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IdrA Speaks On: Patch 1.1 - Page 2

Forum Index > SC2 General
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Prev 1 2 3 4 5 23 24 25 Next All
blade55555
Profile Blog Joined March 2009
United States17423 Posts
September 24 2010 01:44 GMT
#21
I have to agree with Idra. I feel zvt hasn't changed at all even with slight nerfs to reaper build time + bunker. As for zvp I don't know if it really changed the MU at all except 2 gate isn't as strong. But yeah I agree with what Idra was saying for the most part this patch isn't really going to change/fix/help anything .
When I think of something else, something will go here
piegasm
Profile Joined August 2010
United States266 Posts
September 24 2010 01:44 GMT
#22
I don't think he's being unreasonable as far as the impact the changes themselves are going to have. The part that bothers me is that he's complaining that they're fixing the state of the game that existed a month ago. There's not a magic button that Blizzard presses that fixes an issue the instant it's discovered. A patch is always going to take time to implement and in that time the game is going to evolve to some degree. They're not psychic.
leveller
Profile Blog Joined April 2010
Sweden1840 Posts
September 24 2010 01:44 GMT
#23
On September 24 2010 10:29 SubtleArt wrote:
I remember Idra saying that ZvP lategame dramatically favored Zerg, but that seems to have changed. The game's deceptively simple at first, so I think we should just avoid knee jerk claims about balance and let it play itself out first.


I remember this too but it was a long time ago.
NATO
Profile Joined April 2010
United States459 Posts
September 24 2010 01:45 GMT
#24
I don't understand how nerfing makes a race stronger. I guess Idra has more insight than I do.
Tazza
Profile Blog Joined May 2009
Korea (South)1678 Posts
September 24 2010 01:46 GMT
#25
Yeah, I agree with Idra, the reapers were only one of the many things that terrans can do to zerg early game. Other things such as the thor drop on LT and 3 medivac drops and things like that are still too strong against zerg, as well as the mmm ball. I feel like this patch won't affect zvt much, but instead make tvp more imba than it already is.
Stoli
Profile Joined May 2010
Canada173 Posts
Last Edited: 2010-09-24 02:04:42
September 24 2010 01:46 GMT
#26
Good article, I completely agree that the zealot nerf will have a big impact, and I think on maps where they can't wall the zerg and/or forge fe it's very difficult.. but while there is very few maps like that, there are far greater problems impacting zergs with the current ladder maps..

As for the total impact of the patch, however, I still think it's completely neglibible. imo while hydra's are pretty cost-effective against gateway unless they have awesome forcefields or you know, the zerg has to attack with slowass hydras against warpgate macro respawns, an aa stalker heavy army from 1 base into a collosus to shred any thread of hydra build basically requires ultras or alot of broodlords to beat, but the protoss can get these units in an army of damn high supply from 2 base, whereas a zerg can barely get these techs from 2 base, let alone get upgrades or units so they actually do something.

don't get me wrong; it's not that bad. there's lots of ways to win, and 2/4 gate feels easier to deal with than ever, but I still think we'll see p and t completely overpower zerg in tournaments as we have been since release (I would say the roach 2 supply, but Idra won KotB)
Twisting joints like a contortionist
GinDo
Profile Blog Joined September 2010
3327 Posts
September 24 2010 01:48 GMT
#27
I agree with his opinion and im a terran player.

Terran and protoss need little tweaks here and their. terran early game and protoss late game. But the big thing is Zerg in general. Personally i believe that alot of zergs issues has to do with the hydralisk and just how weak they are to colossi and hellions. And how slow they are. Not to mention tier 2.

A tier 1 hydralisk could stop the cannon rush and other rushes, and could make for interesting battles as the reapers attempt to poke in and the hydras micro to prevent.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
September 24 2010 01:48 GMT
#28
Generally agree with him that it makes early TvP even more in favor of T and late game TvP a bit more in favor of the protoss.
Systemkaos
Profile Joined May 2010
United States41 Posts
Last Edited: 2010-09-24 01:52:28
September 24 2010 01:51 GMT
#29
I have always believed if your going to gauge, judge, or just straight out complain about something (and in no way im i saying any or all of the following were done by Idra here) you should at least give some kind of feedback on why its not working or why its bad. A post saying a specific change didn't help or correct core issues wont really help guide blizzard in any sense.

As much as people say blizzard doesn't listen to the public or anything of that matter, they do get feedback and think about it.

The post Idra made doesn't say what hasn't already been said in the many threads created on this site. To me this is just a fluff piece by EG to get community focus. It would have been a far better read to hear what a top level Zerg would want to see as a change if not for all races, Zerg at least. His input on what he believes could have made the patch better (how ever modest or outlandish) would help people.
Gahlo
Profile Joined February 2010
United States35164 Posts
September 24 2010 01:51 GMT
#30
On September 24 2010 10:37 MaD.pYrO wrote:
He's absolutely right, Blizzard is taking way too long for so few balance changes.
They're probably afraid to screw up balance, but shouldn't they have a decent grasp on the situation? Hrmm..


Blizzard is taking a measure twice, cut once approach. That way if they mess up the balance by changing it a tiny bit it is easier to fix than a situation akin to Z's current weakness.

BW wasn't built in a day and I know it is hard to have to suffer through this. Hopefully 1.1 will be enough to at least make a tangible improvement. With each production cycle the reapers come out further and further behind than before, till they ultimately lose gas.

I salute you zergs, as a Link main in Brawl I know how hard it is to play an underpowered faction. At least you'll get patches, eventually.
ionlyplayPROtoss
Profile Joined March 2010
Canada573 Posts
September 24 2010 01:51 GMT
#31
GOD SPEAKS!!!!

srsly: idra should spend like 10 min every 2 weeks and post a short article about his current thoughts on blizz forums and see if they actually listen to anything he has to say.
Vz0
Profile Joined August 2010
Canada378 Posts
September 24 2010 01:52 GMT
#32
I just wish everyone could put Idra's personality aside for once and actually read what hes talking about.

I am protoss player and yet I too am compelled by his arguments. I am pretty sure he knows what hes talking about.
Sworn
Profile Blog Joined January 2010
Canada920 Posts
September 24 2010 01:52 GMT
#33
Meh honestly I think ZvT has change a little bit but definitely not enough I mean reapers are less of a problem now but overall zerg still feels like shit in ZvT
"Duty is heavy as a mountain, death is light as a feather." CJ Entus Fighting! <3 Effort
KiaL.Kiwi
Profile Joined August 2010
Germany210 Posts
September 24 2010 01:53 GMT
#34
Don't want to downplay anything he said, he's completly right. But anyone with even a little amount of sense for the game should know this anyway. TvZ is plagued by mechanics which absolutly favour the Terran player early on (especially the merciless dependency of the Z on knowing exactly what his opponent is doing combined with the impossibility to gain any useful int without lair tech and a costly upgrade).
The two possibilites to handle this are a.) changing the mechanics of one of the races drastically or b.) buffing zerg units to a point where they are able to fight a greater variety of stuff without needing an exact counter composition to have any chance at all.

It's should be obvious to anyone that 5 secs more Reaper buildtime accomplish basically nothing for the matchup.
ryanAnger
Profile Blog Joined April 2008
United States838 Posts
September 24 2010 01:55 GMT
#35
If TvP is fairly balanced, then why not just make changes to Zerg? Just buff a couple things, and see how it works. That makes the most sense to me...
On my way...
cive
Profile Blog Joined May 2010
Canada370 Posts
September 24 2010 01:56 GMT
#36
On September 24 2010 10:45 NATO wrote:
I don't understand how nerfing makes a race stronger. I guess Idra has more insight than I do.


Ultras got nerfed. this is pretty big considering its the only worthy unit late game. Even then, it was only useful with some element of surprise and your T2 army still surviving. Without something backing them up, zealot counters ultra a little too well.

Now even with the surprise, ultra will do worse against most probable stalker + templars/colassus army.
Play Terran
Krohm
Profile Blog Joined May 2007
Canada1857 Posts
September 24 2010 01:57 GMT
#37
Idra is right. Many of the issues with the game are still very unaddressed. Idra may QQ a lot but he speaks the truth.

TvP is just so much worse now for Protoss... ugh I could really go more in depth but screw it.
Not bad for a cat toy.
powar
Profile Joined April 2008
Canada36 Posts
September 24 2010 01:58 GMT
#38
Nice article from IdrA. I wonder what his thoughts on the creep mechanic is.

As is, it feels like creep is a disadvantage to zerg rather than an advantage. It limits hydra play and defending against early reapers. In brood war, creep didn't grant bonus mobility and it feels like zerg was truly able to swarm in for kills. Now, zerg needs that creep expanded in order to swarm. Even then, movement isn't increased significantly for hydras to be able to go with the swarm as they used to.
okaygo
Profile Joined August 2010
United States83 Posts
September 24 2010 01:58 GMT
#39
I think IdrA's a pretty cool guy, eh post about patch notes and doesn't afraid of anything.

I agree that not much has changed in ZvT.
Uhh Negative
Profile Joined May 2010
United States1090 Posts
September 24 2010 01:59 GMT
#40
Blizzard needs to fix zerg early game weakness soon so that other imbalances are revealed. Once the early game imbalances are fixed then we can move on to the "real" imbalances in the mid and late game. Who knows, maybe zerg will be the most powerful race late game if they are allowed to get through the early game and into midgame on even footing with the other races.
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