States4943 Posts
September 28 2010 01:12 GMT
#46
^ Absolutely true. At least with Zerg you instantly know there's a "problem" if they can consistently win against people of their own skill.

User was warned for this post
JD, Stork, Calm, Hyuk Fighting!
DivineWind
Profile Joined March 2009
United States3 Posts
September 28 2010 01:15 GMT
#47
do the ultras have a separate type of splash on buildings now or just completely new splash?
Merlinius
Profile Joined September 2010
62 Posts
September 28 2010 01:16 GMT
#48
Not 100% sure, but I think the sockfolding mineral trick has been removed. Can anyone confirm?
Nightcrawler
Profile Joined August 2010
52 Posts
September 28 2010 01:16 GMT
#49
well u can look the vid and make ur own impression on page 1
and i think its the same vs building just with the fixed splash range
Nightcrawler
Profile Joined August 2010
52 Posts
September 28 2010 01:16 GMT
#50
On September 28 2010 10:04 Nightcrawler wrote:
well they announced somewhere they would or want to fix the mineral return "bug"
wich got postet at tl from some dude i mean the 7% more minerals trick with the scvs

/edit jep they fixed it the scvs just mine with 3 animations the n directly return to hq
happy bug hunt


On September 28 2010 10:16 Merlinius wrote:
Not 100% sure, but I think the sockfolding mineral trick has been removed. Can anyone confirm?


for 4 yes they did
summerloud
Profile Joined March 2010
Austria1201 Posts
September 28 2010 01:17 GMT
#51
On September 28 2010 10:04 Nightcrawler wrote:
well they announced somewhere they would or want to fix the mineral return "bug"
wich got postet at tl from some dude i mean the 7% more minerals trick with the scvs

/edit jep they fixed it the scvs just mine with 3 animations the n directly return to hq
happy bug hunt


does this mean mining rate for ppl not doing anything has increased by 7% in early game?

that will make some ppl think they are suddenly playing better early on heh
Nightcrawler
Profile Joined August 2010
52 Posts
Last Edited: 2010-09-28 01:18:30
September 28 2010 01:18 GMT
#52
well tbh it opens up some little oppertunitys for not high apm players or makro (makro keyboard tool) abusers
Dommk
Profile Joined May 2010
Australia4865 Posts
Last Edited: 2010-09-28 01:37:18
September 28 2010 01:18 GMT
#53
Dear god, what is with the "man is keeping you down" attitude. Has rationality escaped people here?
Merlinius
Profile Joined September 2010
62 Posts
September 28 2010 01:21 GMT
#54
On September 28 2010 10:17 summerloud wrote:
Show nested quote +
On September 28 2010 10:04 Nightcrawler wrote:
well they announced somewhere they would or want to fix the mineral return "bug"
wich got postet at tl from some dude i mean the 7% more minerals trick with the scvs

/edit jep they fixed it the scvs just mine with 3 animations the n directly return to hq
happy bug hunt


does this mean mining rate for ppl not doing anything has increased by 7% in early game?

that will make some ppl think they are suddenly playing better early on heh


no, any worker now has the delay before returning no matter if you queue return cargo or not. nothing has changed.
Cragfire
Profile Joined April 2010
United States34 Posts
September 28 2010 01:22 GMT
#55
Has ultralisk splash vs. units been affected? It would be cool if someone tested this out!
Playboy.
Profile Joined September 2010
40 Posts
September 28 2010 01:23 GMT
#56
On September 28 2010 10:09 TyrantPotato wrote:
not QQing or something.

but it takes just a week for them to patch anything that might make zerg seem "imba" yet they wont budge on anything else?

although it was a valid patch, the bug was a little bullshit. i just wish they were this proactive on every thing >.>



Exactly what is on my mind. I'm beginning to think Zerg molested blizzard members when they were young. There seem to be a lot of hate for Zerg.

User was warned for this post
MrCon
Profile Blog Joined August 2010
France29748 Posts
September 28 2010 01:24 GMT
#57
Confirmed, you can now launch replays from windows without having to see the login screen before the rep launches now. Nice change.
Nightcrawler
Profile Joined August 2010
52 Posts
September 28 2010 01:24 GMT
#58
On September 28 2010 10:21 Merlinius wrote:
Show nested quote +
On September 28 2010 10:17 summerloud wrote:
On September 28 2010 10:04 Nightcrawler wrote:
well they announced somewhere they would or want to fix the mineral return "bug"
wich got postet at tl from some dude i mean the 7% more minerals trick with the scvs

/edit jep they fixed it the scvs just mine with 3 animations the n directly return to hq
happy bug hunt


does this mean mining rate for ppl not doing anything has increased by 7% in early game?

that will make some ppl think they are suddenly playing better early on heh


no, any worker now has the delay before returning no matter if you queue return cargo or not. nothing has changed.


are u super sure that nothing changed?
because i tryed to train the trick and it was always usable with
a scv that had 3 animations and then just waitet there and then moved home after 2 secs
and yet they move directly back if u watch it closly
HocusPocus
Profile Joined August 2010
Germany214 Posts
Last Edited: 2010-09-28 01:26:56
September 28 2010 01:25 GMT
#59
StarCraft II: Wings of Liberty – Patch 1.1.1

Bug Fixes

Fixed an issue where Ultralisk cleave range was being unintentionally extended by larger targets.

Fixed an issue where the Phoenix's Graviton Beam was automatically canceled if you used it just after the Phoenix reached 50 energy.

Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.

Fixed an issue where players watching older replays or saved games would experience stuttering.

Fixed an issue where some Mac users were unable to join games properly.



mineral boosting got fixed O.o

sry if this was posted before i didnt see it though
AnBi - www.twitch.tv/anbi2199
gozima
Profile Joined April 2010
Canada602 Posts
Last Edited: 2010-09-28 01:30:17
September 28 2010 01:27 GMT
#60
Sept. 21, 2010 - Sept. 27, 2010

R.I.P.

Ultralisk building splash. It was fun while it lasted.
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