• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:52
CEST 02:52
KST 09:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy13ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research7Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Build Order Practice Maps Pros React To: SoulKey vs Ample [ASL21] Ro24 Preview Pt2: News Flash
Tourneys
[ASL21] Ro24 Group F Azhi's Colosseum - Foreign KCM [ASL21] Ro24 Group E [ASL21] Ro24 Group D
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10546 users

Why is 4gate so popular? - Page 12

Forum Index > SC2 General
Post a Reply
Prev 1 10 11 12 All
Hectic
Profile Blog Joined May 2010
Australia159 Posts
Last Edited: 2010-09-28 14:05:25
September 28 2010 14:02 GMT
#221
150 minerals a few minutes into the game for an extra gateway - which allows for 'macro mistakes' , and which will be fully untilised later is not that expensive.

what is it like ...4 seconds of mining time?

Only if you beleive.
Ledjo
Profile Joined August 2010
France4 Posts
September 28 2010 14:06 GMT
#222
I think it's 'cause it's really easy to learn and have a hudge efficiency. For me it's a bit like the terran's 1-1-1.
Effective and versatil
[img]http://sc2sig.com/s/eu/189786-1.png?1281960133[/img]
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2010-09-28 14:09:27
September 28 2010 14:08 GMT
#223
4gate is just a basic 1-base solid macro game. It all lines up very easily. Warp in 4 units (HAY DATS 8 SUPPLY), start a new pylon, which will be done just in time for the next set (until you've started losing units), tell your units to kill shit. You get a crapton of units and get to make a brutally powerful timing attack. the 4th gateway basically covers the seconds between warpgate cd being up and you pressing W and spamming more units - 3 warpgate you'd probably build up bits of money here and there, and once you stop building pylons, you'd definitely start being unable to spend all your money.

Even if you DON'T kill your opponent with a 4gate, it's somewhat easy to expand after/during your attack- you just put a huge pile of pressure on your opponent to build shit! Might end up with a couple extra sentries instead of zealots while you expand though.
Scrimpton
Profile Joined August 2010
United Kingdom465 Posts
September 28 2010 14:57 GMT
#224
On September 28 2010 22:51 Mizzles wrote:
I'm not going to comment on whether or not the mathematics is wrong, but the premises used to calculate it are definitely wrong.

As far as I can tell, full saturation (24 probes on Minerals + 6 on 2 gas) was assumed. During a 4 gate push, no one is planning on expanding afterwards, it is an all-in attack, you want to end it right there, but the original post uses constant probe production and constant supply production (and a 2:2:1 zealot:stalker:sentinel mix) in its calculations. Cutting probes instantly drops the calculation result to 121% minerals and 139% gas.

Under these circumstances 3 gate would use 91% and 104%, underutilising the incoming resources, which is bad for an all-in attack.

If you assume that some of your units attacking will die (a good assumption, otherwise you have already won), then you don't need to continue producing pylons (or can produce them more slowly). Without producing additional pylons a 4:2:1 ratio of zealots, stalkers and sentries uses 99% minerals and 101% gas.

Once your units are dying roughly as fast as you are producing them, 4 gates is perfect, with a slight mineral excess and slight gas deficit (1% each way). That is why three gates are not used, units die and it is all-in so you cut all probe production, as you aren't planning an expansion or other follow up.

Your original assumptions were off, so your conclusions were off.

That is a nice tool you linked though, thanks for that.


This was discussed earlier on in the thread, probably about 5 times it's come up, been talked about, acknowledged and laid to rest.

The discussion is over ;D

Please, Stop Posting
Protoss is the only race with "pro" in it
sylverfyre
Profile Joined May 2010
United States8298 Posts
September 28 2010 15:14 GMT
#225
On September 28 2010 07:42 Eleaven wrote:
Show nested quote +
On September 28 2010 07:34 randplaty wrote:
Try using the calculator again. Unclick pylon production. Make 7 zealots and 3 sentry ratio out of your 4 gates. You'll get 107% minerals and 108% gas. This is as close you'll get to optimal.


looks like OP did come across this earlier in the thread. I have to wonder though, how often do you see pure Zealot Sentry play? - Especially after the cooldown nerf. It's almost always some stalker plays.

The discussion has been done now though, as well as a nice amount of flames. probably should leave it at this lol.. 90% people not reading the OP, and just answering the title and 10% arguing whether or not a 4gate is all in.

Yeah, but you'll build a handful of stalkers + zealots + a couple sentries in your initial attack. What's most likely to die? Probably the zealots, as they EXIST to be sacks of hit points! Stalkers are the easiest to keep alive, since they have some of the fastest early-game move speed, and they have range. Unless you are getting nailed hard by zerglings surrounding your stalkers (forcefield!) or something else that makes stalkers cry (marauders tanking your zealots to get shots off on stalkers? IDK!) it's almost always going to be the zealots that you need to replace. Sentries get picked off pretty easily too, probably gonna replace one or two of them. Sure, you can't constantly spam stalkers out of your gates, but you can have a small handful and keep them alive pretty easily.

And wtf is this talk about 4-gate being all-in? Not all 4gates are 10pylon10gate->CC at 15 -> chronoboost warpgate all 5 times while building pylons in the enemy base. Many maps even have a good spot in your OWN BASE for a forward pylon (metalopolis, for example) to hasten reinforcements if you can't put one in the middle of the map somewhere (which you almost always can.)
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
September 28 2010 15:21 GMT
#226
On September 28 2010 23:57 Scrimpton wrote:
Please, Stop Posting


Stop making stupid threads and then arguing with people?
whatsgrackalackin420
Prev 1 10 11 12 All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
PiGosaur Cup #66
CranKy Ducklings88
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft436
ViBE121
SpeCial 87
NeuroSwarm 40
CosmosSc2 27
RuFF_SC2 19
StarCraft: Brood War
Britney 10826
GuemChi 5434
Artosis 673
Shine 21
NaDa 16
ggaemo 13
Moletrap 4
Dota 2
monkeys_forever469
League of Legends
JimRising 505
Counter-Strike
taco 540
Super Smash Bros
C9.Mang0515
Other Games
summit1g10584
tarik_tv4543
shahzam273
Maynarde90
Organizations
Other Games
gamesdonequick1141
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 33
• davetesta24
• CranKy Ducklings SOOP3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift4661
Other Games
• Scarra1053
Upcoming Events
The PondCast
9h 8m
OSC
23h 8m
RSL Revival
1d 9h
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
1d 23h
RSL Revival
2 days
Maru vs MaxPax
BSL
2 days
RSL Revival
3 days
uThermal 2v2 Circuit
3 days
BSL
3 days
Afreeca Starleague
4 days
[ Show More ]
Replay Cast
4 days
Sparkling Tuna Cup
5 days
Liquipedia Results

Completed

Proleague 2026-03-31
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
CSL Season 20: Qualifier 2
RSL Revival: Season 4
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
StarCraft2 Community Team League 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.