how did Z scout in BW?
Early game scouting wasn't nearly as critical with larger maps and faster/better static defense. Variety of terran openings are much, much larger in SC2 compared to BW.
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Bull-Demon
United States582 Posts
how did Z scout in BW? Early game scouting wasn't nearly as critical with larger maps and faster/better static defense. Variety of terran openings are much, much larger in SC2 compared to BW. | ||
misaTO
Argentina204 Posts
On September 24 2010 10:39 Deltawolf wrote: I feel like that was a really well written article. Idra is definitely being reasonable and is really suggesting that just having the ability to SCOUT a terran player would make a world of difference. . this | ||
Affluenza
United Kingdom214 Posts
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Thurokiir
United States779 Posts
Zerg either need another unit to add diversity in the anti armored section early game. *roach just doesn't cut it* The zerg units work as a swarm but you can never get enough to constitute a swarm. My choices are always pretty binary against zerg, Get HT's or get colossus, or if its late game, get both and force the zerg into two tech trees one with no benefit to itself besides an attempt to hard counter and thats it. Zerg are just simply missing their swarm element. Their ability to snap back and punish is there, but their ability to shove units into a blender with nary a worry is missing and therein there is a big weakness. | ||
Sqq
Norway2023 Posts
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DyEnasTy
United States3714 Posts
On September 24 2010 11:20 Xunaka wrote: Show nested quote + On September 24 2010 10:43 De4ngus wrote: I don't get why Blizzard doesn't realize the problem here is with Zerg. Patching Terran and Protoss doesn't do anything useful. Now tanks can't even be used TvP. Please continue to have that mentality, as a Protoss player I would greatly appreciate if everyone thought tanks cannot be used in TvP. The reality is they are just as strong as they were pre patch 1.1 but that isn't even the point of what Idra is saying. I think a lot of the problems just stem from the way Zerg units are compared to either Protoss or Terran. Zerg units are just very one dimensional and are designed in a very gimmicky sense. Zerglings : Weak Melee unit very easily massable but later in game you just lose them in masses The gimmick is the massing of the unit Roaches : Moderatly strong Melee/Range unit I label it as such because of their very weak range Gimmick is that you need speed to prevent them from being annihilated by kiting, Burrow Micro/movement make them a decent gimmick Banelings: Total gimmick unit.. you suicide them at units I don't think this needs explanation Hydralisk: Comes to be one of the most solid units that you will find in the Zerg army, it is well rounded and diverse however its gimmick is that you suffer from Damage/vs survivability they are simply weak I believe the best term to describe them is Glass Cannon Mutalisk: Another well rounded solid unit.. (seems to be the common ground for zerg tier 2) Solid damage for cost ratio, I don't personally find these to be gimmicky Infestor : Is medium to average as a caster, I think in comparrison to Ravens and Templar its a bit weak, infested Terran is gimicky. Fungal growth is decent to good, however it is nowhere near as useful as Storm/HSM/PDD Corruptor: Gimmicky anti air unit, corruption spell is a bit of a gimmick most of the time the 10% wont make a difference because of how many you have. (No way to attack ground units like Vikings/Phoenix) (Massive oversight in my opinion) Ultralisk: Strong tanking melee unit, Gimmick is that its a ground only attack tier 3 unit. That suffers from serious path finding issues. I think the Ultra could be an outstanding unit if I didn't lose them to the games AI sending them to their death or getting stuck on random terrain/units While I like the idea of Micro.. I shouldn't have to Micro a unit just to make up for AI Broodlord: Very strong siege unit, attacks ground only can severely screw with unit targeting against a non micro opponent. Once again i feel as though this unit is limited by its anti ground only where as BC and Carrier both have Anti air/ground capability. I'm fully aware that each race his its own gimmick unit though Terran seems to have the most well rounded out of them all. the simple fact is that zerg suffers from a one dimensional creation of almost every unit.. they all serve only one role and that one role alone where as the racial counterparts are far less one dimensional units. No tanks are not just as strong as pre patch. Now protoss has 2 ground units that kick tank ass all over. Immortal and now Zealot. Blizzard is slowly screwing terran by making them go bio. I will probably be switching too protoss from terran, even if terran never get another nerf. I just cant stand having to make infantry against toss. I think the problem with most balance issues is because zerg needs something. What that is i dont know, i will let better players that dont have bias figure that out. Even though im not an Idra fan, I do trust his judgement on matters when he isnt ranting. | ||
ooni
Australia1498 Posts
On September 24 2010 11:32 Affluenza wrote: Blizzard should ask pro random players for their opinions on balance... Fixed However, there is no 'great' random player right now. dayvie is the closest they got. | ||
figq
12519 Posts
On September 24 2010 11:16 TheToast wrote: He only means the early blocking tactics with cannons, not an all-in completely dedicated build.Show nested quote + Cannon rushing isn't necessary for protoss, a lot of gold and plat players are doing it just because it's easy wins. While it does seem a bit overpowered, lets face it a player who does good scouting will beat a cannon rushing player any day.On September 24 2010 10:59 figq wrote: Idra is being quite fair about the Protoss situation as well, which doesn't look good too, in early game. Sure, they survive, but if a race is supposed to cannon rush to survive.. | ||
Ronald_McD
Canada807 Posts
Blizzard needs to stop trying to find little setbacks they can create for Terran and Protoss, and give Zerg something to work with. It all stems from the lack of unit diversity, and the Hydralisk not being a very viable unit. A simple speed upgrade and/or undo-ing the stupid HP nerf on Hydras back in beta would work wonders. Otherwise they're just going to keep tweaking irrelevant aspects of the game once every couple months while we wait for Heart of the Swarm so they can finally give Zerg more units to work with. | ||
Xunaka
United States43 Posts
On September 24 2010 10:43 De4ngus wrote: No tanks are not just as strong as pre patch. Now protoss has 2 ground units that kick tank ass all over. Immortal and now Zealot. Blizzard is slowly screwing terran by making them go bio. I will probably be switching too protoss from terran, even if terran never get another nerf. I just cant stand having to make infantry against toss. I think the problem with most balance issues is because zerg needs something. What that is i dont know, i will let better players that dont have bias figure that out. Even though im not an Idra fan, I do trust his judgement on matters when he isnt ranting. Tanks do the same damage to immortals as they did pre patch, and immortals are hardly the answer to a tank line.,Zealots will still die to tanks if you have a decent number of them I can't even begin to fathom how you think tanks suck vs toss now. Simply put don't just make tanks? | ||
vindKtiv
United States215 Posts
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Grebliv
Iceland800 Posts
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Sc1pio
United States823 Posts
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Icemind
Germany570 Posts
What i completely agree on is the part about TvP. The patch definitely changed the matchup in a negative way. Tanks which were already situatonal (although not bad) because of the generally big size of protoss units are now taken out by zealots alone already with relative ease especially if they have charge. Also the 20% damage nerf to battlecruisers makes it a lot more difficult to punish a late game templar supported army for going too heavy on templar and zealots and too light on anti-air, where banshees are obviously not an option (thanks to templars whos abilitys both work wonders against them) Even though i dont like Idra too much considering BM and (in my opinion) a kinda overly mechanical playstyle i have to admit that in general the analysis he gives in interviews is pretty much always right on the spot. | ||
acie
United States247 Posts
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Looky
United States1608 Posts
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Zero RDS
Canada104 Posts
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Fa1nT
United States3423 Posts
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Catch
United States616 Posts
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Keitzer
United States2509 Posts
On September 24 2010 11:32 Affluenza wrote: Blizzard should ask pro players for their opinions on balance... they dont ask.. they pool data from pros... from tourney results.. from ladder stats... and from threads on TL / bnet / etc | ||
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