
IdrA Speaks On: Patch 1.1 - Page 2
Forum Index > SC2 General |
blade55555
United States17423 Posts
![]() | ||
piegasm
United States266 Posts
| ||
leveller
Sweden1840 Posts
On September 24 2010 10:29 SubtleArt wrote: I remember Idra saying that ZvP lategame dramatically favored Zerg, but that seems to have changed. The game's deceptively simple at first, so I think we should just avoid knee jerk claims about balance and let it play itself out first. I remember this too but it was a long time ago. | ||
NATO
United States459 Posts
| ||
Tazza
Korea (South)1678 Posts
| ||
Stoli
Canada173 Posts
As for the total impact of the patch, however, I still think it's completely neglibible. imo while hydra's are pretty cost-effective against gateway unless they have awesome forcefields or you know, the zerg has to attack with slowass hydras against warpgate macro respawns, an aa stalker heavy army from 1 base into a collosus to shred any thread of hydra build basically requires ultras or alot of broodlords to beat, but the protoss can get these units in an army of damn high supply from 2 base, whereas a zerg can barely get these techs from 2 base, let alone get upgrades or units so they actually do something. don't get me wrong; it's not that bad. there's lots of ways to win, and 2/4 gate feels easier to deal with than ever, but I still think we'll see p and t completely overpower zerg in tournaments as we have been since release (I would say the roach 2 supply, but Idra won KotB) | ||
GinDo
3327 Posts
Terran and protoss need little tweaks here and their. terran early game and protoss late game. But the big thing is Zerg in general. Personally i believe that alot of zergs issues has to do with the hydralisk and just how weak they are to colossi and hellions. And how slow they are. Not to mention tier 2. A tier 1 hydralisk could stop the cannon rush and other rushes, and could make for interesting battles as the reapers attempt to poke in and the hydras micro to prevent. | ||
TheRabidDeer
United States3806 Posts
| ||
Systemkaos
United States41 Posts
As much as people say blizzard doesn't listen to the public or anything of that matter, they do get feedback and think about it. The post Idra made doesn't say what hasn't already been said in the many threads created on this site. To me this is just a fluff piece by EG to get community focus. It would have been a far better read to hear what a top level Zerg would want to see as a change if not for all races, Zerg at least. His input on what he believes could have made the patch better (how ever modest or outlandish) would help people. | ||
Gahlo
United States35089 Posts
On September 24 2010 10:37 MaD.pYrO wrote: He's absolutely right, Blizzard is taking way too long for so few balance changes. They're probably afraid to screw up balance, but shouldn't they have a decent grasp on the situation? Hrmm.. Blizzard is taking a measure twice, cut once approach. That way if they mess up the balance by changing it a tiny bit it is easier to fix than a situation akin to Z's current weakness. BW wasn't built in a day and I know it is hard to have to suffer through this. Hopefully 1.1 will be enough to at least make a tangible improvement. With each production cycle the reapers come out further and further behind than before, till they ultimately lose gas. I salute you zergs, as a Link main in Brawl I know how hard it is to play an underpowered faction. At least you'll get patches, eventually. ![]() | ||
ionlyplayPROtoss
Canada573 Posts
srsly: idra should spend like 10 min every 2 weeks and post a short article about his current thoughts on blizz forums and see if they actually listen to anything he has to say. | ||
Vz0
Canada378 Posts
I am protoss player and yet I too am compelled by his arguments. I am pretty sure he knows what hes talking about. | ||
Sworn
Canada920 Posts
| ||
KiaL.Kiwi
Germany210 Posts
The two possibilites to handle this are a.) changing the mechanics of one of the races drastically or b.) buffing zerg units to a point where they are able to fight a greater variety of stuff without needing an exact counter composition to have any chance at all. It's should be obvious to anyone that 5 secs more Reaper buildtime accomplish basically nothing for the matchup. | ||
ryanAnger
United States838 Posts
| ||
cive
Canada370 Posts
On September 24 2010 10:45 NATO wrote: I don't understand how nerfing makes a race stronger. I guess Idra has more insight than I do. Ultras got nerfed. this is pretty big considering its the only worthy unit late game. Even then, it was only useful with some element of surprise and your T2 army still surviving. Without something backing them up, zealot counters ultra a little too well. Now even with the surprise, ultra will do worse against most probable stalker + templars/colassus army. | ||
Krohm
Canada1857 Posts
TvP is just so much worse now for Protoss... ugh I could really go more in depth but screw it. | ||
powar
Canada36 Posts
As is, it feels like creep is a disadvantage to zerg rather than an advantage. It limits hydra play and defending against early reapers. In brood war, creep didn't grant bonus mobility and it feels like zerg was truly able to swarm in for kills. Now, zerg needs that creep expanded in order to swarm. Even then, movement isn't increased significantly for hydras to be able to go with the swarm as they used to. | ||
okaygo
United States83 Posts
I agree that not much has changed in ZvT. | ||
Uhh Negative
United States1090 Posts
| ||
| ||