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Active: 2450 users

Ultras vs Repaired PF - Page 50

Forum Index > SC2 General
Post a Reply
Prev 1 48 49 50 51 52 55 Next
csfield
Profile Joined October 2008
United States206 Posts
September 22 2010 21:07 GMT
#981
On September 23 2010 06:04 Ordained wrote:
Show nested quote +
On September 23 2010 05:58 csfield wrote:
On September 23 2010 04:53 DooMDash wrote:
On September 23 2010 04:52 SlowBlink wrote:

You fail to notice that this concerns all terran building, now you can't repair anything ultras attack? How's that fair. If you try to repair your wall your scvs and stuff standing next to it will die?
I'm not going to jugde weather or not this is a bug I'm just saying it's broken.


Meanwhile: zerg can't repair anything that anything attacks. Derpderp zerg is borked.

You can transfusion. Cost nothing, great spell.


one transfusion costs 8 larva which is 8 drones which is thousands of minerals

People act like Transfusion is amazing but it is one of the least cost effective spells. 150 to one unit is not that good since it will just get re-targeted down anyway. It works well early game but falls of the map later on.

Maybe if you wanted to go with cheese like mass queen but then all someone needs to do is make Archons or ghosts and the Zerg is S O L.

Transfusion has saved me a few times vs fast Voidrays but that is about all it can do these days. Any way you cut it I would rather have a 2 creep tumors or 8 larvae instead of 150 life on a unit that will die seconds later anyway.


I think transfusion is cool and definitely has its uses. If you make more queens than you have hatcheries, the energy is less of an issue. It would be more useful if it was cheaper though.
I know that I have never once considered how my TV viewing habits impact the progression of civilization. --Bibbit
DooMDash
Profile Joined May 2010
United States1015 Posts
September 22 2010 21:08 GMT
#982
It's a bug/issue. Pretty simple.
S1 3500+ Master T. S2 1600+ Master T.
dybydx
Profile Blog Joined December 2007
Canada1764 Posts
September 22 2010 21:09 GMT
#983
wow..... and ppl say tank splash is imba?
...from the land of imba
intergalactic
Profile Joined April 2010
Canada428 Posts
September 22 2010 21:09 GMT
#984
This thread is both facepalm-worthy and hilarious at the same time.

Mostly facepalm though.
If you value your soul, do not look into the eye of an horse
csfield
Profile Joined October 2008
United States206 Posts
September 22 2010 21:13 GMT
#985
On September 23 2010 06:05 ltortoise wrote:
It seems that blizzard moderators are not allowed to use the word "bug."

Check out the bug report forums and look at blue posts. Try to find a SINGLE ONE where they use the word "bug." You won't.

They only ever refer to things as "issues."

Here is a link to a bunch of Kragg's posts, a frequent Blizzard poster in the Bug Report forum:

http://us.battle.net/sc2/en/search?f=post&a=Kragg&s=time

issue, issue, issue, issue, issue......


A bug is a coding mistake.

This works as described.

Whoever screwed up wasn't a programmer but a decision-maker.

The way repair works now is retarded and needs to be changed. That doesn't make it a bug. Marauder stim is retarded. That doesn't make it a bug.

An analogy would be a typo vs just saying something stupid on a forum, like this being a bug.
I know that I have never once considered how my TV viewing habits impact the progression of civilization. --Bibbit
DooMDash
Profile Joined May 2010
United States1015 Posts
September 22 2010 21:13 GMT
#986
Show nested quote +
Can one of the blues please confirm (or refute) the idea that the new Ultralisk splash damage
is indeed a bug? A lot of people think it is. Some people don't.

I've seen only 1 blue comment on the matter, but he always followed it up with a smiley face and "BEWARE OF ULTRAS!" comment. I'm still not sure whether or not he was being serious.


That comment stands. It's a known unintended issue that is slated to be corrected in a future patch. <a href="http://us.battle.net/sc2/en/forum/topic/627980105#2" target="_new">http://us.battle.net/sc2/en/forum/topic/627980105#2</a>

Show nested quote +
What we need and want is less silly polls and fluff posts and more discussion of actual game issues (balance things being looked at, features being added or changed, ladder issues - hidden rankings, AT vs. RT, etc.)


Understood. Keep in mind, polls are generally not meant to be anything more than fun. We try to mix things up as far as discussion types. We have additional plans for something that we hope you will enjoy more or get a little more value out of. Keep in mind there are some issues or statuses that we can only say so much on before we're just repeating ourselves. That said though, we'll make sure we continue to bring these things to the attention of the developers as they come up and try to bring you back information as it's made available to us.

Given that theses are game forums, we're going to continue to try to have a little fun here too. Without it, it would be a very bland place to come to and we want more out of our relationship here with you all than just being answer bots.


Blizzard confirms it was unintended / bug in newest post:
http://us.battle.net/sc2/en/forum/topic/628240219#16
S1 3500+ Master T. S2 1600+ Master T.
csfield
Profile Joined October 2008
United States206 Posts
September 22 2010 21:14 GMT
#987
"fixed a bug where ultralisk splash damage affected buildings"

um, that's exactly what they said they were doing
I know that I have never once considered how my TV viewing habits impact the progression of civilization. --Bibbit
csfield
Profile Joined October 2008
United States206 Posts
September 22 2010 21:17 GMT
#988
On September 23 2010 06:13 DooMDash wrote:
Show nested quote +
Can one of the blues please confirm (or refute) the idea that the new Ultralisk splash damage
is indeed a bug? A lot of people think it is. Some people don't.

I've seen only 1 blue comment on the matter, but he always followed it up with a smiley face and "BEWARE OF ULTRAS!" comment. I'm still not sure whether or not he was being serious.


That comment stands. It's a known unintended issue that is slated to be corrected in a future patch. <a href="http://us.battle.net/sc2/en/forum/topic/627980105#2" target="_new">http://us.battle.net/sc2/en/forum/topic/627980105#2</a>

What we need and want is less silly polls and fluff posts and more discussion of actual game issues (balance things being looked at, features being added or changed, ladder issues - hidden rankings, AT vs. RT, etc.)


Understood. Keep in mind, polls are generally not meant to be anything more than fun. We try to mix things up as far as discussion types. We have additional plans for something that we hope you will enjoy more or get a little more value out of. Keep in mind there are some issues or statuses that we can only say so much on before we're just repeating ourselves. That said though, we'll make sure we continue to bring these things to the attention of the developers as they come up and try to bring you back information as it's made available to us.

Given that theses are game forums, we're going to continue to try to have a little fun here too. Without it, it would be a very bland place to come to and we want more out of our relationship here with you all than just being answer bots.


Blizzard confirms it was unintended / bug in newest post:
http://us.battle.net/sc2/en/forum/topic/628240219#16


they still haven't said it's a bug
I know that I have never once considered how my TV viewing habits impact the progression of civilization. --Bibbit
ltortoise
Profile Joined August 2010
633 Posts
September 22 2010 21:18 GMT
#989
OK.

Whether or not it's a "BUG" or an "ISSUE"... does it really matter?

Do you REALLY want chat rooms?

What matters is that they said it's UNINTENDED and will be "corrected."

Is that good enough for everybody?
dEphria
Profile Joined June 2010
76 Posts
Last Edited: 2010-09-22 21:25:12
September 22 2010 21:18 GMT
#990
On September 23 2010 06:00 throttled wrote:
So let me get this straight. You honestly believe, in your heart of hearts, that blizzard is so fucking retarded they don't even understand how their own game mechanics work? Seriously? Moreover, that they didn't test it at all in the months they've had to test it? That is what you're implying if you didn't realize.

Incredibly naive. There is no way this is unintentional, however it is retarded and needs to be fixed for balance, along with a lot of other things in this game. All with same priority (including fucking marauder drops.) Saying it isn't intentional when it works exactly how the game is coded for it to work just makes you look dumb.


Unfortunately yes - I believe Blizzard didnt get to test this on big buildings with surrounding units/buildings and that the way it turned out to work is unintentional. (Or at least the balancing team didnt get to test it enough after coding was done and probably QA just checked "aoe attack on buildings working now instead of ram? ok fine!")

Especially as it doesnt even help zerg in ZvT too much at all - the issues here are in early/midgame - endgame when zerg manages to get to ultras they were in a good position before the patch already.
Terran can opt for more OCs now and lift off the big buildings if necessary when ultras are threating to come.
On the other hand I believe it has a much bigger affect for ZvP and ZvZ as in those matchups you use more melee units which cant just stay out of range of their buildings and they cant lift off their buildings either. Guess just as 70% switched to T recently its the only matchup which gets enough attention for that.

edit: oh here you go "That comment stands. It's a known unintended issue that is slated to be corrected in a future patch."
뎁흐리아
csfield
Profile Joined October 2008
United States206 Posts
September 22 2010 21:21 GMT
#991
On September 23 2010 06:18 ltortoise wrote:
OK.

Whether or not it's a "BUG" or an "ISSUE"... does it really matter?

Do you REALLY want chat rooms?

What matters is that they said it's UNINTENDED and will be "corrected."

Is that good enough for everybody?


works for me

that was established on page 1

I know that I have never once considered how my TV viewing habits impact the progression of civilization. --Bibbit
Tenkai Star
Profile Joined September 2010
Sweden50 Posts
September 22 2010 21:32 GMT
#992
Ok so say they fix this issue. How big splash do you find resonable? I would say three ultralisk placed around a base should be fine, maybe four. Would be same as the in that clip but you would have to place them manually giving the opponent more time to move the workers away.And it would take a bit longer to get the base down since Ultralisks arent very fast.

So if you only have two ultralisks there would still be space to repair.
Give me your soul please
Loophole
Profile Blog Joined October 2002
United States867 Posts
September 22 2010 21:37 GMT
#993
Ultra splash should affect units and buildings within the range of it's mandible animation, simple as that. That video is hilarious though, lol! Did you see where the T realized all his scvs were dying and did a double take, back off, then repaired again? lol hilarious. How could Blizzard possibly miss that? too funny.
"Fundamental preparation is always effective. Work on those parts of your game that are fundamentally weak." -Kareem Abdul-Jabbar
Darksoldierr
Profile Joined May 2010
Hungary2012 Posts
September 22 2010 21:38 GMT
#994
This looks like the dwarf flying unit in WC3 with the upgrade to hit units beyond his own target
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
Grond
Profile Blog Joined June 2010
599 Posts
September 22 2010 21:45 GMT
#995
On September 23 2010 06:18 ltortoise wrote:
OK.

Whether or not it's a "BUG" or an "ISSUE"... does it really matter?

Do you REALLY want chat rooms?

What matters is that they said it's UNINTENDED and will be "corrected."

Is that good enough for everybody?


If you are computer literate it does matter. If people would stop misusing the word bug this thread would have ended 40 pages ago.
ltortoise
Profile Joined August 2010
633 Posts
September 22 2010 22:03 GMT
#996
On September 23 2010 06:45 Grond wrote:
Show nested quote +
On September 23 2010 06:18 ltortoise wrote:
OK.

Whether or not it's a "BUG" or an "ISSUE"... does it really matter?

Do you REALLY want chat rooms?

What matters is that they said it's UNINTENDED and will be "corrected."

Is that good enough for everybody?


If you are computer literate it does matter. If people would stop misusing the word bug this thread would have ended 40 pages ago.


blizzard doesn't use the word bug.

see previous posts. and yes i am literate with computers. seeing how they don't ever use that word, you can't really confirm or deny whether it is a bug.
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
September 22 2010 22:04 GMT
#997
LLOOOOOOLLLLLLLLLLLLLLLLLLLLLLLLLL such hilarity in this bug lolol
Nada's body is South Korea's greatest weapon.
Xyrest
Profile Joined August 2010
United States18 Posts
September 22 2010 22:34 GMT
#998
Just saying...for those people who think the ultras killed the turrets...did no one else see the 3-4 mutas on the right side? Also already Blizzard said this is an "issue" not a bug on the US forums and it will probably be patched soon.
Who you choose to be around you lets you know who you are.
blahman3344
Profile Blog Joined March 2009
United States2015 Posts
September 22 2010 22:36 GMT
#999
oh my...this takes "Area of Effect" to a new level. o_o;
I hope Blizzard fixes this soon, though this is actually pretty rofl to watch. "I'm not even close to attacking range of you, but i can splash you! sup?!"
I like haikus and / I can not lie. You other / brothers can't deny
StuBob
Profile Joined March 2010
United States373 Posts
September 22 2010 22:40 GMT
#1000
I like this
I play RANDOM!
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