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Why is 4gate so popular? - Page 10

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blagoonga123
Profile Blog Joined July 2007
United States2068 Posts
Last Edited: 2010-09-27 21:17:43
September 27 2010 21:17 GMT
#181
i like 4gate. I beat a 1530 protoss back when 1530 was rank #192 NA on sc2ranks who 4gated me and i was only 1290. got 30 points for that one (with bonus pool).

Felt good man.
FOOL! Pain is my friend! Now let me introduce you to it!
s4m222
Profile Joined March 2010
United States272 Posts
September 27 2010 21:19 GMT
#182
depending on WHEN you 4 gate... you have enough money to continue probing / pyloning... even slow tech if your not Hard pressuring.

I think a reason to 4 gate, is initially its hard for any race/ or any not 4 gate to macro that many units early game. then you transition out of it or finish the game depending on how the opponent reacts.

Doing a 3gate is like thinking about doing the damage of a 6 pool, but doing a 8 pool since you want more resources... its not the same idea.
Eleaven
Profile Joined September 2010
772 Posts
September 27 2010 21:37 GMT
#183
On September 28 2010 06:13 Vz0 wrote:
Please people learn about the protoss race before you make stupid posts like this.

There are a huge variety of 4 gates. There is a 4gate all-in which is the one where u mass pylon @ enemy base. You stop probe produciton/gas and u chrono warp gate. That is the "all-in" version.

Then there is the regular 4 gate push into expansion.

A real all-in push would be 5gate or even 6gate, watch HuK play.

I seriously hate these terran and zerg players that come here telling us Protoss were newbs for making 4 gateways. I want to tell them they suck for going 3 rax and see how they feel.



Man I just had to register to call you out on how stupid this is.
A 3 rax is MORE than sustainable something like 98% of the minerals you can mine, and only 25% of the gas (50% on 1 geyser). So once your main is saturated, if you cut probes for just a few cycles, you can be building your next expansion, and once it's building, your back on SCV production.

3rax is well refined good push, and also a solid early game defence against most cheeses (lots of early game units)

3rax allows very very smooth transitions without ever having to hold production. 100% uptime, whilst allowing for a decent timed expansion, and very easily able to hold off the average 4gate with gold level micro.

Either never post again, or don't post when you are mad :O.

One Definition of "All in" - wagering one's entire stake - Infact with a 4gate you wager MORE than than your entire stake, 48% more in mineral terms. Of course because you floated minerals earlier on, you feel like producing out of 4 is good (as another poster pointed out, people feel good when there money is low, even if they just spammed out 10 pylons to do it, or build 6 gates after they forgot to macro.

That being said, i understand the advantage of having 4 units at a time warping into a base - still this advantage goes away if the opponent scouts his base and kills the pylon.
Vz0
Profile Joined August 2010
Canada378 Posts
September 27 2010 22:06 GMT
#184
On September 28 2010 06:37 Eleaven wrote:
Show nested quote +
On September 28 2010 06:13 Vz0 wrote:
Please people learn about the protoss race before you make stupid posts like this.

There are a huge variety of 4 gates. There is a 4gate all-in which is the one where u mass pylon @ enemy base. You stop probe produciton/gas and u chrono warp gate. That is the "all-in" version.

Then there is the regular 4 gate push into expansion.

A real all-in push would be 5gate or even 6gate, watch HuK play.

I seriously hate these terran and zerg players that come here telling us Protoss were newbs for making 4 gateways. I want to tell them they suck for going 3 rax and see how they feel.



Man I just had to register to call you out on how stupid this is.
A 3 rax is MORE than sustainable something like 98% of the minerals you can mine, and only 25% of the gas (50% on 1 geyser). So once your main is saturated, if you cut probes for just a few cycles, you can be building your next expansion, and once it's building, your back on SCV production.

3rax is well refined good push, and also a solid early game defence against most cheeses (lots of early game units)

3rax allows very very smooth transitions without ever having to hold production. 100% uptime, whilst allowing for a decent timed expansion, and very easily able to hold off the average 4gate with gold level micro.

Either never post again, or don't post when you are mad :O.

One Definition of "All in" - wagering one's entire stake - Infact with a 4gate you wager MORE than than your entire stake, 48% more in mineral terms. Of course because you floated minerals earlier on, you feel like producing out of 4 is good (as another poster pointed out, people feel good when there money is low, even if they just spammed out 10 pylons to do it, or build 6 gates after they forgot to macro.

That being said, i understand the advantage of having 4 units at a time warping into a base - still this advantage goes away if the opponent scouts his base and kills the pylon.


You seriously do not know how to play protoss. 4 gate does not care about it being scouted it or not. The korean 4 gate does. A standard 4 gate is just an aggresive build.

Please watch some day9 before you respond: http://day9tv.blip.tv/file/4069261/


randplaty
Profile Joined September 2010
205 Posts
September 27 2010 22:28 GMT
#185
The answer to this is very simple. Your statistics (the site you linked to) INCLUDES pylon production. If you include pylon production it is true, you should only be able to produce constantly off of 3 gateways. The fact of the matter is that your units DIE. So often times you do not need to produce pylons for every unit you make.

Without pylons 4gate consumes 120% of minerals and 117% of gas which is very close to optimal.

3 gate only consumes 98% of minerals and 88% of gas which is sub optimal.
randplaty
Profile Joined September 2010
205 Posts
September 27 2010 22:34 GMT
#186
Try using the calculator again. Unclick pylon production. Make 7 zealots and 3 sentry ratio out of your 4 gates. You'll get 107% minerals and 108% gas. This is as close you'll get to optimal.
Eleaven
Profile Joined September 2010
772 Posts
September 27 2010 22:42 GMT
#187
On September 28 2010 07:34 randplaty wrote:
Try using the calculator again. Unclick pylon production. Make 7 zealots and 3 sentry ratio out of your 4 gates. You'll get 107% minerals and 108% gas. This is as close you'll get to optimal.


looks like OP did come across this earlier in the thread. I have to wonder though, how often do you see pure Zealot Sentry play? - Especially after the cooldown nerf. It's almost always some stalker plays.

The discussion has been done now though, as well as a nice amount of flames. probably should leave it at this lol.. 90% people not reading the OP, and just answering the title and 10% arguing whether or not a 4gate is all in.
Offhand
Profile Joined June 2010
United States1869 Posts
September 27 2010 23:00 GMT
#188
On September 28 2010 04:11 kidd wrote:
Show nested quote +
On September 28 2010 03:03 K Love wrote:

Haha, a guy who thinks 4-gate is cheese. How cute!


I never said it's cheese, I referred to it as a cheesy strategy which is similar to a cheese strategy defined basically as something unconventional/sneaky to catch your opponent off guard which is all a 4WARPgate push is especially since you give up tech/econ and one of the staples of it is proxying a pylon to spawn units close or inside an enemy base. Proxies are cheese - just because a feature in the game encourages it, and a lot of people do it, or the fact that it isn't at the very beginning of the game doesn't stop it from being cheesy.


Proxy pylons are the standard at any point after warpgate finishes. Unless you want to label all toss gateway production as "cheesy", it's not a very good argument.

But this thread seems to miss the point. "The difference between theory and practice is always much greater in practice then it is in theory."
Disastorm
Profile Joined January 2008
United States922 Posts
Last Edited: 2010-09-27 23:14:48
September 27 2010 23:03 GMT
#189
On September 27 2010 23:54 Scrimpton wrote:
Show nested quote +
On September 27 2010 23:51 Uranium wrote:
Because 1 more unit on your 1st and 2nd warp-ins to the enemy base can make the difference between your push succeeding or failing.


This concept I understand, and have to agree with. However I just don't see many players struggle to defend it past platinum/possibly low diamond, and the economic hit just seems so large, leaving yourself wide open to counter attacks (which funnily enough is how i win 90% of my XvP's)

I dunno im actually pretty good diamond and I still find it hard to defend as Zerg. From my experience and from what people have said in this thread, Protoss can definitely get to 1500 or more by just doing 4 gates.

On September 28 2010 03:26 K Love wrote:
Show nested quote +
On September 28 2010 03:09 fAnTaCy wrote:
Haha, a guy who this 4-gate takes skill. How cute


How does any build not take 'skill'?
Are you mad because you haven't figured out what a spine crawler/bunker/sentry is yet and get molested by every protoss you face?

What are you talking about dude its very easy for some builds to not take skill. Builds don't all require the same amount skill to use them. There are many that take near 0 skill such as 6 pool, 4 warp gate, and probably most of the basic non-pro level terran builds, etc.
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
ohN
Profile Blog Joined November 2009
United States1075 Posts
September 27 2010 23:20 GMT
#190
I win like 9/10 of my zvp's where the p doesn't 4 gate.
I'm like 50/50 when they do though.
As said a million times over, it's really easy to do, and it's strong as hell early game pressure.
Eleaven
Profile Joined September 2010
772 Posts
September 27 2010 23:23 GMT
#191
On September 28 2010 08:03 Disastorm wrote:
Show nested quote +
On September 27 2010 23:54 Scrimpton wrote:
On September 27 2010 23:51 Uranium wrote:
Because 1 more unit on your 1st and 2nd warp-ins to the enemy base can make the difference between your push succeeding or failing.


This concept I understand, and have to agree with. However I just don't see many players struggle to defend it past platinum/possibly low diamond, and the economic hit just seems so large, leaving yourself wide open to counter attacks (which funnily enough is how i win 90% of my XvP's)

I dunno im actually pretty good diamond and I still find it hard to defend as Zerg. From my experience and from what people have said in this thread, Protoss can definitely get to 1500 or more by just doing 4 gates.

Show nested quote +
On September 28 2010 03:26 K Love wrote:
On September 28 2010 03:09 fAnTaCy wrote:
Haha, a guy who this 4-gate takes skill. How cute


How does any build not take 'skill'?
Are you mad because you haven't figured out what a spine crawler/bunker/sentry is yet and get molested by every protoss you face?

What are you talking about dude its very easy for some builds to not take skill. Builds don't all require the same amount skill to use them. There are many that take near 0 skill such as 6 pool, 4 warp gate, and probably most of the basic non-pro level terran builds, etc.


+1 lings. but dont tell too many people
St. Fu
Profile Joined August 2010
United States75 Posts
September 27 2010 23:30 GMT
#192
Op needs to go out and actually try the build rather than just theorycrafting. Without producing probes you can definitely support 4 warpgates and pylons.
barnaby
Profile Joined May 2010
United States18 Posts
September 27 2010 23:37 GMT
#193
You have three people to thank for 4 gate being so popular. The infamous youtube noob friendly Husky and HD for posting numerous How To videos on the 4gate because it's the only strategy Husky can understand.

Also, Day9 has an entire daily dedicated to 4gate strategies.

All of the fanboys for any of these e-famous streamers/youtubers will mindlessly listen to them without trying things out for themselves. Little to no thought is going on about the efficiency.

This is all tied in with the fact that even bronze level players can feel like they're macroing well by keeping money low with 4 gates because they can't truly afford them.
Roaming
Profile Joined May 2010
United States239 Posts
September 27 2010 23:45 GMT
#194
Two things.

1. Warp in reinforcements. When you spam out pylons during your attack and need to keep up pressure, more gateways is clearly better. In just 38 seconds you're talking the difference between 6 zealots vs 8.

2. The warpgating player typically has the bare minimal forces before warpgates, because everything goes into having a strong economy, tech, and gateways... by the time warpgates are finished, a 2 gating player who never stopped production will have a much larger army, and you won't ever catch up with a 3 gate in time. (same idea for the other races, easier to explain in pvp)
Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so.
BallsOfSteel
Profile Joined September 2010
United States57 Posts
September 28 2010 01:58 GMT
#195
Show nested quote +
On September 28 2010 00:02 BallsOfSteel wrote:
Show nested quote +
Hmm, Maybe i should abandon ship this thread, i really didn't want to create a place for people to whine about how easy X strategy is to pull off compared to Y, This was purely intended to understand why some players are actively choosing to (in my opinion) ignore the base fundamentals of the game. (being smooth, 100% uptime on buildings)

If mathematically speaking it's more than possible to create the same amount of units off of 3 gates as it is 4 (this doesnt even require perfect macro, there is a 20% lack of minerals to support even 3 gates) it just comes across as counter productive.

Although i do understand the "but man, you can warp in 4 units at a time!!!" (even if this requires terrible macro to pull off, without going for pure Zealot sentry)


You are right, 3 Gates would be more affordable than 4, but that isn't really the point of this particular build. The 4 Warpgate strategy is all about the explosive opening and being extremely aggressive early in the game. If you manage to get a Pylon completed inside the enemy's base then "you can warp in 4 units at a time!!!" which is a significant advantage over 3 at a time.

Some people like to open with a 2Gate proxy build very close to an opponent's base, but this risks significantly more resources and production as well. So, another reason why so many people like this build is that it takes out a lot of the risk involved of making proxy buildings near or in an enemy's base. You only risk the resources used for Pylons.

I think that when people use the Warpgate strategy, the reason they do specifically 4 Gates is because "that's how I saw some pro do it on Youtube." I prefer to start with 4 Warpgates, making the first round only Stalkers, then quickly add another 2 Gates and mass Zealots. This is because, by making the Stalkers, most opponents would switch over to units that counter the Stalkers (Marauder for Terran, Zerglings for Zerg), which get countered by my following waves of Zealots.



interesting post, but other than in a Zero micro situation, when do Zealots counter marauders?


If you are in their base, the importance of micro isn't really a factor. You are going for maximum damage inflicted on any future strategy, which means SCVs and Depots.

Also, micro-ing units so that they take less damage is a positive because it gives you more time to warp in additional units or throw up a couple of Cannons. Enemy micro is not a bad thing in this situation.
I try to put the fear of God in my opponents, but I settle for the fear of me.
Kewlots
Profile Joined September 2010
Australia534 Posts
September 28 2010 01:59 GMT
#196
I won all my placement games doing it then couldn't win a game playing straight up for ages it's just a very easy way to win in under ten mins
gl hf gg
ZidaneTribal
Profile Joined September 2007
United States2800 Posts
September 28 2010 02:03 GMT
#197
^lol thats cuz u 4 gated ur way to platinum when ur actual level is lower
fuck lag
Ksyper
Profile Blog Joined May 2010
Bulgaria665 Posts
September 28 2010 02:05 GMT
#198
Because it's really easy to do, it's going to win you most matches before diamond and it's not an all in.
BallsOfSteel
Profile Joined September 2010
United States57 Posts
September 28 2010 02:10 GMT
#199
You do massive economic damage if you 4 gate against zerg correctly and I often come out of it with twice as many workers even if I didn't kill anything because they're forced to make spines and lings/roaches instead of workers. It's easy to expand after you 4gate by just not building units for a short period.


Gotta be careful with this mindset. I main as Zerg in league matches and what you say is true, I'm forced to sacrifice Drone production in favor of offensive units. However, when I fend off the first push I know two things:

1) I'm going to be behind economically or already behind, so I need to do something fast or I'm going to lose.

2) Because of the cooldown, I already have a general idea of what is in the enemy base without actually seeing it.

If I think the odds are in my favor, I immediately push out with a lot of Speedlings (and Banelings/Roaches if I have them). Unless the Protoss has walled off, I am in a great position for good harassment or outright killing the opponent. If I am unable to get in, I can deny an expansion by hanging around outside their base. This lets me macro up and regain any economic footing I lost before.
I try to put the fear of God in my opponents, but I settle for the fear of me.
Craton
Profile Blog Joined December 2009
United States17268 Posts
September 28 2010 02:12 GMT
#200
On September 28 2010 02:57 kidd wrote:
I didn't finish reading the thread, but it's an all in build where you do 1 gate core, fast warp gates then adding 3 more gates so you have additional resources to use the 4 gates efficiently, but it's also all in because if the push fails, you have no tech and no units. I don't really get why there's still a discussion. Let's ask why people ever use any cheesy strategy, they're all inefficient in the long run - that's not the point.

I hope you realize that's only one type of 4 gate.
twitch.tv/cratonz
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